Will PC 2 and MC have sketch cover versions as well? I really liked those on PC and GMC.
I don't necessarily mind the 1" = 10' scale, but can we not do the 1" = 30+' scales.
Commenting to make finding this a lot easier. I have some people looking forward to the AA2 boon when it drops. :)
Do we have any incentive boons yet for Organized Play like we saw for AA1?
Do we have any incentive boons available yet for Organized Play?
Sorry for the necropost. :)
Tonya Woldridge wrote: Jason Avery wrote: Are John and Jason still going to be attending Total Con in Marlboro, MA in Feb? I don't see it listed in staffer travel in this update.
EDIT: I refer to John Compton and Jason Keeley. No, they are no longer attending TotalCon. I'm sad now, but thank-you for the update Tonya. :)
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Are John and Jason still going to be attending Total Con in Marlboro, MA in Feb? I don't see it listed in staffer travel in this update.
EDIT: I refer to John Compton and Jason Keeley.
Congratulations to the coin recipients and the 5-star/novas. Awesome jobs everyone. :)
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I think the classes survey would have better served if it was a separate survey for each class instead of one big one that you had to choose to either take that section or skip. I almost feel obligated to fill out as much of it as I possibly can in order to give more thorough feedback since I'm already in it.
Looking through the magic items:
Is it necessary for items like Belt of Giant Strength, Anklet of Agility be a level 14 item? Is it really that game breaking to allow earlier access than that for a +2 ability and a couple skill use bonuses?
In organized play, we have no random HP already. Maxing out HP every level seems a bit much to me.
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I just did not see multiclassing as a problem that needed "fixing" as it was. I do like the fact that it opens up feats that are that class only, but then the old way of multiclassing did that as well and got you the class benefits for the levels you took.
While I'm on it:
Is it necessary for every level to grant the equivalent of maximum HP?
I'm hoping that this thread can be used for suggesting ways to make the rules more efficient.
That said;
Is it necessary to have every class explain the general advancement gains (ability boosts, feats gained because of character level, etc)?
Can we instead, return to a general character advancement chart that has those explanations in one spot? The current set up for the playtest makes it seem that by taking my class, I should get another ancestry feat. With some digging, you do not (obviously), but why create confusion?
Is it necessary to have created multiclass archetypes? Could we not just let players multiclass as we always have?
Sorry for the necropost...
Thank-you Tonya. Just seeing this now. :)
So far, I'm thinking that separating skills and returning them back to a pool of ranks per level is a better option.
The Signature Skill list for each class can still work; have it function like the former class skill list. Placing a rank in a Sig. Skill makes it trained, provides the class bonus and any Sig. Skill that you do not have a rank in you can still use and attain a "Trained Only" result.
I'm not overly fond of the auto advancement of skill; especially ones that I'm not trained in the use of and that my character never or hardly ever uses.
That said; I'm liking most everything else thus far. I'm still digging through the rules though.
So when it comes to proficiencies (both skill and weapon); if I have an ancestry feat or a background that gets me trained in something and then my class makes me trained+ in the same thing, do they stack? Does one supersede the other? I've found where the ability bumps do not stack from the same round of choices, but how does it work for proficiency levels?
*edit*
... more importantly; can I use my free class proficiencies to bump something that my class gives me as trained+ for free? What is the benefit of Signature Skills?
I'll freely admit that I have not had access to the CRB material long enough so I may have overlooked these things, but looking in the places that I'd expect to find them did not turn up much.
I'm not sure if there is something like this elsewhere in the forums, but I figured if there is a glaring inconsistency in the PRD that is noticed by the community at large we could recommend the items to be addressed for the staff.
That said; Amulet of Mighty Fists entry in the UE guide needs to either be updated to current errata costs or the erratas need to be made (again) to reflect UE costs.
For reference:
http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/neck.htm l
Thanks everyone.
*edit*
Just want to add that if there is not already a sticky elsewhere that maybe we could use this as one for the purpose stated above.
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Congratulations to all the new 5-Stars and the recipients of the Service Coin.
I'd like to also add that July 20-22 in Nashua, NH is OGC (Open Gaming Convention). The Warhorn link (hopefully) will be below if you're in the area and interested in signing up. :)
https://warhorn.net/events/ogc-2018-pfs/schedule/2018/07/20
Will we be able to request it for running in July or will this be one of those that it previews @ Origins and then the final won't be able to be scheduled until after Gen Con?
Imma just bust out my old Theater flip mat. :P
Bumping to try and get the attention of the powers that be for an answer. :)
Sooo....
Let's forget about the PFS 1.0 Quests as they will be non-applicable to PFS 2.0.
I would actually like to see quest packs for 2.0 to actually be shorter in format. They are typically used as introductory scenarios. Let's shorten them to 3 parts and a conclusion. This puts them falling solidly into a 4 hour slot (a plus for convention runs).
