mussary |
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One question I have not seen anywhere else. Since you are trying to keep melee useful and have classes that specialize in it - will there be some form of bayonet that ranged focused characters can equip so they don't have to switch back and forth. What about rules on using the stock/barrel as an improvised weapon?
Owen K. C. Stephens Developer, Starfinder Team |
Ashanderai |
Something I asked about at PaizoCon that I think is relevant here is that for the game I played in, Owen told us that reloading a weapon is a move action. I then asked if there was a feat that could shorten that time, and he said there is not.
At first, my inner Brainy Smurf came out and was wondering why not (because reasons that don't take into account game balance), but Owen put Brainy back in his place. :)
Jhaeman |
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I'm happy to see that rolling to confirm crits is gone. Always thought it was a bad rule that always deflated the awesomeness of rolling a crit.
Just remember that it goes both ways--it's great as a player not to have to confirm when you're attacking, but it's not so much fun when defending and the GM doesn't have to confirm a crit :)
Zwordsman |
I didn't see some info on it earlier. some random info earlier but thought I'd straight up ask~
proficiency.. So its still a feat to get a proficiency for weapons/armour and such.
But is it proficiency per weapon, or does the one feat grant you for all of the weapons in that category?
I'm asking cause in Pathfinder.. honestly rarely if ever did I get exotic weapons because it was really quite a costy to pick up a side weapon like a bolas, net, boomerang and the like when it cost a fair amount.
I'm hoping that the proficiency in this one nets you larger categories considering your sinking in a fair bit. and as mentioned a few pages earlier, to get decent damaging going it'll eat up a large percentage of your feats in a game.
Seisho |
But is it proficiency per weapon, or does the one feat grant you for all of the weapons in that category?
The blog post says feats usually work for a whole category like 'smallarms' or 'longarms' because there are a LOT of weapons in each category and while in pf every bastard sword is in essence identical to the next one (stats and how to use it mechanically) there are lots of differences between different guns over the levels - so prophiciency will like weapon focus most likely be for the whole category of the weapon you want to wield
so it is a little like firearm prophiciency in pathfinder as far as I understand itTorbyne |
We don't have bayonets in the core rules, but they are sure to pop up.
Yes please, space shotgun with laser bayonet please.
Yeah, that should be easy to houserule as "dagger" type weapons that cost slightly more. So you get the basic bayonet that deals as much damage as the basic dagger, then the laser bayonet that deals as much damage as the laser dagger, or what have you.
I would price it at the same as a regular dagger of its type, apply a flat penalty to hit and a moderate bonus to damage to reflect it being an awkward short spear but getting better leverage and two hands on the thing. -1/+1 or -2/+2 maybe to keep it simple. Maybe apply the penalty to the shooting aspect too so there is some trade off to consider.
Cantriped |
There should really be undermounting Bayonets in the Core Rules, given that they are something of a staple in trench warfare.
I don't think they should be penalized either, I think the opportunity cost should be financial. You simply have to pay for the Bayonet itself (which gets expensive for the same reasons duel-wielding is expensive in Pathfinder), and likely you should have to pay a reasonable surcharge for firearms of any given level designed to accommodate a bayonet.
Cantriped |
Note the term "should".
Maybe they could give us a free PDF of s%*& they-should-have-but-didn't-think-to-put-in-Starfinder then? Like the Bonus Bestiary, but with a half a dozen Undermounting Bayonets (of various levels) and rules for mounting them... How about Gunblades, every Science-Fantasy universe needs Gunblades... and Space-Wizards, you can't have enough Space-Wizards.
Torbyne |
If your gun needs a bayonet, what you really need is more gun.
Yes but the stupid level tiered weapon system means i am pretty much locked into level +2 in guns and i really need a trans-dimensional diffusion torch on my quantum channelling ion bore to make up for that.
Also, Bayonets should be compatible with everything! Flamethrowers, rocket launchers, emplaced heavy machine guns... what doesnt get better with a knife taped to it?
Rannik |
QuidEst wrote:If your gun needs a bayonet, what you really need is more gun.Yes but the stupid level tiered weapon system means i am pretty much locked into level +2 in guns and i really need a trans-dimensional diffusion torch on my quantum channelling ion bore to make up for that.
