Calling All Seekers!

Monday, March 14, 2016

The Pathfinder Society Roleplaying Guild has produced a huge number of great adventures over the years, but few can compare to series Eyes of the Ten, a four-part extravaganza of high-level play and dire revelations about the Society and its enemies. Just ask any veteran of the campaign. When Eyes of the Ten survivors meet up at conventions, they excitedly swap stories of "Here's how we handled this faction mission," "We saved that NPC by doing this," and "Yeah, that monster nearly ended us—twice." A lot of that excitement comes from the powerful story and wild destinations, but a big share of the exhilaration comes from something we do all too rarely in Pathfinder Society: play high-level characters. In fact, nearly 5 years have passed since the last installment of Eyes of the Ten released. In that time the campaign has included a few higher-level opportunities in interactive specials and sanctioned high-level printed adventures, but the organized play program hasn't really published more high-level content that it can call its own.

In Season 7 we want to change that. We've assembled an all-star team of writers for our new three-part Seeker arc All for Immortality, which debuts this April. As in Eyes of the Ten, this new story takes the PCs to exciting new locations, many of which I've always wanted to visit but could never justify in a lower-level adventure. Likewise, you'll clash with powerful villains we dared not face before and deal a powerful blow to some of the Society's oldest enemies. The action begins in Thuvia with Pathfinder Society Scenario #7-20: All for Immortality, Part 1: First Taste of Eternity by veteran organized play author Thurston Hillman. Now that the secret's out, you'll see the product page appear soon.

Let's talk some numbers. First, this is a three-part series, and we're not going to make you wait a whole season to experience the story; expect #7-26 (Part 2) in June and #7-29 (Part 3) in July, following a brief hiatus to manage PaizoCon releases in May. Second, we're aware that it can be tough to schedule Eyes of the Ten because it requires PCs to have exactly 33 XP. That's a necessary restriction for a series written with only one character level in mind, but it would be so much easier for players and organizers if we treated this more like standard scenarios, right? After all, I imagine many players would love to play both Seeker arcs with the same character. With that in mind, I'm happy to announce that all three All for Immortality adventures are Tier 12-15 (Subtiers 12-13 and 14-15).

Finally, there's one additional date that you should remember: April 6th! That Wednesday, Tonya and I will be joining Ryan and Perram on the Know Direction Podcast to discuss this—including the other adventures' titles, authors, and destinations—share news about upcoming conventions, and answer your questions. Join us!

Also, check back here next week for some long-anticipated sanctioned material for the Pathfinder Society Roleplaying Guild.

John Compton
Pathfinder Society Lead Developer

More Paizo Blog.
Tags: Pathfinder Society Pathfinder Society Scenarios
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3/5

So...I become a god now?

Silver Crusade 5/5

This is so cool I read it twice... I cannot wait to play it and GM it and then GM star replay it.... And then... I gotta sit down ...

Grand Lodge

1 person marked this as a favorite.
Ragoz wrote:

Tier 14-15 makes me think we will be seeing a very powerful enemy.. some might even call him The Living God.

Pictured is the Sun Orchid Elixir. I'm very excited for this!

Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.

5/5 *****

This is great news, thank you.

One question, are these being written the scenario assumption of 6 players or the module assumption of 4?

Dark Archive 3/5 **

Time to dust off my Seeker! =D

Silver Crusade 4/5

Rinne, Priestess of Razmir wrote:
Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.

Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?

Liberty's Edge

1 person marked this as a favorite.

Holy Sheet

Silver Crusade 4/5

Marak Dawnblade wrote:
Rinne, Priestess of Razmir wrote:
Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.
Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?

Wants his remaining lovers young since we keep killing them?

#RememberXinGrafar

Lantern Lodge 5/5

Marak Dawnblade wrote:
Rinne, Priestess of Razmir wrote:
Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.
Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?

Wants to remain with his claim to fame as 'The Living God' instead of being 'just another god' and hanging out with the likes of Alseta and Thamir Gixx and Naderi on the back pages of 'also-ran gods'?

Silver Crusade 4/5

Ekewadu wrote:
Wants his remaining lovers young since we keep killing them?

Hey, hey, hey! I-I didn't kill anyone. That temple exploded then burned down due to a completely unrelated and tragic accident, the judge said so!

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

andreww wrote:

This is great news, thank you.

One question, are these being written the scenario assumption of 6 players or the module assumption of 4?

If I were to venture a guess, it would be scenario assumption of 6.

