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About Jock BurtanJock Burtan
Appearance and Personality:
Jock is unusually strong and fit for a Pahtra while inheriting their tall stature, making him a handsome fellow. His feline features include ginger tabby markings with golden eyes. He is brash and confident, happy to face challenges with a nonchalance born of success on the battlefield. His catchphrase is "Its all in the reflexes!" and when asked if he is ready to fight, he says, "I was born ready!" Background:
Jock was part of a group of Pahtra sent as children to train to be soldiers in Trillidiem near the north pole of Bretheda, where the gravity is much stronger than on the Pahtra homeworld of Pularis. Before he was sent, he was already considered one of the chosen of the ancestra Pahtra god Meyel, because he survived a couple of explosions that were part of the Pahtra Vesk war.
On Bretheda, all the recruits grew stronger and fitter than those who grew up on Pularis and when he and his fellow trainees were adults and finished they special forces training, they returned to fight on Pularis. Before they returned, however, Jock met a human female named Hoshi Ibarra. They shared a love of music and dance and became fast friends until he had to ship out. A videographer got wind of the effort and was allowed to be embedded with the group to document its contribution. The group performed above expectations and the resulting documentary featured Jock in a number of battles wading into battle and always managing to avoid the worst of the weapon attacks, often through sheer luck as much as his training. When the war ended the documentary made him famous and he was featured in a few action-adventure movies. Hoshi reconnected, now a budding entertainment icon, and they teamed up to form a duo known as Syzygy. Jock played sax and other synth woodwind type instruments while Hoshi played strings. They both sang and danced. He often combined dance and a special drum set that allowed him to record a drum track. Hoshi and Jock signed up for the Starfinders to have adventures that could feed ideas into their music and movie careers and make some money. Now they often go on separate missions but re-unite during downtime to make music. His homeworld is still Pularis, but he spends a lot of time in the Pact Worlds and his port of call there is with Hoshi in Silversail, Bretheda. Attributes
Defenses
Fort +9 Ref +4 Will +5
Combat
Battle Ribbon +6 (1d4 + 3 S)
Unarmed
Knife +6 (1d4 + 3 P or S)
Ranged Strikes
Area Fire:
Area Fire [2 actions] For burst, you can position the center point anywhere within your first range increment. Any creatures in the area must succeed at a basic Reflex save against your class DC plus the tracking value of the weapon (you don't roll an attack roll). This damage is area damage. Creatures who critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon's critical specialization effect. Area Fire has an expend equal to the value listed on the weapon. Critical: Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn. SUPPRESSING FIRE:
You have a knack for using powerful weapons to harry your foes and hinder their movement, preventing them from operating at their peak. If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed (page 440) until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. Some soldier abilities and class feats interact further with the suppressed condition. PRIMARY TARGET:
You can focus fire on a single target when unleashing the full devastation of your powerful area weaponry. Before you make an area attack with a weapon (such as from the Area Fire or Auto-Fire actions), you can make a ranged Strike as a free action with the same weapon against a single creature in the area, who’s selected as your primary target. If your attack is a burst, you must select the creature closest to the center of the attack. If your attack is a cone or line, you must select the creature closest to you. If two or more creatures are equidistant, you can choose which one is your primary target. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn’t count toward your multiple attack penalty. Knife, Thrown +4 (1d4 + 3 P or S) range 10' Combat Dicebots:
[dice=Plasma Sword]1d20 + 6[/dice] [dice=Damage, F]1d8 + 3[/dice] [dice=Battle Ribbon]1d20 + 6[/dice] Reach [dice=Damage, S]1d4 + 3[/dice] [dice=Battle Ribbon, Trip]1d20 + 6[/dice] [dice=Knife]1d20 + 6[/dice] [dice=Damage, P or S]1d4 + 3[/dice] [dice=unarmed]1d20 + 6[/dice] [dice=Damage, B, nonlethal]1d4 + 3[/dice] [dice=Stellar Cannon, Primary Target]1d20 + 4[/dice] Free Ranged Strike On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn’t count toward your multiple attack penalty. [dice=Damage, P Area Burst 10']1d10[/dice] DC 17 Reflex Enemies in the affected area who fail their save against your attack become suppressed (page 440) until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. [dice=Knife, Thrown]1d20 + 4[/dice] [dice=Damage, P or S]1d4 + 3[/dice] HP 22 Senses
Speed 25 Skills Bold = Trained
Languages Common, Pahtra, Vesk Gear
Pahtra:
Size Medium
HP 8 Speed 25 Attribute Boosts used the option to ignore the ancestry values and boost 2 attributes and no Flaw Languages Common, Pahtra, Vesk DARKVISION
Heritage
Ancestry Feat 1
Background Icon:
Everybody wants their 15 minutes of fame, but for you, it’s somehow become a lifestyle. Whether by luck or dedication, you’re a star performer, celebrity, or popular influencer. Your face, voice, and style are commodities across known space, but for every adoring fan, there’s a hater spreading gossip or paparazzi looking to capture your flaws. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You’re trained in the Performance skill and the Media Lore skill. You gain the Impressive Performance skill feat. IMPRESSIVE PERFORMANCE FEAT 1
Soldier Class:
SUPPRESSING FIRE You have a knack for using powerful weapons to harry your foes and hinder their movement, preventing them from operating at their peak. If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed (page 440) until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. Some soldier abilities and class feats interact further with the suppressed condition. PRIMARY TARGET
SOLDIER FIGHTING STYLE
Armor Storm
WALKING ARMORY
Class Feat 1
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