Liz Courts Contributor |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Samy |
3 people marked this as a favorite. |
Wes, ever since I migrated from 3.5 to Pathfinder and started being a Paizo customer, I've felt much more like a part of family than I do in most company-customer arrangements. Your name is one of those I'm most familiar with, so maybe you're like a big brother or a favorite uncle or something. It's sad that I will be seeing your name less, but no doubt you wouldn't have moved on unless you were excited about what was coming up, so I'm really happy that you get to move to something that you were excited about. And I'm looking forward to finding out what it is. (Any chance that your destination is Obsidian? Man, I would love that.) In any case, so much good luck and good vibes in your direction, Wes. Thank you for everything.
Wayne Reynolds Contributing Artist |
Heine Stick |
2 people marked this as a favorite. |
So I could write an essay about my gratitude for all the delicious horror you've added to the Pathfinder setting, or one about the countless hours of fun you've helped facilitate through your work with Paizo, or even one about how much I admire your influence in making the industry/hobby a more inclusive place.
Instead I'll simply say: You, sir, rock mightily. You'll always be welcome at my gaming table (you know, in case you ever decide to check out Scandinavia).
Thank you for all that you've done.
Barwickian |
1 person marked this as a favorite. |
Also, just in case it wasn't clear, I'm moving on to exciting new opportunities and—while it does leave me misty eyed—this is an amicable parting. :D
All the best with your new opportunities, Wes.
Those are some big shoes you're leaving to be filled - though Paizo is brim full of talent.
Steel_Wind |
1 person marked this as a favorite. |
This is most unexpected news.
One of the philosophical gems from the first season of True Detective was Rusty Cohle's observation that "Life’s barely long enough to get good at one thing. So be careful what you get good at." Fourteen years is a very long time, your whole adult life being a creative pillar of what has become my favorite company in my favorite hobby.
I hope you've been careful Wes.
I wish you very well (and wish Paizo even greater luck.) All the best.
F. Wesley Schneider Editor-in-Chief |
4 people marked this as a favorite. |
Congratulations on your new adventures Wes. You've been a fixture at Paizo for so long it's hard to know what you've done that I loved the most, though I fondly remember a hag themed Bazaar of the Bizarre and a fantastic article about power components. Can't wait to see what projects you're going to work on in the future.
--For those about to Vrock, we salute you!
Well remembered! That "By the Hands of Hags" article was my first Dragon acceptance, and that power components article was the first article I developed (and learned that a finite number of words could fit on a page—who knew?!).
And thank you, and everyone, for all the kind words! I appreciate it more than I can say.
F. Wesley Schneider Editor-in-Chief |
8 people marked this as a favorite. |
Sadnerd wrote:As a relatively new gamer I really want to extend my thanks to you. I know it was a team effort but your advocacy for queer inclusion has really made pathfinder a home for me and my friends. Thank you for making a difference in this guy's life and making my world just a little bit gayer. I look forward to seeing what you have in store for us!I responded to a similar sentiment on Facebook when news started spreading there, and it bears repeating here.
Wes's efforts toward diversity and his dedication to inclusivity have inspired the entire Paizo creative team, and we're all equally committed to continuing the trends he started, even in his absence. We're also fortunate enough to be friends with the guy (and many Paizonians even live within shouting distance of him), so if we ever need guidance or his gut check on how to carry on his legacy, he's easily reachable.
Thank you so much for saying this, Sadnerd. I'm so glad you and your friends are playing and having a great time. And rest assured, that'd I'm well over my awkward baby writer, "is this too gay?" jitters. So, expect plenty more in the future!
Also, I wanted to thank and back up, Mark. I do believe that inclusivity is baked into the Paizo creative team's DNA. It's not even a question. And any work I've done has always been part of a team effort. So, I'm not at all concerned about the team continuing to make room for gamers (and potential gamers) of every stripe tomorrow and every day after that. It's a constant effort, but well worth it—always.
F. Wesley Schneider Editor-in-Chief |
11 people marked this as a favorite. |
Wes, I saw you on a panel at GaymerX 3 in late 2015. There was a moment where you addressed the audience and asked, “Why aren't you working for us? There are so many women in this room who are homebrewing and GMing, and you should be writing.”
I was sitting in the second row, and a light bulb went off over my head. I was GMing and homebrewing and it had literally never occurred to me before that moment that writing games was even an option. I spoke to you after the panel, and you were incredibly encouraging and invited me to email you.
A year and a half later, I am slowly but surely building my freelancing career, with about half a dozen credits so far, and hopefully many more to come.
Further, the desire to write pushed me to become a far more public gamer. Wanting to write games led to wanting to play more, which brought me to Pathfinder Society about a year ago exactly. If this comment were in the PFS section of the board, you would see that I now have a VA title and two GM stars. Things have escalated quickly. I no longer GM only for five friends around my kitchen table, but countless people at stores and at cons, and it is because of you.
