[GD14] PF2e - 06-20: Overthrow of Ambition (P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 27
Subtier: 11-12

Hero Points:

Marta Sanz - 2, CC
Brix - 2
Pip - 0, CC
Saliss - 1, CC
Hobbs Picklesmith - 0
Makie Masamune - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


201 to 250 of 250 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Archive

Female Human Monk 12 | AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 | HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17

athletics: 1d20 + 24 ⇒ (4) + 24 = 28

Makie shows her strength.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Makie attempts to rescue people from the fire but doesn't manage to carry out a morbidly obese shopkeeper.

You have one more round to make it past this obstacle.

------------------
CHASE TRACKER
Round: 4
Obstacle: BURNING PETALS

Skills:
DC 26 Architecture Lore/Survival to quickly put out the worst fires and be on the way
DC 28 Deception/Diplomacy to promise/lie to send for firefighting help as soon as possible
DC 30 Acrobatics/Athletics to rush through the blaze to rescue at-risk persons before continuing on.

Successes: 4/6
Failure Threshold: 1/2
------------------
Those with ** may go

**Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss goes to help the next trapped person. It is a youngster and their pet.

Acrobatics M: 1d20 + 24 ⇒ (2) + 24 = 26
Acrobatics M, Hero Point: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Salliss charges into the fire and manages to pull out the scion of a wealthy family, as well as their pet snake... Turning down rewards of coin and prestige, you race on.

Near the eastern edge of the mercantile district, outside the Temple of Lost Coins, you come across a massive fracas at an outdoor casino where gamblers and onlookers alike scramble to fight for every single visible coin in the area, creating a major roadblock.

------------------
CHASE TRACKER
Round: 4
Obstacle: LOST COINS

Skills:
DC 26 Circus/Gambling Lore, Thievery to throw coins in an advantageous direction to clear a path,
DC 28 Acrobatics/Reflex save to avoid grabby hands and move on,
DC 30 Athletics/Intimidation to forcefully deter thieves.

Successes: 0/6
Failure Threshold: 0/2
------------------
Those with ** may go

Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

Envoy's Alliance

Male Snow Goblin HP 127/127 | AC 30 | F +18 (E); R +22 (M); W +19 (E) | Perc +20 |

What is WRONG with you people! Get inside or else you'll be using those coins to try and pay off $&%^&ing Pharasma! Brix yells as the figures trying to swarm them.

Intimidation: 1d20 + 24 ⇒ (10) + 24 = 34

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta and Everness start tossing coins around.

Thievery (Partner in Crime): 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32

Verdant Wheel

1 person marked this as a favorite.
820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Pip's Intimidation (T): 1d20 + 18 ⇒ (18) + 18 = 36

"If you steal those coins, I will not represent you! Do you know how many years you can get for theft? Not worth it!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

IIRC in the middle ages the penalty for theft is usually the removal of the thief's hand... So effectively, you don't get any time for theft :)

Marta and Everness throw coins in opposite directions to get the thieves moving away from the party. Meanwhile Brix and Pip threaten potential thieves with grisly punishments should they continue with their larcenous intentions!

------------------
CHASE TRACKER
Round: 4-5
Obstacle: LOST COINS

Skills:
DC 26 Circus/Gambling Lore, Thievery to throw coins in an advantageous direction to clear a path,
DC 28 Acrobatics/Reflex save to avoid grabby hands and move on,
DC 30 Athletics/Intimidation to forcefully deter thieves.

Successes: 3/6
Failure Threshold: 0/2
------------------
Those with ** may go

-5-
**Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

-4-
**Hobbs Picklesmith
**Makie Masamune

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss slips past the crowd without any of them being able to grasp him. It is truly an inspiring site.
Acrobatics M: 1d20 + 24 ⇒ (18) + 24 = 42

Inspire Imitation, can Aid someone else uses same skill (acrobatics) without Salliss having prepared to Aid. I will allow the GM to roll the Aid if anyone does the Acrobatics.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Thieves all flock to Salliss, believing he has coin. Salliss avoiding everyone is a sight to behold!

------------------
CHASE TRACKER
Round: 4-5
Obstacle: LOST COINS

Skills:
DC 26 Circus/Gambling Lore, Thievery to throw coins in an advantageous direction to clear a path,
DC 28 Acrobatics/Reflex save to avoid grabby hands and move on,
DC 30 Athletics/Intimidation to forcefully deter thieves.

