Age of Ashes (Team Dahak)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive


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Map

Clearly the footlocker has an above average lock keeping it close. The lock has a double set of gates on opposites sides that need to be set at the same time, and Vrosi is unable to set them both.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus says "If you want more time to work on this, that's ok, but I don't think this is urgent. Although.... if we're resting here, you can take some time with it, I think."

I think only the cave is what's left.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito gathers whatever is edible (by goblin standards, of course), divides it all on 4 separate plates and sits!
Comes and gits it!

After eating his portion (along with whomever does not partake), the Cleric says his prayers before sleeping under a chair, bench or whatever is convenient....


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Map

The meal is actually quite good, for goblin standards, and the booze has some kick to it.

Vrosi, as Markus' pointed out, does have some time to tinker with the lock while the others rest after the meal. Eventually, the lock gives way.

Inside, there is a 50-foot length of rope, a pair of grappling hooks, an everburning torch, four lesser healing potions, and a pouch of silk with 400 silver pieces.

Grand Archive

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M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

May we just add 10gp each, assuming that we'll sell this pouch as soon as we get the chance?

Markus says "If anyone likes to climb, this is a great rope and grappling hooks." He also suggests "I will take this torch if you don't mind. I can cast a Light spell, but it prevents me to use other spells that need me to concentrate." He covers the torch with a piece of cloth. Finally, he suggests each should take a healing potion.

Updated prepared spells: Traded Animate rope for Command.


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS
Markus Swick wrote:

May we just add 10gp each, assuming that we'll sell this pouch as soon as we get the chance?

Markus says "If anyone likes to climb, this is a great rope and grappling hooks." He also suggests "I will take this torch if you don't mind. I can cast a Light spell, but it prevents me to use other spells that need me to concentrate." He covers the torch with a piece of cloth. Finally, he suggests each should take a healing potion.

Updated prepared spells: Traded Animate rope for Command.

10gp + a potion each? Party stash for the rest?

"On a good day, I don't need to climb much, but I would take the pouch as a momento if no one wanted it. I might give it to the church too."


Map

Character sheet updated with command and the torch, which is now called an Everlight Crystal. Personally, I like that much better than a torch that's always burning.

As someone with too many cloth pouches (mostly for dice) silk pouches are nice.

With the loot divided and everyone rested, what are your exploration activities going into the cave? And who is going in first?


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

Vrosi will lead the way Exploration mode: Scout


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS
Dahak GM Delta Arena wrote:

Character sheet updated with command and the torch, which is now called an Everlight Crystal. Personally, I like that much better than a torch that's always burning.

As someone with too many cloth pouches (mostly for dice) silk pouches are nice.

With the loot divided and everyone rested, what are your exploration activities going into the cave? And who is going in first?

Kiilo's state of mind is probably best suited for him to go last ...


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito wakes up, eats, prays, eats, prays, eats and washes both down with an ale.

He burps.

The Cleric then preforms his morning exercises as he goes about his other Daily Preparations.

Greedily pocketing the coins and a Healing Potion, Mosquito ventures outside with his rapier and shield at the ready.
So who's gonna bets who gits ta stick her first?

The goblin is seen practicing with his rapier.
Exploration mode Defend unless no one is Searching


Map

Past the mossy vines covering the entrance, there is a dark and muddy cavern. The dirt strewn about its floor has been disturbed by the passage of feet heading towards one of two tunnels leading farther in – the south tunnel. The second tunnel leads north of this chamber.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Explo mode Search with my Crystal held up.

Markus says "We should go south, I think. Cranky, do you smell anything?" Cranky climbs down and sniffs both tunnels.

Following Gandalf's advice here


Map

The north tunnel smells of moisture, while the southern tunnel has a slight smell of decay to it.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus suggests going south.


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

Kiilo agrees with South


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

"Vrosi scout South"


Map

There is a shout from inside the chamber as soon as Vrosi and Mosquito step into it; it is Voz Lirayne’s voice ordering her minions to attack. She is a slender half-elf, with skin as pale as chalk, dressed in green and black robes and holding a dagger in her hand.

Her minions are two skeletal figures, one of which seems sturdier and is better equipped than the other.

But before they have time to attack, Vrosi has already signal everyone else, and Mosquito already has his shield in place.

You can all act before Voz and the two skeletons. Their intentions to attack is obvious.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito begins to shout for glee at the sight of the bad Alchemist lady!
Data hers! Wees founds da bads lady! Youses bees unders of da arrests!

The Cleric of Cayden Cailian then notices her skeleton minions.
Dis bees looks like da boss fight...

Mosquito casts Runic Weapon on his rapier, before Raising his Shield.


