Mantis Outman
|
Mantis noticed she could not see anything and decides to cast vanish immediately.
| GM_Colin |
Kiyoko cut down the last weapon-wielding boggard, while the spiritual weapon did some damage to the purple boggard in the back. They curses in a language that no one understand.
Both boggard in the back unleash a terrifying croak. The scary croak shake your bones and make you wanna run away.....
Will(Taryn: 1d20 + 6 ⇒ (17) + 6 = 23
Will(Garsita): 1d20 + 11 ⇒ (1) + 11 = 12
Will(Kiyoko Tamahi): 1d20 + 2 ⇒ (14) + 2 = 16
Will(Linka): 1d20 + 6 ⇒ (5) + 6 = 11
Will(Rogarch): 1d20 + 4 ⇒ (17) + 4 = 21
Will(Harken): 1d20 + 3 ⇒ (14) + 3 = 17
Will(Taryn: 1d20 + 6 ⇒ (12) + 6 = 18
Will(Garsita): 1d20 + 11 ⇒ (20) + 11 = 31
Will(Kiyoko Tamahi): 1d20 + 2 ⇒ (4) + 2 = 6
Will(Linka): 1d20 + 6 ⇒ (2) + 6 = 8
Will(Harken): 1d20 + 3 ⇒ (1) + 3 = 4
1d4 ⇒ 4
......especially Linka and Harken, who just want to get out of here. Then the pink boggard move back.
Initiative, round 2
==========
Pink
Purple -8 (spiritual weapon)
-----
Taryn
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 4
Linka frightened 4
Garsita shaken 4
Harken frightened 4
==========
Bold can act!
Kiyoko Tamahi
|
Though she feels the powerful urge to run, the sword saint steels her resolve and fights on.
Kiyoko shifts to a two-handed grip on her katana, steps in and slashes at the nearer of the two remaining boggards (purple).
Five-foot step, then attack.
Reitenseiya, two-handed Power Attack, shaken: 1d20 + 11 - 2 - 2 ⇒ (8) + 11 - 2 - 2 = 15
Add 2 if the spiritual weapon is flanking, or if she can get into a flanking position with it.
Reitenseiya, two-handed Power Attack damage: 1d8 + 15 ⇒ (3) + 15 = 18
Taryn Grimskull
|
Taryn sees Harken run in fear and decides to resolve that later. She moves around the purple foe without provoking and attacks once with her katana.
Katana+PA+Bull: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 ...DMG: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Garsita
|
Garsita's spiritual weapon continues to attack purple.
attack: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4
(I'm assuming penalty from shaken also applies to spiritual weapon)
Then Garsita attacks with her own glaive.
attack, shaken: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
damage: 1d10 + 5 ⇒ (10) + 5 = 15
| GM_Colin |
All the attack lands on purple, but that boggard refuse to give up!
It's on its last leg though.
Meanwhile Linka and Harken run away from the bad frog people.
Initiative, round 2
==========
Pink
Purple -55 (spiritual weapon)
-----
Taryn
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 4
Linka frightened 4
Garsita shaken 4
Harken frightened 4
==========
Bold can act!
Rogarch
|
Rogarch flies into a rage and moves towards purple with violent intent. Her form blurs as she attempts to bludgeon her opponent.
to hit, reach weapon,rage: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
damage,rage: 1d12 + 6 + 3 ⇒ (9) + 6 + 3 = 18
Blur effect is active
| RawkNRole |
RawkNRole chills under the floor.
| GM_Colin |
Rogarch cuts down the purple boggard.
The pink boggard takes out a potion and drinks it, and it disappears, concealing whatever tricks it got for you next...
Initiative, round 3
==========
Pink invisible
-----
Taryn
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 3
Linka frightened 3
Garsita shaken 3
Harken frightened 3
==========
Bold can act!
| RawkNRole |
RawkNRole feels Rogarch’s apprehension through the empathic link that they share. He pops his head above the ground to see why.
