Tonya Woldridge wrote:
I'm sad now, but thank-you for the update Tonya. :)
I think the classes survey would have better served if it was a separate survey for each class instead of one big one that you had to choose to either take that section or skip. I almost feel obligated to fill out as much of it as I possibly can in order to give more thorough feedback since I'm already in it.
I just did not see multiclassing as a problem that needed "fixing" as it was. I do like the fact that it opens up feats that are that class only, but then the old way of multiclassing did that as well and got you the class benefits for the levels you took.
While I'm on it:
I'm hoping that this thread can be used for suggesting ways to make the rules more efficient.
Is it necessary to have created multiclass archetypes? Could we not just let players multiclass as we always have?
So far, I'm thinking that separating skills and returning them back to a pool of ranks per level is a better option.
That said; I'm liking most everything else thus far. I'm still digging through the rules though.
So when it comes to proficiencies (both skill and weapon); if I have an ancestry feat or a background that gets me trained in something and then my class makes me trained+ in the same thing, do they stack? Does one supersede the other? I've found where the ability bumps do not stack from the same round of choices, but how does it work for proficiency levels?
I'm not sure if there is something like this elsewhere in the forums, but I figured if there is a glaring inconsistency in the PRD that is noticed by the community at large we could recommend the items to be addressed for the staff.
That said; Amulet of Mighty Fists entry in the UE guide needs to either be updated to current errata costs or the erratas need to be made (again) to reflect UE costs.
Congratulations to all the new 5-Stars and the recipients of the Service Coin.
I'd like to also add that July 20-22 in Nashua, NH is OGC (Open Gaming Convention). The Warhorn link (hopefully) will be below if you're in the area and interested in signing up. :)
I' m not liking the idea of having to generate a chronicle sheet from the ground up every session based on how the table did. It's not practical. You're expecting a GM to either be able to bring some form of computer to generate the sheet AND a means to print it OR to hand-write everything onto the sheet.
I'm not sure if this has been covered elsewhere yet or not but,
I would like to request a baseline, zero cost membership into your chosen faction. I love the multi-faction system that SF put into place, but having to spend your fame to join your faction of choice in order to gain fame seems a bit backwards to me; especially given that when you upload a character to the Paizo site for SF, it forces you to choose a faction. You could even put up a dual-cost system where your faction of choice is Cost 0, but to be able to gain fame/PP/whatever in any other faction costs 2 per additional faction.
Puck the Unlucky wrote:
I'd like to see something along these lines as well. Perhaps a flat damage modifier equal to the amount that the AC was exceeded by or an incremental amount (every 2, 3, or 5 points that AC was exceeded by).
I'm not sure how I feel about the exceeding AC by 10 or more being a critical yet either.
First off: I would like to say that I wish Paizo would open up the playtest to the general public before August 2nd for the simple reason that it will have to be shut down by January or February at the latest in order to meet the official release of Gen Con 2019. The beta test for the original edition was over a year.
Second: While I'm reserving final judgment until I have rules in hand; I think that skill pertaining to current action at time of encounter trigger for initiative is unnecessarily convoluted. The current initiative system is about as simple as it gets.
Third: I'm saddened by the news of losing CMB/CMD. This system was simple enough that people wanted to build characters that used it whether it be grappling, tripping, or sundering (or whatever other CM build). If this goes the direction that Starfinder took it, we'll see the loss of a whole classification of builds.
Fourth: Please do not go the route of Starfinder with the Stamina/HP/Resolve points. Dying and dead is so much simpler in Pathfinder as it sits currently.
Fifth: Let's keep the skill points/level. Proficiency slots sounds too much like both AD&D 2e and 4e and they were not good in either instance. I have seen people saying that it's unrealistic that an adventurer could become the foremost authority in so many subjects while actively adventuring; I say that it's not. 90% of those skills are the ones that they use day in/day out as an adventurer: Hands on, in-field experience.
Sixth: Can we please stop punishing the players that choose a ranged option as their primary offense. Charging 2 feats to get rid of a single penalty is just wrong. Starfinder did get that right. I would just ask to rework those feats in order to add to combat, not just do away with them completely.
Seventh: I like how Starfinder handled Encumbrance. The Bulk system is a lot simpler. I also like the gear levels; it makes it a lot easier for GM's to limit access to certain items until an appropriate level is attained (it also gets rid of the necessity for the Fame system in organized play for purposes item purchasing).
This is more of my personal preliminary wish list for 2e, not really a list of demands so pleas do not try to construe it as such. :)
Paul Rees wrote:
She still needs to post the wonderful pic taken at Colonial Williamsburg the day after the con. :D
Congratulations to all the new 5-Stars!!!
I also want to direct people's attention to the convention list.
I also have a shortage of GMs so if you want to run, come on by with whatever scenarios you have (within reason) and find me and I'll get you set up. Unfortunately, since the con starts today, I obviously cannot get you scenarios in your downloads.
If you want to swing by and play, AAC has a special gaming badge available: $10/day or $25 for the weekend (their full con badge is $60 for the weekend at the door.
There is a Warhorn for the convention. It should pop up as PFS @ Another Anime Convention 2017.
If you come out; I'll be a big guy in shorts, VL green, and my trademark boonie hat. :)
Engineering skill: Craft Tech Item
So here's my take having seen this in action:
I know they've said table counts for GM stars will be different, but I think D_GENNEXT was asking about total table counts at conventions, for stuff like Paizo prize support.
Yes. Sorry if I was not clear.I'm indeed talking about table count for purposes of con support.
I would like to be able to offer that content, but for my 2 day I can't and still get con support for PFS as well.
[EDIT to add]
Out of curiosity (and not to resurrect a thread that's been inactive), will those of us that organize for conventions be able to use tables of SFS towards our total table counts with PFS?
John Compton wrote:
Yay!!! That was the info I was looking for. Thank-you sir. :)