New Starfinder Interview!

Wednesday, December 14, 2016

More exciting Starfinder work continues to churn around these parts, and with that, more information about the upcoming roleplaying game has made it's way to the masses! In an interview with Matt Miller over at Game Informer, our own James L. Sutter divulged more details about the process behind Starfinder (and creating this all-new core rulebook full of gameplay and setting material). I've snagged some of the new artwork and other information (including captions from James) to show off here, but you should check out the whole interview for all of the new juicy bits.

First up is our next iconic character, Iseph, the iconic operative!


Illustration by Remko Troost
This is Iseph, our iconic operative. The operative class is all about stealth, speed, and agility—whether you want to be a smuggler, a scout, an intrusion agent, or a black-ops assassin, this is the class for you. You'll also notice that Iseph is an android. Androids in Starfinder were originally created by humans as servitors, but in recent centuries fought for and won independence and recognition as full citizens of the Pact Worlds. While they have some interesting physical properties—they don't age, they handle vacuum much better than humans, and they have internal circuitry that glows when they're stressed—they also strive to distinguish themselves culturally from their former oppressors. One way in which some androids—like Iseph—do so is through the rejection of gender, which they see as an unnecessary mark of their former bondage.

Next, travelling to new worlds is a given in Starfinder—perhaps your future galaxy-hopping group may find themselves on a journey to either Liavara or Verces starting next summer?


Illustration by Leon Tukker
Liavara is a gas giant, with no solid surface at all, and those terrestrial races who come to mine its gasses or trade with the native creatures are forced to live on massive floating arcology platforms like this one. Much of the planet is held as a nature preserve by the Brethedans—gelatinous dirigible-like creatures who can alter their own DNA to produce whatever tools they need, from simple chemical compounds to tailored viruses. What's more, the Brethedans can actively merge together to create linked consciousnesses more intelligent and powerful than the sum of their parts, and some Brethedan biotech corporations are actually single massive entities consisting of millions of merged Brethedans.

Illustration by Sebastien Hue
Verces is a tidally locked world, with one side always facing the sun, the other always facing away. Civilization exists primarily in the narrow band of habitable terrain along the terminator line, where day meets night, and the massive cities that have grown there ring the globe in a single massive urban sprawl. In addition to being at the forefront of Pact World technology and industry, Verces is also the birthplace of the Stewards, a police-like organization of warrior-diplomats sworn to maintain the Pact, who hunt down interplanetary criminals and preserve peace between the sometimes fractious worlds of the solar system.

As always, keep your eye out on the Paizo blog for Starfinder news! You can also keep track up interviews and other features by following us on Facebook, Twitter, or Tumblr.

Chris Lambertz
Community & Digital Content Director

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Tags: Iconics Iseph Leon Tukker Remko Troost Sebastien Hue Starfinder
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Sovereign Court RPG Superstar 2011 Top 32

I'm concerned if they drop the bonus skill points from Int - that would make it the default dump stat for any class that doesn't focus on it, and my space fantasy desires don't really feature a party of idiots running around.

Every stat should do something (besides affect skill bonuses) on its own, otherwise the ones that don't become default dump stats. See Charisma in Pathfinder, or Int in 4e.


Pathfinder Starfinder Roleplaying Game Subscriber

I think that, since so far all the core races revealed have been previously known and written about alien races, one of the less human-like races will be the Brethedans.

Liberty's Edge

Now I am curious, are they still going to stick with 6 stats? Will they perhaps dump some stats just so there are no dump stats? What would INT be good for then? Perhaps just something to add to the stat, I would imagine that there will be a lot more skills. Will the skills be broad to encompass a large variety, or will there be very specific skills.

Like instead of Lockpicking/ slight of hand?
Would you have Lock Picking: Mechanical Lock
Lock Picking: Digital Lock
Lock Picking: Biometric Lock

And piloting and driving to.
Because a jet, helicopter and car all operate differently.


Pathfinder Starfinder Roleplaying Game Subscriber
ryric wrote:

I'm concerned if they drop the bonus skill points from Int - that would make it the default dump stat for any class that doesn't focus on it, and my space fantasy desires don't really feature a party of idiots running around.

Every stat should do something (besides affect skill bonuses) on its own, otherwise the ones that don't become default dump stats. See Charisma in Pathfinder, or Int in 4e.