On the news presented, this is awesome!! I have a couple of characters who will not be able to go through Eyes of the Ten without burning stars so this will be a great option.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Super Duper Awesome!

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
andreww wrote:

This is great news, thank you.

One question, are these being written the scenario assumption of 6 players or the module assumption of 4?

It's specifically OrgPlay content, so I'm expecting tiered for 6 players...

4/5 5/5 * Contributor

I had a player at my store ask me a pretty good question: Does this announcement mean that completing Eyes of the Ten no longer retires your characters?

Sovereign Court 4/5 5/5 ***

2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

Completing Eyes of the Ten hasn't actually "retired" your characters since there's been other high level content available.

Grand Lodge

1 person marked this as a favorite.
Marak Dawnblade wrote:
Rinne, Priestess of Razmir wrote:
Our Lord and Savior Razmir is not the enemy, poor mistaken one. You will be stealing the elixir for him, not from him.
Waitwaitwait, hold up there. Now, I-I may not know much, but why would a god need an elixir of eternal life?

Our Lord and Savior the great Razmir, The Living God, works in mysterious ways. It is not our place to question him, we simply know that he requires the elixir, we do not ask why.

Scarab Sages 4/5

1 person marked this as a favorite.

*floats in on his flying carpet* *reads the news*

Excellent

*floats out*

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I'm surprised that no one has commented on the fact that there's going to be a 7-29! I think that's about the most scenarios in a single season since what, season 0?

4/5

Very interesting, I might have to find a group for my Venture-Captain Holy Vindicator.

high level module spoiler:
His last group all signed contracts with devils and are now dead to him.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

So looking forward to running this :)

The Exchange 3/5 5/5

"I'm technically a Venture-Captain in my own right now, but without a lodge to run, I'm not doing much around here anyway. I wonder what this mission will entail...

Grand Lodge 5/5

I'm just sad we can't get the "Apocalypse Watch" team back together as they're all 16 or higher :).

Silver Crusade 4/5

Excellent!

Liberty's Edge 4/5

James McTeague wrote:
Completing Eyes of the Ten hasn't actually "retired" your characters since there's been other high level content available.

Heh. Saved the Decemvirate, bid on some sort of weird key at VC Sheila's request, solved a few issues in various places. Now I am too high level to go on this adventure. :(

Kinevon (multi-Captain: ship, Eagle Knight, Venture)
Fighter (Polearm Master) 15/Unchained Rogue 1
Have fauchard, will trip and disarm

Paizo Employee 5/5 Contributor—Canadian Maplecakes

1 person marked this as a favorite.

That's right!

Everybody get your staplers ready...

Grand Lodge 2/5

All for Immorality? Hooray for the murder hobos!

Oh, Immortality...

Sczarni 5/5 5/55/5 ***

Gosh... I have to choose between my Rogue, Fighter, Gunslinger, Witch, Magus, Inquisitor, Druid, Warpriest, and (soon) Oracle.

I don't suppose there are 8 more such trilogies planned??

(j/k, thank you so much!!)

Grand Lodge 5/5

Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)

3/5 5/5

Joe Ducey wrote:
Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)

Not if they were your EoTT character though. =(

Grand Lodge 5/5

FiddlersGreen wrote:
Joe Ducey wrote:
Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)

Not if they were your EoTT character though. =(

Except your Eyes characters would have the .2 already - so they could just do all 3 normal. Or if you played one of the 12-15 specials then it should solve it. The only characters it couldn't help are those too high level already, or that somehow ended on a .1 (unless you only did 1 or 2 of the 3 scenarios at all)

4/5

1 person marked this as a favorite.
Thurston Hillman wrote:

That's right!

Everybody get your staplers ready...

Unleash the Shax!

Scarab Sages 4/5

Joe Ducey wrote:
FiddlersGreen wrote:
Joe Ducey wrote:
Fun note: With the new slow track rules these scenarios open up the possibilty of getting characters to 20th that previously couldn't since they ended on a full level. (Slow track 2 of the 3 - and end up at a .2)

Not if they were your EoTT character though. =(

Except your Eyes characters would have the .2 already - so they could just do all 3 normal. Or if you played one of the 12-15 specials then it should solve it. The only characters it couldn't help are those too high level already, or that somehow ended on a .1 (unless you only did 1 or 2 of the 3 scenarios at all)

I hadn't thought about that. I'm at 14.0 and in that exact situation after playing a special post-Eyes.

