Advanced Class Guide Preview: Investigator

Tuesday, June 10, 2014

Funny story. While brainstorming the Advanced Class Guide, and determining which classes were to appear in it, the investigator almost didn't make the cut.


Illustration by Igor Grechanyi

The class was my favorite from the start. I love detective stories and have been a fan of Doyle's work since first reading The Hound of the Baskervilles all those years ago. I've also been delighted by the numerous reinterpretations of Sherlock Holmes popping up over the decades. For a long time now, I've wanted to cast the shadow of that brilliant investigator and chemist in the light of Pathfinder by fusing the rogue and the alchemist. I knew it wouldn't be easy, but there were fears that the task might be nearly impossible or the class would not find traction with the players.

To our relief, those fears were unjustified.

From the start, a sizable group of players grokked the class. Pathfinder is a combat game, to be sure, but it's also a game of exploration, where players uncover the secrets of their GM's campaign. While some classes are pretty good at exploring story and secrets, their true potential often doesn't ramp up until higher levels. The investigator, through the inspiration mechanic, gives players a leg up from the start.

While the concept of the investigator was well received, that didn't mean the playtest and further development were a walk in the park. The early iteration of the investigator relied on a later-level progression of the rogue's sneak attack to ramp up its combat effectiveness (he can't uncover secrets all the time). Playtests showed us that wasn't good enough. The investigator's ability to increase his combat potential needed something new to highlight his unique take on adventuring. We went back to the drawing board and created studied combat and studied strike. These new mechanics allows the investigator to study his opponent and gain bonuses in combat, until he has studied his foe enough to unleash a damaging, maybe even debilitating, strike. This mechanic kept the investigator true to his theme in and out of combat. The early versions of those abilities were unleashed during the second round of playtesting, and through the great feedback we were able to refine these mechanics into their final form.

Studied Combat (Ex): With a keen eye and calculating mind, an investigator can assess the mettle of his opponent to take advantage of gaps in talent and training. At 4th level, an investigator can use a move action to study a single enemy that he can see. Upon doing so, he adds 1/2 his investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature. This effect lasts for a number of rounds equal to his Intelligence modifier (minimum 1) or until he deals damage with a studied strike, whichever comes first. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit.

An investigator can only have one target of studied combat at a time, and once a creature has become the target of an investigator's studied combat, he cannot become the target of the same investigator's studied combat again for 24 hours unless the investigator expends one use of inspiration when taking the move action to use this ability.

Studied Strike (Ex): At 4th level, an investigator can choose to make a studied strike against the target of his studied combat as a free action, upon successfully hitting his studied target with a melee attack, to deal additional damage. The damage is 1d6 at 4th level, and increases by 1d6 for every 2 levels thereafter (to a maximum of 9d6 at 20th level). The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike. If the investigator's attack used a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), he may choose to have the additional damage from studied strike be nonlethal damage instead of lethal damage. If the investigator chose to make an attack with a lethal weapon instead deal nonlethal damage (with the usual –4 penalty), the studied strike damage may also deal nonlethal damage.

The investigator must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An investigator cannot use studied strike against a creature with concealment.

Furthermore, investigator talents allow this class to increase the effectiveness of these two abilities, some of which allow you add debilitating conditions to the studied strike.

Lastly, while the various incarnations of Sherlock Holmes were the inspiration for the investigator, there are many types of investigators floating around the creative consciousness. When designing archetypes, we wanted to cover as many of those bases as space allowed. In the book you'll find the mastermind (an investigator that manipulates via a group of minions), the sleuth (a gumshoe who uses luck instead of inspiration), the spiritualist (a detective who gains insight from the world beyond), and much, much more.

In short, if you have a hankering for playing the smartest guy in the group, we think you'll dig the investigator.

Stephen Radney-MacFarland
Designer

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Tags: Igor Grechanyi Investigator Pathfinder Roleplaying Game
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Deadmanwalking and SteelDraco wrote:
stuff

Jesus, that is awesome. I'm gonna love this class. :D

Awesome class Stephen!


Zark wrote:
Deadmanwalking wrote:

Studied Combat is everything I dreamed it would be. Especially since I'm sure they kept the Talent that lets you do it as a Swift action. You just activate it and then charge in the first round (when you wouldn't get a Full Attack anyway), and receive some very shiny bonuses.