Successes: 5/6
Failure Threshold: 0/2
------------------
Those with ** may go

-5-
Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

-4-
**Hobbs Picklesmith
**Makie Masamune

Grand Archive

M Goblin | Wizard 10 | ◆◇↺ | HP 96/96| AC 27(28 w/shield) | F +17 R +19 W +16 | Perception +13 Darkvision |hero points 0/3| Resistances Fire 5 Void 1 | Speed 25 (35) |3/5 Versatile Vials | Focus 1/1 staff charges 5/5 | Active Conditions: Tailwind |

reflex save DC28: 1d20 + 19 ⇒ (2) + 19 = 21

"Stop this at once thieves! Hey gimme back my hat!"

Hobbs is not taken very seriously by the thieves and is forced to chase down an unruly hat thief.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Money continues to go flying.

Thievery (Partner in Crime): 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

More coins go flying as Marta and Everness throw money to create a distraction.

Hobbs tries to avoid getting grabbed but gets his hat snatched instead. Fortunately, Erinaceinae manages to stay on his head.

You run on...

Forced to take a path through the center of the Coins District, you find themselves outside an exotic animal emporium just when a massive clan of badgers escapes out of the front doors, flooding the streets!

Cue the 2 Animal Elocutionists

------------------
CHASE TRACKER
Round: 4-5
Obstacle: BADGERING

Skills:
DC 26 Animal Lore/Nature/Survival to swiftly (but gently) handle the badgers
DC 28 Diplomacy/Medicine to treat those clawed in the initial jailbreak while keeping moving
DC 30 Perception/Reflex to see this coming and simply fur-get about it entirely

Successes: 0/6
Failure Threshold: 0/2
------------------
Those with ** may go

-5-
Salliss
Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

-4-
**Makie Masamune

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Sallis calls out a warning “Don’t hurt the badgers!

Envoy's Alliance

Male Snow Goblin HP 127/127 | AC 30 | F +18 (E); R +22 (M); W +19 (E) | Perc +20 |

Not really planning to! Brix yells as he tries to dodge the burrowing vermin while holding onto the dangerous demonic artifact. But who the Hells is dealing with this many badgers in the first place?!?

Round 5, Reflex
Reflex: 1d20 + 22 ⇒ (2) + 22 = 24

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

It is Absalom, they love their badgers.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Pip's family has trained Absalom's badgers for nearly two generations. She calls out to the badgers, speaking the badger's own language, and says, "This way, babies, come this way!"

Pip's Diplomacy (M): 1d20 + 23 ⇒ (3) + 23 = 26

But when they don't listen the first time, she lets out the Hooray family whistle, a high-pitched note that splits the air. Then she shouts,

"THIS WAY!"

Pip's Hero Points + Vestments): 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35

Grand Archive

Female Human Monk 12 | AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 | HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17

Makie will try to treat wounds (rolling both in order)

medicine: 1d20 + 23 ⇒ (8) + 23 = 31

medicine: 1d20 + 23 ⇒ (8) + 23 = 31

Grand Archive

M Goblin | Wizard 10 | ◆◇↺ | HP 96/96| AC 27(28 w/shield) | F +17 R +19 W +16 | Perception +13 Darkvision |hero points 0/3| Resistances Fire 5 Void 1 | Speed 25 (35) |3/5 Versatile Vials | Focus 1/1 staff charges 5/5 | Active Conditions: Tailwind |

diplomacy: 1d20 + 18 ⇒ (3) + 18 = 21

Hobbs tries to get the badgers attention but they are too excited by freedom to listen.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Makie treats those who have been scratched when the badgers bolted for freedom. Pip manages to talk the badgers to coming back. Hobbs calls to them but they ignore him. Brix get bowled over by the badgers stampeding for freedom.

You have one more round to get 3 successes. But all told you're doing great!

------------------
CHASE TRACKER
Round: 6
Obstacle: BADGERING

Skills:
DC 26 Animal Lore/Nature/Survival to swiftly (but gently) handle the badgers
DC 28 Diplomacy/Medicine to treat those clawed in the initial jailbreak while keeping moving
DC 30 Perception/Reflex to see this coming and simply fur-get about it entirely

Successes: 3/6
Failure Threshold: 1/2
------------------
Those with ** may go

**Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Pip's Diplomacy (M): 1d20 + 23 ⇒ (11) + 23 = 34

Pip keeps whistling, bringing the rest of the badger babies out of the way until she sees her cousin, Holly Hooray. "Can you take these babies back to Westgate? Thank you!"

