Feros |
6 people marked this as a favorite. |
...and also because we didn't make it up until just now.
That's what I figured. ;)
Great flavour addition to the background of hobgoblins and I love that it is somewhat reminiscent of how Jägermonsters get their hats.
Chris Lambertz Community & Digital Content Director |
Ambrosia Slaad |
10 people marked this as a favorite. |
...and also because we didn't make it up until just now.
I have spent many (far too many) years reading comics, but this blog is easily one of the very best bits of unrevealed-until-now canon/explanations. Well done. You've won an Official No-Prize; your Stan Lee will be in the mail* once I figure out how to fit him through the postal mail slot.
Mort the Cleverly Named |
2 people marked this as a favorite. |
but rather part of a secret canon that we heretofore have not revealed for lack of page space and also because we didn't make it up until just now.
I had to sign in just to say how much I appreciate this joke. Companies sometimes get weirdly defensive about things like this, and it is great to see people just having fun with it.
I think the real question, though, is if this is just some silly fun or something you'll actually incorporate going forward? Lets face it, that Alchemist's luscious locks aren't going to pass as random strands cut from different people. In the future will art commissions directly ask for this newly uncovered lore to be incorporated, or will we just somehow have to learn to suffer through the occasional hobgoblin that someone decided to put hair on?
As a sidenote: the third picture is weirdly amazing. I don't know if it is the mullet, cobra, or the whole thing combined with primitive Ugg boots, but my Ironfang Invasion goal is now to become best friends with whoever that character is. If that requires betraying humanity, then so be it.
Luthorne |
But the hair in the art doesn't really look like it's from random humanoids. It also doesn't look glued on. It looks all uniform and naturally flowing from the scalp.
So nice try. :P
Clearly they left out the hobgoblin alchemical items that allow hobgoblin to apply it to create the illusion of a unified whole as well as attaching it more firmly and naturally. Clearly.
Ambrosia Slaad |
1 person marked this as a favorite. |
IonutRO wrote:Hobgoblin Haberdasher is a prestige class. Or at least it should be.But the hair in the art doesn't really look like it's from random humanoids. It also doesn't look glued on. It looks all uniform and naturally flowing from the scalp.
The hobgoblin coiffurest archetype for alchemists is not only deadly with light blades, they also produce potent potables.
Cole Deschain |
7 people marked this as a favorite. |
And they must be extremely frustrated when they find themselves fighting reptilian or other hairless creatures.
"But.... General, why ally with the kobolds? Why not just crush them?"
"Because a smattering of scales would look STUPID on my head!"
Mitt Ticulous |
I always just told myself depictions of hobgoblins with hair and other human/elven facial features are fevered memories of non-hobgoblins who survived an encounter and transposed more familiar features as a coping mechanism :p
For a naturally bald race, wouldn't a lot of attention go to eyebrows, eyelashes, and the subtle gestures thereof?
Women communicating what sort of mate they want with certain colors of eye shadow and shaping their eyebrows a certain way. Or something bright enough to blind would-be attackers. Different tonics men use to grow Gandalf-grade eye-mufflers or how to mix camouflaging eye shadow that won't run into their eye at a critical moment in battle. Or screamo concerts.
That hobgoblins can see in darkness means such a subtle form of communication works at all hours of the day, ranging from soldiers percolating orders in eyebrow code-speak to a woman's "come-hither" telling a man where to meet her and when for what after the banquet.
It follows a hobgoblin whose eyebrows have been shaved is the object of great shame, as only a captured soldier or a slave would be in that vulnerable a position.
Kobold Catgirl |
6 people marked this as a favorite. |
Hobgoblin men can give "come-hither" looks, too, and hobgoblin women have plenty of use for camouflage. What they don't have any use for is the Patriarchy! That said, I'm not sure why the hobgoblins would need help getting across emotions regardless—I don't know anyone who uses their hair as a part of their body language, unless, as an autistic, I've been missing way more than I realized. ;D
Also, you can't see color in darkness, so that would limit somewhat the range of what they can convey with eyebrows.
Adam Daigle Developer |
Franz Lunzer |
3 people marked this as a favorite. |
... because telepathically communicating what the art should look like hasn't worked out any better yet? *joking*
I imagine the art order has a description that doesn't spell out every little detail (as to have the artist have some design space), but more a general concept like:
-Hobgoblin wielding a 'normal' pistol and one 'dragon-stylized' with a big muzzle about to roar fire.
