Daggerheart One-Shot Journey into Myth (Inactive)

Game Master Aeshuura

Learning to play Daggerheart!


51 to 65 of 65 << first < prev | 1 | 2 | next > last >>

Faun Slyborne Nightwalker Rogue 1 HP 6/6 | Stress 6/6 | Hope 3
Vesper Frostwing wrote:

"Kephalos... is there anything you wish to share with us"?

"Um, I don't think these guys are about to ram us because I'm on board?"

Grand Lodge

Owlbear Rodeo

As the Argus lurches with the impact, you all manage to keep your feet! Kephalos, remember that reaction rolls do not generate Fear or Hope, so no extra for me... ^_^

Fear Total: 7; spending 1 Fear to spotlight enemy.

A pair of pirates swing over and swing their curved blades at Vesper! Take down the sorcerer!

Cutlass: 1d20 + 1 ⇒ (9) + 1 = 10 Miss!

Vesper, do you want to change the target of your spell, or do you still want to target the pilot?

Fear Total: 6

PCs
Vesper Frostwing
Kephalos
Thillenethiel

Enemies
Kresios -2 hp; Close range
Pirate Raiders 1 (Horde) Very Close (Melee with Vesper)
Pirate Raiders 2 (Horde) Close Range
Pirate Bruiser Close range


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

I would actually like to change my spell if there are two targets within melee range. I can see this might be the problem with PbP using Daggerheart is the interruptions available to the GM will often alter the chosen activities. "BTW I'm going to standardize on the first die rolled being the fear die. I'm sure that will change things up :-)

If a pair of pirate raiders swung at Vesper would two of them not be within melee range? If so he'll switch the attack to Wild Flame which would use the same attack roll, and (10 damage, but would affect up to three in melee range, do damage to all, and make them mark a stress.

Grand Lodge

Owlbear Rodeo

Got it!

Vesper's attention turned to his assailants, he lets loose a gout of flame, burning both alive and they scream and tumble overboard!

Spotlight back to the PCs!

Fear Total: 6

PCs
Vesper Frostwing mark 1 stress
Kephalos
Thillenethiel

Enemies
Kresios -2 hp; Close range
Pirate Raiders 1 (Horde) dead;Very Close (Melee with Vesper)
Pirate Raiders 2 (Horde) Close Range
Pirate Bruiser Close range


Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

With enemies gathering around, Thillenethiel you l tried once more to right himself.

Might: 2d12 ⇒ (11, 11) = 22

Ooh! Crit! It says bonus, what is a bonus? Could I use a bonus to spend 3 hope to transform into a wolf with +1 more to str?

Grand Lodge

Owlbear Rodeo

You gain a Hope and clear a Stress! Also, the spotlight remains on the PCs, so someone else may go, or Thill can go again!


Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

In that case..

Thill (spending 3 hope) falls forward. As he does, his body and equipment change and morph into that of a large wolf (+1 str). With a growl, Tholf then leaps at the other pirate attacking Vesper.

attack: 2d12 + 3 ⇒ (3, 12) + 3 = 18
advantage on attack: 1d6 ⇒ 4
dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Marking a stress to make enemy vulnerable


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

Vesper closes to melee range with the Pirate Bruiser, and sends forth a wave of force hoping to equalize things a bit.

"You chose the wrong side. Now you get a chance to swim with the fishes".

Casting "Power Push".
2d12 + 2 ⇒ (12, 6) + 2 = 20 Duality dice (Success with Hope)

1d10 + 2 ⇒ (1) + 2 = 3 Magical Damage & push opponent to far range... hopefully off the boat.

Grand Lodge

Owlbear Rodeo

Thill, am I correct in assuming that was with Fear?


Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

yes

Grand Lodge

Owlbear Rodeo

Okay, backtracking to do by RAW, one last pirate is left next to Vesper.

The pirate screams as he is ravaged by the Elven druid!

