Introducing the Core Campaign

Monday, January 26, 2015


Illustration by Grafit Studio

As the Pathfinder Society Organized Play campaign and the Pathfinder RPG itself has developed over the last several years, players have expressed increasing concerns about the availability of replay, new players being overwhelmed or overshadowed by over-optimized characters, Chronicle sheet rewards not having much meaning, and other concerns related to the sheer amount of information and options available to PFS players. With the help of our dedicated venture-captains, the team here at Paizo has developed a solution designed to solve all of these problems—and more. We call this solution the Core Campaign, a new mode of PFS play that utilizes all of the campaign's current scenarios and resources—only with a significantly lower barrier to entry. Here are some of the highlights:

  • The current Pathfinder Society campaign remains unchanged with use of all of Additional Resources. It is still named Pathfinder Society Organized Play. The new option will be titled Pathfinder Society Core Campaign. Both campaign "modes" use the same scenarios, modules, and other sanctioned adventure resources.
  • Every new and veteran player may participate in both the current and Core Campaign at the same time.
  • For players participating in the Core Campaign, only the Core Rulebook, Character Traits Web Enhancement, and Guide to Pathfinder Society Organized Play may be utilized for character creation.
  • At no time may any trait, feat, equipment, magic item, skill, animal companion, familiar, or any other character option come from a source beyond these three resources unless it appears on a Chronicle sheet. Race boons found on Chronicle sheets may not be used in the Core Campaign.
  • If an item appears on a Chronicle sheet, a PC may purchase and use it regardless of the book it comes from, with the exception of a boon that opens up a different character race.
  • Just like in the current campaign, a player may receive credit once for playing and once for GMing a scenario in the Core Campaign; this credit is independent of player and GM credit in the Pathfinder Society Organized Play campaign. This means a player can play once in each of the two campaigns and GM for credit once in each of the campaigns (four credits total, two per campaign), not including any limited replay opportunities established in the Guide to Pathfinder Society Organized Play.
  • At any point a player wants to transition their character from the Core Campaign to the existing campaign, they may do so. However, they may not bring that character back to the Core Campaign. As set forth in the current rules, a character may not have two of the same Chronicle sheet assigned to him, regardless of whether it was earned in the Core or existing campaign.

  • Illustration by
    Jason Rainville
  • GMs may utilize whatever books a scenario, module, quest, Adventure Path, or other sanctioned adventure utilizes.
  • The Core Campaign offers limited replay opportunities for players who have already experienced an adventure in the standard campaign. There have been comments that veteran players have limited opportunities to play with new players and "show them the ropes." Opening up every adventure for replay an additional time allows for veteran players to play a scenario with a new player and still receive credit.
  • This initative allows for an immediate influx of four new play opportunities every month—two new senarios playable in the existing campaign and the same two scenarios avalable for play in the Core Campaign.
  • Game mechanics outside of the Core Rulebook, such as reposition and dirty trick, are not allowed unless a Chronicle sheet specifically opens it as a character option.
  • Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
  • GMs will receive star credit for GMing a game, regardless of whether it was an existing campaign or Core Campaign game.
  • If a Core Rulebook option advises that something found in the Core Rulebook is clarified in the Bestiary 1, then the player uses that specific option out of the Bestiary 1 to meet the requirement set forth in the Core Rulebook. That would include, but is not limited to, animal companions, special abilities, summon spells, etc... Only the Bestiary 1 is available for these extra options outside of the Core Rulebook.

The next question I think people will ask is: when we will be able to start playing games in the Core Campaign? We're planning to have this system publicly available and ready for you to use later this week! When creating a new event, the new system will allow you to select if a scenario is being run in the existing campaign, Core Campaign, or both (for multiple tables of the same adventure). Likewise, when reporting data from completed sessions, the system allows the person entering data to choose to report which campaign the session was run in.

We hope that this new initiative, along with the new faction journal cards highlighted in last week's blog, will bring an exciting new energy to the campaign on a global scale. I look forward to reading thoughts about the new Core Campaign and how it will help your local Pathfinder Society community.

Mike Brock
Global Organized Play Coordinator

More Paizo Blog.
Tags: Grafit Studio Jason Rainville Pathfinder Society
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5/5

1 person marked this as a favorite.
poundpuppy30 wrote:
Ok so why not just add Veteran to the top of the chronicle sheet of the veteran player if they are replaying the scenario and he can sit in with regular PFS new players too. So now everyone is happy. So now what is the problem?