Grand Archive

M Goblin | Wizard 10 | ◆◇↺ | HP 96/96| AC 27(28 w/shield) | F +17 R +19 W +16 | Perception +13 Darkvision |hero points 0/3| Resistances Fire 5 Void 1 | Speed 25 (35) |3/5 Versatile Vials | Focus 1/1 staff charges 5/5 | Active Conditions: Tailwind |

diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31

"Snort snooort snort grunt." Hobbs reaches into his satchel and pulls out a jar of pickled salmon.

speak with animals:
Badgers. Perhaps you would care for some pickled salmon? It's quite delicious. It's Mama's special recipe.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Pip and Hobbs manage to get the badgers to behave with music and food.

------------------
CHASE TRACKER
Round: 6
Obstacle: BADGERING

Skills:
DC 26 Animal Lore/Nature/Survival to swiftly (but gently) handle the badgers
DC 28 Diplomacy/Medicine to treat those clawed in the initial jailbreak while keeping moving
DC 30 Perception/Reflex to see this coming and simply fur-get about it entirely

Successes: 5/6
Failure Threshold: 1/2
------------------
Those with ** may go

**Salliss
**Marta Sanz
Pip
Hobbs Picklesmith
**Brix
**Makie Masamune

Envoy's Alliance

Male Snow Goblin HP 127/127 | AC 30 | F +18 (E); R +22 (M); W +19 (E) | Perc +20 |

Brix continues to try and carefully weave through the pet pandemonium.

Reflex: 1d20 + 22 ⇒ (13) + 22 = 35

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Brix weaves his way through the badgers and you're clear. Finally entering the Foreign Quarter, you stumble through the Greenstar Market, where a family of iruxi under the demonic influence of he who birthed the Lord of Locusts are eating everything in sight, lashing out at anyone who comes near them!

Last one! Extremely busy day tomorrow so I'll give you more to do! :)

------------------
CHASE TRACKER
Round: 6-7
Obstacle: GREENSTAR SPECIAL

Skills:
DC 26 Deception/Farming Lore/Society to point the iruxi at a more convenient meal
DC 28 Diplomacy/Intimidation to convince the iruxi to simply go somewhere else
DC 30 Arcana/Occultism to try and magically snap the iruxi out of their demon-induced haze.

Successes: 0/6
Failure Threshold: 0/2
------------------
Those with ** may go

-7-
**Salliss
**Marta Sanz
**Pip
**Hobbs Picklesmith
**Brix
**Makie Masamune

-6-
**Salliss
**Marta Sanz
**Makie Masamune

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Obstacle: GREENSTAR SPECIAL

Pip's Diplomacy (M): 1d20 + 23 ⇒ (19) + 23 = 42

"There's better food at the food court!" Pip throws some coins at the all-you-can-eat taco place and says, "Feed them and then send the rest of the bill to Ambrus Valsin at the Pathfinder Society!"

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss uses some arcane gestures to snap the Iruxi out of their mind fog.

Arcana M: 1d20 + 22 ⇒ (20) + 22 = 42

Grand Archive

M Goblin | Wizard 10 | ◆◇↺ | HP 96/96| AC 27(28 w/shield) | F +17 R +19 W +16 | Perception +13 Darkvision |hero points 0/3| Resistances Fire 5 Void 1 | Speed 25 (35) |3/5 Versatile Vials | Focus 1/1 staff charges 5/5 | Active Conditions: Tailwind |

arcana: 1d20 + 22 ⇒ (14) + 22 = 36

"Hey no fair! Leave some for everyone else." Hobbs cracks his knuckles and begins to unravel the mystical knot binding the iruxi to the demonic entity.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta helps break the spell over the Iruxi.

Arcana: 1d20 + 22 ⇒ (12) + 22 = 34

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Salliss, Marta and Hobbs all manage to break the spell on the iruxi. The Iruxi then descend upon the all-you-can-eat taco place that Pip pays off to feed them.

You manage to return to the Grand Lodge. The grounds of the Grand Lodge are spiraling, filled with sparring rounds, classrooms, an infirmary, and many other resources for the training and upkeep of the Society. The are also gardens and spaces for calm contemplation, one of which is the Wall of Names. A curved wall of polished black marble, it includes the name of every Pathfinder agent who has lost their life during the course of a mission. Surrounding the towering wall is a walking path that circles the monument's perfectly manicured lawn, and the tree line beyond that.