Also, particularly at high levels, it's gonna last the whole combat and just be one of the best flat enhancements to combat prowess available. Better than a Dawnflower Dervish's performance at high levels (and roughly on par from level 8 on), just for example.

Th Gumshoe also sounds like a blast. I'm more than enough of a noir fan to have squee'd a bit inside at that.

I think you might have missed this part (my bold)

Studied Combat wrote:
This effect lasts for a number of rounds equal to his Intelligence modifier (minimum 1) or until he deals damage with a studied strike, whichever comes first. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit.

If I read this right it is only for one attack per day, which is weak, especially since it doesn’t multiply on a critical hit.

You can expends one use of inspiration, but that only grant you bonus on one more attack and since you only can use a swift action per round that mean even if you burn inspiration during a round you can only get a bonus to max two attacks per round.

It is still a cool ability, but not as powerful as one might think.

I hope there is an "Extended Studied Combat" talent that let the bonus last for one round if you expend one use of inspiration. You know, a bit like lingering performance for bards. That would be cool.

If you never use your Studied Strike until the last round, this isn't much of an issue.

Think about it like this, you use Studied Combat an an enemy and you have a 16 Int. If you're a level 8 Investigator, you get +4 to hit and damage (unless they are immune to precision damage). Even just getting +4 to hit probably makes you far better in combat than normal Rogue.

On the third round, you can then use a Studied Strike to finish your Studied Combat with a large bonus damage. To use 8th level again, you're getting +4 to hit, +4 to damage, and an additional 3d6 points of damage on top of that.

Not too bad all things considered.

Personally, I hope Studied Strike counts as Sneak Attack for the purposes of wielding a sword of subtlety.


Mikaze wrote:
El Ronza wrote:

Mastermind archetype.

MASTERMIND ARCHETYPE.

My desire for this book just increased tenfold.

Yeah, I have to wonder just what those minions are going to be.

Gonna get my Monarch on.

Poor Speedy... He was this close to getting his wings...

Liberty's Edge

Zark wrote:
Axial wrote:
Mythic Investigator and his Gunslinger cohort..

Awesome, just as cool as the Investigator :)

Now we must get a Gunslinger "investigator cohort archetype" that get heal as a class skill.

There are already a host of Traits for that, many quite appropriate. He'd need Knowledge (Nature) as well, but, again, not hard to get. Heck, he could grab both with Cosmopolitan if he's willing to burn a Feat.


Deadmanwalking wrote:
Zark wrote:
Axial wrote:
Mythic Investigator and his Gunslinger cohort..

Awesome, just as cool as the Investigator :)

Now we must get a Gunslinger "investigator cohort archetype" that get heal as a class skill.

There are already a host of Traits for that, many quite appropriate. He'd need Knowledge (Nature) as well, but, again, not hard to get. Heck, he could grab both with Cosmopolitan if he's willing to burn a Feat.

I know. It was more a friendly joke ;)

BTW, I really love the Cosmopolitan feat.


So what class is watson's wife? Fighter and rogue with some master spy levels?

Liberty's Edge

Zark wrote:
I know. It was more a friendly joke ;)

I'm aware. :)

I just have a tendency to respond to jokes seriously...maybe I should work on adding smileys so people realize I get it?

Zark wrote:
BTW, I really love the Cosmopolitan feat.

Lord, yes. I love that Feat so very much.


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I can't wait until someone makes a thread about racism and/or cultural appropriation based on the turban-wearing illustration. With all the other social-justice flavored threads we had a while back it's only a matter of time.

Dark Archive

Pathfinder Adventure Path Subscriber
Ipslore the Red wrote:
I can't wait until someone makes a thread about racism and/or cultural appropriation based on the turban-wearing illustration. With all the other social-justice flavored threads we had a while back it's only a matter of time.

Shh...don't put the idea out there! D:


I was waiting for the Horatio joke, myself.


Pathfinder Rulebook Subscriber

I'm going to toss in the suggestion that Studied Combat and Studied Strike shouldn't both have "studied" in the name.


Studied Combat/Insightful Strike works better.

Liberty's Edge

RJGrady wrote:
I'm going to toss in the suggestion that Studied Combat and Studied Strike shouldn't both have "studied" in the name.

It's a good idea...but probably a bit late. I suspect it's too late to make any changes to the ACG at this point.


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RJGrady wrote:
I'm going to toss in the suggestion that Studied Combat and Studied Strike shouldn't both have "studied" in the name.