Five minutes of your time and encouragement has had a tremendous impact on my life. I can't even begin to imagine the impact that you have had on diversity in gaming as a whole.
Thank you so, so, so much. Good luck with whatever comes next for you.
Kate. Oh my gosh, thank you for sharing this AMAZING story! I totally remember chatting outside that weird, back hall seminar room at GX3, too!
I don't really have anything to add, as your experience really slams home the "You Can Do the Thing! I'm Living Proof!" moral. I'm so, so glad it's been going so well! If there's ever anything the Paizo team can do, don't hesitate to reach out to any of our developers.
Thanks again for the amazing story and keep up all the amazing work! :D
F. Wesley Schneider Editor-in-Chief |
11 people marked this as a favorite. |
Quemius wrote:Sooooo.....are you ever gonna tell us? What does the F stand for? :DThe real reason Wes referred to some of us as "dangerous" is that we know the answer to your question. And though he seems so good-natured, Wes would murder anyone who betrayed his secret. Like really.
Like really.
F. Wesley Schneider Editor-in-Chief |
thunderspirit |
3 people marked this as a favorite. |
Mark Moreland wrote:Like really.Quemius wrote:Sooooo.....are you ever gonna tell us? What does the F stand for? :DThe real reason Wes referred to some of us as "dangerous" is that we know the answer to your question. And though he seems so good-natured, Wes would murder anyone who betrayed his secret. Like really.
Meaning the F essentially stands for "Eff no, I'm not telling anyone."
Duly noted. ;-)
Chemlak |
Wes, going to miss you.
I will, of course, try to catch your Twitch streams on a Sunday, since they're always entertaining, and I get to enhance my geek cred by helping out with answering obscure old rules.
For years I've been doing one thing when it comes to "The F": I come up with a million possible things that the F could stand for, try to think of a tactful way of enquiring, and then remember that you've always been clear that it's nobody's business but yours, and I remember that I have a social obligation to accept that, personal curiosity be damned.
Don't be a stranger, Wes, there's a HELL of a lot of love for you round here.
Marc Radle |
Wow! Guess that explains why the Bastard Hall PaizoCon lottery event was cancelled!
Really sorry to see you go Wes! I've loved the work you've done for Paizo and I hope you still are able to contribute from time to time.
Did you say you will still be at PaizoCon?
I'm assuming you can't say where you are going next? Can you at least say if it's still in the gaming industry?
Anyway... all the best to you!!!
Michael Kortes Contributor |
3 people marked this as a favorite. |
A farewell from Wes overlaid with both the cool and classy templates - I am not surprised. All the best!
"Seven Days to the Grave" is a legend in adventure design and broke barriers in its day. But I was glad to see "Shut In' also mentioned, because that's always been one of my fav's.
Also Wes' map design is stupendous and its specific style has probably influenced Paizo and Golarion over the years in ways many of us don't appreciate.
But he's not dying, so maybe now isn't the right time to start flagging favs. I suspect Wes will always be writing something somewhere and I look forward to what comes next.
Paizo: give that man an amazing send-off!
Meraki |
2 people marked this as a favorite. |
Wow, this is a surprise. Best of luck in whatever it is you're doing next!
I'd like to thank you, as you were the one who got me started on the road to freelancing Pathfinder stuff in the first place. I'd applied to Paizo for a position--for which I was long on enthusiasm and short on experience, so not getting it wasn't a surprise. You sent me back a very nice email suggesting that I build up some game design experience by freelancing, and asked if I'd like a list of markets and 3rd party publishers taking submissions.
I got the list, reviewed it, realized writing Pathfinder stuff was actually a Thing I might be able to get paid real money for doing, and sent a few submissions into Wayfinder to get my feet wet.
Fast forward a couple years and I've got several things published through 3rd party publishers, a fair number of Wayfinder articles, helped out editing the most recent issue of Wayfinder, and now have (or will have, once the second book is out) three Player Companion sections to my name.
So...thanks. You certainly didn't have to take the time to give me those suggestions and encouragement, and it meant a lot to me that you did.
We'll miss you around here, but looking forward to your future endeavors!
Robert Jordan |
This is sad news :(. I'm guessing this means we won't see a Bastardhall mega module.
I remember getting to meet Wes when he let me sit in on his Bastardhall game a couple years back. I didn't win a slot at the table but he let me sit and observe anyways. My wife and I were then lucky enough to join his table at the Paizocon banquet that year. Thank you for everything you've done for the setting, and for tolerating my questions at the banquet table. It was a pleasure getting to speak with you and you will be missed.
David knott 242 |
Good luck!
I really enjoyed Bloodbound (and I hope this change doesn't preclude you from writing a sequel).
I guess it depends how busy his next job keeps him.
But the last few sentences of this blog show its title to be inaccurate -- we will get many more words from him in the future even though he will no longer be working at Paizo.
