The newly appointed Venture-Captain Lady Gragra, the famous half-orc singer, and her Venture-Captain acolyte, number one fan, bodyguard, lifetime president of Lady Gragra's Fan Club, and personal trainer Nuck Chorris have decided to establish an itinerant lodge in their caravan. This will allow them to attend to the pressing matters of the Society all around Golarion, while still having all the proper concert equipment to perform and sing about freedom in front of huge crowd of fans. Some says Lady Gragra's Concert Hall in Absalom is up for sale and will be auctioned in the coming months.
BretI wrote:
To be honest I must admit having probably never used the counterspell abilities of the Spell Warrior, in 13+ levels. I haven't missed Spell Kenning that much during my leveling, but I always played with my wife's warpriest... so this might be why. And Spell Kenning is the only harsh trade-off of the archetype, an ability you use once per day until 11th level. What you gain is the possibility of your group always having the "appropriate" weapon :) !
Spell Warrior Skald is a great support. Probably one of the best in my opinion. Overall a bard can buff up your allies with more "straight" bonuses but you loose the versatility the Spell Warrior Skald can bring. Before becoming Venture Captain, my Lady Gragra was enchanting everyone's accepting her song with: (counting more than 3 weapons to enchant in the group) +2 atk/dmg ...which can be switched for +1 atk/dmg and ghost touch/flaming/keen, this is the lesser version of a bard's song, but it's more versatile. (not even counting the bonuses you get from having an enchanted weapon of higher level, like counting as cold-iron, silver, adamantine etc.) And you also get to share them rage powers, which meant in her case:
While still getting all the bards goodies like bardic knowledge and some of the best spells in game (finale, haste, heroism etc.) And she also was descent melee character inflicting shaken and sickened conditions all around with her cruel adamantine Lucerne hammer and a feat. A basic first round at high level was hasting up everyone, starting a song as a swift action, and moving around to a threatening square. My favourite, most enjoyable character ever, welcome in every group.
Hello Paizo, I'm considering building a Cartomancer/Hedge Witch in order to be able to deliver some good ol' heals to my teamates from a distance. But I'm not sure if I have to roll a ranged touch attack on my ally (applying maluses if he's in melee etc.) to deliver a cure light wounds using the Cartomancer's abilities? Your input is much appreciated.
Lady Gragra is now at one scenario from level 12, and I must admit that I got tired of waiting for an answer and went for the least favourable one "you cannot share extra rage powers via your raging song" aka "take another feat". But since I intend to play Eye of the Ten and the new seeker arc with her, an official answer would be much appreciated.
andreww wrote:
Yeap, basically I have to choose between Lantern Archon and Hound Archon with a LG deity and Foo Dog/Lion with a NG deity... (using the Summon Good Monster list)
The idea I had was to build a Herald Caller, Sarenrae as a NG God would give me access to all those "Neutral" summons (i.e. animals) while being able to cast (as a full round action) good summons like the lantern archon. Correct me if I'm wrong here, text for the herald caller states the following: "A herald caller can use summon monster spells only to summon creatures particularly appropriate to her deity. This includes all creatures listed as summon monster options for priests of her deity (see Expanded Summoning for Priests on page 30), creatures whose alignment matches at least one aspect of her deity’s alignment, and creatures of an elemental subtype that matches a domain granted by the deity (if any)." I was considering the idea of taking Sacred Summons, but as a NG Deity in PFS the list is poor to say the least, which leaves me no choice but to take Summon Good Monsters as well, process is feat intensive, but by level 9 you're summoning 2 poucing beasts Foo Lions as a standard action while giving them heroism as a swift action (with the heroism domain that I intended to take)
Trying to build a summoning cleric and was considering the Sacred Summon feat. Sarenrae is NG, my cleric is NG, my aura is therefore in the middle on the Chaos/Law axis and Good on the Good/Evil axis. Sacred summon states: "When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round." Alignments subtypes exactly matching my aura says the feat... when looking at the summon monster list we have monsters with the following alignment subtypes [Good][Evil][Chaotic][Lawful]. Can a NG cleric cast as a standard action creatures having only the [Good] subtype using Sacred Summons? As a NG cleric you do not qualify for Summon Neutral Monster as you are not considered neutral... you're therefore only considered good and able to cast [Good]-only subtypes summons as a standard... right?
I pretty much have the same stats as you. Currently playing my last adventures at level 9, feat-wise I have: Lingering Performance
but: I'm a spell warrior skald archetype, so no point in taking Skald's Vigor or Greater Skald's Vigor... but even so, I do believe that the gain from fast healing at level 9-11 is kinda meh... Spell Warrior archetype allows for greater versatility in combat, combined with a high intimidate and cornugeon smash + cruel weapon and no malus on the first hit Missus Gragra is a well rounded support melee character. Regarding rage powers, spirit totem line is dope and lesser celestial blood is awesome in pfs. Welcome in the famous Half-Orcs singers community, hope to see one of your performance someday !
Ms. Pleiades wrote:
Hello there, I probably missed something as I do not see how to aid another at reach? Please explain? Aid another + Helpful, that's +4, arcane strike that's an additional +2 (at level 7 for example).. the rest come from benevolent weapon/armor? Loving the idea btw ! My flagbearer halfling will receive much love.
Lesser Celestial Blood: lots of creatures with DR / Good out there, as well as a lot of evil outsider -> I WIN
All the spirit totem line is actually quite good, hence why I think it's the best line of them all. Btw, Spell Warrior archetype is fkin awesome, please consider it. Being able to provide buffs like ghost touch or keen to your group on a move action is priceless. Lady Gragra, level 9 Spell Warrior Skald, full-on Rockstar, improving her group's fun and efficiency factors since 2015. By far my favourite character, I'll miss her when she retires. |