Also, Bayonets should be compatible with everything! Flamethrowers, rocket launchers, emplaced heavy machine guns... what doesnt get better with a knife taped to it?
A knife?? That's a waste, I'd rather fix an axe to my gun! Now that's the way to go!!
Torbyne |
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Torbyne wrote:A knife?? That's a waste, I'd rather fix an axe to my gun! Now that's the way to go!!QuidEst wrote:If your gun needs a bayonet, what you really need is more gun.Yes but the stupid level tiered weapon system means i am pretty much locked into level +2 in guns and i really need a trans-dimensional diffusion torch on my quantum channelling ion bore to make up for that.
Also, Bayonets should be compatible with everything! Flamethrowers, rocket launchers, emplaced heavy machine guns... what doesnt get better with a knife taped to it?
I am not high enough level to tape an axe to my gun yet...
Ashanderai |
... And I bet it looks pretty cool too...well, maybe a little edgy
pun not intended
I don't believe you. I think that was intentional... very intentional, indeed.
Dave2 |
I am little curious to see how the item level of weapons work with class features. It seems that a big chunk of damage scaling is related to the weapon and its item level. I wonder how much class abilities scale.
I am hoping the sword that did 12d10 or hammer 14d10 are extreme weapons, I see they are level 20. Not related to the damage but the dice rolling and adding that goes with it. On crit it is 24d10 plus 6d6 bleed. Not sure how that speeds up combat. At high levels may have to do average damage.
Dave2
Ashanderai |
I don't think the delicate electronics in a laser rifle would like it if you started using it as a spear.
Now don't be laser riflist. A laser rifle can whatever it sets its mind to do. I mean not everyone is like an arc pistol.
Seisho |
Seisho wrote:I don't believe you. I think that was intentional... very intentional, indeed.... And I bet it looks pretty cool too...well, maybe a little edgy
pun not intended
no seriously, I read that and had to edit the pun not intended line in
I like puns but as german I am not always that good with the english ones...Torbyne |
I don't think the delicate electronics in a laser rifle would like it if you started using it as a spear.
Nopes. If it is too delecate to bash something over the head than it has no place on a battlefield. Although i could see a weapon property along the lines of "experiemental" or "delicate" that specifically calls something out as too fragile to accept any modifications from the user such as sighting systems, bayonets or fushions. Basically make them into specific named weapons or let players buy them a level or two earlier than their normal versions.
Seisho |
I am little curious to see how the item level of weapons work with class features. It seems that a big chunk of damage scaling is related to the weapon and its item level. I wonder how much class abilities scale.
I am hoping the sword that did 12d8 is an extreme weapon. Not related the damage but the dice rolling and adding that goes with it. On crit it is 24d8 plus 6d6. Not sure how that speeds up combat.
Dave2
well you roll once for damage and then a batch of dice for the damage
else it would be possible: hit, damage, hit damage, hit, damage - and a check if you hit every time... I am sure this is going to speed up things, especially for me as gm when i let my peeps fight against a horde of space goblins
Torbyne |
I am little curious to see how the item level of weapons work with class features. It seems that a big chunk of damage scaling is related to the weapon and its item level. I wonder how much class abilities scale.
I am hoping the sword that did 12d8 is an extreme weapon. Not related the damage but the dice rolling and adding that goes with it. On crit it is 24d8 plus 6d6. Not sure how that speeds up combat.
Dave2
So they already explained that every class gets an ability to deal 1/2 level on each hit with their class granted proficiencies and Soldiers or those who buy in with enough feats will add they full level to damage rolls with longarms and heavy weapons, that is a decent chunk right there. The Deadly Aim feat has been explained as applying to both melee and ranged attacks, it imposes a flat penalty to accuracy and an undefined scaling bonus to damage on top of everything else. Granted that is far more noticeable with a 1D4 pistol than on a 12D8 sword but the 12D8 sword was a very high level item, wasnt it? level 18 or so?
Dave2 |
True on some levels I get that. Rolling to hit then one damage roll is quicker maybe than 4 to 6 attacks then damage. I just wonder if the stigma will be bath tub full dice like Shadowrun. I did edit above post some 12d10 and 14d10 and level 20 weapons.