Or
-female hobgoblin, heavily scared, buckler, fire-y whip, snake companion.
The artist then generally knows what to draw, knowing hobgoblins from other fantasy settings, but might not know that Pathfinder hobgoblins are bald.
David Schwartz Contributor |
1 person marked this as a favorite. |
Next question: why is there crossed communication?
I learned a lesson about art direction years ago when I wrote for Dragon. In the article "Mesopotamian Mythos" I described various holy symbols.
Sometimes the fault is with the artist: I said, "A capricorn - half goat/half fish" what ended up on the page was not the heraldric creature, but a Billy Bass with horns.
Sometimes the fault is with the writer: I said, "A blue diamond", when I saw the printed art was a round-cut gemstone, I realized, what I should have said was "A blue rhombus" (which abstractly represents a diamond).
Demiurge 1138 RPG Superstar 2013 Top 8 |
Kobold Catgirl |
3 people marked this as a favorite. |
Hm, okay.
Next question: why is there crossed communication?
Paizo's been getting better about some of this—it's way rarer to see a character who's supposed to have dark skin being basically slightly tanned, or a gray-skinned drow. Boob plate isn't completely gone (you can see a bit of it above), but we're getting there.
I'm just glad that the main things we have to complain about in the art these days are pupiled high elves and hairy hobgoblins, instead of black-skinned dark elves and pale Mwangi. :P
Mark Moreland Developer |
8 people marked this as a favorite. |
In many cases, artists working in this industry do not speak English as a first language. Couple that with the brevity we try to employ when making art requests and sometimes you get miscommunications. In general, however, our artists are very good at following directions. Art requests are usually only a sentence or two long, such as,
"This bald, male hobgoblin is wielding a scimitar and a dented metal shield that it looks like he took as a trophy of a former war. He has a scar running down the left side of his face."
In this case, the most important things we want the artist to know are that it's 1) a hobgoblin; 2) male; 3) he's bald; 4) what he's holding in his hands; 5) two distinctive features that make this hobgoblin specific rather than general a) his trophy shield and b) his scar. The less details we give, the more likely we are to get art that includes those elements.
Consider, on the other hand, an art order were overly complicated:
"This war-weary hobgoblin lieutenant, a male of the species of roughly middle age, has a black, burnished leather tunic with brass studs in roughly whorled shapes on it. His breaches are mottled with a mix of blood and mud, and his steel-spiked boots are caked with dried excrement from the yak mounts they ride in his army. The scar on the left side of his face runs from an inch above his eyebrow down to his chin, and is mostly straight except for a little squiggle at his cheek, like the slash hit his cheekbone and flinched only slightly. He has no hair on his head. In his right hand, held above his head menacingly, is a well-maintained scimitar with a spiked hand-guard that he might use to punch people in close combat. His other hand wields a battered metal shield, round in shape and convex to deflect blows, that bears the marred visage of an elven prince. This was formerly his enemy's shield and the hobgoblin stole it, so it needs to look like both a trophy but also something he doesn't respect, hence the scratches and dents over the elven face. The hobgoblin should have a look on his face like he wants to kill you, but not instantly—he wants to toy with you first. He wants you to suffer."
In this case, if the art director ordering the art didn't murder the developer who wrote such a request (slowly, so they suffered) the artist, whether a native English speaker or not, has so much information that they don't know which elements are most vital to making the illustration accurate. If the artist chooses to focus primarily on the whorled pattern of the armor's studs, or the hilt of the scimitar, or the yak crap caked on the character's boots, and deemphasizes the character's scar and shield, and yes, that he's bald, that's not really the artist's fault.
TL;DR: Miscommunications happen because we have very little space to tell someone we've never met how a specific illustration should look, and sometimes that laser focus means that other elements we don't specify exactly come out differently.
If you're really curious about how miscommunications happen in general, there are a ton of articles online about it. Just google "How do miscommunications happen".
Mercury in apparent retrograde
Chairman Mousey-Tongue |
For a naturally bald race, wouldn't a lot of attention go to eyebrows, eyelashes, and the subtle gestures thereof?
So Emilia Clarke would be the Khaleesi, Mother of Hobgoblins too?