What I think may end up happening, and what I hope will happen, is that stats won't effect things like number of skill points or hit points or saves, but will still affect skills. So while a class may have a prefered ability it needs, the rest of the allocation for one's ability score is dependent of the skills one wishes to use. That way you can play a somewhat charismatic mechanic or a fairly strong technomancer without sacrificing playability.


ryric wrote:

I'm concerned if they drop the bonus skill points from Int - that would make it the default dump stat for any class that doesn't focus on it, and my space fantasy desires don't really feature a party of idiots running around.

Every stat should do something (besides affect skill bonuses) on its own, otherwise the ones that don't become default dump stats. See Charisma in Pathfinder, or Int in 4e.

I didn't see the part in the quote about int effecting skill points.

Not sure how I feel about that. I can see it either way...if it doesn't effect skill points then make int more attractive some other way.

Anyways, I suppose if we still have int effect skill points but you get like 8 or so min then I can play an idiot and still have some skills and not 1 per level.

Not that I want to play a bunch of idiots but you know once in a while. :)

Liberty's Edge

So the class is the culmination of the learned experience.

The INT Stat is the basic ability to process book learning

The WIS stat is the basic ability to Process Judgement and out come based off of experience then?

That's interesting to see it put that way, I can definitely understand that, in that an individual could be highly skilled and still be of average INT, while in Pathfinder/ D&D all of the rouges have pretty much been rocket scientists.


Pathfinder Starfinder Roleplaying Game Subscriber
Lemartes wrote:
ryric wrote:

I'm concerned if they drop the bonus skill points from Int - that would make it the default dump stat for any class that doesn't focus on it, and my space fantasy desires don't really feature a party of idiots running around.

Every stat should do something (besides affect skill bonuses) on its own, otherwise the ones that don't become default dump stats. See Charisma in Pathfinder, or Int in 4e.

I didn't see the part in the quote about int effecting skill points.

Not sure how I feel about that. I can see it either way...if it doesn't effect skill points then make int more attractive some other way.

Anyways, I suppose if we still have int effect skill points but you get like 8 or so min then I can play an idiot and still have some skills and not 1 per level.

Not that I want to play a bunch of idiots but you know once in a while. :)

It was mentioned in an older podcast.


Cool. Thanks Variel.

On another note do we know who is designing each iconic? Same artist for each one?


I am sincerely looking forward to Starfinder!!! I actually wish you guys sold a "Beta" version like you did with Pathfinder!!


Kalu Ekeh wrote:
I am sincerely looking forward to Starfinder!!! I actually wish you guys sold a "Beta" version like you did with Pathfinder!!

So am I. I've got a campaign in mind for it already.


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In the past I would have probably not been a fan of LGBTQ+ diversity in the game.. and would have probably made comments about it seeming forced.

But I am not like I was even 5 years ago.. and as of now a mostly out LGBTQ+ myself. Not to mention that despite being former far right, I am now an LGBTQ+ Safe Zone on my campus.

So yeah.. all I can say is I like this android.

Sovereign Court RPG Superstar 2011 Top 32

Archmage Variel wrote:
What I think may end up happening, and what I hope will happen, is that stats won't effect things like number of skill points or hit points or saves, but will still affect skills. So while a class may have a prefered ability it needs, the rest of the allocation for one's ability score is dependent of the skills one wishes to use. That way you can play a somewhat charismatic mechanic or a fairly strong technomancer without sacrificing playability.

If stats only affect skills, there's basically no point in even having them. I'd much prefer every ability score do something important than have none of them do so.

Edit: One way they could go, that I'd be fine with - and also seems consistent with the info we have so far - is to make class-based skill points only like 1-2 per level, but then give bonus skill points for every ability score, but those points have to be used for skills based off that score. So a 14 Str would give you 2 points for Str based skills, and a 16 Wis would give 3 for Wis based skills. This means they would have to come up with some Con based skills, and I'm not sure how penalties would work in this system(i.e. 8 Str).


ryric wrote:
Archmage Variel wrote:
What I think may end up happening, and what I hope will happen, is that stats won't effect things like number of skill points or hit points or saves, but will still affect skills. So while a class may have a prefered ability it needs, the rest of the allocation for one's ability score is dependent of the skills one wishes to use. That way you can play a somewhat charismatic mechanic or a fairly strong technomancer without sacrificing playability.