REPLAY is NOT what they're trying to fix/solve/expand here at its base.

Simplifying the game and lowering the knowledge barrier for entry is the main target. Your solution does nothing for this part of the equation. Whereas the CORE campaign deals with this, plus gives the veterans an additional chance to play as well...

Silver Crusade 3/5

***** Kevin Ingle ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

REPLAY is NOT what they're trying to fix/solve/expand here at its base.

Simplifying the game and lowering the knowledge barrier for entry is the main target. Your solution does nothing for this part of the equation. Whereas the CORE campaign deals with this, plus gives the veterans an additional chance to play as well...

I was just asking why not make something for Veterans also.

Liberty's Edge 1/5

2 people marked this as a favorite.

Well I finally caught up with this thread, though by the time I finish typing this it will probably have a few more pages :P [EDIT: as it turned out only a page and a half more]. I have been trying to take an open-minded attitude about this idea, but even before I started reading this thread I had concerns about having fewer opportunities to play. To be clear I have no interest in Core-only. Obviously I won’t play it then. However, given all the complaining I have read on the boards about this OP option or that game-breaking build, I worry that on those rare occasions when I get to actually play, usually conventions, the only sessions available will be Core-Only.

To those people dismissing the concerns that this will make tables harder to complete, it must be nice to play where you can manage to have multiple tables every session. Where I run I am the only one running, and lately I am only managing minimum # of player tables. I also usually have to drive an hour to get there.

To be fair:
There are PFS events where I live, hosted by someone who drives an hour and a half to run events for the people here. My schedule just always seems to interfere with my participation locally.

If my player base does not all agree to go one direction, Core-Only vs. Standard, then we have no tables, period. As it happens I have no interest in Core-Only, and I am pretty sure my player-base, such as it is, has no desire for it either, so there should be no conflict there. Heck I just lost two players, several months ago, due to the restrictions that exist in PFS standard. They may play occasionally but will generally choose any other option available to them.

I originally debated whether I should voice my concerns, siding towards keeping quiet. Then I read some other people post reasonable concerns, which mirrored my own, which were subsequently condescendingly trivialized by other posters. I can not remember a single post that has stated that the Core-Only idea should be scrapped. All I remember are people presenting problems they see, that could result from this change.

On a side note, I had an amazing weekend at a convention that reinvigorated me towards PFS. I had up until that point been feeling very burned out at the idea of PFS, especially running PFS. Reading this thread and the insulting attitude of some posters towards those of us with concerns, has tamped down a lot of that enthusiasm. I’m sure that with some time my enthusiasm will return, but honestly we all have a right to our concerns, please don’t trivialize them.

My sincere hope, is that this change will lead to the stated goal, with a minimum of fallout. Just because I have concerns, and no interest in it, does not change that.

Liberty's Edge 1/5

Dhjika wrote:
Andrew Roberts wrote:
Dhjika wrote:
but lack of magical lineage and wayang spell hunter and some other traits and feats make them actually work at it a little more.
Magical Lineage is completely available in Core, actually.

thanks for the update - I thought it APG and Ultimate Campaign, did they reprint it in the web supplement

Also, no spring loaded wrist shealths and no infernal healing.

The Web supplement is, in its entirety, a reprint of the APG traits section.

Grand Lodge 4/5

poundpuppy30 wrote:
I was just asking why not make something for Veterans also.

Define 'veteran'. When does a player qualify for this option?

5/5

Andrew Roberts wrote:
Dhjika wrote:
but lack of magical lineage and wayang spell hunter and some other traits and feats make them actually work at it a little more.
Magical Lineage is completely available in Core, actually.

There is also a boon that would allow Wayang Spellhunter...

Silver Crusade 3/5

Define 'veteran'. When does a player qualify for this option?

A veteran is someone that isn't a newbie And is playing that scenario, module or ap again since one of his other character has it for credit as a player or as a gm credit. I'm basically saying remove the credit limit on replaying a scenario your other player character has credit for so you can enjoy the scenarios again. Once you play a scenario and gm it there is no way to get credit again unless you do core credit as a player or gm, unless you use star rerolls correct?