Tremorsense 60’ should pinpoint the square of the invisible Boggard
Rogarch
|
RawkNRole yells out pink’s location to Rogarch. The bloodrager moves forward and attempts to clobber pink.
miss chance,low is a miss: 1d100 ⇒ 21
to hit, reach,rage,power attack: 1d20 + 11 + 2 - 2 ⇒ (20) + 11 + 2 - 2 = 31
damage, rage, power attack: 1d12 + 6 + 3 + 6 ⇒ (7) + 6 + 3 + 6 = 22
Rogarch is blurred.
Kiyoko Tamahi
|
Kiyoko follows after Rogarch and slashes at the same general area the bloodrager did.
odd hits: 1d100 ⇒ 23
Reitenseiya, two-handed Power Attack: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
dmg: 1d8 + 15 ⇒ (1) + 15 = 16
Taryn Grimskull
|
Taryn casts See invisibility on herself and moves forward to assist in taking down the pesky Boggard. She directs the others on where to strike as she moves closer.
| GM_Colin |
The boggard is visibly(to Taryn) annoyed that its trick doesn't work. It tooks a step back, takes out another scroll and casts it on Taryn, thus revealing itself.
Initiative, round 4
==========
Pink
-----
Taryn Fort save needed vs Necromancy[curse]
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 2
Linka frightened 2
Garsita shaken 2
Harken frightened 2
==========
Bold can act!
Kiyoko Tamahi
|
The boggles visible against, Kiyoko steps forward and slashes, aiming to cleave the boggled from the shoulder to the hip.
Reitenseiya, two-handed Power Attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
dmg: 1d8 + 15 ⇒ (7) + 15 = 22
Taryn Grimskull
|
FORT: 1d20 + 6 ⇒ (11) + 6 = 17
Taryn tries to shake off whatever magic he casts and tries to decipher what it is...
Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15
| GM_Colin |
Kiyoko hits hard on the boggard, while Taryn shakes off the spell. She doesn't quite recognize it though.
Initiative, round 4
==========
Pink -22
-----
Taryn
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 2
Linka frightened 2
Garsita shaken 2
Harken frightened 2
==========
Bold can act!
Taryn Grimskull
|
Taryn moves to attack the foe... Katana+PA+Bull: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 ...DMG: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Crit Confirm: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 ...DMG: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
| GM_Colin |
BOTTING for Garsita
She direct her spiritual weapon to go after pink, and step up to smack it herself
Spiritual Weapon: 1d20 + 13 ⇒ (12) + 13 = 25 Dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Glaive, shaken: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14Dmg: 1d10 + 5 ⇒ (1) + 5 = 6
And Taryn leaves a bad wound on it. The boggard does not looks well.
Initiative, round 4
==========
Pink --49
-----
Taryn
Mantis blinded
RawkNRolel
Rogarch
Kiyoko shaken 2
Linka frightened 2
Garsita shaken 2
Harken frightened 2
==========
Bold can act!
Rogarch
|
Rogarch steps up and attacks the boggard twice with her pole-arm.
to hit,rage: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
damage,rage: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17
to hit,rage,iterative: 1d20 + 11 + 2 - 5 ⇒ (18) + 11 + 2 - 5 = 26
damage,rage: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15
| RawkNRole |
RawkNRRole hangs back and watches the show for now.
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
The waters of the Eternal Lake flow once more, and our repair teams have patched the nearby rift. The kappas make for strange companions, but they have pledged unending loyalty to the Society. The Eternal Lake is secured!
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
The repair teams have patched the rift at Slave Mountain. Many slaves are now free, and they have pledged their aid! Slave Mountain is secured!
| GM_Colin |
Rogarch cuts down the evil boggard and ends their scheme of gaining new territory here.
Combat Over
And with the helps of other Pathfinder team (tier7-8), the Pathfinders secure the cave of lost souls. You make camps here to rest for the night while medic team takes care of the rescured slaves......
Mission Status As of Sunday 9/21
Area 1 Muckmouth is under control of Pathfinders.
Area 2 the Round Mountain is being worked on by the new recruits(1-2), and could need some help......
Area 3, the Temple of Empyrean Enlightenment have the elite agents(10-11) there, but still need some help......
Area 4, the Slave Mountain is under control of Pathfinders.
Area 5's potential allies still need some convincing......
Area 6 the Eternal Lake is under control of Pathfinders.
We need to decide which misson to go for next after you rest up
Rogarch
|
Rogarch believes that they should go to Round Mountain (#2) next.
