Gnimishmeijinomu
|
No purchases for Gnimish
| GM Valen |
”Are we up for sneakin’ in, then?”, asks Molly.
That does not appear to be the case.
Arriving in the village, you find the buildings throughout to be dilapidated, crudely repurposed into nests for the monsters who now reside here.
Scout bonus to each PC
Gnimish, Perception: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Black Molly, Perception: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Squish, Perception: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Rusputin, Perception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Basag, Perception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Benkost, Perception: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Wihsaak (blue), Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Wihsaak (red), Stealth: 1d20 + 15 ⇒ (10) + 15 = 25
Swarm (green), Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Swarm (yellow), Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perhaps noticing the Pathfinders' approach, a pair of wihsaaks along with swarms of their preferred vermin attempt to hide among the roofs, ready to ambush.
However, a couple of the sharp-eyed Pathfinders spot them first.
HERE BE MONSTERS! - Round One Begins!
PCs in bold may act
Basag
Rasputin
Swarm (green)
Wihsaak (red)
Swarm (yellow)
Black Molly (shield)
Wihsaak (blue)
Benkost (shield)
Squish
Gnimish
The worn-down buildings are each 10 feet high and provide cover.
Basag Bungo
|
Seeing the enemies, Basag without hesitation, slings a shiny stone at one of them.
Halfling Sling Staff Attack, Range 80 ft: 1d20 + 9 ⇒ (18) + 9 = 27 vs Yellow
Damage: 1d10 + 2 ⇒ (1) + 2 = 3 B damage
◆ Strike
He then quickly swaps them for pan and fork and raises them in front of them
◆ Lightning Swap
◆ Twin Parry (+1 to AC)
| GM Valen |
Rusputen sends a trio to force bolts against the wihsaak seeking cover on a nearby roof.
Basag's sling bullet flies through the swarm, but does not harm.
Stirred to action, the two swarms (green & yellow) take flight and converge on the Pathfinders' position.
Each: Fly x3
Realizing that it has been spotted, one of the wihsaak's (red) takes flight. As it approaches the party, it beats its wings rapidly, creating a buzzing done that numb's creatures minds.
Flyx2; Droning Distraction
Droning Distraction (auditory, divine, evocation, incapacitation, mental) Effect Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
SuccessThe creature is unaffected.
Failure The creature is confused and stupefied 1 for 1 round.
Critical Failure The creature is confused for 1 round and stupefied 2 for 1 minute.
HERE BE MONSTERS! - Round One Cont'd!
PCs in bold may act
Basag (Will save required)
Rusputin (Will save required)
Swarm (green)
Swarm (yellow)
Wihsaak (red)
Black Molly (shield; Will save required)
Wihsaak (blue) -11 HP
Benkost (shield; Will save required)
Squish (Will save required)
Gnimish (Will save required)
The worn-down buildings are each 10 feet high and provide cover.
Black Molly
|
Molly and Silverbeard lash out wildly at the swarm around them. Confused, Stupefied 1
BM: Cast void warp Flat check DC 6
CS: Strike x2
Flat check: 1d20 ⇒ 13
Fort save DC 20: 4d4 ⇒ (3, 4, 4, 3) = 14 Void
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18S
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 Void
| GM Valen |
Random? 1) Swarm (yellow), 2) Benkost, 3) Rusputin, 4) Molly/CS, 5) Squish, 6) Swarm (green); Random?: 3d6 ⇒ (2, 5, 4) = 11
The other wihsaak (blue) flies forward with rapidly beating wings, creating a buzzing done that numb's creatures minds.
Fly; Droning Distraction
Droning Distraction (auditory, divine, evocation, incapacitation, mental) Effect Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
SuccessThe creature is unaffected.
Failure The creature is confused and stupefied 1 for 1 round.
Critical Failure The creature is confused for 1 round and stupefied 2 for 1 minute.
Then, it strikes at Benkost!
Melee, claws (finesse) v. Benkost: 1d20 + 17 ⇒ (13) + 17 = 30
Damage, slashing plus 1d6 cold plus 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (2, 9) + 4 + (4) + (1) = 20
HERE BE MONSTERS! - Round One Cont'd/Round Two Begins!
