
Kryzbyn |

Kryzbyn wrote:What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...Umm... you are going to be pleased with a few of the discoveries in this book.
:)
Sean and I like making Total Recall jokes far too much.
Jason
OK. You guys just got a fan for life.

mdt |

The whole point of putting them into the Inner Sea Magic book is that they're world-specific archetypes. But since Golarion is a relatively "baseline" world as far as fantasy goes, they should be easy to transport into other worlds like Greyhawk or Forgotten Realms or whatever.Anyway... sorry if you hate it when companies "spread core content into world books," but that's just something you're going to have to learn to ignore or otherwise deal with, cause I'm not interested in ONLY doing "core content" in the hardcover rulebook line.
That's really great to hear Jams. I have no issues at all with things themed to a setting being in a setting book, even if they are microscopically easy to transport to other worlds.
I've just gotten tired of being 'Nickled and Dimed' by other publishers, who put rules in books not because they are specific to that setting, but to spread the rules out to maximize the number of books you have to buy to get the rules.
We've been putting new rules content in non rulebook products from the very first Pathfinder product, and we're going to KEEP doing it. In the Adventure Paths themselves we've had monsters, feats, spells, prestige classes, magic items, traits, sorcerer bloodlines, archetypes, and more show up. Often, they'll show up there first and eventually transition into a hardcover book, in fact.But part of the reason we built the new game was to give us rules to play with too, after all. But it's hardly something we're going to "start" doing with Inner Sea Magic since we've already been doing this very thing the whole time.
Yes, but as you said, your 'other rules' are put in there to flesh out a setting specific to the world, not to maximize the number of books I have to buy just to get the rules. I'm sure you can see the difference, and why one would be just dandy, and the other is evil scum sucking wrong.

Tiny Coffee Golem |

Kryzbyn wrote:What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...Umm... you are going to be pleased with a few of the discoveries in this book.
:)
Sean and I like making Total Recall jokes far too much.
Jason
Quade, Start the reactor.

Kryzbyn |

Jason Bulmahn wrote:Quade, Start the reactor.Kryzbyn wrote:What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...Umm... you are going to be pleased with a few of the discoveries in this book.
:)
Sean and I like making Total Recall jokes far too much.
Jason
Freee Maaarr...<gunshot> SPLASH

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Maybe one of the alchemist archetypes already have this, but I was hoping for an artificer alchemist. Mostly so I can have lots of homunculi running around doing stuff for me.
I love what I see here. The witch archetypes look promising, and I look forward to seeing more on the inquisitor archetype "heretic."
I am already starting to formulate both PC and villain ideas.

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Quote:Fun with classic literature.Torturous Transformation: At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.
At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken and baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
At 15th level, a vivisectionist adds regenerate to his formula book as a 5th-level extract.
I was thinking when I saw that "Now we know where all the abominations come from"

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Kevin-Éric Bouchard wrote:Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?Yes.
It seems like the Alchemist is the dumping ground for scientists of classical literature.
I think fertile soil instead of a dumping ground, because I love what is growing there.

Abraham spalding |

Cartigan wrote:I think fertile soil instead of a dumping ground, because I love what is growing there.Kevin-Éric Bouchard wrote:Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?Yes.
It seems like the Alchemist is the dumping ground for scientists of classical literature.
Maybe it's a case of both? After all dumping grounds are where some of the best pulp science comes from.

deinol |

Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.
Shouldn't we wait and see what is inside the book before we complain that it should have more? If every page is filled with good stuff, Paizo did their job right.

Tiny Coffee Golem |

in the words of a certain miniature, caffeinated, animate construct:
"omgomgomgomgomgomgomgomgomgomgomgomgomg...whoosh"
I especially am looking forward to Cloistered Cleric, Undead Master Cleric, and Gravewalker Witch!
"Mr. Peabody, set the way back machine to the future!"
YAY!!! I'm Quotable!!!

MythicFox |

I'd like to see individual wallpaper-sized picture previews of pages 1 through to about 200-something. Could that be okay for next Tuesdays previews?
It'd be just our luck that the first 200-something pages would all be setting/fluff material, though...
Actually, wait, personally I wouldn't mind that.
Please continue.