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

Raging, Vrosi charges suddenly behind Voz and strikes with his mikazuki: 1d20 + 8 ⇒ (8) + 8 = 16for: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Then, with a free hand, tries to grab her: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12


Map

” Ha! Like I’m gonna be brought in by a goblin. I would welcome death before I let that happen.”

Vrosi is fast, but Voz is quite nimble. She dodges out of the way of the mikazuki and slips away from Vrosi’s grasp.

Markus and Kiilo, you can take your turns before the enemies.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus creates a floating flame on the half elf.

Fire damage, basic reflex DC 19: 3d6 ⇒ (5, 6, 5) = 16

Then he analyses the bulkier undead.

Recall Knowledge Religion: 1d20 + 7 ⇒ (11) + 7 = 18


Map

Voz quickly ducks out of the way of the floating flame, although she curses as some of the flames still manage to scorch her robes.

The large skeleton is a Skeleton Champion. Although it doesn’t hit much harder than a regular skeleton, it is much bulkier than one. It is wearing a chain mail and is equipped with a longsword and a steel shield.

I'll wait until tomorrow for Kiilo before taking my turn.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Do I get an extra question from this? Like, does it have reactions?


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

"I'm comforted you welcome death, just sorry it can't be more painful."

Kiilo smiles and it's a little eery ...

"Sometimes you have to trust Pharasma to get things sorted."

Under the harness, the feathers ruffle.
Casts FB @ Vos
1 missle: 1d4 + 1 ⇒ (4) + 1 = 5


Map

Markus

Yes, in the remaster is suggested that every recall knowledge has a question associated with it, rather than an open ended knowledge check.

The Skeleton Champion has fast reactions and can both defend itself with its shield, and strike a foe with its longsword given an opening.

Kiilo

The shard of magic flies straight to Voz, hitting her in the shoulder. She flinches with pain but doesn’t falter.

Skeleton Guard

The weaker skeleton marches in front of Mosquito and swings its scimitar against him. But Mosquito is much faster than the guard, and he is able to block both swings of the scimitar with his shield.

AB: Step*, Strike* x2

Skeletal Champion

The shield-bearing skeleton rushes to defend its master. Upon reaching its master, it swings its longsword at the attacking orc, who steps out of harm’s way just in time to avoid the attack. Seeing the incoming retaliation, the skeleton makes his shield ready.

AB: Stride*, Strike*, Raise Shield*

Voz

Voz dashes away from the orc to gain some protection from her enemies in on the tunnels. From thin air, she summons an ephemeral, talon hand that claws at Markus. The hand burns through Markus’ flesh as it drags him out to the open and closer to Voz. Markus, you take 7 acid damage, and you start taking 1d6 persistent acid damage at the end of your turns. I have moved your token 10ft towards Voz on the map.

AB: Stride*, Acid Grip**

Damage Summary: Markus 7 acid

Condition Summary: Markus 1d6 persistent acid damage

You can all take your turns/


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

When Voz moves away, Vrosi will follow (using No Escape).

Vrosi will then grapple at Voz: 1d20 + 10 ⇒ (5) + 10 = 15

Strike, then strike: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 101d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Forgive my lack of knowledge but is there any way to stop the persistent damage?

Markus cries out in pain and moves away instinctively. He says "Careful with the big guy, he can raise his shield fast and strike you when you least expect it."

Then he concentrates on moving his ball and raises his glass shield.

Stride, Sustain floating flame to go once over skelly champion, then glass shield.

Fire damage, basic reflex DC 19: 3d6 ⇒ (3, 1, 3) = 7

Acid damage: 1d6 ⇒ 1


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito ignores the skeleton as his eyes watch the mean bad Alchemist lady trying to escape!
Halt! In da names ov da heroes!

The Goblin then Strides, screaming bloody murder at her, as he Tumble Through her personal space!
Intimidation(E) to Demoralize: 1d20 + 9 ⇒ (1) + 9 = 10

Acrobatics(T) to Tumble Through: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 (+2 Tumble Through)

Maybe? He would be on her far side if that succeeds?


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺
Markus Swick wrote:
Forgive my lack of knowledge but is there any way to stop the persistent damage?<snip>

At End of Turn, after taking the persistent damage, roll a d20. On 15 or above, persistent damage ends


Map

Vrosi

Ha, you’ve activated my trap card!

As Vrosi begins to move, the skeleton champion swings its longsword at him. Aaaand it’s a failure. So much for the trap card. But Vrosi moves much faster than the skeleton is expecting, and manages to slip away. However, just like Vrosi before her, Voz is also able to avoid Vrosi’s assault.

AB: Reactive Strike®

Markus

The skeleton places its shield between itself and the flying ball of fire to protect itself from the flames.

The glass bubble appears around you.