As for XP; I like the OP's idea. The 4 XP for a scenario also means that you can divide down the quest packs into 1 XP/part completed. We can also do away with the normal/slow progression by just increasing XP required per level. Let's say 16 XP for instance:
You play a complete quest pack for 4, a scenario for 4, and a module for 12. Time spent equates to the same as "5 sessions", you gained a level, and you have 4 XP logged towards your next.
I' m not liking the idea of having to generate a chronicle sheet from the ground up every session based on how the table did. It's not practical. You're expecting a GM to either be able to bring some form of computer to generate the sheet AND a means to print it OR to hand-write everything onto the sheet.
IF we're going to continue to use chronicle sheets (and I see no reason not to), the current way they're done is fine and a lot less time consuming. I would like to see a return of the items bought sold on the actual sheets like the Season 3 sheets had; I miss that.
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I'm not sure if this has been covered elsewhere yet or not but,
I'm currently plotting my schedule for a con in my area in early September and I want to offer 2.0 play test tables. Will this count towards my table numbers for the con or should I make other plans for those tables?
If they will count towards my 15 table minimum; I'll continue as planned, but if they will not I will make other arrangements.
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I would like to request a baseline, zero cost membership into your chosen faction. I love the multi-faction system that SF put into place, but having to spend your fame to join your faction of choice in order to gain fame seems a bit backwards to me; especially given that when you upload a character to the Paizo site for SF, it forces you to choose a faction. You could even put up a dual-cost system where your faction of choice is Cost 0, but to be able to gain fame/PP/whatever in any other faction costs 2 per additional faction.
NOICE!!!!!
I would like to request that when you do get to the factions aspects; can we PLEASE get a baseline, zero cost faction membership that allows you to gain (whatever it will be now called) as a member of that faction? I love the fact that you can gain reputation in SF in other factions, but I'm not liking the having to spend to join a faction to gain fame; especially when the Paizo site forces you to pick a faction for a character when you upload it.
If we could fix that for Starfinder as well that would be awesome. :)
Out of curiosity;
What was wrong with skill ranks and th unlock system from Unchained? Adding confusion to the system with "skill feats" when you already have general feats, class feats, combat feats, etc just seems like continuing the problem we had previously over using the term "traits".
I know that I've posted this previously in the first blog post, but PLEASE Paizo, consider releasing the CRB play test pdf earlier so we can get the most out of this window.
I'm liking the sounds of the new action-economy, but I really need to be hands-on to judge it fairly for myself. :)
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Puck the Unlucky wrote:
I'd also love to see some sort of game mechanic that conveys a good hit role to be involved in the calculation of damage when the result isn't a critical.
"I rolled an 18! Pretty good! Let me roll for damage... darn it. I rolled 1."
"Whew, I'm surprised that 12 hit for me... let me figure out my damage. I rolled max, whoo!"
How does this make even a lick of sense?
I'd like to see something along these lines as well. Perhaps a flat damage modifier equal to the amount that the AC was exceeded by or an incremental amount (every 2, 3, or 5 points that AC was exceeded by).
I'm not sure how I feel about the exceeding AC by 10 or more being a critical yet either.
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First off: I would like to say that I wish Paizo would open up the playtest to the general public before August 2nd for the simple reason that it will have to be shut down by January or February at the latest in order to meet the official release of Gen Con 2019. The beta test for the original edition was over a year.
Second: While I'm reserving final judgment until I have rules in hand; I think that skill pertaining to current action at time of encounter trigger for initiative is unnecessarily convoluted. The current initiative system is about as simple as it gets.
Third: I'm saddened by the news of losing CMB/CMD. This system was simple enough that people wanted to build characters that used it whether it be grappling, tripping, or sundering (or whatever other CM build). If this goes the direction that Starfinder took it, we'll see the loss of a whole classification of builds.
Fourth: Please do not go the route of Starfinder with the Stamina/HP/Resolve points. Dying and dead is so much simpler in Pathfinder as it sits currently.
Fifth: Let's keep the skill points/level. Proficiency slots sounds too much like both AD&D 2e and 4e and they were not good in either instance. I have seen people saying that it's unrealistic that an adventurer could become the foremost authority in so many subjects while actively adventuring; I say that it's not. 90% of those skills are the ones that they use day in/day out as an adventurer: Hands on, in-field experience.
Sixth: Can we please stop punishing the players that choose a ranged option as their primary offense. Charging 2 feats to get rid of a single penalty is just wrong. Starfinder did get that right. I would just ask to rework those feats in order to add to combat, not just do away with them completely.
Seventh: I like how Starfinder handled Encumbrance. The Bulk system is a lot simpler. I also like the gear levels; it makes it a lot easier for GM's to limit access to certain items until an appropriate level is attained (it also gets rid of the necessity for the Fame system in organized play for purposes item purchasing).