Grand Lodge 4/5

poundpuppy30 wrote:
A veteran is someone that isn't a newbie

Then please define newbie. When does a player transition from newbie to veteran?

poundpuppy30 wrote:
I'm basically saying remove the credit limit on replaying a scenario your other player character has credit for so you can enjoy the scenarios again. Once you play a scenario and gm it there is no way to get credit again unless you do core credit as a player or gm, unless you use star rerolls correct?

Correct.

Liberty's Edge 4/5

Michael Brock wrote:
Kelly Youngblood wrote:
What of human languages from the Inner Sea World guide such as Kelish and Tien? Some scenarios seem to expect that you will know one or more of these.
Unless they appear on a Chronicle sheet, they are not available.

I think the languages should be allowed. Just a thought...

Mike

Dark Archive 3/5

Imbicatus wrote:
strangepork wrote:
If you own a player folio or a t shirt, do you still get once per session rerolls in Core? (spoiler - please say no)
That is a rule from the guide to organized play, so yes. The rerolls are still in, unless they are specifically banned in core mode.

ooh excellent answer, i forgot the rule was written in the (core legal) guide. thanks!

Silver Crusade 3/5

Then please define newbie. When does a player transition from newbie to veteran?

A newbie is someone new to the game and is learning it. A veteran is someone who has played the game enough so they don't need someone to explain every step to them. Isn't this core campaign basically so new gms are not bothered down by so many books that each character needs for his one character and for new players to not feel weaker with other players who have a ton of books and have cool op combos? The core campaign is basically leveling the playing field right? This also gives players who have played those scenarios a way to gm and play them for new credits that can only be applied to core characters right?

Grand Lodge 4/5

poundpuppy30 wrote:
A newbie is someone new to the game and is learning it. A veteran is someone who has played the game enough so they don't need someone to explain every step to them.

That's not a definition we can put in the guide.

5/5 *****

Mattastrophic wrote:
Derek Weil wrote:


Mine is doing fine so far, albeit only at level 3. (OK, he does wield gladii form UC). Most rogue hate seems to apply at higher levels where their BAB discrepancy shows most.

My experience has shown that the 5-6 levels are the tough times, but once you get that 4th sneak attack die, the good times start rolling!

-Matt

Assuming that you can actually meet the qualification for making a sneak attack. Core only cuts down the options for doing that significantly.

Silver Crusade 3/5

That's not a definition we can put in the guide

So what's the definition of a new GM?

Dark Archive 2/5

andreww wrote:
Assuming that you can actually meet the qualification for making a sneak attack. Core only cuts down the options for doing that significantly.

Bright side:

CORE allows retraining (if you have Ultimate Campaign), so a level 1 through 7 Improved Feint rogue becomes viable again! :D

Grand Lodge 4/5

1 person marked this as a favorite.
poundpuppy30 wrote:
So what's the definition of a new GM?

That definition is not required for the implementation of Core, as Core applies to everyone, not just a specific subset of the player base.

1/5

2 people marked this as a favorite.

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Enemy Subtypes Immune to Precision-based Damage (Sneak Attack):
• Elemental
• Incorporeal
• Ooze
• Protean (50% chance to ignore SA damage)

Enemy Subtypes Immune to Flanking
• Ooze (Immune to SA damage anyway)
• Swarm
• Elemental (Immune to SA damage anyway)

Enemy Subtypes Immune to Critical Hits
• Aeon
• Elemental
• Incorporeal
• Ooze
• Protean
• Swarm

Silver Crusade 3/5

I would say newbie== new player== one who hasn't played PFS before===person who just started pfs, but then again you could have played pathfinder home campaigns and not pfs which wouldn't make you a newbie would it?
So if you ran every pathfinder product at home campaigns and then start gming pfs does that make you a new gm Steve?

Grand Lodge 4/5

poundpuppy30 wrote:
I would say newbie== new player== one who hasn't played PFS before===person who just started pfs, but then again you could have played pathfinder home campaigns and not pfs which wouldn't make you a newbie would it?

So you're saying that you want to see a rule implemented that even if a player has only played one PFS scenario, he can replay that scenario with a different character alongside anyone else in the campaign?

Sovereign Court

So this was asked earlier, I think, but was not answered as far as I can tell.

