Ancient Lunar Dragon

Vesper Frostwing's page

28 posts. Alias of scranford.


Full Name

Vesper Frostwing

Race

Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3

Classes/Levels

Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

Gender

Male

About Vesper Frostwing

Name (He/Him)
Drakona Loreborn School of Knowledge Wizard level 1

Book of Ava, Book of Tyfar, & Mending Touch

Agility/ +1 | Strength -1 | Finesse +1
Instinct 0 | Presence 0 | *Knowledge +2
(* indicates Spellcast trait)

Evasion 11 | Armor 3

HP 5/5 | Stress 6/6 | Hope 2/6
Damage Thresholds 7 / 14

===ABILITIES===
* Hope Feature Not This Time: Spend (3) Hope to force an adversary within Far range to reroll an attack or damage roll.

* Class Feature 1 Prestidigitation: You can perform harmless, subtle magical effects at will. For example, you can change an objects color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.

* Class Feature 2Strange Patterns (8): Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or Clear a Stress. You can change this number when you take a long rest.

* Foundation Feature
Prepared: Take an additional domain card of your level or lower from a domain you have access to.
Adept: when you utilize an Experience, you can mark a stress instead of spending a Hope. If you do, double your experience modifier for that roll.

* Ancestry Feature 1 Scales: You scales act as natural protection. When you would take Severe damage, you can mark a stress to mark 1 fewer hit points.

* Ancestry Feature 2Elemental Breath: Choose an element for your breath (Ice). You can use this breath against a target or group of targets within Very close range, treating it as an Instinct weapon that deals d8 magic damage using your proficiency.

* Community FeatureWell-Read: You have advantage on rolls that involve the history, culture or politics of a prominent person or place.

* Domain Card 1Book of Ava
Power Push

Spoiler:

Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency.

Tava's Armor:
Spoiler:

Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.

Ice Spike
Spoiler:

Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.

* Domain Card 2Book of Tyfar
Wild Flame:

Spoiler:

Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand.

Magic Hand:
Spoiler:

You conjure a magical hand with the same size and strength as your own within Far range.

Mysterious Mist:
Spoiler:

Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.

* Domain Card 3 Mending Touch

Spoiler:

You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them.

Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.

===EXPERIENCES===
- I think I read something about that

- University Hide & Seek Champion four straight years.

===GEAR===
Greatstaff (Primary Weapon - Knowledge) Tier 1
Trait(s) | Range-Very Far | Damage d6 Magical
Feature(s) Powerful: on a successful attack, roll an additional damage die and discard the lowest result. Burden: Two handed

Hand Crossbow (Secondary Weapon - Finesse) Tier 1
Trait(s) | Range-Far | 1d6+1 Physical
Feature(s)

Leather Armor (Armor Heavy Robes that automatically adjust upon contact)
Thresholds 6/13 | Score 3
Feature(s)

{b}Name{/b} (Inactive Weapon)
Trait(s) | Range | Damage dice & Type
Feature(s)

{b}Name{/b} (Inactive Armor)
Thresholds #/# | Score #
Feature(s)

Other gear: Torch, 50' Rope, Basic supplies, Minor Health Potion, A book I'm trying to translate.

Gold (1) Handful

===DESCRIPTION & BACKGROUND===
Physical description:
He/Him, Flowing Layered robes in light colored pastels, Intense eyes that are normally light pink but deepen into red when angered, Lanky, tall and thin, scales are a mixture of glossy and flat white... very white, He is eccentric, aloof, and often seems distracted.

Background:
* What responsibilities did your community once count on you for? how did you let them down? - Finding obscure or hidden facts. I was unable to find notes on a common affliction and one of the instructors passed away as a result.
* You've spent your life searching for a book or object of great significance. What is it, and why is it so important to you? - The Tome of Ice, rumored to contain all known ice/cold spells. I want to know everything about the ancestor of mine who crafted this item.
* You have a powerful rival. Who are they and why are you so determined to defeat them. - Felza Morebound. She was responsible for hiding the tomes I needed to find the cure which resulted in me being expelled and exiled from the school. [/i]

Connections:
* What favor have I asked of you that you’re not sure you can fulfill?
* What weird hobby or strange fascination do we both share?
* What secret about yourself have you entrusted only to me?