AGILE SCOUT
(Fox, Mouse, Weasel, etc.)
Agility +1 | Evasion +2
Melee Agility d4 phy
Gain advantage on: deceive, locate, sneak
Agile: Your movement is silent, and you can spend a Hope to
move up to Far range without rolling.
Fragile: When you take Major or greater damage, you drop out
of Beastform.
HOUSEHOLD FRIEND
(Cat, Dog, Rabbit, etc.)
Instinct +1 | Evasion +2
Melee Instinct d6 phy
Gain advantage on: climb, locate, protect
Companion: When you Help an Ally, you can roll a d8 as your
advantage die.
Fragile: When you take Major or greater damage, you drop out
of Beastform.
NIMBLE GRAZER
(Deer, Gazelle, Goat, etc.)
Agility +1 | Evasion +3
Melee Agility d6 phy
Gain advantage on: leap, sneak, sprint
Elusive Prey: When an attack roll against you would succeed,
you can mark a Stress and roll a d4. Add the result to your
Evasion against this attack.
Fragile: When you take Major or greater damage, you drop out
of Beastform.
PACK PREDATOR
(Coyote, Hyena, Wolf, etc.)
Strength +2 | Evasion +1
Melee Strength d8+2 phy
Gain advantage on: attack, sprint, track
Hobbling Strike: When you succeed on an attack against a
target within Melee range, you can mark a Stress to make the
target temporarily Vulnerable.
Pack Hunting: When you succeed on an attack against the
same target as an ally who acts immediately before you, add a
d8 to your damage roll.
AQUATIC SCOUT
(Eel, Fish, Octopus, etc.)
Agility +1 | Evasion +2
Melee Agility d4 phy
Gain advantage on: navigate, sneak, swim
Aquatic: You can breathe and move naturally underwater.
Fragile: When you take Major or greater damage, you drop out
of Beastform.
STALKING ARACHNID
(Tarantula, Wolf Spider, etc.)
Finesse +1 | Evasion +2
Melee Finesse d6+1 phy
Gain advantage on: attack, climb, sneak
Venomous Bite: When you succeed on an attack against a
target within Melee range, the target becomes temporarily
Poisoned. A Poisoned creature takes 1d10 direct physical
damage each time they act.
Webslinger: You can create a strong web material useful for
both adventuring and battle. The web is resilient enough to
support one creature. You can temporarily Restrain a target
within Close range by succeeding on a Finesse Roll against
them.