Banterknell or BK
|
"Sure thing. What's an 'umbrella'? Anyone else want anything?" Nan asks.
"Why a foldable contraption used to keep the rain off one's head or the sun off of one's body. Some places serve drinks with a miniature umbrella in them. Places do all sorts of cool things like putting an olive speared by a miniature sword in the drink. Or ice cubes shaped like frogs."
GM Tiger
|
Nan probably doesn't know what you two are referring to. While she might recognize names, she's not going to be familiar with what's inside their houses! :)
GM Tiger
|
GM Tiger wrote:"Sure thing. What's an 'umbrella'? Anyone else want anything?" Nan asks."Why a foldable contraption used to keep the rain off one's head or the sun off of one's body. Some places serve drinks with a miniature umbrella in them. Places do all sorts of cool things like putting an olive speared by a miniature sword in the drink. Or ice cubes shaped like frogs."
Nan stares at BK before heading back to the bar for his juice...
Banterknell or BK
|
Bk sighs and pats Huh, whispering to him. Or her. How DO you tell whether a goblin is female or male?
"She will probably leave a note or something. This stuff is all extra, extra secret and full of subterfuge. No way is she going to talk to us about it in front of everyone! Be patient my little goblin friend."
Buford Oxcatcher
|
Buford stands silently. This sort of sly subtle stuff wasn't part of his bag.
GM Tiger
|
At Huh's words, Nan appears to stiffen. "Very well, I shall get you some food." She hurries to the kitchen, calling, "Arni! One of your specials! Make sure the roast is santed properly this time! Our friends complained last time and we don't want that!"
Hope this makes sense! :)
Banterknell or BK
|
deception: 1d20 + 10 ⇒ (9) + 10 = 19
"Yes 'santed', which is like salted except using sand!" he says knowledgeably, though wrong.
My he use an uplifting overture to boost someone's roll or is this the sort of thing that the check is over by the time you can cast the spell?
Slipp
|
Slipp keeps playing while the food is prepared, watching the kitchen with interested eyes.
PFS lore: 1d20 + 8 ⇒ (18) + 8 = 26
They lean forward, whispering "She recognised the code, but... I think she is still suspicious of us."
Standing up the little gnome approaches Nan adding, very quietly, "I'm not sure Arsinant enjoys too much salt on his meat. Of course he is not with us at the moment."
GM Tiger
|
Nan smiles at Slipp. Just then two patrons approach Nan, asking "Are these short folk botherin' you?"
Slipp
|
Slipp turns to glare at the newcomers. Intrigued by the patrons reaction they consider their options for a moment.
"I think if a short person was bothering Nan, Nan would be more than able to deal with it."
For a moment they consider adding a more forceful statement to their words, but figured they would try the polite path first.
diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29
Banterknell or BK
|
"I may be short, but I am FANTABULOUS. We were just discussing putting my talents to use in entertaining you. Here is but a sample!" He pulls out a flute and plays something fancy.
Make an impression, Group Impression
1d20 + 14 ⇒ (6) + 14 = 20
GM Tiger
|
The two mean looking thugs look at you. "Sounds like yer askin' too many questions! We have to do somethin' about that!" They both draw steel and attack you.
Slipp's Initiative using : 1d20 + 20 ⇒ (3) + 20 = 23
Nyak Nyak's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (4) + 11 = 15
Banterknell's Initiative using Scout: 1d20 + 9 ⇒ (14) + 9 = 23
Buford Oxcatcher's Initiative using Search: 1d20 + 14 ⇒ (10) + 14 = 24
Nic Blackwillow's Initiative using Avoid Notice: 1d20 + 12 ⇒ (19) + 12 = 31
Huh Shouldadied's Initiative using Defend: 1d20 + 14 ⇒ (10) + 14 = 24
Red: 1d20 + 16 ⇒ (15) + 16 = 31
Blue: 1d20 + 16 ⇒ (12) + 16 = 28
Black: 1d20 + 12 ⇒ (9) + 12 = 21
Red glares at Huh. "You are prey!" he says menacingly, as he steps forward and attempts to slash him with his falchion.
Falchion vs Huh AC 21: 1d20 + 15 ⇒ (3) + 15 = 18 for Slashing: 1d10 + 8 ⇒ (2) + 8 = 10
Buzzy's invisible. You can see something moving around the rafters but you don't quite know what it is
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go
Red
**Nic Blackwillow - AC 21 54/54
Blue
Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42
Nic Blackwillow
|
Nic darts forward around the red thug*, drawing his rapier on the move*, and stabbing at the blue thug*.
Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (13) + 11 = 24
Rapier damage, including sneak attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
GM Tiger
|
Blue arches his back in pain as Nic's sword sticks him. Growling angrily, he turns and glares at Nic, trying to rattle him.
"You are prey!"
Intimidate vs DC 19: 1d20 + 10 ⇒ (2) + 10 = 12
Nic only smiles at the weak threat as Blue swings at him.
Falchion vs Nic AC 21: 1d20 + 15 ⇒ (6) + 15 = 21 for Slashing: 1d10 + 8 ⇒ (6) + 8 = 14 plus Precision: 1d8 ⇒ 4
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go
Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-10; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
**Slipp - AC 22 74/74
**BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42
Slipp
|
Slipp glares at the man in blue. "That is hardly a threat." they say. "I am a threat."
intimidate: 1d20 + 15 ⇒ (7) + 15 = 22
Underlying their point, there is a whiff of ozone as the all-too-thin barrier between the First World and this one tears. The hint of a massive storm can be sensed and a sudden jolt of lightning breaks through, striking the two antagonists.
electric arc, basic reflex 22 vs red and blue: 4d4 ⇒ (3, 1, 3, 3) = 10
◆ Intimidating glare
◆◆ Electric arc
GM Tiger
|
R Ref: 1d20 + 14 ⇒ (1) + 14 = 15
B Ref: 1d20 + 14 ⇒ (16) + 14 = 30
Slipp glares at Blue but he sticks his tongue out at them. The zap however, does more damage. Blue avoids the worst but Red is totally flat-footed as his hair stands on end and smokes...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go
Red (-20)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-15; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
**BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42
Huh Shouldadied
|
Huh ducks behind his shield and swings back!
Attack 1d20 + 12 ⇒ (3) + 12 = 15
Damage 1d8 + 4 ⇒ (1) + 4 = 5
* Raise Shield
* Attack
* Command Animal.
Then Shirty the bear gets shirty...
Attack - jaws 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d8 + 3 ⇒ (1) + 3 = 4 P
Attack - jaws 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d6 + 3 ⇒ (5) + 3 = 8 P
* Attack
* Attack
There is a lot of swings being made - but no one connecting.
Banterknell or BK
|
BK begins a courageous anthem, inspiring the PCs, then hammers Blue with a DC 20 frostbite spell.
cold damage: 3d4 ⇒ (3, 1, 3) = 7
GM Tiger
|
I died after the bear grabbed the sock puppet and mauled the human! :)
Huh and Shirty get Shirty but nothing comes of it.
Fort: 1d20 + 11 ⇒ (9) + 11 = 20
BK inspires the party and tries to cover Blue with ice. Unfortunately, Blue is tougher than he looks and isn't as affected.
------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go
Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-14; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42
Buford Oxcatcher
|
Buford smiles and pulls out his shield. He smacks his hand against the shield and says a few words staring at Blue. And the ground beneath Blue opens up and then smashes violently against him.
Blue needs to make a Basic Reflex Save DC 21, Bludgeoning Damage: 6d6 ⇒ (3, 5, 2, 2, 5, 6) = 23 Crushing Ground if he fails, he's also off guard and a -10 to his speed. If he critically fails, check the spell.
◆Get out shield
◆◆Crushing Ground on Blue
GM Tiger
|
Ref: 1d20 + 14 ⇒ (16) + 14 = 30
Blue yells in fright and jumps out of the way in time. He suffers damage but not as bad if he'd gotten his foot caught in the hole!
You hear some buzzing, then suddenly a swarm of rats shows up beside Slipp, Nyak Nyak and BK! The rats move and attempt to bury the three Pathfinders!
Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 2
------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
DC 17 Basic Reflex vs 2 Piercing: Slipp, Nyak Nyak, BK
DC 14 Fort Save vs Filth Fever: if you fail you reflex save
------------------
Those with ** may go
Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible); Rat Swarm
**Nyak Nyak - AC 18 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead
Nyak Nyak
|
"Ouch! Can't you leave a lady in peace?" Nyak Nyak says.
Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
"Bah.. take this!"
She moves away and hurls a rock at the blue thug.
+ Stride
++ Tel Projectile Blue Tel: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Bldg dmg: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
Slipp
|
As the rats appear Slipp seems to fade from reality for a moment.
unexpected shift DC16: 1d20 ⇒ 11 fail
Not unfortunately the same moment that the rats try to bite them.
ref: 1d20 + 11 ⇒ (10) + 11 = 21
But enough that the worst of the rat bites seem to strike nothing. The worst... but not all.