I'm of two minds about that. On the one hand, I'm in a group with a fairly new player using a magus, and he gets Spell Combat and Spellstrike mixed up all the time. On the other hand, while the two class abilities are meant to be used together for the magus, one of the other abilities is dependent on the other for the investigator.

Contributor

Cheapy wrote:
Stephen wanted to punch Jason, his close coworker and friend, in the face with a metal gauntlet. What do you think shall happen to you?

To be fair, I heard a rumor that Stephen played a Crane Style monk in PFS. :)

Contributor

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El Ronza wrote:

Mastermind archetype.

MASTERMIND ARCHETYPE.

My desire for this book just increased tenfold.

You couldn't have Holmes without Moriarty!

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

So, how does the Investigator compare with my Rogue (Investigator) Sleepless Detective?


I have a feeling that investigators will differentiate themselves based on what effects they add to their studied strike.

I find the possibility of using Inspiration to get another Studied Combat off to be very interesting...and potentially quite "bursty". I'm eager to see how this one will evolve, since I think it'll be seen as weak in the weeks after release.

Sort of like a summoner, which everyone thought was nerfed to uselessness when the APG first came out.


The Mastermind makes me think of Nero Wolfe or the Dead Man from Glen Cook's Garret novels.

Scarab Sages

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The initial ideas that came to mind for what literary characters could be referenced for mastermind and spiritualist were Moriarty and Dale Cooper (Twin Peaks), respectively.


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I like what you've with Studied Combat + Studied Strike. It really fits the theme of an intelligent fighter: when you play the class you'll really have to think about who to target and how many hits it would take to finish him. This is a nice difference from a fighter who can just wade into combat and kill everyone, but it keeps the investigator effective when it counts.

I wasn't too interested in the original design of this class (for extracts+sneak attack there was the vivisectionist), but now I am looking forward to trying out the final version.


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I'll admit that I was the least excited about this class, but those archetypes are really speaking to me. The spiritualist looks fun and super flavorful!


Stephen, are there any investigators who focus on the combat side of things?

Can this be used to make Geralt?

Designer

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Cheapy wrote:

Poor MechE_. Unaware of the price he shall pay for bargaining with Stephen.

Stephen wanted to punch Jason, his close coworker and friend, in the face with a metal gauntlet. What do you think shall happen to you?

To be fair: 1) Jason picked the funding level...it's not my fault that he gives his life (or at least his face) so cheaply; 2) FOR THE CHILDREN!; 3) Jason kinda deserves it.

But yeah, beware bargaining with an antipaladin.


This could be quite good for a generic Pathfinder Society agent too, if you can boost your Knowledge skills through the roof with it.

Designer

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Alexander Augunas wrote:
Cheapy wrote:
Stephen wanted to punch Jason, his close coworker and friend, in the face with a metal gauntlet. What do you think shall happen to you?
To be fair, I heard a rumor that Stephen played a Crane Style monk in PFS. :)

No...it was in Jason's game. Sorry guys. ;)

Designer

Cheapy wrote:

Stephen, are there any investigators who focus on the combat side of things?

Can this be used to make Geralt?

There are definitely plenty of ways to boost the combat side of things, but I have not read the The Witcher books, so I'm not certain about the Geralt thing. They are on my to-read list.


Can someone explain why these are two separate class features?


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  • Archetype flexibility. An archetype could modify Studied Strike to do something else. Maybe an archetype will let them "cast" modify memory on the target.
  • They power on at different levels.
  • Information organization

  • Designer

    Ciaran Barnes wrote:
    Can someone explain why these are two separate class features?

    There are a number of reasons. First, to cut down on the length of the ability. Second, it make it easier to have two different rates of progression. Second, to create abilities that talk to one but not the other. Third, when we create archetypes it makes it easier to replace one but not the other.

    Those are the basic reasons in a nutshell.


    Doesn't +1/2 level to hit and damage sound pretty high as a bonus? by level 6 is higher than magus +weapon enchant and higher than inquisitor dual judging both attack and damage.


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    It even outs once the other class hits the enemy more than once.

    Dark Archive

    it still seems a little frustrating that they delayed the faux sneak attack progression until level 4. level 1-3 of investigate your only going to be able to get a +1 to hit and damage, and your finisher move at level 4 only adds 1d6 damage. A really cool idea, but when a barbarian is doing 5x the damage you are at level 4 with every swing, it seems like too little too late. Which is the problem they said they were trying to solve in the first place, according to the blog. Starting that ability at level 2 instead of 4 seems like it would work a lot better. Especialyl with the very harsh limitation of only getting the damage bonus once for each creature. Hell, even if it progressed at the exact same rate as sneak attack, it would still be a very much scaled back version of sneak attack. Delaying the progression so severely seems like overkill on an already weakened ability.

