Erudite Warrior and Oppressive Presence
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Suppressing Fire and Primary Target
Suppressed (condition)
Walking Armory
Erudite Warrior and Oppressive Presence (◆)
You realize that not every situation should be solved with a gun. You're an intellectual as well as a warrior, solving problems logically and learning about the galaxy. You keep your mind sharp with formal education or self-guided study. When logic breaks down, you're always ready to fall back on your combat training. Choose either Diplomacy or Society. You become trained in the chosen skill and one Lore skill of your choice. When you gain armor expertise, you gain expert proficiency in Diplomacy or Society (whichever you selected) and the Lore skill you selected. This increases to master proficiency when you gain armor mastery, and to legendary proficiency when you gain legendary armor. You also gain the Oppressive Presence action.
Frequency: once per round
You unnerve foes with a look, or similarly unsettle them with subtle mannerisms or veiled threats. One enemy creature of your choice within 60 feet becomes suppressed until the start of your next turn. If the creature targets you with a Strike or other offensive action, it loses the suppressed condition from this effect.
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Trigger: A creature you're observing succeeds at their saving throw against your Area Fire or Auto-Fire attack.
You focus your weapons fire on a resilient target in order to suppress them with the sheer ferocity of your assault. The required target must succeed at a Will save against your class DC or become suppressed until the start of your next turn.
Suppressing Fire and Primary Target
You have a knack for using powerful weapons to harry your foes and hinder their movement, preventing them from operating at their peak. If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds. Some soldier abilities and class feats interact further with the suppressed condition.
You can focus fire on a single target when unleashing the full devastation of your powerful area weaponry. Before you make an area attack with a weapon (such as from the Area Fire or Auto-Fire actions), you can make a ranged Strike as a free action with the same weapon against a single creature in the area, who's selected as your primary target. If your attack is a burst, you must select the creature closest to the center of the attack. If your attack is a cone or line, you must select the creature closest to you. If two or more creatures are equidistant, you can choose which one is your primary target. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn't count toward your multiple attack penalty.
Suppressed
You've been affected by a high volume of incoming fire or a particularly dangerous attack that forces you to act less efficiently for your own safety. You take a –1 circumstance penalty to attack rolls and a –10-foot status penalty to all your Speeds.
Walking Armory
Your endurance training empowers you to carry a load of heavy equipment. When determining your Strength for using armor, you can instead choose to use your Constitution modifier. If you already meet the Strength requirement for the armor you're wearing, reduce that armor's Bulk by 1 (to a minimum of 1). In addition, increase the amount of Bulk you can carry before becoming encumbered by half your Constitution modifier rounded up. Increase your maximum carried Bulk by your Constitution modifier.