Kiyoko Tamahi
|
Kiyoko nods in agreement with Rogarch. “Convincing those influenced by the Aspis could be important (Area 5), but I am not good with words. If another among us is a skilled negotiator, it would be worthwhile, though.”
Linka Wind
|
The mountain is probably better. I'm really, really bad at convincing people.
| GM_Colin |
To the Round Mountain it is then.
For those who are not well-informed, Round Mountain is a sphere of stone over 10 miles in diameter that Hao Jin plucked from the Darklands. Over nearly five centuries, the ratfolk of Round Mountain built a great pagoda of stone at the sphere’s center; this building serves as their temple and warren. Six years ago, the Pathfinder Society freed the ratfolk from the rule of a rakshasa called Durriya. In so doing, they gained the allegiance of Krella, a ratfolk druid and the new leader of the ratfolk. These ratfolk are one of the most influential groups in the tapestry.
After your morning routine and some travel, you arrived at the designated spot where you are to meet Krella's messengers in the tunnels of Round Mountain. The floor of the narrow tunnel trembles. Pebbles clatter across the ground, and a low rumbling sound echoes from the distance. A group of ratfolk scouts stagger into the tunnel. One of them cries out, “I hope that was the last of it! Hey, you, Pathfinders! Watch your step. Round Mountain is rolling! If you want to get to the Pagoda, we’ll need to secure safe passage through this tumbling cavern!”
TRAVERSING THE TUMBLING CAVERN
As the Pathfinders proceed towards the Pagoda of the Rat, Round Mountain begins to spin, slowly but erratically. Everyone in the cavern risks repeatedly falling prone or being knocked into walls. You must secure passage for the repair team!
Here are some of the things you can do:
- Find and point out the best handholds (Perception or Survival)
- Construct makeshift scaffolds of wood, ropes, or debris (Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])
- Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
- Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform). PCs with 3-20 or 3-22 Chronicle sheets earn this success automatically without expending an action.
- Discern a pattern in the mountain’s rotations (Intelligence or Wisdom check.)
Each PC can participate in each check once, whether by rolling the check independently or aiding another PC who is rolling the check.
Kiyoko Tamahi
|
Find handholds, Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Construct scaffolds, Knowledge (dungeoneering), Aid Another: 1d20 + 1 ⇒ (2) + 1 = 3
Traverse quickest route, Climb: 1d20 + 10 ⇒ (20) + 10 = 30
Encourage ratfolk to help, Bluff: 1d20 + 7 ⇒ (2) + 7 = 9
Discern pattern in rotation, INT check: 1d20 + 1 ⇒ (14) + 1 = 15
Kiyoko attempts to assist as best she can in securing passage for the repair team.
Linka Wind
|
Perception, handholds: 1d20 + 10 ⇒ (17) + 10 = 27
Knowlege (Engineering): 1d20 + 12 ⇒ (1) + 12 = 13
Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12
Knowlege (Local): 1d20 + 12 ⇒ (15) + 12 = 27
Intelligence: 1d20 + 5 ⇒ (17) + 5 = 22
Mantis Outman
|
- Find and point out the best handholds
Survival: 1d20 + 15 ⇒ (14) + 15 = 29
- Construct makeshift scaffolds of wood, ropes, or debris
Kn engineering, untrained, aid others: 1d20 + 1 ⇒ (6) + 1 = 7
- Find and traverse the quickest route
climb, aid others: 1d20 - 3 ⇒ (14) - 3 = 11
- Encourage the ratfolk to help
Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29
- Discern a pattern in the mountain’s rotations
Wisdom: 1d20 + 6 ⇒ (17) + 6 = 23
| GM_Colin |
Through the combined efforts of the team, you managed to secure passage through the cavern for the repair team. While the repair team is busy at work, the ratfolk lead you deeper into Round Mountain, into a cavern with a chasm and bridge at the center. Stating that it’s not far to go, the ratfolk nonetheless caution the PCs, as the mountain’s erratic movements have shaken loose many dangerous creatures. Such potential threat(s) must be neutralized for the safety of other Pathfinders and ratfolks.