If stats only affect skills, there's basically no point in even having them. I'd much prefer every ability score do something important than have none of them do so.

Edit: One way they could go, that I'd be fine with - and also seems consistent with the info we have so far - is to make class-based skill points only like 1-2 per level, but then give bonus skill points for every ability score, but those points have to be used for skills based off that score. So a 14 Str would give you 2 points for Str based skills, and a 16 Wis would give 3 for Wis based skills. This means they would have to come up with some Con based skills, and I'm not sure how penalties would work in this system(i.e. 8 Str).

That idea I like. Because physically talented people tend to learn physical skills easily as mentally talented people learn mental skills.

ie: George St. Pierre could learn to do a back flip easier than say an age equivalent Sam Harris. While Sam would have an easier time with learning how to diagnose a new type of mental illness.


Pathfinder Starfinder Roleplaying Game Subscriber
Lemartes wrote:
ryric wrote:
Archmage Variel wrote:
What I think may end up happening, and what I hope will happen, is that stats won't effect things like number of skill points or hit points or saves, but will still affect skills. So while a class may have a prefered ability it needs, the rest of the allocation for one's ability score is dependent of the skills one wishes to use. That way you can play a somewhat charismatic mechanic or a fairly strong technomancer without sacrificing playability.

If stats only affect skills, there's basically no point in even having them. I'd much prefer every ability score do something important than have none of them do so.

Edit: One way they could go, that I'd be fine with - and also seems consistent with the info we have so far - is to make class-based skill points only like 1-2 per level, but then give bonus skill points for every ability score, but those points have to be used for skills based off that score. So a 14 Str would give you 2 points for Str based skills, and a 16 Wis would give 3 for Wis based skills. This means they would have to come up with some Con based skills, and I'm not sure how penalties would work in this system(i.e. 8 Str).

That idea I like. Because physically talented people tend to learn physical skills easily as mentally talented people learn mental skills.

ie: George St. Pierre could learn to do a back flip easier than say an age equivalent Sam Harris. While Sam would have an easier time with learning how to diagnose a new type of mental illness.

But it won't likely happen since they seem to want a hard cap for points. It would be interesting, but in this scenario everyone has around the same number of skill points.

So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the golarion system) and we know they were only recently given freedom (sounds a lot like something the technic league would do). Thoughts?


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Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...

I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices. It'd be neat to see an artificial race take the reins that way.

Paizo Employee Community & Digital Content Director

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Removed a series of posts, including some lengthy ones (if you'd like to recover that text, please ping community@paizo.com). The forums are intended to be welcoming to gamers of all stripes and our products reflect inclusion of characters from all sorts of backgrounds. Hosting comments that serve to trivialize the experiences of other gamers or isolate other gamers who are excited to see reflections of themselves (or important people in their lives) in our products adversely impacts the goals we have for this space. Since folks agreed to drop the line of conversation on the last page, I suggest we leave it dropped or address specific concerns in another thread.


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Ambrosia Slaad wrote:
Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...
I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices.

Like being able to appear and be built more robotic? Or maybe they take notes from some of the species they come across. A kasatha android would be cool.


Archmage Variel wrote:
Ambrosia Slaad wrote:
Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...
I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices.
Like being able to appear and be built more robotic? Or maybe they take notes from some of the species they come across. A kasatha android would be cool.

I'd kinda like to see some weird/flavorful options that always have a combat benefit. Let them explore and figure out who they want to be. The combat-oriented individuals (the PCs) don't have to take those traits, but it could allow more flavorful NPCs and maybe a thematically-richer android society as a whole.

I think photosynthetic skin and radiotrophic skin would be neat. If I could steal ideas be inspired by another RPG, I think most of the options for pod morphs in Eclipse Phase would be good fits too.

Edit: Hmmm, should probably start jotting ideas down and writing them up now in time for Gen Con '17.

Edit 2: If some/all androids are resistant/immune to vacuum hazards, some short range wireless communication (like the lashuntas, but limited to androids and transceiver computers/robots) would be handy when there's no air to speak. Non-androids could transceive too if they get translator microts nanites from an injection, assistant drone, or another android.