Are you able to apply chronicles from playing APs or modules in campaign mode to Core Campaign PCs?

And, does this open the possibility for replays of APs and modules in campaign mode as well?

1/5

3 people marked this as a favorite.

a rad way to get involved with new players
gm specifically for them and stop worrying about your sheets and your stars


Qstor wrote:
Michael Brock wrote:
Kelly Youngblood wrote:
What of human languages from the Inner Sea World guide such as Kelish and Tien? Some scenarios seem to expect that you will know one or more of these.
Unless they appear on a Chronicle sheet, they are not available.

I think the languages should be allowed. Just a thought...

Mike

I intend to put them on my character sheet anyway. If a GM objects, I'll gladly not use them.

It's about 95% an RP thing anyway.


1 person marked this as a favorite.
poundpuppy30 wrote:
I would say newbie== new player== one who hasn't played PFS before===person who just started pfs, but then again you could have played pathfinder home campaigns and not pfs which wouldn't make you a newbie would it?

So only the first PFS game? In which case, drop the restriction. You obviously won't be replaying a scenario for your first game.

Silver Crusade 3/5

1 person marked this as a favorite.

I'm saying if you want to play a scenario with a different character that one of your other characters has credit for I don't see why that shouldn't be allowed. Is there no system that can be made to allow that? I've seen gms play a scenario they haven't played yet but have only gm, so basically isn't that giving them an unfair advantage of knowledge to begin with yet it's allowed?

3/5

andreww wrote:


Assuming that you can actually meet the qualification for making a sneak attack. Core only cuts down the options for doing that significantly.

Perhaps you could enlighten us on these non-Core methods? Did I miss one while taking my sneak-attacking character from 1st to 20th?

-Matt, excited to be back in the game!

4/5

poundpuppy30 wrote:
I'm saying if you want to play a scenario with a different character that one of your other characters has credit for I don't see why that shouldn't be allowed. Is there no system that can be made to allow that? I've seen gms play a scenario they haven't played yet but have only gm, so basically isn't that giving them an unfair advantage of knowledge to begin with yet it's allowed?

So basically, you are saying that we should punish our GMs by not allowing them to play the scenarios they volunteered to GM for people, OR allow everyone to replay as much as they want?

Dark Archive 2/5

Lamontius wrote:

Enemy Subtypes Immune to Precision-based Damage (Sneak Attack):

...
Enemy Subtypes Immune to Flanking
...
Enemy Subtypes Immune to Critical Hits

VERY useful list.

As with Favored Enemy: Humanoid (Human), Sneak Attack is a lovely addition to a rogue's inventory of combat options, but it is NOT a panacea.

(I am still going to try a Combat Expertise / Improved Feint human rogue as my first CORE character... I figure it cannot be as painful as my -1 character, a magus. I've also had some misses as well as some hits on the eighteen characters in-between, too! ^_^ )

5/5 *****

Mattastrophic wrote:
andreww wrote:


Assuming that you can actually meet the qualification for making a sneak attack. Core only cuts down the options for doing that significantly.

Perhaps you could enlighten us on these non-Core methods? Did I miss one while taking my sneak-attacking character from 1st to 20th?

-Matt, excited to be back in the game!

I am sure you already know them. The Scout archetype springs to mind as one of the easiest ways of doing so and makes it less likely you will get splattered to death trying to tumble into flanking position.

Liberty's Edge 5/5 Regional Venture-Coordinator, Online

If the APs/Modules were reported in the system as "Core" then, "Yes".

Dain Nielsen wrote:

So this was asked earlier, I think, but was not answered as far as I can tell.

Are you able to apply chronicles from playing APs or modules in campaign mode to Core Campaign PCs?

And, does this open the possibility for replays of APs and modules in campaign mode as well?

Scarab Sages 4/5

5 people marked this as a favorite.

i am thinking and typing here so please bear with me. The main concern i see brought up is the fact that some places have few players and if those players split into wanting core and not wanting core then there is an impasse. Personally i think that 90% of the time this happens there will be people gracious enough to go along with whatever and play a pregen or make a char.