Sonja Morris Art Director |
Scott Hall |
1 person marked this as a favorite. |
I remember playing a session of "Burnt Offerings" under Wes at Gen Con long ago. I don't remember much of the session itself, but I did feel much less beat down than when Jason Bulmahn had a shambling mound maul my fighter at the Paizo booth earlier in the weekend.
I do recall Wes being genuinely touched when I asked him to sign my copy of the last print issue of Dragon. Good luck!
Ambrosia Slaad |
3 people marked this as a favorite. |
I've loved the Paizo products you've contributed to, adding such depth, evocative lore, and wonderful hooks. But the biggest reason I kept coming back for more is how you've helped make both Golarion and the messageboards such a wonderfully welcoming and inclusive place. I wish you the best in all your endeavors. Thank you.
Jeff Erwin Contributor |
graywulfe |
1 person marked this as a favorite. |
nonononononoNoNoNoNoNO!
This is sad news indeed.
Truthfully I all happy for you Wes, you are my favorite Paizo employee, and that is saying something.
I still remember the one time I met you at GenCon 2008. I was getting all of my volumes of Curse of the Crimson Throne signed by the authors, though I think one person was not there. I still remember the look of horror on your face when you took the book from me to sign and saw all of the Post-Its throughout it, and said something to the effect of, "Oh my god, are these all my mistakes?" and I had to explain that I was making notes for my conversion of the AP to PF Alpha/Beta.
Anyway, best of luck on your new adventures, and thank you for being an awesome human being.
Ron Lundeen Contributor |
Judy Bauer Managing Editor |
Owen K. C. Stephens Developer, Starfinder Team |
15 people marked this as a favorite. |
Wes story time.
The very first “Ecology of” article I got to write for Dragon Magazine was “Ecology of the Mooncalf” in #340. It was also one of the very first article I wrote with Wes as my contact person (maybe the second one I’d done for him). Wes told me by email we “might” have room from a short narrative introduction at the beginning of the article.
So I wrote a super-short short story introduction. I sent in the article, which began with about 500 words of fiction.
Wes sent me a very polite email to let me know that the article was great, but the intro was, it turned out, too long to fit. Knowing what I know now about Wes, I can tell he was just trying to let me down gently.
But at the time? I just figured I needed to trim it.
So I sent him a 350 word version.
Ah, replied Wes, politely. No, the article and art has pretty much filled the page. We couldn't even fit in a 100-word intro.
STILL not getting the hint, I sent a trimmed-down, 75 word version.
Realizing he was dealing with an idiot, Wes just flat told me there wasn’t room for anything more than 25-30 words.
I sent him a 28-word version and, rather than continue to try to drive home to me that the article would not open with fiction, Wes just put it as a caption over the article’s art.
It read:
“Tonight I witnessed a dread omen—something foul descending through the nighttime skies as through from the moon itself.
--Galiel the Astrologer, The Last Journal of Galiel”
Which I have come to realize, is MUCH cooler than the 500 word version.
Jason Keeley Editor |
Kalindlara Contributor |
2 people marked this as a favorite. |
Wes story time.
The very first “Ecology of” article I got to write for Dragon Magazine was “Ecology of the Mooncalf” in #340. It was also one of the very first article I wrote with Wes as my contact person (maybe the second one I’d done for him). Wes told me by email we “might” have room from a short narrative introduction at the beginning of the article.
So I wrote a super-short short story introduction. I sent in the article, which began with about 500 words of fiction.
Wes sent me a very polite email to let me know that the article was great, but the intro was, it turned out, too long to fit. Knowing what I know now about Wes, I can tell he was just trying to let me down gently.
But at the time? I just figured I needed to trim it.
So I sent him a 350 word version.
Ah, replied Wes, politely. No, the article and art has pretty much filled the page. We couldn't even fit in a 100-word intro.
STILL not getting the hint, I sent a trimmed-down, 75 word version.
Realizing he was dealing with an idiot, Wes just flat told me there wasn’t room for anything more than 25-30 words.
I sent him a 28-word version and, rather than continue to try to drive home to me that the article would not open with fiction, Wes just put it as a caption over the article’s art.
It read:
“Tonight I witnessed a dread omen—something foul descending through the nighttime skies as through from the moon itself.
--Galiel the Astrologer, The Last Journal of Galiel”
Which I have come to realize, is MUCH cooler than the 500 word version.
I adored that article. (In fact, that whole issue was amazing.) And the short version is, indeed, really effective. ^_^
Mike Selinker Lone Shark Games |
8 people marked this as a favorite. |
Wes is one of my favorite people, and one of the main reasons we went with Pathfinder for our adventure card game. Working with him on the game, and on all the other projects we've done together, has been a true delight.
Here's to ya, buddy. Caipirinhas on me.
Mike
P.S. The way to tell Wes and Sutter apart is that Wes isn't the one riding naked through Fremont.