Magic Archetypes

Tuesday, April 12, 2011

For the next month or so, every Tuesday we are going to be digging into some of the new rules and options you will find in Ultimate Magic, which is due to release in May. This week, we'll take a look at some of the new archetypes that take up a full 32 pages of this 256 page tome.

One of the first things you will notice about this book is that the new classes from the Advanced Player's Guide receive archetypes in this book (except the cavalier, who does not use magic). Here is an example of a new alchemist archetype, the vivisectionist.

Vivisectionist (Archetype)
A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. A vivisectionist has the following class features.
Sneak Attack: At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack's extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on). This ability replaces bomb.
Torturer's Eye: At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.
Cruel Anatomist: At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.
Torturous Transformation: At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.
At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken and baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
At 15th level, a vivisectionist adds regenerate to his formula book as a 5th-level extract.
Bleeding Attack: A vivisectionist may select the bleeding attack rogue talent in place of a discovery.
Crippling Strike: At 10th level or later, a vivisectionist may select the crippling strike rogue talent in place of a discovery.
Discoveries: The following discoveries complement the vivisectionist archetype: alchemical simulacrum*, concentrate poison, doppelganger simulacrum*, feral mutagen, parasitic twin*, plague bomb*, poison bomb, preserve organs*, sticky bomb, tentacle*, tumor familiar*, vestigial arm*, and wings*.

Of course, the classes from the Core Rulebook receive a number of new archetypes as well. Take a look at the Undead Lord archetype for the cleric.

Illustration by Eric Belisle

Undead Lord (Archetype)
An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death.
A cleric cannot take the undead lord archetype unless her deity's portfolio includes the Death domain or a similar domain that promotes undeath. An undead lord has the following class features.
Death Magic: An undead lord must select the Death domain (and the Undead subdomain from the Advanced Player's Guide, if available in the campaign). She does not gain a second domain. In all other respects, this works like and replaces the standard cleric's domain ability.
Corpse Companion (Su): With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.
Bonus Feats: All undead lords gain Command Undead as a bonus feat. In addition, at 10th level, she may select one of the following as a bonus feat: Channel Smite, Extra Channel, Improved Channel, Quick Channel, Skeleton Summoner*, Undead Master*.
Unlife Healer (Su): At 8th level, the undead lord's spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Well, that about wraps up this week. Next week, we will take a look at the magus. Before I go, here is one last bit to get you excited for this book. A complete list of all the archtypes found in Ultimate Magic (except for those sneaky magus archetypes, I'll save those for next week). Each one of these classes has other rules bits associated with them as well, but we will talk about those in a future blog. Enjoy.

Class Archetypes
Alchemist: The chirurgeon, clone master, internal alchemist, mindchemist, preservationist, psychonaut, reanimator, and vivisectionist archetypes.
Bard: The animal speaker, celebrity, demagogue, dirge bard, geisha, songhealer, and sound striker archetypes.
Cleric: The cloistered cleric, separatist, theologian, and undead lord cleric archetypes.
Druid: The dragon shaman, menhir savant, mooncaller, pack lord, reincarnated druid, saurian shaman, shark shaman, and storm druid archetypes.
Inquisitor: The exorcist, heretic, infiltrator, preacher, and sin eater archetypes.
Monk: The high-fantasy qinggong monk archetype.
Oracle: The dual-cursed oracle, enlightened philosopher, planar oracle, possessed oracle, seer, and stargazer archetypes.
Paladin: This section presents the oathbound paladin archetype.
Ranger: The magic trap using trapper archetype.
Sorcerer: The crossblooded and wildblooded archetypes.
Summoner: The broodmaster, evolutionist, master summoner, and synthesist archetypes.
Witch: The beast-bonded, gravewalker, hedge witch, and sea witch archetypes.
Wizard: The metal elementalist and wood elementalist wizard schools and the scrollmaster wizard archetype.

Jason Bulmahn
Lead Designer

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Tags: Alchemists Archetypes Clerics Design Tuesdays Eric Belisle Pathfinder Roleplaying Game Undead
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Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?


Jason Bulmahn wrote:


As for Campaign books with archetypes, these will be world focused.

Jason Bulmahn
Lead Designer
Paizo Publishing

Thank you for that. It renews my faith in Paizo. :)


Galnörag wrote:
Tiny Coffee Golem wrote:
I dont know what a "Psychonaut" is, but I'm very excited about it. Clone master also looks cool. And Storm Druid...
It was one of the best platform games ever that no body played.

