Jolene Danner Venture-Lieutenant, Minnesota—Twin Cities Metro East |
Thurston Hillman Contributor—Canadian Maplecakes |
Serisan |
Serisan wrote:I'm totally stoked to start prepping 7-20. Running it on May 7th for a table in the MN lodge. I look forward to devouring those sweet, sweet digital pages.The pages look forward to devouring your player's characters.
A fact that I'm sure Jolene also finds SO VERY EXCITING.
Serisan |
Can you tell us if the new seeker content has a hard mode? I thought I read a rumour which suggested that was the case.
The fact that it has a 14-15 subtier isn't hard mode enough? Sure, players have a lot of capacity in that subtier, but you can do some fun things in a monster budget with that.
pauljathome |
andreww wrote:Can you tell us if the new seeker content has a hard mode? I thought I read a rumour which suggested that was the case.The fact that it has a 14-15 subtier isn't hard mode enough? Sure, players have a lot of capacity in that subtier, but you can do some fun things in a monster budget with that.
I have yet to play a high level (12+) module in PFS that wasn't basically a rotflstomp.
That said, I'm not at all sure that I want a hard mode. Abusing some of the higher level abusive spells and monsters would likely just be a boring TPK
John Compton Pathfinder Society Lead Developer |
It seems that anytime I reference the weather in the Pacific Northwest, the region begins doing the opposite just after I submit the blog. A while ago I commented on the rainy days, and the blog heralded four days of sunshine. This time I referenced the ever-warming weather, and this whole week is now projected to have a cold spell (relatively speaking).
And yeah, Tim, I remember the pollen madness of Georgia. I think the southeast was still "winning" that contest last I checked, but no matter which count is higher, we both suffer.
Belafon |
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Serisan wrote:andreww wrote:Can you tell us if the new seeker content has a hard mode? I thought I read a rumour which suggested that was the case.The fact that it has a 14-15 subtier isn't hard mode enough? Sure, players have a lot of capacity in that subtier, but you can do some fun things in a monster budget with that.I have yet to play a high level (12+) module in PFS that wasn't basically a rotflstomp.
That said, I'm not at all sure that I want a hard mode. Abusing some of the higher level abusive spells and monsters would likely just be a boring TPK
Things I expect to see as NPCs in All for Immortality:
Gunslingers
Zen Archers
Crossblooded Orc/Draconic fireball specialized Sorcerers
Cavaliers with a griffon and Wheeling Charge
Supercharging, Composite Specialized, Metakinesising Kineticists
John's Alchemist
Lore Wardens
Bladebound, Kensai, Dervish-dancing Magi with the Dimensional Savant chain
17th level+ wizards and clerics
A host of beasts of ridiculously high CR that still somehow seem under-CR'd.
One particular CR 21 NPC (or possibly the CR20 relative) that I actually do suspect will be critically involved in the plot of at least Part 1.
John Compton Pathfinder Society Lead Developer |
andreww |
andreww wrote:Can you tell us if the new seeker content has a hard mode? I thought I read a rumour which suggested that was the case.The fact that it has a 14-15 subtier isn't hard mode enough? Sure, players have a lot of capacity in that subtier, but you can do some fun things in a monster budget with that.
Honestly not really. My experience of higher level modules and AP segments is that they struggle to stand up to what high level players can throw out. This is especially the case where you allow more than 4 players into them.
It is understandable why this is the case. Scenario's, AP's and modules are written with certain expectations of what players will be bringing. That has to be somewhere in the middle to the lower end of the power scale. Most of my play is done online which has fewer "casual" players.
A hard mode which was genuinely difficult would be much appreciated by me, both as a player and GM.
Andrew Christian |
Serisan wrote:andreww wrote:Can you tell us if the new seeker content has a hard mode? I thought I read a rumour which suggested that was the case.The fact that it has a 14-15 subtier isn't hard mode enough? Sure, players have a lot of capacity in that subtier, but you can do some fun things in a monster budget with that.Honestly not really. My experience of higher level modules and AP segments is that they struggle to stand up to what high level players can throw out. This is especially the case where you allow more than 4 players into them.
It is understandable why this is the case. Scenario's, AP's and modules are written with certain expectations of what players will be bringing. That has to be somewhere in the middle to the lower end of the power scale. Most of my play is done online which has fewer "casual" players.
A hard mode which was genuinely difficult would be much appreciated by me, both as a player and GM.
From what I understand, modules and APs are written for 4 characters with a 15 point buy. And they are written for a home campaign. That means the typically, you get what you find or can craft. You can't just buy whatever you want. So the expectation is that the power level of a character in PFS really outstrips the expectation by leaps and bounds.
And did you play Sealed Gate or Waking Rune on hard mode? Both of those are pretty brutal.
Another point is that high level play is often a game of rocket tag.
I expect John and Thursty will do thier best to truly make this one challenging.
Zach Davis |
Come on lets live dangerously. Let Thursty give us Seeker level Hardmode. I think a Hardmode would be a great idea. Its optional so people don't have to play it if they don't want to, but there are obviously some people who would appreciate the extra challenge. That said it would probably be the end of my character as I doubt I could resist the challenge, but I definitely don't build characters that fall into the "high end" of the player spectrum.