GM Tiger
|
Nyak Nyak Fort vs DC 14: 1d20 + 8 ⇒ (14) + 8 = 22
Nyak Nyak yelps as one of the rats manages to nip her. But suffers nothing other than the nip. Slipp on the other hand manages to avoid most of the damage.
Nyak Nyak moves away and hurls a rock at Blue but he ducks and grins back at her.
Red takes a step towards Buford and takes a pair of swings at him.
Falchion vs Buford AC 23: 1d20 + 15 ⇒ (19) + 15 = 34 for Slashing: 1d10 + 8 ⇒ (4) + 8 = 12 Doubled to 24
Falchion vs Buford AC 23, MAP: 1d20 + 10 ⇒ (9) + 10 = 19 for Slashing: 1d10 + 8 ⇒ (5) + 8 = 13
"Thanks, bro!" Blue calls.
------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
DC 17 Basic Reflex vs 2 Piercing: BK
DC 14 Fort Save vs Filth Fever: BK (only if you fail your reflex save)
------------------
Those with ** may go
Red
**Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 73/74
BK - AC 20 46/46
Buzzy (Invisible); Rat Swarm
Nyak Nyak - AC 18 40/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead
Banterknell or BK
|
DC 17 Basic Reflex vs 2 Piercing: 1d20 + 11 ⇒ (5) + 11 = 16
DC 14 Fort Save vs Filth Fever: 1d20 + 8 ⇒ (14) + 8 = 22
Nic Blackwillow
|
Cut off from the rest of the party, Nic retreats from Blue*, pausing briefly to execute a flanking attack on Red* before finishing near Huh.*
Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (18) + 11 = 29
Rapier damage, including sneak attack: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
If it’s a crit, double that and add 1d8 ⇒ 8 HP after doubling.
GM Tiger
|
Nic retreats but manages to stick Red with his rapier.
Blue steps closer and swings at Huh.
Falchion vs Huh AC 23: 1d20 + 15 ⇒ (10) + 15 = 25 for Slashing: 1d10 + 8 ⇒ (10) + 8 = 18
Falchion vs Huh AC 23, MAP: 1d20 + 10 ⇒ (14) + 10 = 24 for Slashing: 1d10 + 8 ⇒ (7) + 8 = 15
Huh, you gonna shield block one of those hits?
Slipp/Huh/Buford get the benefit of CA even if BK acts first
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
DC 17 Basic Reflex vs Piercing:
DC 14 Fort Save vs Filth Fever:
------------------
Those with ** may go
Red (-14)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
**Slipp - AC 22 73/74
**BK - AC 20 44/46
Buzzy (Invisible); Rat Swarm
Nyak Nyak - AC 18 40/42
Slipp
|
Slipp backs away from the mass of rats, keeping their ire directed on the two men who appear to be the main antagonists at the moment. More ozone fills the air as lightning again streaks between the figures in blue and red.
electric arc, basic reflex 22 vs red and blue: 4d4 ⇒ (4, 4, 2, 2) = 12
◆ step
◆◆ Electric arc
Banterknell or BK
|
BK ceases his courageous anthem to take a step and plaster the rats and red with a DC 20 Grim Tendrils for
2d4 ⇒ (4, 4) = 8 void damage plus persistent bleed.
Buford Oxcatcher
|
"That's a mess load of critter's on my backside!" Buford says as he gets out his sword. "Don't mind me, let me get rid of this, and I'll be right back with ya." He says to the guy who just stabbed him.
Burning Hands, DC 21 Reflex save from the rats, Inspire courage.: 2d6 + 1 ⇒ (4, 3) + 1 = 8
1. draw sword 2. Burning Hands
Huh Shouldadied
|
Huh stays behind his shield and takes another swing at the thug in the Blue bandana...
Attack 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
* Raise Shield
* Attack
* Command Animal.
Shirty also turns on the same blue-clad opponent.
Attack - jaws 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 P
Attack - paws 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage 1d6 + 3 ⇒ (1) + 3 = 4 P
* Attack
* Attack
That's more like it!
GM Tiger
|
Rats Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Rats Fort: 1d20 + 2 ⇒ (14) + 2 = 16
Red Ref: 1d20 + 14 ⇒ (10) + 14 = 24
Blue Ref: 1d20 + 14 ⇒ (20) + 14 = 34
Red Fort: 1d20 + 11 ⇒ (12) + 11 = 23
Huh hides behind his shield after trying in vain to clobber the man in blue. Shirty has better luck and manages to bite him.