    Oh well, maybe they get really good alchemist abilities at low level to make up for it. But since I doubt they get the bomb ability, it seems unlikely.

    Or maybe there will be an archetype that will make it progress at a more reasonable rate.


    Dekalinder wrote:
    Doesn't +1/2 level to hit and damage sound pretty high as a bonus? by level 6 is higher than magus +weapon enchant and higher than inquisitor dual judging both attack and damage.

    I think it will be balanced. The damage is precision damage, and is not multiplied on a critical hit.

    Designer

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    Yeah, I wouldn't compare the investigator to the barbarian...just saying. His function within the party is a little different.


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    One smashes skulls open, and the other smashes cases open.

    Dark Archive

    Stephen Radney-MacFarland wrote:
    Yeah, I wouldn't compare the investigator to the barbarian...just saying. His function within the party is a little different.

    I don't expect the investigator to match the barbarian in combat. But if the Investigator can't really contribute usefully in combat, then there is something wrong with the class, for the exact reasons that were stated in this blog.

    Getting +1/+1 to hit, and +1d6 precision once versus each opponent at level 2 would be a useful and cool and flavorful ability. At level 4, that 1d6 is very much less useful in combat, compared to what other classes can do. At level 5, rogue is getting 3d6 sneak attack, possible multiple times a turn against one foe, and very probably multiple times against one foe across an entire combat. And rogue is pretty widely considered the worst combat class. At level 5, the investigator is getting +2/+2, and still only 1d6 percision, once per enemy.

    Making that progression start earlier would not make the investigator too powerful in combat. Even just delayed 1 level from sneak attack progression, the other limitations of the investigator ability make it clearly inferior. But it would make the barbarian only do 2x-3x the damage of the investigator. Which would go a long way towards making the investigator feel like he's wasting his time wanting to be able to do anything in combat at all.

    At least that's the glaring problem that appears to me, with the new class ability that was hardly given any time to be playtested by the fan base, at a very simple glance at the preview. And it's exactly what this blog's stated goal that the investigator design team was trying to avoid.

    RPG Superstar 2008 Top 32

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    You guys do remember that an Investigator is a 6-level caster with the alchemist spell list, right? Which means there's plenty of things he can do to enhance his or his allies' combat effectiveness that the rogue can't.

    Also, that +2/+2 means that that level 5 investigator is going to hit more often than the rogue, and has the same to-hit as a full BAB class with the same stats.


    Stephen Radney-MacFarland wrote:
    Yeah, I wouldn't compare the investigator to the barbarian...just saying. His function within the party is a little different.

    +1

    edit:
    Some of us are (sometimes) into other things than dealing lots of damage.

    This is a class I’ve been dreaming of for a long time. The closest thing is a multiclass rogue/bard or the archaeologist archetype, but the bard is a caster which comes with a baggage and expectations from other players. Also, while I do love the bard it isn’t really an Investigator kind of a character.

    Dark Archive

    On the other side, I'm hugely satisfied with the Pathfind Pawns that have been produced for the adventure paths. My only complaint that that Paizo doesn't sell the bases for the pawns seperately, or include any for the non box sets.

    I have a pretty huge mini collection already, I don't have much need for the Bestiary Monsters. But the adventure paths have all kinds of cool, unique pawn minis that I know I'll use in the 2ish years I'll be involved with an adventure path. I'm currently making due with some bases from a beginer box my buddy won in a raffle a year ago, but every one I misplace makes me nervous. I'd be pretty happy to spend 5 bucks on some bases that are properly sized for different scale pawns.


    Ross Byers wrote:

    You guys do remember that an Investigator is a 6-level caster with the alchemist spell list, right? Which means there's plenty of things he can do to enhance his or his allies' combat effectiveness that the rogue can't.

    Also, that +2/+2 means that that level 5 investigator is going to hit more often than the rogue, and has the same to-hit as a full BAB class with the same stats.

    Plus mutagens!!! (unless they got removed)

    Liberty's Edge

    Dekalinder wrote:
    Doesn't +1/2 level to hit and damage sound pretty high as a bonus? by level 6 is higher than magus +weapon enchant and higher than inquisitor dual judging both attack and damage.

