The Magic Item Will See You Now

Tuesday, February 1, 2011

Welcome to the final installment of a three-part series of Design Tuesday blogs exploring Intelligent Magic Items. Part 1 of this series can be found here. Part 2 can be found here.

Intelligent Magic Items: Part 3

We've looked at how you design the history and the mechanics behind intelligent magic items, but now its time to put this information to use and look at some sample intelligent magic items. Using some art from the upcoming Carrion Crown Item Card Deck, we've created a pair of interesting intelligent items, ready to drop right into your game. These items vary wildly in cost, power, and personality, exploring the various concepts and rules that make intelligent magic items fun.

Each item starts off with a physical description, a history, notes on its personality and goals, as well as a complete write-up on its powers, cost, and ego.

Darnisan, the Lord's Cloak
Made from a regal purple cloth with a red lining, with golden trim, this cloak gives of an aura of majesty

History: Crafted by the vizier of a decadent kingdom for a wealthy nobleman, this cloak was imbued with sentience so that it might spy on the nobleman's business dealings and report to the vizier. As the months went by, however, the cloak realized it was meant for greatness and that neither man was worthy of its power. Calling itself Darnisan, it revealed itself to the nobleman, pretending to be an agent of his god, and told him of his vizier's treachery. Enraged, the nobleman confronted his vizier, and in the ensuing battle, both were slain. Unfortunately for Darnisan, it was buried with its master, and has been waiting in his tomb ever since for the right individual to claim it and its power.
Personality: Darnisan is slow to reveal its true nature to anyone with the arrogance to don it. It usually takes a bit of time to determine if the wearer is worthy and how best to shape him into a true and noble leader before making itself known. Darnisan is haughty and thinks very highly of itself. It seeks to be the mantle of a great ruler and will encourage its wearer in whatever way it can to lead him into greatness, even if that means mortal danger. If Darnisan finds its wearer to be unworthy, it might eventually form a plan to be rid of him and to end up in the hands of a more worthy individual. Should Darnisan gain control of a character, it immediately attempts to take control of the situation or find a more worthy host.
Powers: Darnisan is a cloak of minor displacement that also grants its wearer a +2 resistance bonus on saving throws. It also has the hiding special ability, described in the previous article, which it uses to make itself invisible if someone truly unworthy finds it. It has a special purpose, to be worn by and defend a ruling monarch or leader of a large city. If it finds its wearer promising, it can cast resist energy and stoneskin on its wearer each once per day (caster level 7th). Finally, the cloak has the uncaring drawback, as it truly does not care about its wearer, only the greatness that such a wearer might bestow on the cloak. This only applies if the cloak does not think the wearer could be great, and as such, the ego reduction is only a –1. Darnisan has the following statistics.
Alignment Lawful neutral. Int 14 Wis 12 Cha 16 Abilities senses 30 ft., speech Cost 51,300 gp Ego 15

Thirst, the Vampire Blade
Forged in ages past, this worn, wicked sword is stained with the blood of its victims and marred by the countless battles it has fought

History: Back in a more barbaric age, this sword was made for the sole purpose of taking life. Given to a powerful warrior, Thirst, as it would later be known, was used to carve a swath of death and destruction across the land, changing hands sometimes more than once in a single day. As the years passed, all of the souls that were claimed by the blade began to coalesce into a single consciousness, one that desired only more life. It hungers for blood and for the life of living creatures. Those who wield the blade for long periods of time find that it draws in their life force, causing them to hunger for life at the same time. This can turn the wielder into a vampire. Its current wielder is one such individual, a powerful vampire that uses Thirst to slay countless innocent creatures every night. It remains at its side to this day, consuming just as much life as its master.
Personality: Thirst knows nothing of pity or remorse. It seeks only to kill and consume. It grows angry and restless when not in use, and should it go more than a few days without killing, it grows hostile to its wielder and attempts to control him to go on a murderous rampage. Thirst is very powerful, making it worth keeping, but should it gain control of its wielder, it becomes a serious danger to all those around it.
Powers: Thirst is a +2 keen vicious wounding longsword. When Thirst is used to perform a coup de grace, the DC to avoid death is increased by +4. Thirst can cast vampiric touch three times per day (caster level 18th). Slaying all creatures is its special purpose, and it can cast enervation at will, but only when targeting a living creature. Finally, whenever the blade is used to coup de grace a creature, its wielder gains a permanent negative level. If the wielder dies due to negative levels in this way, he rises as a vampire 24 hours later.
Alignment Chaotic Evil Int 10 Wis 14 Cha 20 Abilities telepathy, darkvision 120 ft. Cost 191,815 gp Ego 21

That's all for this series. Tune in next week for the start of a brand-new series of Design Tuesday articles.

