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Tier 14-15 makes me think we will be seeing a very powerful enemy.. some might even call him The Living God.
Pictured is the Sun Orchid Elixir. I'm very excited for this!
Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.

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Rinne, Priestess of Razmir wrote:Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?
Wants his remaining lovers young since we keep killing them?
#RememberXinGrafar

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Rinne, Priestess of Razmir wrote:Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?
Wants to remain with his claim to fame as 'The Living God' instead of being 'just another god' and hanging out with the likes of Alseta and Thamir Gixx and Naderi on the back pages of 'also-ran gods'?

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This is great news, thank you.
One question, are these being written the scenario assumption of 6 players or the module assumption of 4?
If I were to venture a guess, it would be scenario assumption of 6.
On the news presented, this is awesome!! I have a couple of characters who will not be able to go through Eyes of the Ten without burning stars so this will be a great option.

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Rinne, Priestess of Razmir wrote:Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?
Our Lord and Savior the great Razmir, The Living God, works in mysterious ways. It is not our place to question him, we simply know that he requires the elixir, we do not ask why.

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Completing Eyes of the Ten hasn't actually "retired" your characters since there's been other high level content available.
Heh. Saved the Decemvirate, bid on some sort of weird key at VC Sheila's request, solved a few issues in various places. Now I am too high level to go on this adventure. :(
Kinevon (multi-Captain: ship, Eagle Knight, Venture)
Fighter (Polearm Master) 15/Unchained Rogue 1
Have fauchard, will trip and disarm

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Joe Ducey wrote:Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)Not if they were your EoTT character though. =(
Except your Eyes characters would have the .2 already - so they could just do all 3 normal. Or if you played one of the 12-15 specials then it should solve it. The only characters it couldn't help are those too high level already, or that somehow ended on a .1 (unless you only did 1 or 2 of the 3 scenarios at all)

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FiddlersGreen wrote:Except your Eyes characters would have the .2 already - so they could just do all 3 normal. Or if you played one of the 12-15 specials then it should solve it. The only characters it couldn't help are those too high level already, or that somehow ended on a .1 (unless you only did 1 or 2 of the 3 scenarios at all)Joe Ducey wrote:Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)Not if they were your EoTT character though. =(
I hadn't thought about that. I'm at 14.0 and in that exact situation after playing a special post-Eyes.

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I'm glad to see that people are excited. As noted in the blog, I'm going to hold off on answering too many questions until the Know Direction podcast on April 6th (hope to see you there). However, in the name of helping people plan character advancement, I can confirm that each of the three parts will grant 1 XP, for a total of 3 XP over the whole series.

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I think you need that special to hit 20 though...
No, I played Siege of the Diamond City to get to 14. I haven't played Race for the Runcarved Key yet, which is what can get you to 20. I would have to either burn a replay on Part 6 of Reign of Winter or GM it, as I played that in campaign mode (assigned to a different character). Unless there's another AP part you can play at 18.2. Or was there a module sanctioned that high? I can't remember.

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This is really awesome and I love that you guys decided to go for a 12-15 level range. That not only makes planning much easier but also gives those 13+ characters some PFS options beyond modules and APs, which is nice.
Actually, I would really love to see these "Seeker Arcs" become a more regular feature of the campaign. I know they'll never be as popular as level 1-12 scenarios because relatively few characters make it to Seeker status, but I think a new Seeker arc every other year would not be too much.

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This is really awesome and I love that you guys decided to go for a 12-15 level range. That not only makes planning much easier but also gives those 13+ characters some PFS options beyond modules and APs, which is nice.
Actually, I would really love to see these "Seeker Arcs" become a more regular feature of the campaign. I know they'll never be as popular as level 1-12 scenarios because relatively few characters make it to Seeker status, but I think a new Seeker arc every other year would not be too much.
Sounds like a good thing to ask about during the interview!

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You need to play both Witchwar Legacy and book six of Rouse of the Runelords or Shattered Star. I am unaware of any other sanctioned AP that you can play at 18.
Cool. Then I should be good. I've played Runelords, but not for PFS credit.

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You need to play both Witchwar Legacy and book six of Rouse of the Runelords or Shattered Star. I am unaware of any other sanctioned AP that you can play at 18.
I have Kurik's route to 20th planned out here under Character Journals.