PCs in bold may act
Swarm (green)
Swarm (yellow)
Wihsaak (red)
Black Molly -11 HP (Will save required)
Wihsaak (blue) -11 HP
Benkost -20 HP (-14 HP?; Fort save required; Will save required; shield)
Squish -18 HP (Will x2 save required)
Gnimish (Will x2 save required)
Round Two
Basag (Will save x2 required)
Rusputin (Will save required)
The worn-down buildings are each 10 feet high and provide cover.
Benkost
|
Fort: 1d20 + 13 ⇒ (20) + 13 = 33
Will: 1d20 + 12 ⇒ (9) + 12 = 21
Will, hero point: 1d20 + 12 ⇒ (16) + 12 = 28
Elemental strike, Blue:1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d8 + 2 ⇒ (3, 2) + 2 = 7
Then he makes a Blazing wave engulfing Swarm (green) and Blue.
Blazing wave, area damage, Reflex DC 21:4d6 ⇒ (6, 3, 6, 6) = 21
Squish_
|
Will: 1d20 + 12 ⇒ (15) + 12 = 27
Will: 1d20 + 12 ⇒ (20) + 12 = 32
Squish is not bothered by the droning and backs of as fast as they can blub before casting haste on Basag.
| GM Valen |
Benkost's strike misses its target (blue), but the blaze threatens it and the nearby swarm.
Swarm (green), Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Wihsaak (blue), Reflex: 1d20 + 15 ⇒ (19) + 15 = 34
The flames burn up many bugs, but the big bug avoids the conflagration entirely.
HERE BE MONSTERS! - Round One Cont'd/Round Two Cont'd!
PCs in bold may act
Swarm (green) -25 HP
Swarm (yellow)
Wihsaak (red)
Black Molly -11 HP (Will save required)
Wihsaak (blue) -11 HP
Benkost -20 HP
Squish -18 HP
Gnimish (Will x2 save required)
Round Two
Basag (Will save x2 required)
Rusputin (Will save required)
The worn-down buildings are each 10 feet high and provide cover.
Basag Bungo
|
DC 23 Will Save: 1d20 + 9 ⇒ (20) + 9 = 29 w Bravery (Crit Success)
DC 23 Will Save: 1d20 + 9 ⇒ (8) + 9 = 17 w Bravery (Failure, Confused and Stupefied for 1 rd)
Basag is confused about whether the buzzing sound is from the bugs or somewhere else. He randomly attacks anyone close to him!
1 Green Swarm, 2 Black Molly, 3 Cap'n Silverbeard: 3d3 ⇒ (2, 1, 3) = 6
+1 Striking Frying Pan Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8 B damage
If Crit Hit: Damage is instead Fatal d8 Damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16 B damage x2 plus 1d8 ⇒ 8 additional B damage
+1 Striking Frying Pan Attack: 1d20 + 13 - 5 ⇒ (12) + 13 - 5 = 20
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9 B damage
If Crit Hit: Damage is instead Fatal d8 Damage: 2d8 + 4 ⇒ (1, 8) + 4 = 13 B damage x2 plus 1d8 ⇒ 4 additional B damage
+1 Striking Frying Pan Attack: 1d20 + 13 - 10 ⇒ (7) + 13 - 10 = 10
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12 B damage
If Crit Hit: Damage is instead Fatal d8 Damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16 B damage x2 plus 1d8 ⇒ 1 additional B damage
Rusputen
|
Rusputen succeeded against Red but failed against Blue
He draws his dagger and attempts to Frostbite Blue but this could go anywhere.
fb: 4d4 ⇒ (2, 2, 1, 1) = 6 basic fort DC 21
| GM Valen |
Basag is confused about whether the buzzing sound is from the bugs or somewhere else. He randomly attacks anyone close to him!
He misses Molly, pans a few bugs in the swarm, and barely brush Silver Beard.
1) Swarm (yellow), 2) Gnomish, 3) Molly, 4) Captain, 5) Swarm (green), 6) Wihsaak (blue)
Who?: 1d6 ⇒ 1
Rusputin somewhat freezes the surrounding swarm.
Swarm (yellow), Reflex: 1d20 + 12 ⇒ (17) + 12 = 29
HERE BE MONSTERS! - Round One Cont'd/Round Two Cont'd!
