cibet44 |
"Way back in the editorial of Dragon #353, in March, 2007,"
Heh, I remember reading that editorial.
"Although the public did not yet know about the end of the print version of the magazine, I had received the terminal diagnosis months earlier. "
I would love to see a series of blog posts chronicling the history of Paizo from the acquisition of the magazines to their death and aftermath, from the initial impression of 4e (I remember Mr. Mona being very optimistic for a while) to the eventual realization of what it meant to Paizo, to the run up to the decision of making the PFRPG to it's final execution and beyond. I think that would be riveting.
"I had enough capacity to balance editor-in-chief duties along with those of the publisher"
I still don't know exactly what a publisher does. Does the publisher have the final say on what gets published and when? It seems like that's what the editors (fiction, in-chief) and directors (creative) do, so I don't know.
"I hope you enjoy reading the exploits of Korm and Aebos as much as I've enjoyed writing them."
So far so good but for a guy who can write a "20,000-word outline" on spec, can you up the production a bit with Korm and company? I mean one chapter a week? C'mon! Or is that not the kind of thing you say to a "publisher"? ;)
James Sutter Contributor |
Does the publisher have the final say on what gets published and when? It seems like that's what the editors (fiction, in-chief) and directors (creative) do, so I don't know.
Editors and directors come up with ideas. Publishers say yes or no. Publishers also get to say "do this," and then everyone does whatever "that" is until told not to.
Publisher: not too shabby a position!
Majuba |
This is possibly my favorite Paizo blog entry that I've read over the past couple years. Thank you so much, Mr. Mona, for the insight, background, and willingness to share. Here's hoping your plans for Nex shake out!
Utterly, delightfully self-indulgent! Write on Erik! Thank you.
F. Wesley Schneider Contributor |
James Sutter Contributor |
Erik Mona Chief Creative Officer, Publisher |
weirmonken |
"The Refuge of Nex," which I playtested at M.A.C.E., was to be the first installment in the "M" series, the beginning of a multi-adventure exploration of an extraplanar dungeon composed of several "stacked" demiplanes created by a long-missing archmage. It would be a huge multi-year, multi-product mega-dungeon in the tradition of Greyhawk or Undermountain, with plenty of intrigue and weird-world exploration mixed in with killer traps and insidious combats.
Although I'm looking forward to the future fiction adventures of Korm and Aebos, this fills my heart with sadness. I would absolutely love to see the "M" series realized. Is there any hope that we might see this realized further down the line?
Anyways, thank you for this blog post. It was, as others have said, incredibly insightful.
Erik Mona Chief Creative Officer, Publisher |
I suppose that anything is possible.
But I've got lots of other stuff I want to write first. Perhaps if I ever finish a novel I might do a tie-in adventure for it or something. I will definitely be doing more adventure design once I get my Kings of Absalom campaign going, and I'm relatively certain some of that will be publishable.
Itchy |
I suppose that anything is possible.
But I've got lots of other stuff I want to write first. Perhaps if I ever finish a novel I might do a tie-in adventure for it or something. I will definitely be doing more adventure design once I get my Kings of Absalom campaign going, and I'm relatively certain some of that will be publishable.
Thank you for all the insight and background. I for one have been enjoying this story (I've enjoyed all the Web Fiction to date!), and I hope that you do realize your dream of publishing a novel. I'll buy it if you do! Keep up the good work and keep writing.
Is that Aebos in your icon?
Windjammer |
This is possibly my favorite Paizo blog entry that I've read over the past couple years.
I completely agree with this, and would welcome the appearance of the M module(s) at one point, however remote right now.
May I add that I'd appreciate if Erik Mona returned to a simpler, more reduced manner of writing up encounters? While I thought Howl of the Carrion King to be one of the best adventure path modules ever (and still do), there were a couple of encounters in there that came across to me as quite a bit over scripted. When I had a chance to glance through Revenge of the Red Raven (or whatever the mega PS module was called), I saw more of that... I think it was more or less 20 pages Erik spent on one encounter.
I understand the desire to impart system mastery to other DMs (and in the last case, it was a high level module where most customers lack Erik's system mastery), but on the other hand, the amount of space spent in doing so seemed disproportionate, and pushed out opportunities of other sorts. (Contrast e.g. Greg Vaughan's scripting the opening encounter of Second Darkness #1. Very economical, still very instructive.)
Sorry to insert a critical voice in response to this great blog post, but I thought why not say it now. And it's all coming from a huge fan. :)
Erik Mona Chief Creative Officer, Publisher |
I think that's a fair criticism of the Red Raven adventure, though I'd have to take another look at Howl of the Carrion King to see which parts are overscripted.
In the case of Requiem for the Red Raven, I think the format (high-level adventure aimed at organized play) had a lot to do with the complexity. In my experience, high-level OP players are kings of optimization and strategy, so challenging them takes a fair amount of effort. Likewise, in an OP environment it is especially important that tables run by different GMs present a similar play experience, so I'm sure I fell back into a bit of hand-holding when the crazy tactics were involved.
Also, the big fight in the first half of Requiem actually bleeds into two other possible fights, so you sort of get some bonus description there, as well.
Anyway, thanks for the positive comments and your support. I definitely can get a bit long-winded at times, and it's always a good idea to be as concise as possible. I'll definitely think about this comment next time I write an encounter.
Erik Mona Chief Creative Officer, Publisher |
Satheian |
Many years later...
Is there any published map or adventures or even real information available to us (free or for purchase) related to the Spire?
My current group wants to visit but I can't find anything beyond the 2-3 paragraphs saying Nex created it, no obvious entrances, filled with pocket dimensions, and monsters roam around outside.
Sure, I could create my own mega-dungeon to fill it with, but that seems dishonest and a great disservice to you and all your hard work; even if they aren't in a salable condition, myself and other Pathfinders would love to see what you have written so far.
You also mention that you have run many adventures there at cons, are these adventures able to be shared so current groups can explore them outside of meeting you at a con?
Cpt_kirstov |
1 person marked this as a favorite. |
Many years later...
Is there any published map or adventures or even real information available to us (free or for purchase) related to the Spire?
My current group wants to visit but I can't find anything beyond the 2-3 paragraphs saying Nex created it, no obvious entrances, filled with pocket dimensions, and monsters roam around outside.
Sure, I could create my own mega-dungeon to fill it with, but that seems dishonest and a great disservice to you and all your hard work; even if they aren't in a salable condition, myself and other Pathfinders would love to see what you have written so far.
You also mention that you have run many adventures there at cons, are these adventures able to be shared so current groups can explore them outside of meeting you at a con?
I think one of the side effects of Erik being the publisher is that he doesn't have much extra time. And Nex is his baby to write.
That being said, there are a few resources you might want to check out.
Pathfinder: Worldscapes comic series - this was written by Erik and is a look into one of the possible pocket dimensions within the tower.
Erik has been writing the spire as his yearly Paizocon game... I believe he writes one floor per paizocon. Unfortunately, they are raw and undeveloped/edited so are not available to the public. We've been hoping that when he is done, we get a book with the results. You might want to check for reports on his Paizocon games here on the boards for inspiration