I played it (It was on Gametap). Top 10 next-gen platform game.


Jason Bulmahn wrote:
Kryzbyn wrote:
What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...

Umm... you are going to be pleased with a few of the discoveries in this book.

:)

Sean and I like making Total Recall jokes far too much.

Jason

OK. You guys just got a fan for life.


Kevin-Éric Bouchard wrote:
Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?

Yes.

It seems like the Alchemist is the dumping ground for scientists of classical literature.


James Jacobs wrote:


The whole point of putting them into the Inner Sea Magic book is that they're world-specific archetypes. But since Golarion is a relatively "baseline" world as far as fantasy goes, they should be easy to transport into other worlds like Greyhawk or Forgotten Realms or whatever.

Anyway... sorry if you hate it when companies "spread core content into world books," but that's just something you're going to have to learn to ignore or otherwise deal with, cause I'm not interested in ONLY doing "core content" in the hardcover rulebook line.

That's really great to hear Jams. I have no issues at all with things themed to a setting being in a setting book, even if they are microscopically easy to transport to other worlds.

I've just gotten tired of being 'Nickled and Dimed' by other publishers, who put rules in books not because they are specific to that setting, but to spread the rules out to maximize the number of books you have to buy to get the rules.

James Jacobs wrote:


We've been putting new rules content in non rulebook products from the very first Pathfinder product, and we're going to KEEP doing it. In the Adventure Paths themselves we've had monsters, feats, spells, prestige classes, magic items, traits, sorcerer bloodlines, archetypes, and more show up. Often, they'll show up there first and eventually transition into a hardcover book, in fact.

But part of the reason we built the new game was to give us rules to play with too, after all. But it's hardly something we're going to "start" doing with Inner Sea Magic since we've already been doing this very thing the whole time.

Yes, but as you said, your 'other rules' are put in there to flesh out a setting specific to the world, not to maximize the number of books I have to buy just to get the rules. I'm sure you can see the difference, and why one would be just dandy, and the other is evil scum sucking wrong.


Jason Bulmahn wrote:
Kryzbyn wrote:
What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...

Umm... you are going to be pleased with a few of the discoveries in this book.

:)

Sean and I like making Total Recall jokes far too much.

Jason

Quade, Start the reactor.


Tiny Coffee Golem wrote:
Jason Bulmahn wrote:
Kryzbyn wrote:
What we need is an alchemist archtype that gives you a creepy psychic tumor on your chest named Kuato...

Umm... you are going to be pleased with a few of the discoveries in this book.

:)

Sean and I like making Total Recall jokes far too much.

Jason

Quade, Start the reactor.

Freee Maaarr...<gunshot> SPLASH


very excited about the psychonaut class, but maybe it's just because of the game... ;)

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Maybe one of the alchemist archetypes already have this, but I was hoping for an artificer alchemist. Mostly so I can have lots of homunculi running around doing stuff for me.

I love what I see here. The witch archetypes look promising, and I look forward to seeing more on the inquisitor archetype "heretic."

I am already starting to formulate both PC and villain ideas.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Cartigan wrote:
Quote:

Torturous Transformation: At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.

At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken and baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
At 15th level, a vivisectionist adds regenerate to his formula book as a 5th-level extract.
Fun with classic literature.

I was thinking when I saw that "Now we know where all the abominations come from"


Paizo - rewriting the standard for fantasy gaming, every day.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Cartigan wrote:
Kevin-Éric Bouchard wrote:
Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?

Yes.

It seems like the Alchemist is the dumping ground for scientists of classical literature.

I think fertile soil instead of a dumping ground, because I love what is growing there.


Yummie!


Pre-Order in, pitching tent near mailbox now.


I'm hoping Master Summoner is an actual summoner.


Looks great

Thanks


Cartigan wrote:
I'm hoping Master Summoner is an actual summoner.

Meaning forgo the edilion (however its spelled) and concentrate on badass summoning. I am a big fan of this idea.

Liberty's Edge

This makes me happy. :)


I'd like to see individual wallpaper-sized picture previews of pages 1 through to about 200-something. Could that be okay for next Tuesdays previews?

Also... the qinggong monk. Inquiring minds inquire!?

Silver Crusade

Pathfinder Adventure Path Subscriber
Cartigan wrote:
I'm hoping Master Summoner is an actual summoner.