Jason Bulmahn
Lead Designer

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Sovereign Court RPG Superstar 2009 Top 32

You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager


The high cost on Thirst is definitely warranted. Wow, what a nasty piece of work. I'm leaning towards making it a minor artifact.


TerraNova wrote:
You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager

Darnassus really is an odd choice.

The Exchange

I should never have drawn this to the attention of my wife, who is currently running Council of Thieves for my group:

"oh yes, yes yes yes.... I knwo exactly wher ethat sword is going!"

Thanks Jason... :)

The Exchange RPG Superstar 2009 Top 8

Is this the new format for intelligent magic items?


Stephan wrote:
TerraNova wrote:
You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager
Darnassus really is an odd choice.

Not as odd a choice as any other part of it. But let's not get into that.

And who cares what cities are called in Warcraft.

Sovereign Court RPG Superstar 2009 Top 32

Well, its about as odd as calling your your spaceship in the Star Trek RPG the USS Barad-dûr. Either you do it deliberately as an in-joke, or you'll meet raised eyebrows and confused looks quite frequently when talking about it.


TerraNova wrote:
Well, its about as odd as calling your your spaceship in the Star Trek RPG the USS Barad-dûr. Either you do it deliberately as an in-joke, or you'll meet raised eyebrows and confused looks quite frequently when talking about it.

Not being a Warcraft junkie, Darnassus sounds Arabic or Greek. Like Damascus or Parnassus. Hell, I played WoW for a little as a Night Elf and had no damn idea the city was called Darnassus.

Your comparison is false. Warcraft is a completely different RPG rift from D&D. Barad-dur is part of the founding mythology of all the current fantasy games. Not that most Warcraft junkies would know it. Besides, it's not like the name is "Pandaren" the huge panda race in-joke from Warcraft.

RPG Superstar 2013 Top 32

When identifying an intelligent item, what does the player learn?

The base item that it is (it's a +2 longsword)? The special abilities it has? That it's intelligent? It's various intelligent item scores?


Ok, the cloak just bothers me. Maybe it's because I'm not familiar with intelligent items. Are they all that confounding?


Cartigan wrote:


Your comparison is false. Warcraft is a completely different RPG rift from D&D. Barad-dur is part of the founding mythology of all the current fantasy games. Not that most Warcraft junkies would know it. Besides, it's not like the name is "Pandaren" the huge panda race in-joke from Warcraft.

I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

Anyway, it´s just a cloak. :)


Stephan wrote:
Cartigan wrote:


Your comparison is false. Warcraft is a completely different RPG rift from D&D. Barad-dur is part of the founding mythology of all the current fantasy games. Not that most Warcraft junkies would know it. Besides, it's not like the name is "Pandaren" the huge panda race in-joke from Warcraft.

I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

Anyway, it´s just a cloak. :)

I've never heard of Darnassus before this point in time. And I don't underestimate the popularity of Warcraft, I'm saying it has jack all to do with D&D because they are down different paths. Both paths of which descend from Lord of the Rings. Barad-dur is an in-joke in any high fantasy game. Darnassus is only one for Warcraft fan boys.

And the cloak still gives me a headache sans the name. I suppose the worst point of all is how they JUST introduced a new drawback in the last post "Uncaring" then DIRECTLY contradicted how it worked for the first item that has it. For some reason this cloak only has a -1 ego for Uncaring - for the EXACT same reason that the Uncaring drawback in general has a -3 ego. I don't understand the difference between Darnassus Uncaring and basic Uncaring.

Silver Crusade

Stephan wrote:


I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

Raises hand. What the hell's Barad-dur? It's been a while. Some kind of dorf fort?

Also, so toying with the idea of dropping Thirst somewhere in our side game. :3


Stephan wrote:


I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

While I can tell you what both are, I would like Darnassus as an item name better if it meant something other than the Night Elf capital city... as far as I can tell, the word Darnassus is purely Blizzard's creation, and mutliple web searches failed to provide any other uses. Heck, even 'Stormwind' is the name of a fallacy as well as a capital city, and is a bog-standard compound word.