3/5 5/5

I think you need that special to hit 20 though...

The Exchange 3/5

I'm fairly sure there's no legal content besides the special to reach 20 right? Probably best to not use that before then.

Paizo Employee 4/5 Pathfinder Society Lead Developer

1 person marked this as a favorite.

I'm glad to see that people are excited. As noted in the blog, I'm going to hold off on answering too many questions until the Know Direction podcast on April 6th (hope to see you there). However, in the name of helping people plan character advancement, I can confirm that each of the three parts will grant 1 XP, for a total of 3 XP over the whole series.

Paizo Employee 2/5 RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

I can't wait! Definitely going to tune in to the podcast.

Scarab Sages 4/5

FiddlersGreen wrote:
I think you need that special to hit 20 though...

No, I played Siege of the Diamond City to get to 14. I haven't played Race for the Runcarved Key yet, which is what can get you to 20. I would have to either burn a replay on Part 6 of Reign of Winter or GM it, as I played that in campaign mode (assigned to a different character). Unless there's another AP part you can play at 18.2. Or was there a module sanctioned that high? I can't remember.

3/5 5/5

I don't think it's Reign of Winter. It's RotR or the Witchwar Legacy module.

But yeah, Race for Runecarved Key is what you need to get to 20.

Liberty's Edge 5/5

You need to play both Witchwar Legacy and book six of Rouse of the Runelords or Shattered Star. I am unaware of any other sanctioned AP that you can play at 18.

Scarab Sages 4/5

3 people marked this as a favorite.

This is really awesome and I love that you guys decided to go for a 12-15 level range. That not only makes planning much easier but also gives those 13+ characters some PFS options beyond modules and APs, which is nice.

Actually, I would really love to see these "Seeker Arcs" become a more regular feature of the campaign. I know they'll never be as popular as level 1-12 scenarios because relatively few characters make it to Seeker status, but I think a new Seeker arc every other year would not be too much.

3/5 5/5

Andrew Christian wrote:
Rouse of the Runelords

Are you sure it's not Grouse of the Runelords? I think Xin's familiar was a grouse...

Or was it a mouse?

Or was it House of the Runelords, where you invade Karzoug's winter home? ;)

Paizo Employee 4/5 Pathfinder Society Lead Developer

Mike Tuholski wrote:

This is really awesome and I love that you guys decided to go for a 12-15 level range. That not only makes planning much easier but also gives those 13+ characters some PFS options beyond modules and APs, which is nice.

Actually, I would really love to see these "Seeker Arcs" become a more regular feature of the campaign. I know they'll never be as popular as level 1-12 scenarios because relatively few characters make it to Seeker status, but I think a new Seeker arc every other year would not be too much.

Sounds like a good thing to ask about during the interview!

*

1 person marked this as a favorite.

Woo Hoo! My dash-one JUST reached 12 (keep n mind, I've been playing since Season 0).

& he can do both Seeker arcs now :)

Scarab Sages 4/5

Andrew Christian wrote:
You need to play both Witchwar Legacy and book six of Rouse of the Runelords or Shattered Star. I am unaware of any other sanctioned AP that you can play at 18.

Cool. Then I should be good. I've played Runelords, but not for PFS credit.

Rise of the Runelords:
Looks like I get to take out another Runelord. Karzoug!

Dark Archive 4/5

YAY!!!!!!!!!!!!!!

Sadly, both my -1 and -2 are too high for this (levels 18 and 16, respectively), but it should be perfect for my -3 (who has Eyes GM credit). I'll actually get to play her at high level!!!!! :D

Silver Crusade 5/5

Sounds like "The Ladies' Knight" is coming out of retirement!

Grand Lodge 4/5

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Andrew Christian wrote:
You need to play both Witchwar Legacy and book six of Rouse of the Runelords or Shattered Star. I am unaware of any other sanctioned AP that you can play at 18.

I have Kurik's route to 20th planned out here under Character Journals.

Grand Lodge 4/5 5/5 ****

Guess we're comin out of retirement, Vera. That thing we had planned for Galt may have to wait. Yes, we said we were going back to Alkenstar to retire, but we are too young for that. So, we shall come to the aid of the Decemverite.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Alright!

5/5 5/5 Venture-Captain, New Hampshire

Kristjan Justesen wrote:
Very interesting, I might have to find a group for my Venture-Captain Holy Vindicator. ** spoiler omitted **

That's not entirely true K-Ris. Mickey never signed a contract with any devil or demon. :P

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