As you enter the grounds of the Grand Lodge, clouds of locusts fill the air, blackening the sky above. The only thing louder than their screaming chorus are the screams coming from the front side of the Wall of Names. On the way, you encounter two Pathfinder initiates, who ask for your aid.

"The Wall is covered in swarms of bugs we've never seen, and they just keep coming!"

The initiates see Falwynd and Hesla and offer to lead them back to the lodge as safely as they can, and get them to wherever they need to go. At the end of the path ahead is the Wall of Names. As soon as you cross the treeline, the swarms head towards you...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Init:

Salliss's Initiative using Avoid Notice: 1d20 + 26 ⇒ (17) + 26 = 43
Marta Sanz's Initiative using Investigate: 1d20 + 24 ⇒ (12) + 24 = 36
Pip's Initiative using Search: 1d20 + 20 ⇒ (12) + 20 = 32
Makie Masamune's Initiative using : 1d20 + 19 ⇒ (7) + 19 = 26
Hobbs Picklesmith's Initiative using Avoid Notice: 1d20 + 18 ⇒ (14) + 18 = 32
Brix's Initiative using Avoid Notice: 1d20 + 25 ⇒ (9) + 25 = 34
Red: 1d20 + 18 ⇒ (18) + 18 = 36
White: 1d20 + 18 ⇒ (17) + 18 = 35
Blue: 1d20 + 18 ⇒ (20) + 18 = 38
Yellow: 1d20 + 18 ⇒ (8) + 18 = 26

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Salliss - AC 31 (32 w/shield; H15; Holy) 140/140
Blue
Red
Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White
Brix - AC 30 127/127
Pip - AC 30 129/129
Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10)

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss runs forward and to the right, then conjures some acid to splash on the red bugs.
Caustic Blast, 5’ burst, DC 28 basic reflex: 3d8 ⇒ (1, 7, 8) = 16 CF 3 persistent acid

Swarms of bugs, probably a good time to break out those bombs we were given.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Salliss drops acid onto the Red swarm. However, the swarm doesn't appear to be affected.

The Red swarm decides that this elf looks delicious and descends upon him. The swarm envelops Salliss, biting with thousands of teeth.

Thousands of Teeth, Piercing; DC 25 Basic Reflex: 3d12 ⇒ (1, 8, 12) = 21

The swarm also pulls at flesh just as locusts strip away vegetation. As the teeth dig in, the swarm threatens to go into a feeding frenzy.

As the swarm nears Salliss, its component members cry out, crawling all over everything and everyone with sickening sounds and limbs.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed: Salliss
DC 28 Basic Reflex vs 21 Piercing: Salliss
DC 25 Fortitude vs Disgusting Chorus: Salliss
------------------
Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed)
Blue
Red
**Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White
Brix - AC 30 127/127
Pip - AC 30 129/129
Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disgusting Chorus; DC 28 Fortitude:

Immune for 1 hour regardless of result
CS/S: unaffected
F: Sickened 1; Cannot reduce while inside the swarm
CF: Sickened 2; Cannot reduce below 1 while inside the swarm

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss avoids the disgusting chorus and the biting bugs completely.
Reflex M: 1d20 + 23 ⇒ (17) + 23 = 40 Crit success
Fortitude E vs Chorus: 1d20 + 19 ⇒ (13) + 19 = 32 Success becomes Crit Success
Fortitude E vs Bleed if needed: 1d20 + 19 ⇒ (2) + 19 = 21 Will accept failure, but since completely avoided initial damage not sure save was required

He shouts a warning “Acid doesn’t seem to work on these things.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Salliss wrote:

Salliss avoids the disgusting chorus and the biting bugs completely.

[dice=Reflex M]d20 +23 Crit success
[dice=Fortitude E vs Chorus]d20+19 Success becomes Crit Success
[dice=Fortitude E vs Bleed if needed]d20+19 Will accept failure, but since completely avoided initial damage not sure save was required

He shouts a warning “Acid doesn’t seem to work on these things.

They're 2 separate events. The initial damage has nothing to do with the persistent bleed

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed:
DC 28 Basic Reflex vs Piercing:
DC 25 Fortitude vs Disgusting Chorus:

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
------------------
Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed; 3d6 Persistent Bleed)
Blue
Red
**Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White
Brix - AC 30 127/127
Pip - AC 30 129/129
Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10)

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta ponders what sort of magic would work best on these creatures, but realizes she has little knowledge of the one called Ingalor that was chasing them or its spawn.