PCs in bold may act
Swarm (green) -27 HP
Swarm (yellow) -3 HP
Wihsaak (red)
Black Molly -11 HP (Will save required)
Wihsaak (blue) -11 HP
Benkost -20 HP
Squish -18 HP
Gnimish (Will x2 save required)
Round Two
Basag
Rusputin
The worn-down buildings are each 10 feet high and provide cover.
Gnimishmeijinomu
|
Will: 1d20 + 11 ⇒ (3) + 11 = 14
Will: 1d20 + 11 ⇒ (17) + 11 = 28
Will, HP, Vestments: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
The second save should be unnecessary since he made the first one (immune 1 minute)
Gnimish blocks out the sound. He takes a step back and expels a cone of fire at the swarm, catching the Wihsaak behind it as well.
Breathe Fire (15' cone); Fire; DC 21 Basic Reflex: 2d6 ⇒ (5, 3) = 8
◈ Step
◈◈ Breathe Fire (formerly Burning Hands)
Sorry for the delayed post. Got to Bangkok late and went straight to bed! :)
| GM Valen |
Gnimish blocks out the sound. He takes a step back and expels a cone of fire at the swarm, catching the Wihsaak behind it as well.
Swarm (yellow), Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Wihsaak (blue), Reflex: 1d20 + 15 ⇒ (6) + 15 = 21One swarm (green) begins to sting the Pathfinders around them.
Swarming Stings x3
Basag, Black Molly, and Captain Silverbeard each suffer 3 Swarming Stings.
Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (4, 3) = 7
Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (5, 2) = 7
Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (8, 5) = 13
The other swarm (yellow) merges with the first forming a stinging, super swarm!
Fly; Swarming Stings x2
Rusputin Black Molly, and Captain Silverbeard each suffer 2 Swarming Stings.
Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (6, 5) = 11
Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (5, 8) = 13
One of the wihsaaks' chitters and its form appears to become blurry.
It becomes concealed. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.
It then flies closer to the Pathfinders.
Fly
HERE BE MONSTERS! - Round Two Cont'd!
PCs in bold may act
Basag (3 Reflex saves required)
Rusputin (2 Reflex saves required)
Swarm (green) -27 HP
Swarm (yellow) -12 HP
Wihsaak (red) (blur'd)
Black Molly -11 HP (Will save required; 5 Reflex saves required)
CS (5 Reflex saves required)
Wihsaak (blue) -20 HP
Benkost -20 HP
Squish -18 HP
Gnimish
The worn-down buildings are each 10 feet high and provide cover.
Black Molly
|
Molly’s Will save: 1d20 + 10 ⇒ (7) + 10 = 17
Molly’s Ref Save: 1d20 + 11 ⇒ (13) + 11 = 24
Molly’s Ref Save: 1d20 + 11 ⇒ (15) + 11 = 26
Molly’s Ref Save: 1d20 + 11 ⇒ (12) + 11 = 23
Molly’s Ref Save: 1d20 + 11 ⇒ (7) + 11 = 18
Molly’s Ref Save: 1d20 + 11 ⇒ (4) + 11 = 15
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (18) + 10 = 28
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (14) + 10 = 24
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (19) + 10 = 29
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (12) + 10 = 22
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (11) + 10 = 21
Black Molly
|
Molly tries to attack one of the swarms, while Silverbeard deals with the wihsaak above him.
BM: Cast void warp
CS: Strike x2 vs Blue
DC 20 Fort save: 4d4 ⇒ (2, 2, 1, 1) = 6 Void
Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12S
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Void
| GM Valen |
The stinging bugs swarm Black Molly, some getting their stingers in deep.
Black Molly, Fort: 1d20 + 11 ⇒ (14) + 11 = 25
Black Molly, Fort: 1d20 + 11 ⇒ (2) + 11 = 13
Poison damage: 1d6 ⇒ 4
In confusion, Molly lashes out.
Random? 1) Swarm (yellow), 2) Rusputin, 3) Molly/CS, 4) Swarm (green), 5) Basag; Random?: 3d5 ⇒ (3, 3, 2) = 8
CS, Fort save: 1d20 + 11 ⇒ (5) + 11 = 16
She strikes Captain Silverbeard, who strikes back against the confused summoners!
