[ACO] PF2e - 03-04 and 03-07 (Cheliax Arc; P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 21
Subtier: 5-6

Slipp - 2
Buford Oxcatcher - 2
Nyak Nyak - 1
BK - 2
Nic Blackwillow - 2
Huh Shouldadied - 1, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


101 to 150 of 222 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

"Just my friend Nyak, who wants to smell like the roses"

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Did Nic notice anything odd or suspicious about how she answered his question?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem
GM Tiger wrote:
"Sure thing. What's an 'umbrella'? Anyone else want anything?" Nan asks.

"Why a foldable contraption used to keep the rain off one's head or the sun off of one's body. Some places serve drinks with a miniature umbrella in them. Places do all sorts of cool things like putting an olive speared by a miniature sword in the drink. Or ice cubes shaped like frogs."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nyak/Huh:

Nan probably doesn't know what you two are referring to. While she might recognize names, she's not going to be familiar with what's inside their houses! :)

Nic:
Right now, she's behaving as how a normal innkeeper would. But there's something guarded about her. Best way I can describe it is having an intruder in the room telling you to get rid of the caller at the door

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Banterknell or BK wrote:
GM Tiger wrote:
"Sure thing. What's an 'umbrella'? Anyone else want anything?" Nan asks.
"Why a foldable contraption used to keep the rain off one's head or the sun off of one's body. Some places serve drinks with a miniature umbrella in them. Places do all sorts of cool things like putting an olive speared by a miniature sword in the drink. Or ice cubes shaped like frogs."

Nan stares at BK before heading back to the bar for his juice...

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

The Goblin looks vaguely exasperated, checks there's no one in earshot, and then whispers "Nan, we are friends of the good Count, he says you can be trusted"

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Bk sighs and pats Huh, whispering to him. Or her. How DO you tell whether a goblin is female or male?

"She will probably leave a note or something. This stuff is all extra, extra secret and full of subterfuge. No way is she going to talk to us about it in front of everyone! Be patient my little goblin friend."

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 29/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 0/1

Buford stands silently. This sort of sly subtle stuff wasn't part of his bag.

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak sits back and chills.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

At Huh's words, Nan appears to stiffen. "Very well, I shall get you some food." She hurries to the kitchen, calling, "Arni! One of your specials! Make sure the roast is santed properly this time! Our friends complained last time and we don't want that!"

DC 20 Deception/Society OR DC 18 PFS Lore:
You realize that Nan is speaking in code and that she understands who you are referring to. However, she still seems guarded.

Hope this makes sense! :)

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

PFS Lore 1d20 + 5 ⇒ (12) + 5 = 17

I'd miss either by 1

The Goblin looks none the wiser "Sure that would be great"

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Deception: 1d20 + 7 ⇒ (5) + 7 = 12

"Hmm santed? Curious..."

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

deception: 1d20 + 10 ⇒ (9) + 10 = 19

"Yes 'santed', which is like salted except using sand!" he says knowledgeably, though wrong.

My he use an uplifting overture to boost someone's roll or is this the sort of thing that the check is over by the time you can cast the spell?

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

PFS Lore check: 1d20 + 6 ⇒ (13) + 6 = 19

Nic gives a small nod to the others and murmurs, "Give her time." He watches and waits calmly.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp keeps playing while the food is prepared, watching the kitchen with interested eyes.

PFS lore: 1d20 + 8 ⇒ (18) + 8 = 26

They lean forward, whispering "She recognised the code, but... I think she is still suspicious of us."

Standing up the little gnome approaches Nan adding, very quietly, "I'm not sure Arsinant enjoys too much salt on his meat. Of course he is not with us at the moment."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nan smiles at Slipp. Just then two patrons approach Nan, asking "Are these short folk botherin' you?"

Nic:
You see something move up on the ceiling. Looks like some gigantic flying thing. It's not totally visible

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp turns to glare at the newcomers. Intrigued by the patrons reaction they consider their options for a moment.