Liberty's Edge

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I wonder if they will do anything kind of Xenogears-ish, like Emeralda, the Nano-colony girl who shifts her body into different weapons...

If Starfinder can lend itself to something Xenogears-ish or even Xenosaga-ish that would be fulfilling a childhood dream.


Angry Ghost wrote:

I wonder if they will do anything kind of Xenogears-ish, like Emeralda, the Nano-colony girl who shifts her body into different weapons...

If Starfinder can lend itself to something Xenogears-ish or even Xenosaga-ish that would be fulfilling a childhood dream.

Not familiar with Xenogears, but I've got an alchemist archetype that sounds similar.


Pathfinder Starfinder Roleplaying Game Subscriber
Angry Ghost wrote:

girl who shifts her body into different weapons...

Could make an interesting technomancer racial archetype. Sorta like the nanite bloodline.


I missed that first iconic and other stuff. *looks back over it*

Man, this stuff looks awesome. Reading over the Envoy though makes me realize I will probably be playing one of them first. Support classes seem to be something everyone else around me avoids.

The Iconic Envoy looks awesome, they just don't understand what they are missing. =P


Pathfinder Starfinder Roleplaying Game Subscriber
Wraithguard wrote:

I missed that first iconic and other stuff. *looks back over it*

Man, this stuff looks awesome. Reading over the Envoy though makes me realize I will probably be playing one of them first. Support classes seem to be something everyone else around me avoids.

The Iconic Envoy looks awesome, they just don't understand what they are missing. =P

A lot of people don't really like support roles very much because the effect isn't as visible. I like playing control focused casters because you can really see the effect it has on gameplay. You know when you summon raining boulders or mind control someone that you've just done some damage, even if the damage isn't literal it still has a direct mechanical effect on the enemy. A lot of times support classes are just applying long term buffs, which has an effect on the other players who then effect the enemy, or they're waiting out the fight by using whatever (comparatively) weak attack they have. Even healers at least impact the targets health, even if it's in a positive light, the impact is seen right away. I just feel less useful playing support. I don't see other players playing it as less useful, but I myself feel less useful in that position. What do you like so much about playing support if I may ask?


Oh yeah. I understand that mindset completely.

I've just had a long history of playing Tanks Healers and Support characters in numerous games from video games to tabletop games. With that time I've also had a long time to think and discuss with fellow gamers about why they like the roles they like.

I just like to try and make a joke out of my affinity for the least enjoyed (from my experience mind you) roles in a group.


Pathfinder Starfinder Roleplaying Game Subscriber
Wraithguard wrote:

Oh yeah. I understand that mindset completely.

I've just had a long history of playing Tanks Healers and Support characters in numerous games from video games to tabletop games. With that time I've also had a long time to think and discuss with fellow gamers about why they like the roles they like.

I just like to try and make a joke out of my affinity for the least enjoyed (from my experience mind you) roles in a group.

I feel like I would like it more if the abilities were more varied and had to be cast more often. So you could do a group attack bonus for like a round but then you had lesser buff you could use like cantrips or arrows every turn without limit (not like the 8 or so per day abilities). I don't want to run out of buffs but I don't want the fix to that to be make buffs last for the whole adventure or even most of the fight.

Liberty's Edge

Archmage Variel wrote:
Angry Ghost wrote:

girl who shifts her body into different weapons...

Could make an interesting technomancer racial archetype. Sorta like the nanite bloodline.

Excellent because in the Playstation game Xenogears Emeralda was a living Nanite Colony.

What was done to create the "nano colony" in the game you had?

Hrmm will have to take a look at the technomancer.


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Pathfinder Starfinder Roleplaying Game Subscriber
Angry Ghost wrote:
Archmage Variel wrote:
Angry Ghost wrote:

girl who shifts her body into different weapons...

Could make an interesting technomancer racial archetype. Sorta like the nanite bloodline.

Excellent because in the Playstation game Xenogears Emeralda was a living Nanite Colony.

What was done to create the "nano colony" in the game you had?

Hrmm will have to take a look at the technomancer.

Nanite Colony is a sorcerer bloodline from the People of the River pathfinder player companion. It basically means you gained your powers by somehow getting nanites inside your body and as you level the nanites slowly replace your organic body until you simply become a humanoid nanite colony/swarm.