The chamber is rough natural stone with stalactite covered ceilings that are roughly 30 feet high from the ground level, making them roughly 15 feet high above the cliffs. The torches on the central bridge are normal torches.
Perc(Taryn): 1d20 + 10 ⇒ (9) + 10 = 19
Perc(Garsita): 1d20 + 5 ⇒ (11) + 5 = 16
Perc(Kiyoko Tamahi): 1d20 + 2 ⇒ (10) + 2 = 12
Perc(Linka): 1d20 + 10 ⇒ (14) + 10 = 24
Perc(Rogarch): 1d20 + 15 ⇒ (4) + 15 = 19
Perc(Mantis): 1d20 + 13 ⇒ (4) + 13 = 17
Perc(Harken): 1d20 + 6 ⇒ (20) + 6 = 26
New map is up in slide 1. Feel free to move ahead
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
The repair teams have patched the rift at Round Mountain. Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane. Round Mountain is secured!
Rogarch
|
Rogarch prepares for danger. With a couple flicks of a wand she shields herself and sharpens her reaction to danger
UMD wand of Heightened Awareness: 1d20 + 10 ⇒ (14) + 10 = 24
Mantis Outman
|
Would like to double check if we come to a new day or no, for my lucky # purpose.
Mantis will reload her Long Strider, Heightened Awareness and Feather Step
| GM_Colin |
Would like to double check if we come to a new day or no, for my lucky # purpose.
Mantis will reload her Long Strider, Heightened Awareness and Feather Step
New day, since you guys rested.
Kept you guys in similar formation and moved us toward where initiative tracker will appear...
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23 versus your pre-rolled Perception above, distance penalty not included
Initiative:
Init(Taryn): 1d20 + 4 ⇒ (9) + 4 = 13
Init(Harken): 1d20 + 3 ⇒ (16) + 3 = 19
Init(Garsita): 1d20 + 4 ⇒ (9) + 4 = 13
Init(Kiyoko Tamahi): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Linka): 1d20 + 3 ⇒ (11) + 3 = 14
Init(Rogarch): 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
Init(RawkNRolel): 1d20 - 1 ⇒ (2) - 1 = 1
Init(Mantis): 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Init red: 1d20 + 7 ⇒ (4) + 7 = 11
Init blue: 1d20 + 7 ⇒ (11) + 7 = 18
1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 3
As you carefully going through the rock bridge, two ray-like creatures swoop down with hungry maw! Which means.....
COMBAT!
The red monster opens its maw, as if its moaning but no sound comes out; while the blue monster fly near the chasm. That conclude the surprised round
Initiative, round 1
==========
Rogarch
-----
Red ,3 images
-----
Linka
Taryn
Harken
Garsita Will save needed vs Sonic + Mind-affecting
-----
Blue ,3 images
-----
Kiyoko Will save needed vs Sonic + Mind-affecting
Mantis
RawkNRolel
==========
Bold is up!
The monsters are on the cavern ceiling, 25ft above ground.
Those are Cloaker, CN Large aberration. It can emit an infrasonic moan that either panick people, make people fall prone and nauseated, hold monster, or take -2 on attack and damage. Will save negate. It also have free action Mirror Image in dim light.
Kiyoko Tamahi
|
Will save, Honor In All Things: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9
| RawkNRole |
RawkNRole runs up and sees the strange creatures.
knowledge dungeoneering: 1d20 + 3 ⇒ (2) + 3 = 5
He does not recognize them so he melds back into the stone floor.
Kiyoko Tamahi
|
Kiyoko Tamahi wrote:[dice=Will save, Honor In All Things]1d20+2+4The monster's silent 'sound' makes Kiyoko unnerving, making it difficult for her to concentrate on the battle ahead. (-2 to attack and damage)
Just in case, is the -2 penalty from the shaken condition, or is it separate from that?
| GM_Colin |
GM_Colin wrote:Just in case, is the -2 penalty from the shaken condition, or is it separate from that?Kiyoko Tamahi wrote:[dice=Will save, Honor In All Things]1d20+2+4The monster's silent 'sound' makes Kiyoko unnerving, making it difficult for her to concentrate on the battle ahead. (-2 to attack and damage)
Special status effect from the ability, only -2 to attack and damage. Kiyoko is not shaken.