
Longshot11 |

Is quest mode hanging in the load screen for anyone else?
Yes, it was like that on launch, then it was fixed, now it's at it again, since yesterday.
At any rate , the quest mode is bugged and starts with something like 5-10 blessings on the timer, so it was nearly unplayable. Supposedly, will be fixed with the next update.

elcoderdude |

Does anyone think the dice roll much more poorly than they do in real life?
I've learned to always add to an important check. Think you can roll a 3 on a d12? Don't assume that.
I just nearly killed Harsk when Lini rolled an 8 against a Slashing Blade with 3d6 + d4 + 1.
I admit that I remember the bad rolls more than the good ones. In my first scenario, Kyra beat the villain on the last turn by making a 10 combat check on 2d6+2.

Keith Richmond Pathfinder ACG Developer |
1 person marked this as a favorite. |

I did not notice any problem with the dice randomness over dozens of scenarios. When I had access to debug mode, I sometimes ran the same encounter over and over and over, and it seemed fine. Random, of course. Horribly random. But random.
Of course, bugs can always happen, so it is possible things have gotten worse since then. You can always just track your rolls for a couple scenarios (all of them) and look for problems that way.

Longshot11 |

Does anyone think the dice roll much more poorly than they do in real life?
I've learned to always add to an important check. Think you can roll a 3 on a d12? Don't assume that.
I just nearly killed Harsk when Lini rolled an 8 against a Slashing Blade with 3d6 + d4 + 1.
I admit that I remember the bad rolls more than the good ones. In my first scenario, Kyra beat the villain on the last turn by making a 10 combat check on 2d6+2.
Yup. Seems to be especially bad on Location Closing checks. I learned to throw at least two blessings on important checks. Also, the incredibly good rolls always seem to happen when I've guaranteed that failure is impossible by the sheer number of dice. I'm not saying that the dice are loaded, but the thought has certainly crossed my mind...

elcoderdude |

Does anyone think the dice roll much more poorly than they do in real life?
I've learned to always add to an important check. Think you can roll a 3 on a d12? Don't assume that.
I just nearly killed Harsk when Lini rolled an 8 against a Slashing Blade with 3d6 + d4 + 1.
I admit that I remember the bad rolls more than the good ones. In my first scenario, Kyra beat the villain on the last turn by making a 10 combat check on 2d6+2.
Seoni just rolled 1's on two successive d12 rolls. I should have learned by now...

![]() |

The hardest part about the game is dragging things from one place to another. Trying to get Merisiel and Kyra into the character grid to start Brigandoom took many tries. But that might just be my wife's old Galaxy Tab 2. I thought it would be slow as dirt, but it's way better than Hearthstone was (which was: unplayable). I will have to try more of it later on.

zeroth_hour2 |

I did not notice any problem with the dice randomness over dozens of scenarios. When I had access to debug mode, I sometimes ran the same encounter over and over and over, and it seemed fine. Random, of course. Horribly random. But random.
Of course, bugs can always happen, so it is possible things have gotten worse since then. You can always just track your rolls for a couple scenarios (all of them) and look for problems that way.
Er, that doesn't work. You'd have to track your rolls for at least a few thousands if not tens of thousands of rolls to even remotely attempt to say the randomness is broken or not.
People's heads are just not very random at all and they wouldn't be able to recognize randomness.

Keith Richmond Pathfinder ACG Developer |

Not really. People remember the outliers, especially the outliers against them. And a few scenarios has a few hundred rolls, which is plenty for a non-scientific analysis. You can also collaborate on it with others to gather more date if you really think you're onto something (though beware of recording results that favor outliers).
It wouldn't take that many to the contrary to show that it's not explicitly out to get them all the time. (Or that it is)
It's entirely possible that it's not as perfectly random as a perfect die, but neither physical dice nor computers tend to be perfectly random. As long as they're close enough and not weighted specifically for or against you at particular moments, then it doesn't matter.