Liberty's Edge

Archmage Variel wrote:
Angry Ghost wrote:
Archmage Variel wrote:
Angry Ghost wrote:

girl who shifts her body into different weapons...

Could make an interesting technomancer racial archetype. Sorta like the nanite bloodline.

Excellent because in the Playstation game Xenogears Emeralda was a living Nanite Colony.

What was done to create the "nano colony" in the game you had?

Hrmm will have to take a look at the technomancer.

Nanite Colony is a sorcerer bloodline from the People of the River pathfinder player companion. It basically means you gained your powers by somehow getting nanites inside your body and as you level the nanites slowly replace your organic body until you simply become a humanoid nanite colony/swarm.

Sweet! people of the River it is!

thanks much!


I guess the reason I like it is that I can focus on the overall situation of the conflict and can try to add a little push at the right spots to ensure victory.

It is definitely not as easily noticed as dealing 50 damage from a single attack but sometimes a buff I used would completely negate the enemies tactics (immune to mind control stuff) or significantly speed up the barbarians massacre fest that our caster would otherwise be helpless against (haste). Other times I could screw up the enemies action economy (staggered condition) or erecting walls between groups to limit ranged enemies or trying to engulf us with superior numbers.

I guess it simply comes down to my love of controlling the tempo of the fight.

Those sort of tactical options really appeal to me. I should mention my most recent experiences are with Spheres of Power magic system where these sorts of things are more easily done repeatedly.


Pathfinder Starfinder Roleplaying Game Subscriber
Wraithguard wrote:

I guess the reason I like it is that I can focus on the overall situation of the conflict and can try to add a little push at the right spots to ensure victory.

It is definitely not as easily noticed as dealing 50 damage from a single attack but sometimes a buff I used would completely negate the enemies tactics (immune to mind control stuff) or significantly speed up the barbarians massacre fest that our caster would otherwise be helpless against (haste). Other times I could screw up the enemies action economy (staggered condition) or erecting walls between groups to limit ranged enemies or trying to engulf us with superior numbers.

I guess it simply comes down to my love of controlling the tempo of the fight.

Those sort of tactical options really appeal to me. I should mention my most recent experiences are with Spheres of Power magic system where these sorts of things are more easily done repeatedly.

Makes sense. What is spheres of magic anyways? I've heard of it a lot but have no idea what it's all about.


It is sold here or check out this site.

I don't wish to derail the thread to talk about it too much, but there is a decent amount of threads about Spheres of Power as well as many wonderful reviews on the product page.

EDIT: Second link doesn't seem to be working. Let me fiddle with it. FIXED! I think.


Pathfinder Starfinder Roleplaying Game Subscriber

So no one's commented on the fact that Brethedans can now combine to form Brethedan colonies with a singular consciousness. Wonder what the reason for forming colonies would actually be. Think they can break off and return any time they like or are they stuck as a large mass?


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Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Archmage Variel wrote:
So no one's commented on the fact that Brethedans can now combine to form Brethedan colonies with a singular consciousness. Wonder what the reason for forming colonies would actually be. Think they can break off and return any time they like or are they stuck as a large mass?

I don't have my copy of Distant Worlds in my hands, but I think that Brethedans could already merge to benefit from communal decisions or to become more powerful and then separate afterwards, but I may be misremembering...


Ambrosia Slaad wrote:
Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...
I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices. It'd be neat to see an artificial race take the reins that way.

I had the same thought and it would open the doors for androids to have more variation than any other race.


2 people marked this as a favorite.
Lemartes wrote:
Ambrosia Slaad wrote:
Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...
I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices. It'd be neat to see an artificial race take the reins that way.
I had the same thought and it would open the doors for androids to have more variation than any other race.

It'd be interesting to see how the other races react to the quickly-evolving androids. I still think humans will be the ultimate generalists and fast-adapters, but humans and androids together could put significant social pressure on the other races, who may worry they (and their children) will face growing pressures to adapt not just physically, but socially and even spiritually.

Also, up above, I mis-typed. I meant:

Ambrosia Slaad wrote:
I'd kinda like to see some weird/flavorful options that don't always have a combat benefit. Let them explore and figure out who they want to be. The combat-oriented individuals (the PCs) don't have to take those traits, but it could allow more flavorful NPCs and maybe a thematically-richer android society as a whole.