Not confident in my knowledge of summoner mechanics, but I think I calculated this correct with the second attack against Captain Silverbeard being a crit due to off-guard from confusion.
Also enraged by the caster of fire, the other wihsaak (blue) flies forward to finish Gnimish.
Fly; Strike x2
Melee, claws (finesse): 1d20 + 17 ⇒ (19) + 17 = 36
Damage 2d10+4 slashing plus 1d6 cold and 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (4, 6) + 4 + (2) + (1) = 17
Melee, claws (finesse): 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Damage 2d10+4 slashing plus 1d6 cold and 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (6, 5) + 4 + (3) + (1) = 19
HERE BE MONSTERS! - Round Two Cont'd/Round Three Begins!
PCs in bold may act
Benkost -20 HP
Squish -18 HP
Basag (3 Reflex saves required)
Rusputin (2 Reflex saves required)
Swarm (green) -27 HP
Swarm (yellow) -12 HP
Wihsaak (red) (blur'd)
Black Molly -82 HP (dying 2, Venom Stage 1)
Gnimish -53 HP (dying 1)
Wihsaak (blue) -20 HP
The worn-down buildings are each 10 feet high and provide cover.
Basag Bungo
|
DC 21 Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16 (Fail, 7 P damage)
DC 21 Reflex save: 1d20 + 9 ⇒ (20) + 9 = 29 (Crit Success, no damage)
DC 21 Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point! DC 21 Reflex save: 1d20 + 9 ⇒ (8) + 9 = 17 (Fail,13 P damage)
Basag winces from the swarm bites. He gets past the swarms and slices Blue.
+1 Striking Frying Pan Attack Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (18) + 13 = 31 vs Blue
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12 B damage x2 plus 1d8 ⇒ 2 additional B damage
Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (12) + 13 = 25 vs Blue
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 4 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆ Stride
◆◆ Double Slice
| GM Valen |
Basag is stung and venom enters his veins!
2 Fort saves v. venom required from Basag.
Basag bashes a big bug (blue)! Twice!
Rusputin is also unable to avoid all the stings and their venom.
1 Fort save v. venom required from Rusputin.
HERE BE MONSTERS! - Round Two Cont'd/Round Three Cont'd!
PCs in bold may act
Benkost -20 HP
Squish -18 HP
Round Three
Basag -20 HP (2 Fort saves required v venom)
Rusputin -17 HP (1 Fort save required v venom; shield)
Swarm (green) -27 HP
Swarm (yellow) -12 HP
Wihsaak (red) (blur'd)
Black Molly -60 HP (wounded 1; prone, Venom Stage 1)
Gnimish -53 HP (dying 1)
Wihsaak (blue) -41 HP
The worn-down buildings are each 10 feet high and provide cover.
| GM Valen |
Rusputin suffers from the venom.
Poison damage: 1d6 ⇒ 5
HERE BE MONSTERS! - Round Two Cont'd/Round Three Cont'd!
PCs in bold may act
Benkost -20 HP
Squish -18 HP
Round Three
Basag -20 HP (2 Fort saves required v venom)
Rusputin -22 HP (Venom Stage 1; shield)
Swarm (green) -27 HP
Swarm (yellow) -12 HP
Wihsaak (red) (blur'd)
Black Molly -60 HP (wounded 1; prone, Venom Stage 1)
Gnimish -53 HP (dying 1)
Wihsaak (blue) -41 HP
The worn-down buildings are each 10 feet high and provide cover.
Squish_
|
Squish unleashes the power of the ooze and calls forth the power of the ooze.
Telekinetic Rend Bludgeoning + Slashing: 2d6 + 2d6 + 6 ⇒ (5, 5) + (1, 3) + 6 = 20
Basic Fort DC 22, stunned 1 on a crit fail/
I get 3 non overlapping 5ft bursts. If Silverbeeard is not there which I think is true I can hit all 4, otherwise I'll miss yellow
Squish also fires their wand of manifold missiles at green.
Magic Missile: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Basag Bungo
|
Fortitude save: 1d20 + 10 ⇒ (19) + 10 = 29 vs Venom
Fortitude save: 1d20 + 10 ⇒ (4) + 10 = 14 vs Venom
| GM Valen |
The ooze is unleashed!