Here is how i plan on handling this in my region.

background: I drive 35 minutes to gm a group of 4-9 players. Sometimes we have two tables sometimes only one. our game nights are Thursday 5:30-9:30+

I have announced that every third Thursday of the month is CORE thursday. For the new guys and the old timers i am going to run season 0 - 1 and start from the very beginning. This will also be the night that i spring for a couple of hot and ready pizzas and a couple two liters of soda. My group is (so far) excited about this and asking what i want them to bring for treat night or if they can toss in a couple bucks for the pizza. I am excited to see how it goes. i will let ya know

EDIT: for the new guy that drops in on CORE Thursday, grab a pregen grab a slice and i will talk to you after game about the Regular PFS nights :)

EDIT 2: don't feel like playing CORE? then we will catch ya on the other three nights! :)

Grand Lodge 4/5

poundpuppy30 wrote:
I'm saying if you want to play a scenario with a different character that one of your other characters has credit for I don't see why that shouldn't be allowed. Is there no system that can be made to allow that?

None that I have heard of. It was allowed before, and has since been removed as an option.

3/5

andreww wrote:


I am sure you already know them. The Scout archetype springs to mind as one of the easiest ways of doing so and makes it less likely you will get splattered to death trying to tumble into flanking position.

Yeah, losing Uncanny Dodge is pretty painful, though. You also still had to make the Acrobatics check to get within reach, as well. Scout did not relieve that.

I am starting to think that Skill Focus (Acrobatics) around 7th-9th is sounding like a good idea, as it'll come right around the time to change out the Boots of Elvenkind for Boots of Speed.

Anyways, I'm definitely looking forward to not having to worry about Eidolons and Pounce-Barians and Maguses at my table! I do miss the team-based tactical experience!

-Matt

Scarab Sages

1 person marked this as a favorite.
Mattastrophic wrote:


Anyways, I'm definitely looking forward to not having to worry about Eidolons and Pounce-Barians and Maguses at my table! I do miss the team-based tactical experience!

-Matt

Well, you'll still have druids who have a pouncing pet and pouncing wildshape with the same character.

Liberty's Edge 5/5 **

2 people marked this as a favorite.

True but Core still drastically limits the list of soft bans I need to worry about.

Funny enough, I'm considering a rogue as my first Core character.

5/5 *****

Mattastrophic wrote:

Yeah, losing Uncanny Dodge is pretty painful, though. You also still had to make the Acrobatics check to get within reach, as well. Scout did not relieve that.

I am starting to think that Skill Focus (Acrobatics) around 7th-9th is sounding like a good idea, as it'll come right around the time to change out the Boots of Elvenkind for Boots of Speed.
-Matt

I actually agree with you here, if you are playing a dex based Rogue you need to pump your acrobatics as so many creatures you face, especially in the mid to high levels, have extremely high CMD's. The linked problem to that is these creatures also tend to have extremely dangerous attacks so eating opportunity attacks hurts and then often come with extremely dangerous riders like grab. Trying to tumble round something like a purple worm is a virtual death sentence for most rogues.

3/5

1 person marked this as a favorite.

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

3/5

1 person marked this as a favorite.
andreww wrote:
Trying to tumble round something like a purple worm is a virtual death sentence for most rogues.

Well, all I know is that I managed fine back in 2010, so I should be able to manage fine this time around. It's not like the Season 0-3 scenarios got powercrept as well!

Also there are ways around the high-CMD problem. Purple worms, for example, don't have Combat Reflexes, so there is no Acrobatics check needed if I delay until after another character takes the AO. They also have a low Will save, making them susceptible to Glitterdust. There are ways to deal with the issue beyond Acrobatics vs CMD. In the Core environment, teamwork might actually become a thing!

-Matt

1/5

Mattastrophic wrote:

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

Considering the lion/tiger light armor prof, power attack, weapon focus, and toughness are all core along with amulet of mighty fists crush down the damage of all other core options by a metric ton.

Druids can do damage or cast in addition to effectively having Leadership->Barbarian at level 1.

Mattastrophic wrote:
Well, all I know is that I managed fine back in 2010, so I should be able to manage fine this time around. It's not like the Season 0-3 scenarios got powercrept as well!

I'd be more interested in seeing core groups run new stuff like waking rune, silver mount collection, or fate of the fiend. The old stuff is often so soft the barbarian + the cleric PREGENS are overkill.