"I think if a short person was bothering Nan, Nan would be more than able to deal with it."

For a moment they consider adding a more forceful statement to their words, but figured they would try the polite path first.

diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic tries to catch the eye of whichever party member is looking near him, and once they're looking at him he glances up at the ceiling.

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

"Short people? Pretty sure Nan has it covered longshanks" Huh grins in a jovial manner.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp, noticing Nic, turns to follow his glance.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

"I may be short, but I am FANTABULOUS. We were just discussing putting my talents to use in entertaining you. Here is but a sample!" He pulls out a flute and plays something fancy.

Make an impression, Group Impression
1d20 + 14 ⇒ (6) + 14 = 20

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The two mean looking thugs look at you. "Sounds like yer askin' too many questions! We have to do somethin' about that!" They both draw steel and attack you.

Init:

Slipp's Initiative using : 1d20 + 20 ⇒ (3) + 20 = 23
Nyak Nyak's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (4) + 11 = 15
Banterknell's Initiative using Scout: 1d20 + 9 ⇒ (14) + 9 = 23
Buford Oxcatcher's Initiative using Search: 1d20 + 14 ⇒ (10) + 14 = 24
Nic Blackwillow's Initiative using Avoid Notice: 1d20 + 12 ⇒ (19) + 12 = 31
Huh Shouldadied's Initiative using Defend: 1d20 + 14 ⇒ (10) + 14 = 24
Red: 1d20 + 16 ⇒ (15) + 16 = 31
Blue: 1d20 + 16 ⇒ (12) + 16 = 28
Black: 1d20 + 12 ⇒ (9) + 12 = 21

Red glares at Huh. "You are prey!" he says menacingly, as he steps forward and attempts to slash him with his falchion.

Falchion vs Huh AC 21: 1d20 + 15 ⇒ (3) + 15 = 18 for Slashing: 1d10 + 8 ⇒ (2) + 8 = 10

Buzzy's invisible. You can see something moving around the rafters but you don't quite know what it is

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go

Red
**Nic Blackwillow - AC 21 54/54
Blue
Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic darts forward around the red thug*, drawing his rapier on the move*, and stabbing at the blue thug*.

Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (13) + 11 = 24
Rapier damage, including sneak attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Blue arches his back in pain as Nic's sword sticks him. Growling angrily, he turns and glares at Nic, trying to rattle him.

"You are prey!"

Intimidate vs DC 19: 1d20 + 10 ⇒ (2) + 10 = 12

Nic only smiles at the weak threat as Blue swings at him.

Falchion vs Nic AC 21: 1d20 + 15 ⇒ (6) + 15 = 21 for Slashing: 1d10 + 8 ⇒ (6) + 8 = 14 plus Precision: 1d8 ⇒ 4

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go

Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-10; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
**Slipp - AC 22 74/74
**BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp glares at the man in blue. "That is hardly a threat." they say. "I am a threat."
intimidate: 1d20 + 15 ⇒ (7) + 15 = 22

Underlying their point, there is a whiff of ozone as the all-too-thin barrier between the First World and this one tears. The hint of a massive storm can be sensed and a sudden jolt of lightning breaks through, striking the two antagonists.

electric arc, basic reflex 22 vs red and blue: 4d4 ⇒ (3, 1, 3, 3) = 10

◆ Intimidating glare
◆◆ Electric arc

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

R Ref: 1d20 + 14 ⇒ (1) + 14 = 15
B Ref: 1d20 + 14 ⇒ (16) + 14 = 30

Slipp glares at Blue but he sticks his tongue out at them. The zap however, does more damage. Blue avoids the worst but Red is totally flat-footed as his hair stands on end and smokes...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go

Red (-20)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-15; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
**BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Huh ducks behind his shield and swings back!
Attack 1d20 + 12 ⇒ (3) + 12 = 15
Damage 1d8 + 4 ⇒ (1) + 4 = 5

* Raise Shield
* Attack
* Command Animal.