Marshall Jansen wrote:
Stephan wrote:


I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

While I can tell you what both are, I would like Darnassus as an item name better if it meant something other than the Night Elf capital city... as far as I can tell, the word Darnassus is purely Blizzard's creation, and mutliple web searches failed to provide any other uses. Heck, even 'Stormwind' is the name of a fallacy as well as a capital city, and is a bog-standard compound word.

*psst* I am pretty sure the "Stormwind fallacy" is named because of the city in Warcraft.

EDIT: In some indirect way at least.


I had to google it to find out - Sindarin for "Dark Tower."

And I only learned by reading this thread exactly what Darnassus was. I don't play WoW and doubt I ever will.


Cartigan wrote:


*psst* I am pretty sure the "Stormwind fallacy" is named because of the city in Warcraft.

EDIT: In some indirect way at least.

My understanding is that the fallacy is named after Tempest Stormwind... and I would hesitate to say that his name is 'from' Warcraft, simply because the name is such a common trope, and I believe Tempest Stormwind has been on the net longer than WoW has been in existence (but not necessarily longer than Stormwind has been a Warcraft city)


Marshall Jansen wrote:
Cartigan wrote:


*psst* I am pretty sure the "Stormwind fallacy" is named because of the city in Warcraft.

EDIT: In some indirect way at least.

My understanding is that the fallacy is named after Tempest Stormwind... and I would hesitate to say that his name is 'from' Warcraft, simply because the name is such a common trope, and I believe Tempest Stormwind has been on the net longer than WoW has been in existence (but not necessarily longer than Storwmind has been a Warcraft city)

That's probably right then.


The naming debates, really don't matter. What's in a name, a rose by any other name would smell as sweet.

How about some discussion of how to CREATE intelligent items. I would love to be able to create intelligent items for one of my item crafters. He is a bit crazy and talks to objects anyway.


Sleep-Walker wrote:

The naming debates, really don't matter. What's in a name, a rose by any other name would smell as sweet.

How about some discussion of how to CREATE intelligent items. I would love to be able to create intelligent items for one of my item crafters. He is a bit crazy and talks to objects anyway.

I think you want Part 2. Unless you mean create as in "craft" then that's probably sketchy because I don't necessarily think you are supposed to be able to make intelligent items. It's always some one else that made them in the past.


TerraNova wrote:
You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager

Ok... sad I had to look it up.. but yeah, I'd heard the name too.

Paizo Employee Director of Games

Hey there Everybody,

As one of the few staff members who has never played WoW, let me assure you the name was a coincidence. I will get it changed once I am in the office.

Jason Bulmahn
Lead Designer
Paizo Publishing

Liberty's Edge

Mikaze wrote:
Stephan wrote:


I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

Raises hand. What the hell's Barad-dur? It's been a while. Some kind of dorf fort?

Also, so toying with the idea of dropping Thirst somewhere in our side game. :3

Barad-dur is from the Lord of the Rings.

Oh, and I don't know if I neccessarily agree with the comment "Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is."

I certainly had never heard of Darnassus before in my life and I don't think I know more than 1 or 2 people that play World of Warcraft.

I know a LOT of people that have read the Lord of the Rings though.

I guess much depends on your own personal experience.


Mikaze wrote:
Stephan wrote:


I think you underestimate the popularity of WoW. Darnassus has become one of the best known names in the fantasy genre. I think more people could tell you what Darnassus is than what Barad-dur is.

Raises hand. What the hell's Barad-dur? It's been a while. Some kind of dorf fort?

Also, so toying with the idea of dropping Thirst somewhere in our side game. :3

:D I highly recommend cracking open the Lord of the Rings by J.R.R. Tolkien if you wish to know what Barad-dur is. (with a hat over the u)

Unless you are joking, in which case, ignore this. Nothing to see here. Carry on as you were.\

edit: Ninja'd by Marc and by the boss who chose to walk in as I was attempting to type the previous.

Paizo Employee Creative Director

Hmmm... yeah. Darnassus is not an appropriate name for this item. I'll see about getting it changed to something else. (Actually noticed it late last night when I had no powers to fix it and said to myself... I bet the FIRST blog post calls us out on that—thanks for not disappointing me!) :-)

Paizo Employee Creative Director

Cartigan wrote:
Stephan wrote:
TerraNova wrote:
You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager
Darnassus really is an odd choice.

Not as odd a choice as any other part of it. But let's not get into that.