As opposed to parasummoners, who hail from Paraelemental Plane of Summonery. ;-)


Gorbacz wrote:
Cartigan wrote:
I'm hoping Master Summoner is an actual summoner.
As opposed to parasummoners, who hail from Paraelemental Plane of Summonery. ;-)

Parasummoning is like parasailing....but with more critters.


Galnörag wrote:
Cartigan wrote:
Kevin-Éric Bouchard wrote:
Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?

Yes.

It seems like the Alchemist is the dumping ground for scientists of classical literature.

I think fertile soil instead of a dumping ground, because I love what is growing there.

Maybe it's a case of both? After all dumping grounds are where some of the best pulp science comes from.


I am pumped to see what happens with inquisitors.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Kvantum wrote:
Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.

Shouldn't we wait and see what is inside the book before we complain that it should have more? If every page is filled with good stuff, Paizo did their job right.

Dark Archive

i like, i like a lot!

Dark Archive

Just when I determined I needed a dragon shaman, Paizo gave me one. You go Paizo!

Sczarni

in the words of a certain miniature, caffeinated, animate construct:

"omgomgomgomgomgomgomgomgomgomgomgomgomg...whoosh"

I especially am looking forward to Cloistered Cleric, Undead Master Cleric, and Gravewalker Witch!

"Mr. Peabody, set the way back machine to the future!"


psionichamster wrote:

in the words of a certain miniature, caffeinated, animate construct:

"omgomgomgomgomgomgomgomgomgomgomgomgomg...whoosh"

I especially am looking forward to Cloistered Cleric, Undead Master Cleric, and Gravewalker Witch!

"Mr. Peabody, set the way back machine to the future!"

YAY!!! I'm Quotable!!!


LoreKeeper wrote:
I'd like to see individual wallpaper-sized picture previews of pages 1 through to about 200-something. Could that be okay for next Tuesdays previews?

It'd be just our luck that the first 200-something pages would all be setting/fluff material, though...

Actually, wait, personally I wouldn't mind that.

Please continue.

Scarab Sages

Tiny Coffee Golem wrote:
I dont know what a "Psychonaut" is, but I'm very excited about it...

There you go.

The Exchange

oh sweet, can't wait to see the inquisitor archtypes. I'm curious about the mentioned monk archtype, the years spent as a kid watching the old kung fu flicks has me intrigued.


Flynn Alfe wrote:
Pre-Order in, pitching tent near mailbox now.

TMI!


Many interesting archtypes particularly the sea witch, the sorcerer, monk, Oracle, and bard(darn no jester) ones.

1)Will the pestilance bloodline from Council of thieves(Mother of flies) be in this book?

2)How many bloodlines and when will we find what they are?

3)Same as question 2 but about the Oracle.

4)Since the book is 256 pages and archtypes take up 32 pages, how is the book broken up/ orginized?

5)Are there any rules for "natural" magical places, things, etc.? examples would be a healing spring, dead/wild magic zones, "living" houses/castles, magical crystals/stones, altered animals/plants, floating islands, contruct creatures created by "natural" magical forces,etc.


Bard: The animal speaker

Is the animal speaker like the "meistersinger" from 2nd ed. complete bard????

Totally off-topic: If so there is hope they also do a "Galant" and/or "Blade"-type for ultimate combat. *fingers crossed*

Dark Archive Bella Sara Charter Superscriber

Hooray for archtypes! I love tweaked classes and am so glad they're so strongly embraced by Paizo. They work so much better than prestige classes.

Player: "I want to play a storm-focused druid."

3.5: "Okay, come back when you're 8th level. Also, I hope you don't mind that some of your class abilities will be gimped because they no longer advance and the replacement abilities will be subpar because we can't be certain who will take this prestige class and what level they will be."

Pathfinder: "Awesome. Here you go."


Will future previews for UM shed any light on the revisions to the Words of Power system and how the final version is different (if at all) from what we saw in the playtest?

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kevin-Éric Bouchard wrote:
Do you get a bonus if you say: "IT'S ALIIIIIIIVE!", when playing a Reanimator?

Yes, and you get two catchy dance numbers!

The Exchange RPG Superstar 2010 Top 16

Well, Sebastian, archetypes do different things than prestige classes.

Player: "Having met the Storm Lords, my druid would like to join them."

3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."

Pathfinder: "Awesome. Start a new character, and we'll be ready to go."

