Daggerheart One-Shot Journey into Myth (Inactive)

Game Master Aeshuura

Learning to play Daggerheart!


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Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

Do I still need to do a might to recover?


Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

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Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

The spell description says the target takes 2d6 Magical damage and must mark a stress not Vesper. The spells don't usually require both marking a stress or hope AND having to make a spell casting roll.

Grand Lodge

Owlbear Rodeo

Sorry, I think a left in the stress from the Swashbuckler ability, but I changed it because I made the call that AOE effects hit hordes differently, so you did more than 2 hp and should not have taken the Stress. I will change that with the next post.

Grand Lodge

Owlbear Rodeo
Thillenethiel wrote:
Do I still need to do a might to recover?

Yes, though the Difficulty has lowered by 2, so, I think it is Difficulty 10?


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

I think you're doing great. I considered running Daggerheart on these boards but wasn't sure how to handle some of the tracking issues... especially with the fear interruptions. This is a good place to practice how to make this work. It's challenging because when the PC's post they don't know if you're going to use fear to change things.

Grand Lodge

Owlbear Rodeo

I am still pretty new at this system and finding little tricky spots. Like Hordes, there is not really any guidance on how certain types of attacks might affect them differently, but it makes sense that they would take more damage from Area attacks, so I doubled the damage taken by them... Still caps out at 3, but I am trying to keep it cinematic!

I am okay with pivoting as long as you all are fine with being flexible. The timing of posting makes things tricky, and those that are more active on the boards will obviously get more out of this system than others...


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

Hope you don't mind but I decided to take a look at the enemy in the book to see how it works. I believe this is how it works.

1. Each Horde is treated as a single target. (Had there been three hordes in melee range of Vesper he could have attacked them all with the spell.)

2. the number in front of HP is the number of enemies per HP of damage done. In this case since Vesper did 10 points of damage he would only go to the Major Damage threshold (5) marking off (2) of the Hordes (4) HP. Had he done 11 damage he would have went to the "Severe Damage" threshold and marked (3) HP. (for discussion's sake that would be approximately (6) Individuals... 3 per HP marked). They must also mark a stress due to how scary Vesper is.

3. Their HP total is now (2) but their damage is now down to 1d4+1 because half their HP is missing. Because the HP's marked are 2 or less, Vesper does indeed have to mark a stress due to the Swashbuckler Trait.

4. So, Vesper only attacked one target (Horde) that still has 2 HP and 2 stress left.

It's not always the case but you can usually multiply the Hordes 1st number x the HP's to loosely determine the number of individuals in each Horde.

Grand Lodge

Owlbear Rodeo

That was what I determined was rules as written, but it made more sense that an area attack SHOULD do more damage to a group, despite being one unit.

What I did is double the damage, making it severe, but also used the optional rule that excessive damage can either do a Stress or one additional hit point of damage.

I opted for the second choice to make it a little more cinematic and make you feel a little more emboldened! However, this is to learn the rules, and I understand that my adjustments, though within the range of things we are allowed to do, undermines the spirit of this demonstration.

If you all want me to stick closer to RAW for now, let me know. Otherwise, I am having a blast!


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14
Aeshuura wrote:

That was what I determined was rules as written, but it made more sense that an area attack SHOULD do more damage to a group, despite being one unit.

What I did is double the damage, making it severe, but also used the optional rule that excessive damage can either do a Stress or one additional hit point of damage.

I opted for the second choice to make it a little more cinematic and make you feel a little more emboldened! However, this is to learn the rules, and I understand that my adjustments, though within the range of things we are allowed to do, undermines the spirit of this demonstration.

If you all want me to stick closer to RAW for now, let me know. Otherwise, I am having a blast!

I'm certainly not complaining as it is to my advantage... but is that really an area attack or up to three targets? I think there are spells that mention a target and everyone within a certain range of them (Like Level 3 Fireball).

Grand Lodge

Owlbear Rodeo

But only one unit had approached. The rest were all within Close range, and not within Melee of each other.

Because they were a horde, I described them as two fellas, giving 2 hp to each, but I guess I could have described them as four, with 1 hp to each and made it much more visceral as you toasted 3 of them, leaving one left to face you alone...


Faun Slyborne Nightwalker Rogue 1 HP 6/6 | Stress 6/6 | Hope 3

Hey, I'm having trouble finding the rules for attacking with a Secondary Weapon. My Small Dagger, for example, has this feature:

Quote:
Paired: +2 to primary weapon damage to targets within Melee range

I get that my Primary Weapon gets a +2 to damage when I have this Secondary Weapon in my other hand. But does the +2 replace any attack I'd expect to make with the Small Dagger? Or do I get to make two attacks? If so, is there any sort of two-weapon penalty?


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Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

Not the GM... but here's how that works RAW.

