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Here is what constitutes a death attack in general:
"Death Attacks:
In most cases, a death attack allows the victim a Fortitude save to avoid the effect, but if the save fails, the character dies instantly.
Raise dead doesn't work on someone killed by a death attack or effect.
Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.
In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
The spell death ward protects against these attacks."

So if an Assasin kills someone using his death attack ability he can't be raised by Raise dead but a death ward would protect him.
Correct ?


If a natural 1 is rolled on a save, an item carried by the target is dealt dmg. What about area spells? Also, are items affected by negative energy ?


So, I just finished running the first book of the AP and my 4 man party of characters are still mid lvl 3. They explored the whole region, they didn't miss a single encounter, they even had some random ones and still they didn't make it to lvl 4. I don't really want to start adding personal content yet and just saying "here are some xp because u need to be lvl 4 for the second book" sounds kinda lame. :(


As title says. Does strong wind impose the -2 penalty also on spells with ranged attacks?


We are playing a golarion campaign for some time now, and after many perils we managed to reach lvl 5. Everyone in the group is ready to pick a prestige class except poor me (I play a draconic Sorcerer). I would like to get a prestige class that enhances spellcasting ability, not necessarily combat wise, and a nice touch would be if it was something unique to sorcerers.

So...
Are there any prestige classes that require ability to cast arcane spells without preparation ?

No Dragon Disciple jokes plz!!