She would have to quickly consult the Akashic Record. Thankfully, she had just the companion to help.

She incants a few word while waving her staff and touching her mirror.

Thassilonian:
"Quickly, Everness. Go find what you can about Ingalor's minions."

The raven flies into the mirror. She reappears just as quickly as she left, though you suspect the passage of time is different in that great library.

◆ Activate Librarian Staff - Cast a Spell (Timely Tutor)
4/6 charges remaining.

Everness attempts to recall knowledge with Ingalor Lore (+16)

Looking for immunities/resistances

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Lore: 1d20 + 16 ⇒ (3) + 16 = 19

Marta:
You don't recall much about these creatures other than from what you're seeing (you know one immunity -- acid)

Grand Archive

1 person marked this as a favorite.
Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta decides to wait for the creatures to close in before trying a more explosive solution. She uses some rudimentary time magic to accelerate Makie.

◆◆ Cast a Spell (Haste)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

White moves in. It hasn't quite reached the party yet but the sickening chorus of the swarm's many members is starting to affect Makie.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed:
DC 28 Basic Reflex vs Piercing:
DC 25 Fortitude vs Disgusting Chorus: Makie

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
------------------
Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed; 3d6 Persistent Bleed)
Blue
Red
Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White
**Brix - AC 30 127/127
**Pip - AC 30 129/129
**Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10; Quickened)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disgusting Chorus; DC 28 Fortitude:

Immune for 1 hour regardless of result
CS/S: unaffected
F: Sickened 1; Cannot reduce while inside the swarm
CF: Sickened 2; Cannot reduce below 1 while inside the swarm

RK:

I would probably say Religion or Nature (as for general skills)
Specific Lore: Ingalor Lore

Grand Archive

Female Human Monk 12 | AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 | HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17

fortitude v bleed 26: 1d20 + 21 ⇒ (2) + 21 = 23
reflex v piercing 28: 1d20 + 22 ⇒ (7) + 22 = 29
fortitude v chorus 25: 1d20 + 21 ⇒ (7) + 21 = 28

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

↺ Counter Performance: 1d20 + 22 ⇒ (12) + 22 = 34

Before Makie or her other teammates can be affected, Pip counter-performs to counter the horrible noise of the Disgusting Chorus.

Makie and the rest of the team can choose to use my Performance check in lieu of a fortitude save.

Then Pip bravely moves forward, and casts a noise blast on two of the swarms, just barely missing Sallis.

Noise Blast Level 6, 30 ft range, 10 ft burst, Sonic Damage (DC 29 Fortitude): 6d10 ⇒ (7, 1, 2, 4, 2, 4) = 20

↺ Counter Performance
◈ Stride
◈◈ Noise Blast

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:
W Fort: 1d20 + 17 ⇒ (19) + 17 = 36R Fort: 1d20 + 17 ⇒ (11) + 17 = 28

Pip counters the awful racket from the swarms. She then drops some noise of her own between Red and White. Red gets an earful but White toughs out the BOOM. Both appear to be more affected by the blast revealing a weakness to area damage.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss, Makie

Active Conditions: Counter Performance

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed:
DC 28 Basic Reflex vs Piercing:
DC 25 Fortitude vs Disgusting Chorus:

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
------------------
Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed; 3d6 Persistent Bleed)
Blue
Red (-28)
Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White (-18)
**Brix - AC 30 127/127
Pip - AC 30 129/129
**Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10; Quickened)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disgusting Chorus; DC 28 Fortitude:

Immune for 1 hour regardless of result
CS/S: unaffected
F: Sickened 1; Cannot reduce while inside the swarm
CF: Sickened 2; Cannot reduce below 1 while inside the swarm

RK:

I would probably say Religion or Nature (as for general skills)
Specific Lore: Ingalor Lore

Envoy's Alliance

Male Snow Goblin HP 127/127 | AC 30 | F +18 (E); R +22 (M); W +19 (E) | Perc +20 |

Far from thrilled about swarms, Brix spreads out from the gathered mass and digs into the pouch to retrieve one of Zarta's offered vials. He then hurls the frigid bomb at the closer mass, hoping they can be frozen to death.