1. The +2 Damage to your primary weapon basically is your two-weapon fighting damage. You can choose whichever weapon you want to attack with which can be important because some secondary weapons use a different ability to attack with. In your case they both use finesse.

2. Here are the "Pass the Spotlight" rules.

the player characters pass the spotlight between themselves, making moves until someone fails a roll or rolls with Fear, or until the GM spends a Fear to interrupt the players’ turns.

So, if you want to flavor attacking with two weapons as long as you haven't passed the spotlight to the GM you can simply say something like "I move in and attack with a flurry of dagger strikes". Since there is no initiative, nothing stops you from going twice if you succeed with Hope. I know I as another player wouldn't have an issue with you doing that.

3. Moving within Close range is done for free, so you could technically say I'm moving (Or shadow stepping or leaping) into Melee range with Vesper, (or any other companion within melee range of what you're attacking and that would spark your sneak attack.

4. If you succeed with your attack, you can also use your kick ability to do additional damage and perhaps even kick them off the side of the ship.

5. With your ability to create damage by moving into melee range with others the "Gang up" rules would shine.

Not trying to tell you how to play your character... just have a bit of experience and have watched tons of You-Tube videos and pointing out some things you might have missed.


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14
Aeshuura wrote:

But only one unit had approached. The rest were all within Close range, and not within Melee of each other.

Because they were a horde, I described them as two fellas, giving 2 hp to each, but I guess I could have described them as four, with 1 hp to each and made it much more visceral as you toasted 3 of them, leaving one left to face you alone...

Wouldn't that make them more like "Minions" than a Horde? A horde is treated like one target though there are many of them... kind of like a swarm in 5e. You can kill a lot of them, but until you get rid of all their HP they are still up... but dealing less damage. In this case for every three points of damage they take they lose a HP. Since Vesper did major damage against their threshold that would remove 2 of their 4 HP (5 threshold) Since they have 3/HP and 4 HP total that would roughly be treated as 12 individuals but wouldn't be removed until all the Horde HP have been depleted. To equate it to individual creatures Vesper removed half of them with his spell which means there are still (6) left, but they now only do 1d4+1 damage instead of 1d8+1.

Had Vesper done 11 HP (Severe threshold) against them instead it would have done 3-HP of damage (Killed 9) and reduced them to 1-HP.

Pretty sure this is how Hordes work... much more like swarms instead of individuals.

Had this been minions then an additional one per (?) of damage would have been destroyed ... if they were all in melee range as they have 1-hp each. In this case if it was (2) minions instead of a Horde that would more fit what you were describing.

Minion: Giant Rats

Spoiler:

Minion (3) - Passive: The Rat is defeated when they take any damage. For every 3 damage a PC deals to the Rat, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action: Spend a Fear to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.

I hope you don't see this as being adversarial... just trying to clarify the rules as I've just started a group playing Daggerheart in Dolmenwood .

Grand Lodge

Owlbear Rodeo

Actually, that helps a lot. Seeing Horde as a swarm helps me visualize how to use them better... Still, much like swarms, taking more damage from area attacks does make sense. Odd that they would ignore that, in the light of verisimilitude...


Vesper Frostwing wrote:

Not the GM... but here's how that works RAW.

1. The +2 Damage to your primary weapon basically is your two-weapon fighting damage. You can choose whichever weapon you want to attack with which can be important because some secondary weapons use a different ability to attack with. In your case they both use finesse.

Thanks, that helps a lot.

Sorry for my delay in posting! The weekend unexpectedly got super busy.


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

BTW my attack roll was with fear… I knew if I switched it up things would change ;-)

Grand Lodge

Owlbear Rodeo

I was wondering about that... >.<


Male Loreborn Drakona | Hope 5/6 | Stress 5/6 | HP 5/5 | Evasion 11 | AC 3/3 Wizard / 1 (School of Knowledge) Damage Thresholds 1 / 7 / 14

So what happened with Vesper’s spell?

Grand Lodge

Owlbear Rodeo

Sorry, work has been crazy. I will try to get something posted tomorrow morning!

Grand Lodge

Owlbear Rodeo

I am so sorry... Life is kicking my butt right now. I think I need to table this. If life eases up, I will reach out to each of you individually...

Again, I feel really bad about this. Massive apologies!


Faun Slyborne Nightwalker Rogue 1 HP 6/6 | Stress 6/6 | Hope 3

Bummer. But I understand. Glad you're prioritizing your life!

Grand Lodge

Owlbear Rodeo

Thank you for understanding... We didn't get this game very far... :(


Elven Wildborne Druid 1 HP 6/6 | Stress 5/6 | Hope 0 | Evasion 12

For what it is worth, I understand the system significantly better than I did previously.

Grand Lodge

Owlbear Rodeo

Good to hear!

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