Did I Get In Over My Head?


Jade Regent


Newbie GM here again with another plea for help/suggestions/advice.

So, Jade Regent is my first time ever being a GM. Additionally, I'm new to D20 gaming as Pathfinder is my first real D20 experience, and I've only been playing for a few months.

That being said, here is my concern. I have successfully navigated my crew through the first part of Volume One. As we approach Volume Two, I've begun reading ahead in preparation for this weeks session and I'm lost with regards to the caravan. As I've only really played the Crypt of the Everflame, and I am partway in with another AP that we play about twice a month, I am really unfamiliar with the geography of this wonderful new world and am lacking any knowledge of maps, routes, and such needed for this portion of the AP. I purchased the Gamemastery Caravan pack, but I'm not really sure how I am going to use them, and what this world looks like, and how to simulate the caravan travelling from Sandpoint to Brinewall.

Any advice?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rackzul wrote:

Newbie GM here again with another plea for help/suggestions/advice.

So, Jade Regent is my first time ever being a GM. Additionally, I'm new to D20 gaming as Pathfinder is my first real D20 experience, and I've only been playing for a few months.

That being said, here is my concern. I have successfully navigated my crew through the first part of Volume One. As we approach Volume Two, I've begun reading ahead in preparation for this weeks session and I'm lost with regards to the caravan. As I've only really played the Crypt of the Everflame, and I am partway in with another AP that we play about twice a month, I am really unfamiliar with the geography of this wonderful new world and am lacking any knowledge of maps, routes, and such needed for this portion of the AP. I purchased the Gamemastery Caravan pack, but I'm not really sure how I am going to use them, and what this world looks like, and how to simulate the caravan travelling from Sandpoint to Brinewall.

Any advice?

Did you get the Jade Regent Player's Guide? It is a free download, and has all of the caravan rules in it.


Thanks. I have the Players Guide, and I think I understand the rules behind creating the caravan itself. The struggle that I'm dealing with is not knowing the geography of Galarion/Verisia. Are there maps that my party should be using as a reference point as they travel, and I simply pull out the caravan map pack when they have an encounter? What is the best way to represent the progress they are making in their travels? I feel like this is the point where my inexperience with Pathfinder might get me in trouble as a GM with a whole group of new players.


This may help a little. Here are some free maps to download of Golarion.

http://paizo.com/paizo/about/communityuse/package/v5748btpy87fp&source= search


Astralplaydoh's link is good. You can also do a Google search for "Varisia map" and/or "Golarion map" and find a lot of information there. The best solution is to just pony up the cash for the Inner Sea World Guide. It's got a lot of extra information you're not going to need for the Jade Regent AP, but it's huge, it's only $10 for the .pdf and it's a useful resource to have, period.

Edit/P.S., Don't worry about it too much, either. Being prepared is great and having the resources helps a GM to fill in additional details, particularly if you have a mind that's relatively weak with that kind of creativity (like mine), but if you're not sure about the details, chances are your players aren't too sure, either. So, do what every great GM/DM has done since the earliest days of D&D: make it up! Just add a little "homebrew" to the campaign and don't fret about it. You'll do just fine and the players will still enjoy themselves.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Inner Sea World Guide PDF only costs 9.99$, so it's very affordable. And it's a great book.


Thanks for all the feedback guys. And really appreciate the encouragement SnowHeart.

So, I'm curious, what are you guys all doing for this portion of the AP? What are some of your experiences? What are some of the things that your GMs did to make it a fun experience?


Well, the simplest thing to do is just straight from the caravan rules. You don't need maps or really any location specific details. You and a player just roll a d20 and damage. If you want to step it up a little, there are a few threads on this that you can check. Personally, I'm going to break caravan combat into two parallel parts. The caravan fights as per the rules but without the benefit of the PCs while the PCs themselves are fighting a "boss" or leader of whatever is attacking the caravan. I'm also thinking about having them attacked by some thugs hired by a merchant from one PCs backstory, and by a werewolf near a town rumored to be populated by lycanthropes (an opportunity to get some insight into Shalelu as she searches for wolfsbane to cure the disease).

Community / Forums / Pathfinder / Pathfinder Adventure Path / Jade Regent / Did I Get In Over My Head? All Messageboards

Want to post a reply? Sign in.