And who cares what cities are called in Warcraft.

The Creative Director does, as it turns out. Not only because he's not interested in taunting other companies into legal action against Paizo by poaching their very-well-known intellectual property (even if it is "just a name"), but because part of my job is to make sure that the "flavor" of Golarion and the rules is up to our standards. This one slipped through the cracks, but in my mind its just as silly and inappropriate had we named the cloak "Seattle" or "America" or "Middle Earth."

Paizo Employee Creative Director

And as an aside... this is a delightful example of parallel development. It happens a lot, in fact. Even down to people coming up with the same made-up name.

Back in the Dungeon days, it was weird to see this in action. For example, one week we might get five adventure proposals from five different people all about humanoid bugs looking to assimilate a desert village and make them into insect slaves.

There's something to be said for the idea of a collective unconsciousness, perhaps?


James Jacobs wrote:
Cartigan wrote:
Stephan wrote:
TerraNova wrote:
You might want to reconsider the cloak's name... Darnassus is kind of "taken" in the mind of a rather large section of the gaming populace, I'd wager
Darnassus really is an odd choice.

Not as odd a choice as any other part of it. But let's not get into that.

And who cares what cities are called in Warcraft.

The Creative Director does, as it turns out. Not only because he's not interested in taunting other companies into legal action against Paizo by poaching their very-well-known intellectual property (even if it is "just a name"), but because part of my job is to make sure that the "flavor" of Golarion and the rules is up to our standards. This one slipped through the cracks, but in my mind its just as silly and inappropriate had we named the cloak "Seattle" or "America" or "Middle Earth."

The statement stands by itself in that, were there not any legal implications, who cares? Darnassus, other than being a non angl-saxxon sounding proper noun, isn't any weirder or obviously taken from any other fantasy genre than anything else. I already pointed out how it sounded Greek or Arabic.

Your latter argument against doing it just doesn't make any sense. You will probably be hard pressed to never name an item something that no one ever named something else. Both America and Seattle were named for people.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cartigan wrote:


Your comparison is false. Warcraft is a completely different RPG rift from D&D. Barad-dur is part of the founding mythology of all the current fantasy games. Not that most Warcraft junkies would know it. Besides, it's not like the name is "Pandaren" the huge panda race in-joke from Warcraft.

Not really... Gygax and company weren't inspired by Tolkien, they were inspired by war games. Tolkien did serve as a source for ideas, but so did Jack Vance.

Paizo Employee Creative Director

Cartigan wrote:

Your latter argument against doing it just doesn't make any sense. You will probably be hard pressed to never name an item something that no one ever named something else. Both America and Seattle were named for people.

I don't know what to say to that, honestly. Actually, that's a lie... I know exactly what to say.

A big part of my job is making sure that the "flavor" elements of everything we do is up to standards. If someone names a high level evil wizard in their adventure something like "Spot" or "Pickle Tickle," my job is to make sure that gets changed to something that fits in with the theme of the world. Likewise, it's not cool to name things in Golarion after famous other things in other fantasy worlds. If the author named his evil wizard "King Arthur" or "Sauron" or "Darth Vader," that'd get changed as well.

Because when I don't do that, or when things slip through the cracks, the whole point of the content is lost or distracted. Witness this thread: Instead of talking about the items, there's a lot of noise about the name "Darnassus." That in and of itself is SOLID proof as to why I should care about things like this.

Honestly, it sounds like you're (once again) arguing with me just to argue. And I feel kind of annoyed that I got roped into it again.

Anyway... let's drop the subject. This is not the correct place to get into this coversation. Let's get things turned back on the topic of talking about the post's ACTUAL content. I'll be deleting off-topic posts from here on out—if you want to talk about Paizo's policy of naming things, start up a new thread.


Since we aren't going to talk about how making non anglosaxon names doesn't guarantee, necessarily, a unique result, can I get an explanation of why the Lord's Cloak only has a -1 to its ego from Uncaring compared to a -3 for the base Uncaring presented in the last blog despite no difference I can discern?

Shadow Lodge

There's a great Elric and Stormbringer feel to that sword.

Paizo Employee Director of Games

So, a few notes

The name is being changed as we speak. End of topic, sorry for the mix up. I happened to invent the same name as something else and did not have time to run the blog past anyone else who would have caught it. My bad.

Second, this is not necessarily a new format for intelligent items. I am just playing around with some more interesting ways of presenting the information.