Dave2
Torbyne |
if its number of dice, borrow from other players? i dont think many would mind.
if its about rapidly adding together all those numbers than, well you usually dont start out at level 16+ with end game gear so you'll have a good long while to scale up and get used to using larger and large dice pools. Or maybe just use a home rule that matching AC deals minimum damage, beating AC by 5 deals average damage and beating by 10 or more is maximum damage. you know, what ever basically if people arent having fun with all the rolling.
Dave2 |
I would agree that the specialization are chunk damage if you average damage on 12d10 it is 60. Adding 20 for specialization is chunk damage. With feats and class ability scaling I think may be 60 weapon 40 class abilities and feats.
I would agree that I do not have big issue with it. When pulling players over from Apocalypse World and Savage Worlds the number of dice makes them not want to do high level play, Average damage may work.
Dave2
Ashanderai |
Ashanderai wrote:Seisho wrote:I don't believe you. I think that was intentional... very intentional, indeed.... And I bet it looks pretty cool too...well, maybe a little edgy
pun not intendedno seriously, I read that and had to edit the pun not intended line in
I like puns but as german I am not always that good with the english ones...
Dude, my remarks were intended to be humorous. I forgot to put up a smiley face. Please relax. My comments were just a sarcastic show of support for the pun. I did not intend to make you feel uncomfortable. I am sorry if I have done so.
Damanta |
Dunno. It's not like people aren't used to rolling lots of dice, it's just that instead of (usually) a ton of d6's you get different dice now.
So no more CL 15 disintegrate for 30d6 or an intensified fireball for 15d6, or any other highlevel AoE spell with level times d6, or for some druids with vital strike tree and wildshaping into a carnivorous crystal for loads of d8's on their damage dice.
Now everyone gets lots of dice to roll their damage with.
Mashallah |
I would agree that the specialization are chunk damage if you average damage on 12d10 it is 60. Adding 20 for specialization is chunk damage. With feats and class ability scaling I think may be 60 weapon 40 class abilities and feats.
I would agree that I do not have big issue with it. When pulling players over from Apocalypse World and Savage Worlds the number of dice makes them not want to do high level play, Average damage may work.
Dave2
Average on 12d10 is 66, not 60.
Ashanderai |
Dunno. It's not like people aren't used to rolling lots of dice, it's just that instead of (usually) a ton of d6's you get different dice now.
So no more CL 15 disintegrate for 30d6 or an intensified fireball for 15d6, or any other highlevel AoE spell with level times d6, or for some druids with vital strike tree and wildshaping into a carnivorous crystal for loads of d8's on their damage dice.
Now everyone gets lots of dice to roll their damage with.
To me this is a good thing... a very good thing. I genuinely cannot wait to roll a handful of d8s or d12s like have been able to do for years in other games with d6s and d10s. I just know that those d8s and d12s have been jealous all these years and they can now finally get their turn to be on a homogeneous team of dice rolling over the fingertips of two cupped hands... It's wonderful!
No, I really am half-serious here; it's a good thing.
Odraude |
Odraude wrote:I'm happy to see that rolling to confirm crits is gone. Always thought it was a bad rule that always deflated the awesomeness of rolling a crit.Just remember that it goes both ways--it's great as a player not to have to confirm when you're attacking, but it's not so much fun when defending and the GM doesn't have to confirm a crit :)
I am a okay with that. Good to have the threat of death looming over every so often :D
Aratrok |
One major problem I'm seeing with leveled weapons is just how badly a PC can be neutered if they're forced to use whatever they can scrounge up instead of what's level appropriate. A high level Starfinder character being forced to ditch their 12d10 weapon and use a 1d10 weapon is suffering way more then a Pathfinder character going from a +5 longsword to a standard longsword.
Dave2 |
Well the simple way to do that is 120/2=60. Most would take the simple approach rather than 6 point damage difference when going for speed.
I would agree I had same thought. I do not think high level weapons would be super hard to get once you get the item level access. So loosing the 12d10 weapon would not be as hard to replace as magic weapons in Pathfinder. Also scaling of class abilities will come into play. Case Soldier fighting style and gear boosts.
Dave2