From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.

Silver Crusade

Pathfinder Adventure Path Subscriber

The psychonaut can't be what I think it is, does it come with a little door with which to enter people's minds by?


James Jacobs wrote:
Kvantum wrote:
Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.

The book's only as big as it is. We can't put everything we'll ever do into the book. I'd rather think folks would be delighted that they'll have MORE options to look forward to, even beyond what's in this one book, rather than being ticked because we had the gall to keep providing them new content.

I know that I'm more interested in writing for folks who want Paizo stuff than I am writing for folks who get angry that we want to keep creating stuff for them. Nor am I interested in walking on eggshells around people who are just looking/hoping for a reason to get angry.

+1, need more books!

Liberty's Edge

http://en.wikipedia.org/wiki/Qinggong

Which conceptually I like, lets see execution.

Dark Archive Bella Sara Charter Superscriber

Chris Mortika wrote:

Well, Sebastian, archetypes do different things than prestige classes.

Player: "Having met the Storm Lords, my druid would like to join them."

3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."

Pathfinder: "Awesome. Start a new character, and we'll be ready to go."

From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.

I suppose, but my experience with 3.5 was that 90% of characters were built with a specific prestige class in mind.

Plus, you could always haul out the prestige class if your character really did want to join the Storm Lords and wasn't already a storm druid. Or just let them switch archtypes.

I still hate prestige classes.

Liberty's Edge

Kvantum wrote:
So we go from zero archetypes in the APG for Clerics, Sorcerers, and Wizards to 4 for Clerics, 2 for Sorcerers, and a great big whopping ONE for Wizards. It's progress, I guess, but still... Not what I was hoping for, at all.

Well the Inner Sea Primer has some "archetype" like stuff for Wizards that go to different schools.

That said, all of these look super cool! I want more previews, is it next Tuesday yet?

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
ciretose wrote:

Qingong

Which conceptually I like, lets see execution.

Linkified for ease

Liberty's Edge

The players Guide to Carrion Crown had a sneak peak at some Magus archetypes (Magi of the Bladebound, Hexcrafter, Spellblade, and Staff Magus)... these didn't get cut for space did they?

Dark Archive

FIRST OFF, THANK YOU FOR THE PREVIEW
I've been dying to hear more on this book
I wanted to see what new options I could have for my dwarf paladin and that oathbound paladin archetype sounds good

Jason Bulmahn wrote:
... These classes are very tricky to write archtypes for due to the fact that either A) They already have the concept built in (see Sorcerer bloodlines) or B) They have relatively few discrete rules components that we can swap (see Cleric)...

Just as a suggestion, like how some the archtypes for the Paladin don't advance in the number of smites perday as the base class. Cleric archtypes can have their channel energy dice not move as fast 1/3level (round up) instead of 1/2level(round up) making room to add some cool abilities.

Or for the sorcerer the ability to cast spells can be removed and the sorcerer can use each spell slot to pull off cool abilities. Like the 3.0 psyonic warrior.

Owner - House of Books and Games LLC

Wow.

Paizo Blog wrote:

Class Archetypes

Alchemist: ... reanimator ...

This makes me both happy and sad.

Sad because that exact archetype with that exact name is what I was going to enter in the RPG Superstar contest.

Happy because it is a totally awesome archetype. Plus it being used here prevents me from agonizing for the whole year whether the concept would get bumped because it was too close to the title of the movie, especially since I couldn't find a reference to the specific word "reanimator" anywhere except in regards to the movie.

Of course, that also means my hole card for next year no longer exists! Ahh!!

Also, I can't see Qinggong without thinking Qui-gon. Which is probably where his name came from in the first place.

The Exchange RPG Superstar 2010 Top 16

Sebastian wrote:

I suppose, but my experience with 3.5 was that 90% of characters were built with a specific prestige class in mind.

...
I still hate prestige classes.

My experience with folks new to my campaign was that 90% of the problems involved players presuming that all the prestige classes from all the splat books were included in the campaign world, and that entry into those ranks was virtually assured.

I don't see a problem with a youngster looking up into the morning sky and gasping as she sees the Eagle Lords returning to their aerie. And dreaming about becoming one herself some day.

The Exchange RPG Superstar 2010 Top 16

gbonehead wrote:
Also, I can't see Qinggong without thinking Qui-gon. Which is probably where his name came from in the first place.

I can't say it without thinking about an enormous ape.

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