Funny how one word changes the meaning so much.

I blame Cosmo, or at least Titivillus, for not catching the omission sooner.


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Pathfinder Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:
Lemartes wrote:
Ambrosia Slaad wrote:
Archmage Variel wrote:
So what relation do you guys think the new androids have to the golarion ones? I was thinking maybe the future technic league discovered a way to make them and that's why they're different. We know that they were made by a corporation (meaning they're likely from the...
I'd hope the androids took charge of their own evolution & development after they won their freedom, and that the current Starfinder androids (and any alternate racial traits) reflect these choices. It'd be neat to see an artificial race take the reins that way.
I had the same thought and it would open the doors for androids to have more variation than any other race.

It'd be interesting to see how the other races react to the quickly-evolving androids. I still think humans will be the ultimate generalists and fast-adapters, but humans and androids together could put significant social pressure on the other races, who may worry they (and their children) will face growing pressures to adapt not just physically, but socially and even spiritually.

Also, up above, I mis-typed. I meant:

Ambrosia Slaad wrote:
I'd kinda like to see some weird/flavorful options that don't always have a combat benefit. Let them explore and figure out who they want to be. The combat-oriented individuals (the PCs) don't have to take those traits, but it could allow more flavorful NPCs and maybe a thematically-richer android society as a whole.

Funny how one word changes the meaning so much.

I blame Cosmo, or at least Titivillus, for not catching the omission sooner.

Well one of the major things humans in the pathfinder universe have going fo them is their ability to, *cough*, procreate. Their status as a prolific species in the universe as well as being able to reproduce with pretty much every other humanoid species makes them fairly adaptable evolutionarily speaking. Plus if humans have formed a singular society their population may end up growing exponentially due to a lack of infighting.

Androids likely don't have this same ability because even if they end up having access to the factories that produced their kind, they may lack the money/materials necessary to produce new members of the species. Basically, as adaptable as a single android is, that adaptation tends to disappear as soon as they take a laser to the head.


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Statboy wrote:
Similar to what they did in PF where they never say he, and always say she.

This one I always find weird when I see it pop up. I guess the people that say this have never read the Wizard, or Fighter, or Magus, etc. classes.

(The gender pronoun usage of the class is dependent on the Iconic character they made for it.)

Anywho, this stuff seems neat. Can you just pop or deflate the hot air balloon people?

As for the androids, I'm unclear what use a robot has for the concept of gender or sex in the first place.


Sundakan wrote:
Statboy wrote:
Similar to what they did in PF where they never say he, and always say she.

This one I always find weird when I see it pop up. I guess the people that say this have never read the Wizard, or Fighter, or Magus, etc. classes.

(The gender pronoun usage of the class is dependent on the Iconic character they made for it.)

Anywho, this stuff seems neat. Can you just pop or deflate the hot air balloon people?

As for the androids, I'm unclear what use a robot has for the concept of gender or sex in the first place.

Maybe androids can procreate the mammal way? ;)


Lemartes wrote:
Maybe androids can procreate the mammal way? ;)

I figured that it'd be easier to assimilate volunteers and convert them with specialized nanite colonies. I came up with a cyberphage hazard (still not happy with how it came out) for a Wayfinder issue a ways back, but it wouldn't be difficult to rebuild it (or come up with something similar) into a series of feats that allows limited android reproduction with willing assimilatees.


Ambrosia Slaad wrote:
Lemartes wrote:
Maybe androids can procreate the mammal way? ;)
I figured that it'd be easier to assimilate volunteers and convert them with specialized nanite colonies. I came up with a cyberphage hazard (still not happy with how it came out) for a Wayfinder issue a ways back, but it wouldn't be difficult to rebuild it (or come up with something similar) into a series of feats that allows limited android reproduction with willing assimilatees.

I had a similar thought on the feats for reproduction if not with a different approach.

There could be feats that allow for non-humanoid bodies and other alterations.


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Will there be a Construct race for Starfinder? Being able to play a droid (whether it was bipedal or more utilitarian like an astromech) in Star Wars is always a highlight. Androids are cool and all but I like the appeal of construct bonuses (immunities) and penalties (really hard to heal) which the androids lack.

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