    Sure, but Inquisitors also have Bane and Magi have spellstrike, that goes a long way to evening things out.

    I still think the best comparison is a Dawnflower Dervish. The abilities are roughly on par (with Studied Combat starting weaker and getting stronger eventually) and everyone knows how nice a Dawnflower Dervish's performance is for them.

    Cheapy wrote:
    It even outs once the other class hits the enemy more than once.

    Uh...an 8th level Investigator with Int 18 can manage six to eight attacks at +4 each to-hit and damage off one Studied Combat. More with Haste.

    Victor Zajic wrote:

    it still seems a little frustrating that they delayed the faux sneak attack progression until level 4. level 1-3 of investigate your only going to be able to get a +1 to hit and damage, and your finisher move at level 4 only adds 1d6 damage. A really cool idea, but when a barbarian is doing 5x the damage you are at level 4 with every swing, it seems like too little too late. Which is the problem they said they were trying to solve in the first place, according to the blog. Starting that ability at level 2 instead of 4 seems like it would work a lot better. Especialyl with the very harsh limitation of only getting the damage bonus once for each creature. Hell, even if it progressed at the exact same rate as sneak attack, it would still be a very much scaled back version of sneak attack. Delaying the progression so severely seems like overkill on an already weakened ability.

    Oh well, maybe they get really good alchemist abilities at low level to make up for it. But since I doubt they get the bomb ability, it seems unlikely.

    Or maybe there will be an archetype that will make it progress at a more reasonable rate.

    Uh...you're ignoring Studied Combat, which is a hell of a bonus that lasts longer than most fights if you've invested in Int. Studied Strike is an okay rider effect, but it's not the primary cool thing here. Studied Combat is. And Studied Combat is amazing. I'd rather have studied combat than Sneak Attack any day, even sans Studied Strike. At, say, 9th level +4 to hit and +4 damage all the time is better for a medium BAB class than the +17.5 conditional damage you get from Sneak Attack. And the ratio improves as you level (+10 to hit, +10 damage all the time is much better than +35 damage some of the time). And that's without including Studied Strike.


    Stephen Radney-MacFarland wrote:
    Cheapy wrote:

    Stephen, are there any investigators who focus on the combat side of things?

    Can this be used to make Geralt?

    There are definitely plenty of ways to boost the combat side of things, but I have not read the The Witcher books, so I'm not certain about the Geralt thing. They are on my to-read list.

    Just watch these.

    Should allow you to make a quick judgement.

    Deadmanwalking wrote:


    Uh...you're ignoring Studied Combat, which is a hell of a bonus that lasts longer than most fights if you've invested in Int. Studied Strike is an okay rider effect, but it's not the primary cool thing here. Studied Combat is. And Studied Combat is amazing. I'd rather have studied combat than Sneak Attack any day, even sans Studied Strike. At, say, 9th level +4 to hit and +4 damage all the time is better for a medium BAB class than the +17.5 conditional damage you get from Sneak Attack. And the ratio improves as you level (+10 to hit, +10 damage all the time is much better than +35 damage some of the time). And that's without including Studied Strike.

    Studied Combat you have to wait until 4th to get too, BTW.

    I wish it came in at 2nd, but ah well. At least it WORKS now, and works quite well.

    Grand Lodge

    Wait, it just occurred to me that the sleuth might let me roll up something close to Garret (at long last! squee!), mama Garret's favorite blue eyed ex-marine problem solver. Even with a wonky sneak attack, this is my next character! What would the rules for a lead-filled club be I wonder? Just masterwork? Not to figure out what the Dead Man is (totally a cohort, or maybe Garret is his cohort... huh....)


    Yes Deadman, but bane is a quite limited feature with only level rounds per day. And spellstrike also eats up spells slot, on top of the most likely -2 to hit. Studied combat is always available.
    Is not much the damage, but the accuracy of studied combat that seems to me over the top. By level 8 you are at +2 over full BAB class, so basically on par with raging barbarian and fighter with weapon training and ggreater weapon focus, and that's without any of your extracts. And also your damage is higher.
    I predict this investigator to be a lot less sherlock and a lot more rambo than it was intended.


    If anything, it should be the Cavalier crying.

    No limit on uses/day and a better bonus to boot.