Jason Bulmahn
Lead Designer
Paizo Publishing

Paizo Employee Director of Games

Cartigan wrote:
Can I get an explanation of why the Lord's Cloak only has a -1 to its ego from Uncaring compared to a -3 for the base Uncaring presented in the last blog despite no difference I can discern?

Because it is not going to come into play that often when worn by most PCs, who by there very nature the cloak is going to consider bound for greatness. Of course, this is subject to your campaign so you might want to change it back to a -2 or even -3.

These rules are a bit flexible. Just playing around with concepts.

Jason Bulmahn
Lead Designer
Paizo Publishing


Jason Bulmahn wrote:
Cartigan wrote:
Can I get an explanation of why the Lord's Cloak only has a -1 to its ego from Uncaring compared to a -3 for the base Uncaring presented in the last blog despite no difference I can discern?

Because it is not going to come into play that often when worn by most PCs, who by there very nature the cloak is going to consider bound for greatness. Of course, this is subject to your campaign so you might want to change it back to a -2 or even -3.

These rules are a bit flexible. Just playing around with concepts.

Jason Bulmahn
Lead Designer
Paizo Publishing

Yes, but that doesn't sound any different than how Uncaring works anyway. The item only functions for people who do things to further the item's goals - for instance, this cloak has delusions that people care about great people's cloaks - but it only occurs as a -1 for this particular item?

I mean, I don't understand the difference between why the two are different. Shall Uncaring be -X instead (subject to DM arbitration)?


I for one love these two items in this blog post. I love the concepts and am VERY glad you decided to post them for us all to read and make use of if we so choose. In fact I have an idea for that very sword, so if any of my players are reading this, find a way to wipe your memory! It fits wonderfully into the hands of a needed villain in my campaign some time way in the future. I plan to SHAMELESSLY steal it. Thanks very much! You guys don't get enough thanks for all the grief you get.
P.S. I'd tell you to not listen to the nay-sayers, but I suppose you have to. Fortunately, I don't! :D


I'm also confused why Thirst only bestows negative levels on a coup de grace? Because that is especially evil or because PCs generally won't be doing that a lot?

Paizo Employee Director of Games

Cartigan wrote:

Yes, but that doesn't sound any different than how Uncaring works anyway. The item only functions for people who do things to further the item's goals - for instance, this cloak has delusions that people care about great people's cloaks - but it only occurs as a -1 for this particular item?

I mean, I don't understand the difference between why the two are different. Shall Uncaring be -X instead (subject to DM arbitration)?

This is true. In retrospect, the circumstances by which the item cares should probably be taken into account, meaning that -X might be more appropriate, between 1 and 3. I will keep this in mind should these rules find their way into a book.

Jason Bulmahn
Lead Designer
Paizo Publishing

Paizo Employee Director of Games

Cartigan wrote:
I'm also confused why Thirst only bestows negative levels on a coup de grace? Because that is especially evil or because PCs generally won't be doing that a lot?

Because it is a more rare mechanic that will generally only get used by evil characters or when the sword is in control. If it was tied to every time you kill a creature or some more common mechanic, then it would turn you a bit too quickly. Hmm, it could be tied to the enervation ability, but I think that might also make it happen a bit too quickly to serve as a story device.

Jason Bulmahn
Lead Designer
Paizo Publishing


Why isn't it possible for players to CRAFT intelligent magical items???

Some-one somewhere must have created them. Or is it something which always happens by accident? Due to some funny circumstances.

Where does the items intelligence come from?

If a player was really interested in crafting intelligent items [for flavor rather than power]

Do we think it should be a feat, an Epic feat, or an accident that sometimes occurs?

Paizo Employee Director of Games

Dark Sasha wrote:

I for one love these two items in this blog post. I love the concepts and am VERY glad you decided to post them for us all to read and make use of if we so choose. In fact I have an idea for that very sword, so if any of my players are reading this, find a way to wipe your memory! It fits wonderfully into the hands of a needed villain in my campaign some time way in the future. I plan to SHAMELESSLY steal it. Thanks very much! You guys don't get enough thanks for all the grief you get.

P.S. I'd tell you to not listen to the nay-sayers, but I suppose you have to. Fortunately, I don't! :D

By all means, steal all you like. That is half the point of this article series, to give you tools and tips to use in your game.

Glad that you could use this bit.