5/5

11 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm seeing a problem here. I know that this has likely been discussed internally for months. We're seeing a lot of VO's and 5 stars gushing about this. Then there are people like me. I don't object to it but I do have some concerns. There is a condescending vibe coming off of some of these responses. Just because some of you knew this was coming and already may have discussed some of these points does not make them less valid.

Sczarni 5/5 5/55/5 ***

graywulfe wrote:
Dhjika wrote:
Andrew Roberts wrote:
Dhjika wrote:
but lack of magical lineage
Magical Lineage is completely available in Core, actually.
thanks for the update - I thought it APG and Ultimate Campaign, did they reprint it in the web supplement
The Web supplement is, in its entirety, a reprint of the APG traits section.

This is incorrect.

There are not only missing Traits, but missing categories of Traits.

I'm hoping it gets an update, personally.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Mattastrophic wrote:

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

Agreed, Matt.

Scarab Sages 5/5

Imbicatus wrote:


-Matt

Well, you'll still have druids who have a pouncing pet and pouncing wildshape with the same character.

I haven't seen a wild-shaping druid in like forever

Paizo Glitterati Robot

5 people marked this as a favorite.

Removed a post. If we remove a post, and you feel we're in the wrong, ping us at community@paizo.com. Otherwise, please don't drag drama into threads which are already likely going to spur debate. Additionally, do not disclose the contents of private messages out of respect for others in the conversation and in our community.

Scarab Sages

Walter Sheppard wrote:
Mattastrophic wrote:

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

Agreed, Matt.

The thing is, you can make a Druid that is that powerful without even trying. If a 12 year old who has never played sits down and says I want a kitty, then a Druid with a lion who turns into a lion is the default mode.


4 people marked this as a favorite.

This Core Campaign appeals to me, I think I'm going to go give PFS a try.

1/5 **

Soluzar wrote:
I'm seeing a problem here. I know that this has likely been discussed internally for months. We're seeing a lot of VO's and 5 stars gushing about this. Then there are people like me. I don't object to it but I do have some concerns. There is a condescending vibe coming off of some of these responses. Just because some of you knew this was coming and already may have discussed some of these points does not make them less valid.

There are definitely valid concerns. For example, scheduling is going to be more complex. Some areas may not be able to support both [Core] and [Classic] play. Some folks looking for more reply options will have no interest in [Core]. Etc.

My personal opinion is that the potential upside -- bringing back lapsed players who fled because of what they perceived as bloat or high barriers to entry -- justifies the effort of working through these concerns together.

However, no one should made to feel dismissed or have their concerns ignored...especially not by venture officers. For my part, I apologize if I've come off that way.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Imbicatus wrote:
Walter Sheppard wrote:
Mattastrophic wrote:

Will I? Or will the druids I end up with be reasonably-powered, just like the ones I actually played with before?

And if Druids really are that nutty, Core PFS will be a great forum for testing that assumption. It'll make for great feedback going into Pathfinder 2ndEd development.

-Matt

Agreed, Matt.
The thing is, you can make a Druid that is that powerful without even trying. If a 12 year old who has never played sits down and says I want a kitty, then a Druid with a lion who turns into a lion is the default mode.

Matt's point is that this sort of thing isn't an issue now, so it won't be an issue in the Core Campaign.

Your example is kind of silly, as the same thing would happen in PFS if you had a kid show up that wanted to have a kitty. So it's not really evidence against having a Core Campaign.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

1 person marked this as a favorite.

For people that are concerned, why don't we all just wait a month and see what happens?

At this point, it is still 100% speculation.

Liberty's Edge 1/5

Nefreet wrote:
graywulfe wrote:
Dhjika wrote:
Andrew Roberts wrote:
Dhjika wrote:
but lack of magical lineage
Magical Lineage is completely available in Core, actually.
thanks for the update - I thought it APG and Ultimate Campaign, did they reprint it in the web supplement
The Web supplement is, in its entirety, a reprint of the APG traits section.

This is incorrect.

There are not only missing Traits, but missing categories of Traits.

I'm hoping it gets an update, personally.

Technically my statement is correct. For my statement to be wrong, there would have to be traits in the Web Supplement that are not in the APG. The sentence fragment "in its entirety" is referencing The Web supplement. I would have been incorrect if I had stated that the "Web supplement was a reprint of the entire APG traits section.

/pedant

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