| Race |
Faun Slyborne Nightwalker Rogue 1 |
| Classes/Levels |
HP 6/6 | Stress 6/6 | Hope 3 |
About Kephalos
Kephalos (He/Him)
Faun Slyborne Nightwalker Rogue 1
Agility +1 | Strength -1 | Finesse* +2
Instinct 0 | Presence +1 | Knowledge 0
(* indicates Spellcast trait)
Evasion 13 | Armor 3
===ABILITIES===
Deft Deceiver Level 1 Grace Ability | Recall Cost: 0
Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.
Pick and Pull Level 1 Midnight Ability | Recall Cost: 0
You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).
Rogue’s Dodge Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.
Cloaked Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.
Sneak Attack When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.
Level 1 = Tier 1 | Levels 2–4 = Tier 2 | Levels 5–7 = Tier 3 | Levels 8–10 = Tier 4
Shadow Stepper You can move from shadow to shadow. When you move into an area of darkness or a shadow cast by another creature or object, you can mark a Stress to disappear from where you are and reappear inside another shadow within Far range. When you reappear, you are Cloaked.
Caprine Leap You can leap anywhere within Close range as though you were using normal movement, allowing you to vault obstacles, jump across gaps, or scale barriers with ease.
Kick When you succeed on an attack against a target within Melee range, you can mark a Stress to kick yourself off them, dealing an extra 2d6 damage and knocking back either yourself or the target to Very Close range.
Scoundrel You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.
===EXPERIENCES===
- Faun Community Refugee
- Eye of the Storm (calm in chaotic situations)
===GEAR===
Dagger (Primary Weapon) x 3
Finesse | Melee | d8+1 phys
Feature(s)
Small Dagger (Secondary Weapon)
Finesse | Melee | d8 phys
Paired: +2 to primary weapon damage to targets within Melee range
Gambeson Armor (Armor)
Thresholds 5/11 | Score 3
Flexible: +1 to Evasion
Other gear torch, 50 ft. rope, basic supplies, grappling hook, Minor Health Potion
Gold 1 handful
===DESCRIPTION & BACKGROUND===
Description Clothes that are leather and dark. Eyes like winter. A lanky and short body, with skin the color of fine sand. Standing with the bearing of a pirate.
What did you get caught doing that got you exiled from your home community?
You used to have a different life, but you’ve tried to leave it behind. Who from your past is still chasing you?
Who from your past were you most sad to say goodbye to?
Connections
What did I recently convince you to do that got us both in trouble?
What have I discovered about your past that I hold secret from the others?
Who do you know from my past, and how have they influenced your feelings about me?