Fear Total: 7

Spotlight Pirate Raiders 2!

Another gaggle of pirates swings aboard and stop when they see Kephalos, Well, well, well... If it ain't our favorite Faun!

They charge Kephalos surrounding him and stab at him with their curved blades! 1d20 + 1 ⇒ (9) + 1 = 10 But the wily Faun scrambles this way and that, causing them a lot of wasted motion!

Spend one Fear to spotlight the Bruiser!

The burly Cretan bounces his club in his hands, as he vaults over the rail onto the Argus and closes on Thilleniel!

Bruiser @ Thill: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 2d6 ⇒ (5, 6) = 11 Remember that for your Damage Thresholds, you add your level, which in this case, saves Thill from taking Severe damage. Would you like to spend an Armor slot to reduce this damage by 1 hp?

After adjudicating this, spotlight swings back, and I will work on Vesper's action!

Fear Total: 6

PCs
Vesper Frostwing
Kephalos
Thillenethiel Marked 1 Stress

Enemies
Kresios -2 hp; Close range
Pirate Raiders 1 (Horde) dead
Pirate Raiders 2 (Horde) Very Close; Melee with Kephalos
Pirate Bruiser Very Close range; Melee with Vesper and Thill


Faun Slyborne Nightwalker Rogue 1 HP 6/6 | Stress 6/6 | Hope 3
Aeshuura wrote:
Another gaggle of pirates swings aboard and stop when they see Kephalos, Well, well, well... If it ain't our favorite Faun!

"I'll be your favorite knife in the gut if you come any closer." Kephalos states with a charm that belies the deadly situation.

The pirates did, in fact, come closer, but none managed to land a strike on the nimble rogue. At one point during the confusion of battle, Kephalos lashed out with his daggers in a series of slashes and stabs that leaves a number of the Cretans lying in pools of blood on the deck.

Attack vs. Pirate Raiders 2: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Sneak attack: 1d6 ⇒ 4

I had said above that Kephalos takes a moment to hide before the pirates swung aboard, and Hidden upgrades to Cloaked due to a class ability. When attacking from Cloaked, he gets Sneak Attack damage, but he also gets it when the target is in melee with someone else, so I'm hoping he can use one of those reasons to get Sneak Attack without having to disrupt the narrative.


Male Daytona 500 DM / 12
Kephalos wrote:
Aeshuura wrote:
Another gaggle of pirates swings aboard and stop when they see Kephalos, Well, well, well... If it ain't our favorite Faun!

"I'll be your favorite knife in the gut if you come any closer." Kephalos states with a charm that belies the deadly situation.

The pirates did, in fact, come closer, but none managed to land a strike on the nimble rogue. At one point during the confusion of battle, Kephalos lashed out with his daggers in a series of slashes and stabs that leaves a number of the Cretans lying in pools of blood on the deck.

[dice=Attack vs. Pirate Raiders 2]1d20+2
[dice=Damage]1d8+1+2
[dice=Sneak attack]1d6

I had said above that Kephalos takes a moment to hide before the pirates swung aboard, and Hidden upgrades to Cloaked due to a class ability. When attacking from Cloaked, he gets Sneak Attack damage, but he also gets it when the target is in melee with someone else, so I'm hoping he can use one of those reasons to get Sneak Attack without having to disrupt the narrative.

2d12

Grand Lodge

Owlbear Rodeo

Haha, @Kephalos, the GM rolls a d20 (because I do not have a need for a Hope die). PCs roll 2d12s. ^_^


Faun Slyborne Nightwalker Rogue 1 HP 6/6 | Stress 6/6 | Hope 3

Right, sorry. Trying to catch up and posted in a rush.

Attack vs. Pirate Raiders 2: 2d12 + 2 ⇒ (5, 4) + 2 = 11 <--Hope

51 to 65 of 65 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Aesh's Daggerheart One-Shot: Journey into Myth All Messageboards

Want to post a reply? Sign in.