Buford draws his sword and breathes a cone of fire onto the rat swarm. The swarm avoids the fire but not completely. The odor of burning rat-flesh pervades the Inn's common room, causing the patrons to collectively go "UGH!"
BK joins the fight and introduces the rats and the Red man to the void. He does enough damage to disperse the rat swarm, causing the Inn's patrons to suddenly raise their feet off the floor.
Slipp adds a BZZAP to Red and Blue. Red escapes the worst of the damage but Blue avoids the zap completely.
You hear a droning sound and suddenly something small and bug-like pops into view beside Slipp, looking to bite them right in the back!!
Mandibles vs Slipp AC 22, OG: 1d20 + 12 ⇒ (14) + 12 = 26 for Piercing: 1d10 + 3 ⇒ (4) + 3 = 7 plus Spirit: 1d6 ⇒ 2
Mandibles vs Slipp AC 22, OG, MAP: 1d20 + 7 ⇒ (7) + 7 = 14 for Piercing: 1d10 + 3 ⇒ (5) + 3 = 8 plus Spirit: 1d6 ⇒ 3
Sneak: 1d6 ⇒ 6
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
DC 14 Fort Save vs Cocytan Filth: Slipp
------------------
Those with ** may go
Red (-24; AC <= 24)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-36; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy
**Nyak Nyak - AC 18 40/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Onset: 1d4 days
Stage 1: Enfeebled 1 (1d)
Stage 2: Enfeebled 2 (1d)
Stage 3: Enfeebled 3 (1d)
Banterknell or BK
|
BK jumps a bit as the insect appears no more than 10 feet from him.
"Dang summoners. No respect for a decent battle line!"
Slipp
|
Slipp yelps in surprise as yet another creature suddenly appears trying to consume them.
fort: 1d20 + 14 ⇒ (11) + 14 = 25
Nyak Nyak
|
Nyak moves away and then tries to throw a cup at the ruffians.
"At least the rats will provide a good meal after!" she cackles.
+ Stride
++ Tel Projectile Blue T Proj: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Bldg dmg: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
GM Tiger
|
Nyak Nyak hurls a tankard at Blue but misses. The vessel bounces off the far wall. "Hey! Easy on the drinkware!" Nan shouts, ducking.
Meanwhile Slipp appears to be made of sterner stuff than the bug-thing.
Red marks Shirty as his prey before swinging twice at it with his sword.
Falchion vs Shirty AC 20: 1d20 + 15 ⇒ (10) + 15 = 25 for Slashing: 1d10 + 8 ⇒ (10) + 8 = 18 plus Precision: 1d8 ⇒ 4
Falchion vs Shirty AC 20, MAP: 1d20 + 10 ⇒ (6) + 10 = 16 for Slashing: 1d10 + 8 ⇒ (9) + 8 = 17
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
DC 14 Fort Save vs Cocytan Filth: Slipp
------------------
Those with ** may go
Red (-24; AC <= 24)
**Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-36; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20); Shirty AC 20 10/32 (Red's Prey)
Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy
Nyak Nyak - AC 18 40/42
Nic Blackwillow
|
Nic darts forward to flank Red with the bear*, stabs the enemy*, and then retreats*.
Rapier attack vs off-guard AC, including courageous anthem: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Rapier damage, including sneak attack and courageous anthem: 1d6 + 4 + 1d6 + 1 ⇒ (6) + 4 + (5) + 1 = 16
Updated to include courageous anthem.
GM Tiger
|
Nic moves up, pokes Red and retreats.
Blue marks Huh as prey and also swings at him.
Falchion vs Huh AC 23: 1d20 + 15 ⇒ (13) + 15 = 28 for Slashing: 1d10 + 8 ⇒ (3) + 8 = 11
Falchion vs Huh AC 23, MAP: 1d20 + 10 ⇒ (12) + 10 = 22 for Slashing: 1d10 + 8 ⇒ (3) + 8 = 11
Precision: 1d8 ⇒ 7
Shield Block?
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
Before your Turn:
------------------
Those with ** may go
Red (-39; AC <= 24)
Nic Blackwillow - AC 21 36/54
Blue (-36; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; Blue's Prey) ** shield block?; Shirty AC 20 10/32 (Red's Prey)
**Slipp - AC 22 58/74
**BK - AC 20 44/46
Buzzy
Nyak Nyak - AC 18 40/42