Jason


Jason Bulmahn wrote:
Cartigan wrote:
I'm also confused why Thirst only bestows negative levels on a coup de grace? Because that is especially evil or because PCs generally won't be doing that a lot?

Because it is a more rare mechanic that will generally only get used by evil characters or when the sword is in control. If it was tied to every time you kill a creature or some more common mechanic, then it would turn you a bit too quickly. Hmm, it could be tied to the enervation ability, but I think that might also make it happen a bit too quickly to serve as a story device.

Jason Bulmahn
Lead Designer
Paizo Publishing

You could make it any time you kill a creature with critical hit, which I think technically includes coup de graces. That would be between only when coup de grace and on any kill.


I'm actually curious to find out the stats on the vampire that is currently wielding Thrist, bet he is one badass do.


Actually, Players can make intelligent magic items.. Check out page 532 in the PF Core rulebook. Right column.

enjoy...

lol

Liberty's Edge

Shoga wrote:

Actually, Players can make intelligent magic items.. Check out page 532 in the PF Core rulebook. Right column.

enjoy...

lol

This column gives no rules to modify the rules in making a magic item. Using it as the only guidelines it can be argued that a 3rd level wizard with disguise self and craft wondrous items can make an intelligent hat of disguise with the special purpose dedicated power, item can use true resurrection on wielder once per month, only needing a 6 on the spellcraft check to make it, if he had the money.

What caster level would you use to set the DC? What spell can you use to give an item life (raise dead, reincarnate, clone, others)? Are there any other rules?

In no way do I think this should be done before 10th level


Thirst bestows a negative level, which means... it gains 5 temporary hit points.

I know the language isn't the same and it likely doesn't function that way, but I think it's kind of brilliant that the vampiric weapon could sap it's wielder's energy to heal itself.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jason Bulmahn wrote:
Cartigan wrote:
I'm also confused why Thirst only bestows negative levels on a coup de grace? Because that is especially evil or because PCs generally won't be doing that a lot?

Because it is a more rare mechanic that will generally only get used by evil characters or when the sword is in control. If it was tied to every time you kill a creature or some more common mechanic, then it would turn you a bit too quickly. Hmm, it could be tied to the enervation ability, but I think that might also make it happen a bit too quickly to serve as a story device.

Jason Bulmahn
Lead Designer
Paizo Publishing

I suspect it's more of a story mechanic and that typically if PC's are going to be facing the buisness end of this sword, it's going to be wielded by a vampire, especially at mid to upper tiers.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ForgottenRider wrote:

What caster level would you use to set the DC? What spell can you use to give an item life (raise dead, reincarnate, clone, others)? Are there any other rules?

In no way do I think this should be done before 10th level

In my home campaigns intelligent items have two origins, accidental and intentional. An accidental intelligent item occurs during the creation of a normal item. In this case something freaky occured in the creation causing it to "wake up" or become possessed by a wandering spirit.

Intentional creation involves a binding ritual with an appropriate spirit to provide the spark of sentience. It may be nothing more than a dimly aware elemental spirit or that of a powerful outsider who's either forced or consents to the binding for reasons of it's own. The ritual is handled separately from the base construction of the item and is designed cost and dc wise on a case by case basis.

In Monte Cook's Book of Eldritch Might there is extensive material regarding intelligent items including advancement and creation.


Jason Bulmahn wrote:
Because it is a more rare mechanic that will generally only get used by evil characters or when the sword is in control.

Wait, what? Coup de grace is something only evil characters typically do?

I've got a party of good-aligned characters who had early experiences with regenerating creatures in the Catacombs of Wrath, and as a result routinely either coup de grace an opponent who's below 0 hp, or make a point of hacking bodies to pieces after combat.

I love this sword, BTW, and would gleefully plant it as is for a certain unwary Fighter to pick up -- but I know from experience he'd drop it as soon as the vicious quality manifested. It absolutely makes sense for Thirst to have that quality, but the player I have in mind won't be willing to take damage in order to deal it.

Liberty's Edge

Jason Bulmahn wrote:

Hey there Everybody,

As one of the few staff members who has never played WoW, let me assure you the name was a coincidence. I will get it changed once I am in the office.

Jason Bulmahn
Lead Designer
Paizo Publishing

Thats retarded, don't change it. Who gives a crap about wow. Its not like you stole it, it has no connection to WOW in any way and i think crap like wow has stolen enough from us to warrant not being offended don't you think?

anyway nice items :)

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