Wihsaak (blue), Fort: 1d20 + 14 ⇒ (13) + 14 = 27
Swarm (green), Fort: 1d20 + 10 ⇒ (15) + 10 = 25
Swarm (yellow), Fort: 1d20 + 10 ⇒ (6) + 10 = 16
Wihsaak (red), Fort: 1d20 + 14 ⇒ (9) + 14 = 23
Basag suffers from the venom.
Poison damage: 1d6 ⇒ 3
BOTTING Benkost - No post in 48+ hours
Benkost considers his options.
Delay
The two swarms (green & yellow) converge on a pair of standing Pathfinders.
Each Swarm: Fly (both now occupy the same squares)
Each Swarm catches Basag and Rusputin
Swarm (green), Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (5, 5) = 10
Swarm (green), Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (2, 6) = 8
Swarm (yellow), Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (3, 6) = 9
Swarm (yellow), Swarming Stings, piercing damage (DC 21 Reflex save) plus venom: 2d8 ⇒ (5, 4) = 9
A wihsaak (red) flies toward Squish.
Fly
Melee, claws (finesse): 1d20 + 17 ⇒ (12) + 17 = 29
Damage, slashing plus 1d6 cold plus 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (6, 8) + 4 + (5) + (3) = 26
Melee, claws (finesse): 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Damage, slashing plus 1d6 cold plus 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (9, 4) + 4 + (5) + (1) = 23
HERE BE MONSTERS! - Round Two Cont'd/Round Three Cont'd!
PCs in bold may act
Benkost -20 HP (Delay
Squish -44 HP
Round Three
Basag -23 HP (Venom Stage 1; 4 Reflex saves)
Rusputin -22 HP (Venom Stage 1; shield); 4 Reflex saves
Swarm (green) -37 HP
Swarm (yellow) -27 HP
Wihsaak (red) -10 HP (blur'd)
Black Molly -60 HP (wounded 1; prone, Venom Stage 1)
Gnimish -53 HP (dying 1)
Wihsaak (blue) -51 HP
The worn-down buildings are each 10 feet high and provide cover.
Benkost
|
The dwarf channels his energy back throwing a ball of flame towards the blue one.
Elemental blast: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 ⇒ (2, 4) = 6
Then he unleashes more flames moving towards Blue, Green and Yellow.
Flying flame, Reflex DC 21: 3d6 ⇒ (6, 2, 5) = 13
| GM Valen |
Wihsaak (blue), Reflex: 1d20 + 15 ⇒ (12) + 15 = 27
Swarm (green), Reflex: 1d20 + 12 ⇒ (10) + 12 = 22
Swarm (yellow), Reflex: 1d20 + 12 ⇒ (3) + 12 = 15
Flames scorch one of the wihsaaks (blue) and consumes the two swarms.
HERE BE MONSTERS! - Round Three Cont'd!
[ooc]PCs in bold may act
Basag -23 HP (Venom Stage 1; 4 Reflex saves)
Rusputin -22 HP (Venom Stage 1; shield); 4 Reflex saves
Swarm (green) -48 HP
Swarm (yellow) -45 HP
Wihsaak (red) -10 HP (blur'd)
Benkost -20 HP
Black Molly -60 HP (wounded 1; prone, Venom Stage 1)
Gnimish -53 HP (dying 1)
Wihsaak (blue) -73 HP
Squish -44 HP
The worn-down buildings are each 10 feet high and provide cover.
Basag Bungo
|
DC 21 Reflex save: 1d20 + 9 ⇒ (19) + 9 = 28 (Success, 5 P damage)
DC 21 Reflex save: 1d20 + 9 ⇒ (20) + 9 = 29 (Crit Success, 0 P damage)
DC 21 Reflex save: 1d20 + 9 ⇒ (10) + 9 = 19 (Fail, 9 P damage)
DC 21 Reflex save: 1d20 + 9 ⇒ (4) + 9 = 13 (Fail, 9 P damage)
Black Molly
|
Molly shakily gets to her feet, and takes in the scene. Seeing that Gnimish is down, she surrounds him in a sickly green aura. He feels a cold hand clutching his heart as he regains consciousness.