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Dragon78 |

Many interesting archtypes particularly the sea witch, the sorcerer, monk, Oracle, and bard(darn no jester) ones.
1)Will the pestilance bloodline from Council of thieves(Mother of flies) be in this book?
2)How many bloodlines and when will we find what they are?
3)Same as question 2 but about the Oracle.
4)Since the book is 256 pages and archtypes take up 32 pages, how is the book broken up/ orginized?
5)Are there any rules for "natural" magical places, things, etc.? examples would be a healing spring, dead/wild magic zones, "living" houses/castles, magical crystals/stones, altered animals/plants, floating islands, contruct creatures created by "natural" magical forces,etc.

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Hooray for archtypes! I love tweaked classes and am so glad they're so strongly embraced by Paizo. They work so much better than prestige classes.
Player: "I want to play a storm-focused druid."
3.5: "Okay, come back when you're 8th level. Also, I hope you don't mind that some of your class abilities will be gimped because they no longer advance and the replacement abilities will be subpar because we can't be certain who will take this prestige class and what level they will be."
Pathfinder: "Awesome. Here you go."

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Well, Sebastian, archetypes do different things than prestige classes.
Player: "Having met the Storm Lords, my druid would like to join them."
3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."
Pathfinder: "Awesome. Start a new character, and we'll be ready to go."
From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.

Scott Andrews |

Kvantum wrote:Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.The book's only as big as it is. We can't put everything we'll ever do into the book. I'd rather think folks would be delighted that they'll have MORE options to look forward to, even beyond what's in this one book, rather than being ticked because we had the gall to keep providing them new content.
I know that I'm more interested in writing for folks who want Paizo stuff than I am writing for folks who get angry that we want to keep creating stuff for them. Nor am I interested in walking on eggshells around people who are just looking/hoping for a reason to get angry.
+1, need more books!

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Well, Sebastian, archetypes do different things than prestige classes.
Player: "Having met the Storm Lords, my druid would like to join them."
3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."
Pathfinder: "Awesome. Start a new character, and we'll be ready to go."
From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.
I suppose, but my experience with 3.5 was that 90% of characters were built with a specific prestige class in mind.
Plus, you could always haul out the prestige class if your character really did want to join the Storm Lords and wasn't already a storm druid. Or just let them switch archtypes.
I still hate prestige classes.

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So we go from zero archetypes in the APG for Clerics, Sorcerers, and Wizards to 4 for Clerics, 2 for Sorcerers, and a great big whopping ONE for Wizards. It's progress, I guess, but still... Not what I was hoping for, at all.
Well the Inner Sea Primer has some "archetype" like stuff for Wizards that go to different schools.
That said, all of these look super cool! I want more previews, is it next Tuesday yet?

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FIRST OFF, THANK YOU FOR THE PREVIEW
I've been dying to hear more on this book
I wanted to see what new options I could have for my dwarf paladin and that oathbound paladin archetype sounds good
... These classes are very tricky to write archtypes for due to the fact that either A) They already have the concept built in (see Sorcerer bloodlines) or B) They have relatively few discrete rules components that we can swap (see Cleric)...
Just as a suggestion, like how some the archtypes for the Paladin don't advance in the number of smites perday as the base class. Cleric archtypes can have their channel energy dice not move as fast 1/3level (round up) instead of 1/2level(round up) making room to add some cool abilities.
Or for the sorcerer the ability to cast spells can be removed and the sorcerer can use each spell slot to pull off cool abilities. Like the 3.0 psyonic warrior.

gbonehead Owner - House of Books and Games LLC |

Wow.
Class Archetypes
Alchemist: ... reanimator ...
This makes me both happy and sad.
Sad because that exact archetype with that exact name is what I was going to enter in the RPG Superstar contest.
Happy because it is a totally awesome archetype. Plus it being used here prevents me from agonizing for the whole year whether the concept would get bumped because it was too close to the title of the movie, especially since I couldn't find a reference to the specific word "reanimator" anywhere except in regards to the movie.
Of course, that also means my hole card for next year no longer exists! Ahh!!
Also, I can't see Qinggong without thinking Qui-gon. Which is probably where his name came from in the first place.

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I suppose, but my experience with 3.5 was that 90% of characters were built with a specific prestige class in mind.
...
I still hate prestige classes.
My experience with folks new to my campaign was that 90% of the problems involved players presuming that all the prestige classes from all the splat books were included in the campaign world, and that entry into those ranks was virtually assured.
I don't see a problem with a youngster looking up into the morning sky and gasping as she sees the Eagle Lords returning to their aerie. And dreaming about becoming one herself some day.