This is more of my personal preliminary wish list for 2e, not really a list of demands so pleas do not try to construe it as such. :)
Paul Rees wrote: Tonya Woldridge wrote: Jason Avery wrote: Williamsburg is Virginia, not Massachusetts. I know my presence from New Hampshire confuses the issue. ;) Lol, not sure where that came from. Didn't even spell Massachusetts right, either. Oh well, I give. But it was Virginia, I do agree with that. Lovely Virginia that had no snow, then I got to Atlanta and got snowed in at the airport. But that is another story... Tonya hard a hard trip. Couldn't remember the state nor how to spell my name ;-) It was a pleasure to meet you Tonya. She still needs to post the wonderful pic taken at Colonial Williamsburg the day after the con. :D
Also; congratulations again to all 3 of the recipients of the Service Coin. :)
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Williamsburg is Virginia, not Massachusetts. I know my presence from New Hampshire confuses the issue. ;)
This looks pretty exciting to me. Can't wait now. :)
... also, I'm going to be leaving to do some running around before con in about an hour and once away I have no online access and no mobile phone.
Congratulations to all the new 5-Stars!!!
I also want to direct people's attention to the convention list.
Another Anime Convention (AAC) begins this afternoon (10-13) and runs through this Sunday (10-15). This is our 2nd year at this convention and they love us (it also helps that a couple of the con staff are PFS/SFS members). If anyone is near the Manchester, NH area this weekend and looking for a good time; we're at the Radisson Center of NH 700 Elm St.
I also have a shortage of GMs so if you want to run, come on by with whatever scenarios you have (within reason) and find me and I'll get you set up. Unfortunately, since the con starts today, I obviously cannot get you scenarios in your downloads.
If you want to swing by and play, AAC has a special gaming badge available: $10/day or $25 for the weekend (their full con badge is $60 for the weekend at the door.
There is a Warhorn for the convention. It should pop up as PFS @ Another Anime Convention 2017.
If you come out; I'll be a big guy in shorts, VL green, and my trademark boonie hat. :)
Welp. Time to figure out what feats I need to lose to in order to keep Combat Expertise now...
Engineering skill: Craft Tech Item
While the crafting item section on p235 states tech items in this chapter (equipment), is there any reason why crafting a trap cannot be included? Is it possible to expand the skill use to include this?
Organized Play-wise; so long as there is no lasting/carryover (ie: trap carrying over to next scenario), what would be the problem with not including crafting traps using all the same rules of ranks = level of trap to craft it?
Congratulations to the new 5-stars and the CSC recipient. I hope to join that 3-number crew someday. :)
The planet surface side, like I said, is fine so long as you do not need to draw anything on it. If you do need to draw, I second a Basic Flip or even a Bigger Basic Flip Mat (I love my BBFM).
So here's my take having seen this in action:
The deck plate side is too busy and the black line grid makes it useless to try and draw on.
The "Mars Surface" side has the same issue with the grid: Black lines make it useless if you need to draw anything on it. Works great if you only need to present that surface as is though
How much longer before the guild guide is available so that us organizers and VO's can start nailing down the OP aspect?
So after reading all the commentary about intent and trying something new, I'm curious as to why, if it is intended to be available to a wider number of players with a smaller table count requirement, I have yet to receive it in my downloads as both a VL and a 5-Star.
Congratulations to everyone mentioned in the blog. :)
Congrats to the new 5 Stars. Awesome job everyone. :)
Fromper wrote: I know they've said table counts for GM stars will be different, but I think D_GENNEXT was asking about total table counts at conventions, for stuff like Paizo prize support. Yes. Sorry if I was not clear.
I'm indeed talking about table count for purposes of con support.
I would like to be able to offer that content, but for my 2 day I can't and still get con support for PFS as well.
[EDIT to add]
... if SFS counts separately for that purpose.
Out of curiosity (and not to resurrect a thread that's been inactive), will those of us that organize for conventions be able to use tables of SFS towards our total table counts with PFS?
I have a 2 day in September and a 3 day in October that I schedule for and would like to know if I should bother saving a couple tables for SFS or not.
Congratulations to the new 5-stars. :)
John Compton wrote: The House of Harmonious Wisdom quests blend some aspects of quests and past evergreen adventures. Namely:
You can replay this quest series with 1st-level PCs.
You can earn credit for this series once (as a player, as a GM, plus Core, etc.) at any level above 1st.
This quest series does not require the use of pregenerated characters.
Because these quests represent a flexible means of running short, fun adventures, they're also a great option for using as demo events. Depending on the venue and event goals, it might make sense for an organizer to require (or just strongly encourage) use of pregenerated characters when running these quests.
Yay!!! That was the info I was looking for. Thank-you sir. :)
Whomever did the reporting might have gotten an error message when they tried entering your character. Next time you log into your account; pull up the sessions for that character and see if there's a note or if it appears at all.
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