◆ Stride
◆ Interact to draw out a Greater Frost Vial
◆ Throw it at white

Strike: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 for Cold: 3d6 ⇒ (4, 4, 1) = 9 plus 3 cold splash

Grand Archive

M Goblin | Wizard 10 | ◆◇↺ | HP 96/96| AC 27(28 w/shield) | F +17 R +19 W +16 | Perception +13 Darkvision |hero points 0/3| Resistances Fire 5 Void 1 | Speed 25 (35) |3/5 Versatile Vials | Focus 1/1 staff charges 5/5 | Active Conditions: Tailwind |

I'm having trouble getting the template to fit precisely but you get the idea. 30 foot burst. That area is now difficult terrain for 1 round.

Hobbs smirks and cracks his knuckles. With a gesture he summons a swirling blizzard that catches two of the swarms.

damage, cold reflex save DC29: 10d6 ⇒ (6, 6, 6, 2, 5, 3, 1, 5, 4, 5) = 43

◆◆◆ Cast howling blizzard

Howling blizzard

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:
R Ref: 1d20 + 21 ⇒ (9) + 21 = 30 Ref: 1d20 + 21 ⇒ (15) + 21 = 36

Brix and Hobbs drop cold attacks on the swarms doing damage with both area and splash effects. The swarms appear to take cold damage, though they're not particularly vulnerable to it.

You hear more droning sounds as the last swarm moves up.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss, Makie, Brix, Hobbs/Erinaceinae, Pip, Marta/Everness

Active Conditions: Counter Performance

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed:
DC 28 Basic Reflex vs Piercing:

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
------------------
Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed; 3d6 Persistent Bleed)
Blue (AC <= 30)
Red (-57; AC <= 30)
Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White (-76; AC <= 30)
Brix - AC 30 127/127
Pip - AC 30 129/129
Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow (AC <= 30)
**Makie Masamune - AC 31 188/188 (Resist F/A/C: 10; Quickened)
GM

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

RK:

I would probably say Religion or Nature (for general skills)
Specific Lore: Ingalor Lore

Grand Archive

Female Human Monk 12 | AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 | HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17

Makie moves, goes into stance, strongholds and flurries.

2 Str Flaming Corrosive Fists: 1d20 + 23 ⇒ (5) + 23 = 28
bludgeoning: 3d8 + 7 ⇒ (5, 4, 2) + 7 = 18
corrosive: 1d6 ⇒ 2
fire: 1d6 ⇒ 1

2 Str Flaming Corrosive Fists: 1d20 + 19 ⇒ (8) + 19 = 27
bludgeoning: 3d8 + 7 ⇒ (2, 8, 1) + 7 = 18
corrosive: 1d6 ⇒ 1
fire: 1d6 ⇒ 6

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

◈ Move
◈ Stance
◈ Stronghold
◈ Flurry

That's all four quickened actions!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Makie charges at Blue, drops into a combat stance and punches the swarm. Unfortunately, none of her attacks connect.

You hear more buzzing noises and, to your horror, two other swarms join the fray.

Randomness: 2d4 ⇒ (4, 1) = 5

Init 2:

Green: 1d20 + 18 ⇒ (9) + 18 = 27
Pink: 1d20 + 18 ⇒ (9) + 18 = 27

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss, Makie, Brix, Hobbs/Erinaceinae, Pip, Marta/Everness

Active Conditions: Counter Performance

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed:
DC 28 Basic Reflex vs Piercing:

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
------------------
Those with ** may go

**Salliss - AC 31 (32 w/shield; H15; Holy) 140/140 (Concealed; 3d6 Persistent Bleed)
Blue (AC <= 30)
Red (-57; AC <= 30)
Marta Sanz - AC 28 107/107; Everness AC 28 55/55
White (-76; AC <= 30)
Brix - AC 30 127/127
Pip - AC 30 129/129
Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow (AC <= 30)
Green
Pink
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10; Quickened)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

RK:

I would probably say Religion or Nature (for general skills)
Specific Lore: Ingalor Lore

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions: 3d6 persistent bleed

Salliss steps out of the red swarm to attack white and then moves back to near the pond.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier: 1d20 + 23 ⇒ (16) + 23 = 39
Piercing damage: 3d6 + 7 ⇒ (4, 4, 2) + 7 = 17
Deadly if crit: 1d8 ⇒ 6

◆ Elf-Step
◆ Strike
◆ Stride

Bleed: 3d6 ⇒ (5, 4, 5) = 14
Flat check: 1d20 ⇒ 14

201 to 250 of 250 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GD14] PF2e - 06-20: Overthrow of Ambition (P1) All Messageboards

Want to post a reply? Sign in.