As Vrosi pointed out, you get a flat check at the end of your turn with DC 15 to determine whether the damage stops or carries on. You can also take 2 actions to assist your recovery in order to get an extra flat check before the end of your turn, and before you take the damage.

Mosquito

Voz sees exactly where Mosquito is going and she stops him with her arms, preventing him from passing through.

Mosquito has one more actions, Kiilo still has his turn, and Markus has the flat check. Then it’s the skeletons and Voz.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Flat: 1d20 ⇒ 19

Yay! But wtf, the skellie can shield block magic damage? Is he a magus or sumthing?


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Used 3 Actions. Stride, Intimidate and Tumble Through


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

Kiilo again prays for Voz to go down ...

Casts FB @ Vos
3 missles: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

Great and Benevolent GM ... yeah, I forgot, I can take 3 actions to make 3 missles. Any chance I can get credit for the other 2 last round?


Map

Markus

hahahaha my bad, sorry. That was just my way of describing the crit success on the save roll.

Mosquito

oops, got it. I thought you were just striding as part of your tumble through.

Kiilo

Five magical feathers are formed in Kiilo’s wing and fly towards the necromancer, each piercing her body.

I’ll give you the average damage for those two, 3.5 each.

Skeleton Guard

The lanky skeleton tries to block the mouth of the tunnel by approaching Markus, and swinging its blade at him. Markus, you are about to take 6 slashing damage, would you like to use your reaction?

AB: Stride*, Strike*x2

Skeletal Champion

The skeletal champion walks around the floating flame and tries to push the split of the opposing forces. Positioning itself behind Mosquito, it swings its longsword at him before snapping his shield into place. Mosquito doesn’t see the blade coming from behind him, and it makes a cut in him back. Mosquito, you take 7 slashing damage

AB: Stride*, Strike*, Raise Shield*

Voz

Voz reaches out towards Vrosi to zap his life from his body, draining him in the process. Vrosi, you take 21 void damage With her own life revitalized, she gestures with her hand to create an energy sphere around her in order to protect herself.

AB: Vampiric Feast**, Shield*

Damage Summary: Markus 6 slashing (pending reaction), Mosquito 7 slashing, Vrosi 21 void

You can all take your turns.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

I'll take the full damage. One thing, you don't need to walk around the flaming ball, it only does damage in my turn.

Markus takes the damage and yelps in pain. He looks angry at the skeleton in front of him and has his flaming ball float towards it. Afterwards, he casts a spell throwing rocks that are laying around on the two skeletons.

Sustain the floating flame to get to the small skellie, then Pummeling rubble hitting both skeletons.

Fire damage, basic reflex DC 19: 3d6 ⇒ (4, 4, 5) = 13
Bludgeoning damage, DC 19: 2d4 ⇒ (2, 4) = 6

Added the pummeling rubble cone in the map.


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

Vrosi will make a grab at Voz: 1d20 + 10 ⇒ (9) + 10 = 19

Strike: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18for: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Strike again: 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16for: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito seems to ignore the skeleton champion. The goblin seems determined to Tumble Through the bad Alchemist lady!
Acrobatics(T) to Tumble Through: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 (+2 Tumble Through)

Mosquito seems to ignore the skeleton champion. The goblin seems determined to Tumble Through the bad Alchemist lady!
Acrobatics(T) to Tumble Through: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 (+2 Tumble Through)

Yelping in glee, the cleric then tries to stick the bad Alchemist lady with his magical rapier!
Melee(T) Rapier, Runic Weapon, Flank: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 252d6 + 3 ⇒ (5, 5) + 3 = 13 Traits P Deadly d8 Disarm Finesse

Flank not included


Map

Markus

The skeleton moves around the flames. The fire dance around it but they don’t seem to have much of an effect on its bones. The debris, however, is a different story altogether, as the rubble breaks apart the skeleton.

The skeletal champion is hit by some of the rubble as well. Although it lifts its shield as fast as it can to stop the remaining pummeling. normal success on the save

Vrosi

Time and time again the orc tries to approach the necromancer, only to slide or bounce off the magical bubble that is protecting her.

Mosquito

Mosquito might have ignored the skeletal champion, but the skeletal champion does not ignore Mosquito. It swings as Mosquito begins to move away. The blade bites into Mosquito’s leg as Mosquito jumps towards the wall, where he bounces off of it to place himself behind the necromancer. Mosquito, you take 6 slashing damage.

But mosquito takes it out on the distracted Voz, as he pierces the magical barrier with his rapier and sticks his rapier in her, although the rapier barely goes into her skin due to the barrier.

AB Skeletal Champion: Reactive Strike®

AB Voz: Shield Block®

The weak skeleton is down.

I’ll wait until tomorrow for Kiilo before taking my turn.