Stand, Cast soothe on Gnimish
Healing: 3d10 + 12 ⇒ (1, 3, 10) + 12 = 26, +2 vs mental effects for 1 minute
Gnimishmeijinomu
|
Gnimish blinks as he feels Molly's healing wash over him. Looking over, he sees Rusputen fall but he also sees the other Wihsaak close to him. He crawls away before sending Rusputen some healing.
Heal, R3, 2 action, Vitality, 30' range: 3d8 + 27 ⇒ (3, 7, 2) + 27 = 39
◆ Crawl
◆◆ Heal (R3) on Rusputen
| GM Valen |
Basag avoid some stings, but not all.
2 Fort saves required
Molly rises and casts.
Black Molly, Fort save v. venom: 1d20 + 11 ⇒ (16) + 11 = 27
Rusputin faces numerous strings.
Ow! - no hero points and I think that's dying 2
That is unusual bad luck. And it reminds me that I failed to pass out Hero Points, so Rusputin should have had a Hero Point. Based on your post, it appears that you would have used it.
He avoids the worst of the first stinging wave. He tries to avoid the worst of the next.
Applying a Hero Point to the second save (first roll or 1).
Rusputin, Reflex save: 1d20 + 9 ⇒ (12) + 9 = 21
He is successful. The third and fourth waves prove relentless. He remains standing after the third wave, but the fourth brings him to the ground!
This leaves Rusputin at Dying 2
Two Fort saves required
I will bot the two Fort saves for Rusputin to determine if he is alive to receive the healing from Gnimish.
Rusputin, Fort save v. venom: 1d20 + 11 ⇒ (18) + 11 = 29
Rusputin, Fort save v. venom: 1d20 + 11 ⇒ (18) + 11 = 29
Rusputin is no longer in danger of getting to Dying 4 before Gnimish casts.
The Pathfinder's vigor avoids the venom.
A revived Gnimish sends healing energy toward Rusputin.
Looking to prolong the battle in the hope of promoting more fear, one of the wihsassk's (blue) momentarily disengages and then assumes a blurry form.
Step; Cast.
HERE BE MONSTERS! - Round Three Cont'd/Round Four Begins!
PCs in bold may act
Squish -44
Round Four
Basag -46 HP (Venom Stage 1; 2 Fort saves)
Rusputin -9 (Wounded 1)
Wihsaak (red) -10 HP (blur'd)
Benkost -20 HP
Black Molly -60 HP (wounded 1)
Gnimish -37 HP (wounded 1)
Wihsaak (blue) -73 HP (blur'd)
The worn-down buildings are each 10 feet high and provide cover.
Squish_
|
Squish's wound growls open on its own.
Gaping Flesh
Fort DC 22 for Red Whissak.
Their wand continues firing.
Magic Missile vs Blue: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
As Squish blubs and unleashes another Telekinetic Rend.
slash+bludgeon: 2d6 + 2d6 + 6 ⇒ (2, 4) + (4, 3) + 6 = 19
Basic fort DC 22 both Whissaks. Stunned 1 on a crit fail
Squish will then protect themselves with a shield spell.
+1 AC will block(10)
Basag Bungo
|
Fortitude save: 1d20 + 10 ⇒ (15) + 10 = 25
Fortitude save: 1d20 + 10 ⇒ (13) + 10 = 23
Basag steps close to Blue and slices the enemy.
DC 5 Flat check: 1d20 ⇒ 2 vs Blurred
+1 Striking Frying Pan Attack Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (7) + 13 = 20 vs Blue
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18 B damage x2 plus 1d8 additional B damage
DC 5 Flat check: 1d20 ⇒ 13 vs Blurred
Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (11) + 13 = 24 vs Blue
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 6 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆ Step
◆◆ Double Slice
| GM Valen |
Squish's wound growls open on its own.
Wihsaak (red), Fort save: 1d20 + 14 ⇒ (9) + 14 = 23
The wihsaak (red) has seen, and likely inflicted, much worse.
Their wand continues firing.
The unerring missiles finds their mark, despite the blurry form of the wihsaak (blue)
As Squish blubs and unleashes another Telekinetic Rend.
Wihsaak (red), Fort save: 1d20 + 14 ⇒ (5) + 14 = 19
Wihsaak (blue), Fort save: 1d20 + 14 ⇒ (19) + 14 = 33Basag staves off the venom. His first falters, but his backup blow batters the bug (blue)!