![]() |

I compute the average result before each roll as a quick way to estimate the likelihood of success / whether I need to find a way to add more dice. Based on playing through several hundred rolls that way I have not noticed any lack of randomness. Results usually come in near the average and outliers above and below occur with roughly equal frequency.

zayzayem |

Does anyone think the dice roll much more poorly than they do in real life?
I've learned to always add to an important check. Think you can roll a 3 on a d12? Don't assume that.
I just nearly killed Harsk when Lini rolled an 8 against a Slashing Blade with 3d6 + d4 + 1.
I admit that I remember the bad rolls more than the good ones. In my first scenario, Kyra beat the villain on the last turn by making a 10 combat check on 2d6+2.
Maybe these dice are actually more mathematically random than your actual physical dice (which might actually be better than you assume).

![]() |

I'm agreeing with the most recent posts. I'm getting a disproportionate number of 1's and 2's. No, I haven't tracked them but it's gotten to the point I show others as a joke to witness my rolls. When I buffer the rolls with two Blessings it knocks it out of the park. When I don't the results are consistently on the lower third of the number range. When something to the equivalent of rolling a 2d12, 2d6, with a (+4) and hope I make the 10 combat check (which most of the time I don't) is past silly. It's getting me to the point of putting the game aside. I couldn't wait for the game to release and binge played it for a week. Now I play it during a commercial or something because I know I'll fail the scenario, again. I've lost count after my 12th attempt to finish Approach to Thistletop which comes on the heels of similar play experience with the previous scenarios. I would strongly suggest (hope) the designers look at the coding. We - not I, as I'm not alone - think there is an issue.
Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3. Also, when I reveal/discard to set up a combat/check die roll, but then change my mind and tap the "X" to cancel it I've had cards disappear and the dice not being correct when I try a new option (for example, choosing a weapon or spell for the Druid, then backing it out for shape change I don't get a d10. It stays as a d4 and I lose the card I discarded. I try to back out and reapply the same option again hoping it'll correct itself. Closing the app and opening doesn't reset/correct it.)
Edit-edit: I have an iPad Air 2. I'm not experiencing the hang up issues posted by others. I did the quest hang up issue but the workaround is in the Obsidian Entertainment tech forum as a known issue being worked.

Longshot11 |

Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3.
Any chance you were at the Waterfront and didn't pay attention?
As for the dice, we've discovered something of a rule on the d12:
If you fail on 1-3, you might chance a roll (though you'll probably fail).
If you only fail on 1 - throw those Blessings in right away!

![]() |

I haven't noticed that the dice rolling is anything but random. I roll good, I roll bad. I'm actually somewhat risky with the blessings since I like to use them to explore, I cut it kind of mathematically close most of the time and end up on the winning end more than not.
wanna swap tablets? Mine must be broke or yours is lucky.

![]() |

Rene Ayala wrote:Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3.Any chance you were at the Waterfront and didn't pay attention?
As for the dice, we've discovered something of a rule on the d12:
If you fail on 1-3, you might chance a roll (though you'll probably fail).
If you only fail on 1 - throw those Blessings in right away!
Nope.

yardswimmer |
In programming there is no such thing as a truly random number. Everything has to be seeded with something and you can make it a really huge number with tons of values like the date and time out to the millionth of a second but even then it isn't truly random but just seems that way. That isn't to say the developers can't or shouldn't do something if there is an issue. Another option is going kind of against using a tablet but to roll your own dice and input the result. The app can still tell you how many of which kind of dice to roll and then the user can input the roll results. Obviously there should an option of which way the user wants to go by either inputting the result or rolling the dice on the screen. This will allow any skeptics to use their own dice if they don't trust the app rolling the dice. This will allow for cheating but then you are just hurting yourself anyways and you can cheat in the card game with rolls as well so I don't see it taking anything away from that standpoint. But Keith is correct where people mostly remember negative outliers more than anything even positive outliers. To be able to tell if anything is random enough you will have to do hundreds of rolls in different situations to see if there is a pattern or not. Unfortunately a handful of results isn't enough results to make that determination.

![]() |

Update: finally, finally - finally got past Thistletop. The next scenario has great cut-aways (is that what they're called) immersing you in the story a lot more. Now I'm bummed I passed that so quickly because the minions were on the top of the deck in most locations and I hit the big boss to know where it retreated.
Yeah I know, in regard to my earlier post I fall under the phrase, "give a gamer a free donut and he'll complain there's a hole in it."