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Jock tries to get the missile launcher doing something helpful.
Ranged Strike: 1d20 + 4 ⇒ (13) + 4 = 17
"Time for you corpses to resemble REAL corpses," Jock bellows as he sends the missiles at the attacking ships.

Friendly Neighborhood Pregen |

Yes, help would be greatly appreciated! Chk chk yells out to Captain Concierge.
The shirren scrambles over to the sensor array. His eyesdart back and forth as he tries to track the missiles and ships chaotically dancing through the space around them and calls out to Iseph: Bone craft to the port. Break dow-no up! up! Missile on our bearing!
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

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Dr. Kulkorr wanders below the 'hood' of the 'engine' and keeps everything 'online'...
Computers or Crafting (both T): 1d20 + 5 ⇒ (19) + 5 = 24

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Echoes prays for divine intervention to bring Zon-Shelyn's great masterpiece upon their enemies and strike them down with a torrent of beautiful pain. To also lead their ship and their allies safely into a cloaked darkness of safety.
Religion: 1d20 + 7 ⇒ (17) + 7 = 24

GM Super Zero |

Navasi and Jock fire on the Corpse Fleet to create an opening. Iseph does the actual piloting, while the others assist in plotting a safe course and keeping the damaged starship operational.
Brinn and Polly come to assist; Brinn in particular seems glad that the new captains are making an effort to actually escape. This task would be a lot more difficult if the engine hadn't been repaired.
Before long, the Nova Rush pulls away from the active battle and is able to escape into the Drift without sustaining any further damage. The shields at least held up fairly well, and the damage already sustained is minimal.
Captain Concierge chimes in, asking the new captains where they’d like to go—Nova Rush is theirs, and the future is in their hands!
And that's all for "Battle for Nova Rush! Though paperwork might be a tomorrow thing.

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"Destroys brain cells" looking at Echoes who appears to be mostly "brain" the good doctor shrugs.