He Frostbites Blue before casting Shield.
The cold has no effect on the wihsaak from the northern climes.
The wihsaak (red) descends, trying to catch a glimpse of fear within the Pathfinder's eyes before it tries to rip the fleshforged creature apart!
Fly; Strike x2
Melee Strike, claws (finesse): 1d20 + 17 ⇒ (13) + 17 = 30
Damage, slashing plus 1d6 cold and 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (5, 3) + 4 + (3) + (1) = 16
Melee Strike, claws (finesse): 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Damage, slashing plus 1d6 cold and 1d4 evil: 2d10 + 4 + 1d6 + 1d4 ⇒ (6, 10) + 4 + (5) + (3) = 28
Squish squishes and goes down.
HERE BE MONSTERS! - Round Four Cont'd!
PCs in bold may act
Basag -46 HP
Rusputin -9 (Wounded 1; shield)
Squish -76 HP (dying 1; shield)
Wihsaak (red) -29 HP (blur'd)
Benkost -20 HP
Black Molly -60 HP (wounded 1)
Gnimish -37 HP (wounded 1)
Wihsaak (blue) -101 HP (blur'd).
The worn-down buildings are each 10 feet high and provide cover.
Gnimishmeijinomu
|
"SQUISH!" Gnimish screams, "You'll pay for that!" Getting to his feet, Gnimish unleashes a pair of fiery bolts at both Wihsaaks.
Blazing Bolt, 60' range; R3 vs Red: 1d20 + 11 ⇒ (11) + 11 = 22 for Fire Damage: 4d6 + 3 ⇒ (3, 4, 3, 5) + 3 = 18 Crit: Double Damage
Blazing Bolt, 60' range; R3 vs Blue: 1d20 + 11 ⇒ (3) + 11 = 14 for Fire Damage: 4d6 + 3 ⇒ (1, 6, 3, 5) + 3 = 18 Crit: Double Damage
◈ Stand
◈◈ Blazing Bolt (R3)
Benkost
|
The dwarf throwsa ball of flame towards the blue one.
Elemental blast, Weapon infusion: 1d20 + 12 ⇒ (7) + 12 = 19
Blur: 1d20 ⇒ 6
Damage: 2d8 + 2 + 4 ⇒ (3, 6) + 2 + 4 = 15
Then he raises his shield.
Black Molly
|
Molly chants while gesturing at the wihsaak who just dropped Squish. The ground between it and Gnimish gives way, as an armored skeleton claws its way out. It swings its sword at the insectile foe, and raises its shield.
Cast summon undead: Skeletal Champion
https://2e.aonprd.com/Monsters.aspx?ID=3194
SC: Strike Red, Raise Shield
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8S
| GM Valen |
Gnimish bolts whiz past both wishaaks.
Benkost's ball of fire misses one as well.
The summoned skeleton slices!
Flat check, concealment: 1d20 ⇒ 15
Another wihsaak (blue) attempts to take down Basag
Melee, claws (finesse) v Basag: 1d20 + 17 ⇒ (14) + 17 = 31
Damage, slashing plus 1d6 cold and 1d4 evil/unholy: 2d10 + 4 + 1d6 + 1d4 ⇒ (2, 4) + 4 + (2) + (2) = 14
Having pummeled the pan-wielding Pathfinder, the wihsaak flies toward the fire-wielding dwarf, swiping at Benkost with a claw.
Fly
Melee, claws (finesse) v Benkost: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Damage, slashing plus 1d6 cold and 1d4 evil/unholy: 2d10 + 4 + 1d6 + 1d4 ⇒ (7, 10) + 4 + (1) + (1) = 23
The claw only scratches the Pathfinder's shield.
HERE BE MONSTERS! - Round Five Begins!
PCs in bold may act
Rusputin -9 (Wounded 1)
Squish -76 HP (dying 1; prone; unconscious)
Wihsaak (red) -37 HP (blur'd)
Benkost -20 HP (shield)
Black Molly -60 HP (wounded 1)
SC
Gnimish -37 HP (wounded 1)
Basag -58 HP (dying 1; prone; unconscious)
Wihsaak (blue) -101 HP (blur'd)
The worn-down buildings are each 10 feet high and provide cover.