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

Kiilo seems to shiver once again, casting his last 3action lvl1 force barrage. He has saved some more powerful spells to heal his comrades. Like a falcon defending its nest, he clearly wants Voz to die.

3 missles: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

not Kiilo's best rolls :(

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

WTF, Quito left me to die to skellie!


Map

Kiilo

Once again, the turns three of his feathers into forces of magic that arc through the cave until they hit the necromancer on the other end.

Skeletal Champion

Yes, it does seem like Mosquito did.

The skeletal champion marches over Markus. It raises it swords and swings it at wizard. Markus tries to step out, but the blade still draws some blood. Markus, you take 5 slashing damage Preparing for retaliation, it readies its shield.

AB: Stride*, Strike*, Raise Shield*

Voz

Voz passes her hand over her dagger, draining the weapon of its magic. She absorbs it into herself, and uses it to reach out for Vrosi’s life force, and drain him from it. The fighting spirit within Vrosi resists begin snuffed by the magic, although it hurts as Voz drains some of it away. Vrosi, you take 9 void damage

He vitality regain, she once against surrounds herself in a magic bubble.

AB: Drain Bonded Item°, Vampiric Feast**, Shield*

Damage Summary: Markus 5 slashing, Vrosi 9 void

You can take your turns

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus takes the damage and starts to get scared. He tells Kiilo "A little help here would be hot!"

He focuses the flaming ball over the skeleton, then channels water out of thin air to focus it all on the skeleton.

Sustain floating flame then cast Hydraulic Push

Fire damage, basic reflex DC 19: 3d6 ⇒ (3, 1, 1) = 5

Hydraulic push: 1d20 + 9 ⇒ (13) + 9 = 22
I think this hits, but I doubt it crits: 3d6 ⇒ (3, 4, 2) = 9


Map

The flame dances around the skeleton champion, who keeps moving to avoid the worse of the flames. Its bones don't seem to sear.

Then, the water comes. The skeleton is hit by a stream of water that pushes it back 5-feet. Its joints crack, and it is forced to crack them back into place after that.

Mosquito, Vrosi and Kiilo still have their turns.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito smiles as the skeletal champion gets pushed into view!
Nice spell, Markus!! Mees gots ones too!

Mosquito casts Rousing Splash on Brilliant Burnis!
Temp HP: 2d4 ⇒ (3, 2) = 5

The Cleric of Cayden Cailian sticks to sticking the bad Alchemist lady with his rapier!
Melee(T) Rapier, Runic Weapon, flank: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 202d6 + 3 ⇒ (5, 6) + 3 = 14 Traits P Deadly d8 Disarm Finesse


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

I honestly need to go into PB to see what's up. I've tracked spell use in there for this fight because I feel like it will be tight


Nightglider Strix - Bard (Oracle) 3 | AC: 18 | HP: 35/35 | Hero Points: 2 | F+6, R+10, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

"She just doesn't die!"
3 missles: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Orc Barbarian/Wrestler 3 | Perc 7 | AC 20 | ♥️ 52 | Fort 8, Ref 8, Will 7 | Acrobatics, Athletics 10 | Stealth, Thievery 8 | Intimidation, Performance 6 | Warfare Lore 5 | ◆ ◇ ◈ ↺

Grapple Voz: 1d20 + 10 ⇒ (16) + 10 = 26

Strike Voz: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20for: 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Strike Voz: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18for: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus sees all the efforts going on the alchemist and says "Well, if you get this guy off me, I may even help!!"


Map

Voz turns towards Mosquito and prepares her magical shield to protect herself. She concentrates it around the goblin's rapier, but the rapier breaks through and pierces her. Taking advantage of the moment, Voz lounges towards her and grabs her robes from behind. She tries to resist, but Kiilo's magical feathers interrupt her, hitting her one after the other. Weakened and injured, she is unable to resist Vrosi, and his mikazuki ends up breaking her.

The necromancer's body falls to the ground in a muddy splash.

But her former minion doesn't stop, it mindlessly marches towards Markus in a flurry of blows.

Markus dodges the first swing, but it is caught by the incessant violence of the skeleton, who swings again and lacerates the wizard. Markus, you take 8 slashing damage.

AB: Shield Block®

AB: Stride*, Strike*x2

Damage Summary: Markus 8 slashing

You can all take your turns.

Grand Archive

M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none

Markus sees the woman fall and sighs relieved. He focuses on the skeleton and sends some needles flying and flies the flaming ball over it.

Needle darts; sustain floating flame

Needle darts, piercing damage: 1d20 + 9 ⇒ (4) + 9 = 134d4 ⇒ (2, 4, 2, 4) = 12
Fire damage, basic reflex DC 19: 3d6 ⇒ (3, 1, 4) = 8

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