    Although, the dawnflower dervish is a pretty apt comparison

    Liberty's Edge

    Sprain Ogre wrote:
    Wait, it just occurred to me that the sleuth might let me roll up something close to Garret (at long last! squee!), mama Garret's favorite blue eyed ex-marine problem solver. Even with a wonky sneak attack, this is my next character! What would the rules for a lead-filled club be I wonder? Just masterwork? Not to figure out what the Dead Man is (totally a cohort, or maybe Garret is his cohort... huh....)

    If it's as noir as I'm hoping, the Gumshoe Archetype seems like a good idea for Garret. And the Dead Man is clearly another PC...specifically, one who's player is often absent.

    I'd go with a heavy mace (possibly masterwork) for the lead-lined club.

    Rynjin wrote:

    Studied Combat you have to wait until 4th to get too, BTW.

    I wish it came in at 2nd, but ah well. At least it WORKS now, and works quite well.

    True, but I'm not sure 1st-3rd level Investigators really need the boost. They can use Inspiration on combat from level 1, after all, and few people get much of an enhancement at those levels anyway. they're only 1 BAB behind the Fighter, for example.

    Dekalinder wrote:

    Yes Deadman, but bane is a quite limited feature with only level rounds per day. And spellstrike also eats up spells slot, on top of the most likely -2 to hit. Studied combat is always available.

    Is not much the damage, but the accuracy of studied combat that seems to me over the top. By level 8 you are at +2 over full BAB class, so basically on par with raging barbarian and fighter with weapon training and ggreater weapon focus, and that's without any of your extracts. And also your damage is higher.
    I predict this investigator to be a lot less sherlock and a lot more rambo than it was intended.

    I'll say it again, but the Dawnflower Dervish's performance is the closest equivalent, all things considered (once you get Studied Combat to a Swift Action anyway). That's a great ability, but rarely argued as broken, and right on par with Studied Combat (actually, it's better at early levels, and only worst at the very highest).

    Liberty's Edge

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    LoneKnave wrote:

    If anything, it should be the Cavalier crying.

    No limit on uses/day and a better bonus to boot.

    I dunno, +11 to hit and +20 damage (from Order of the Dragon and comparative BAB) is better to a significant degree. And they've got an Animal Companion, which is nothing to sneeze at.

    LoneKnave wrote:
    Although, the dawnflower dervish is a pretty apt comparison

    I thought so. :)

    Both are 6-level casters with a similar combat enhancement and awesome skills. The Bard spell list is better than the Alchemist one, and Dervish Dance for free at 1st is very nice, but the Investigator's non-combat class features are better. Seems a good comparison, and about balanced with each other.


    A lot of these are comparing it to full fighter (the type not class) peeps. but this ability is specifically one person at a time. They aren't made to wade into 4 guys and end them all with one full round action. They're very much a focus down class, which is where it should be and fits pretty well I think.

    I do hope that it got some poison love, since this'll replace my alchemist idea if the poison usefulness is enough. Can make a pretty sneaky investigator who's great at single guard ganking as a scout like character.

    I can't remember when this book comes out but I so want it.
    edit: aww early August so far!


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    Dekalinder wrote:

    Yes Deadman, but bane is a quite limited feature with only level rounds per day. And spellstrike also eats up spells slot, on top of the most likely -2 to hit. Studied combat is always available.

    Is not much the damage, but the accuracy of studied combat that seems to me over the top. By level 8 you are at +2 over full BAB class, so basically on par with raging barbarian and fighter with weapon training and ggreater weapon focus, and that's without any of your extracts. And also your damage is higher.
    I predict this investigator to be a lot less sherlock and a lot more rambo than it was intended.

    At level 8, the Investigator has a BAB of +6 and Studied Combat gives him +4 to hit for a total of +10, a Fighter has a BAB of 8, weapon training and likely weapon focus for a total of +10.

    However, Studied Combat has a duration equal to the Int Mod. So in order to have a long duration, you need a high intelligence, which means your attack stat isn't likely to be as high as a Fighters. If you have a lower Int, your attack stat can be higher, but the duration is shorter.

    Why is this important? Because if you don't kill your target by the end of Studied Combat, you lose your primary attack buff.

    A Barbarian, meanwhile, is going to have a BAB of +8 and a +4 increase in strength for an attack bonus of +10.

    Basically, the Investigator is going to be like all of the other 3/4 BAB, 6th level casting classes; they can buff themselves to fight as well as the mainline martials, but only for a short time.

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