Then Shirty the bear gets shirty...

Attack - jaws 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d8 + 3 ⇒ (1) + 3 = 4 P

Attack - jaws 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d6 + 3 ⇒ (5) + 3 = 8 P

* Attack
* Attack

There is a lot of swings being made - but no one connecting.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK begins a courageous anthem, inspiring the PCs, then hammers Blue with a DC 20 frostbite spell.

cold damage: 3d4 ⇒ (3, 1, 3) = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

I died after the bear grabbed the sock puppet and mauled the human! :)

Huh and Shirty get Shirty but nothing comes of it.

GM Dice:

Fort: 1d20 + 11 ⇒ (9) + 11 = 20

BK inspires the party and tries to cover Blue with ice. Unfortunately, Blue is tougher than he looks and isn't as affected.

------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility
------------------
Those with ** may go

Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-14; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible)
Nyak Nyak - AC 18 42/42

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 29/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 0/1

Buford smiles and pulls out his shield. He smacks his hand against the shield and says a few words staring at Blue. And the ground beneath Blue opens up and then smashes violently against him.

Blue needs to make a Basic Reflex Save DC 21, Bludgeoning Damage: 6d6 ⇒ (3, 5, 2, 2, 5, 6) = 23 Crushing Ground if he fails, he's also off guard and a -10 to his speed. If he critically fails, check the spell.

◆Get out shield
◆◆Crushing Ground on Blue

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Ref: 1d20 + 14 ⇒ (16) + 14 = 30

Blue yells in fright and jumps out of the way in time. He suffers damage but not as bad if he'd gotten his foot caught in the hole!

You hear some buzzing, then suddenly a swarm of rats shows up beside Slipp, Nyak Nyak and BK! The rats move and attempt to bury the three Pathfinders!

Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 2

------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 17 Basic Reflex vs 2 Piercing: Slipp, Nyak Nyak, BK
DC 14 Fort Save vs Filth Fever: if you fail you reflex save
------------------
Those with ** may go

Red
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 53/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 74/74
BK - AC 20 46/46
Buzzy (Invisible); Rat Swarm
**Nyak Nyak - AC 18 42/42

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude:

Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

"Ouch! Can't you leave a lady in peace?" Nyak Nyak says.

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

"Bah.. take this!"

She moves away and hurls a rock at the blue thug.

+ Stride
++ Tel Projectile Blue Tel: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Bldg dmg: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

As the rats appear Slipp seems to fade from reality for a moment.
unexpected shift DC16: 1d20 ⇒ 11 fail

Not unfortunately the same moment that the rats try to bite them.
ref: 1d20 + 11 ⇒ (10) + 11 = 21

But enough that the worst of the rat bites seem to strike nothing. The worst... but not all.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nyak Nyak Fort vs DC 14: 1d20 + 8 ⇒ (14) + 8 = 22

Nyak Nyak yelps as one of the rats manages to nip her. But suffers nothing other than the nip. Slipp on the other hand manages to avoid most of the damage.

Nyak Nyak moves away and hurls a rock at Blue but he ducks and grins back at her.

Red takes a step towards Buford and takes a pair of swings at him.

Falchion vs Buford AC 23: 1d20 + 15 ⇒ (19) + 15 = 34 for Slashing: 1d10 + 8 ⇒ (4) + 8 = 12 Doubled to 24
Falchion vs Buford AC 23, MAP: 1d20 + 10 ⇒ (9) + 10 = 19 for Slashing: 1d10 + 8 ⇒ (5) + 8 = 13

"Thanks, bro!" Blue calls.

------------------
COMBAT TRACKER
Round: 1
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 17 Basic Reflex vs 2 Piercing: BK
DC 14 Fort Save vs Filth Fever: BK (only if you fail your reflex save)
------------------
Those with ** may go

Red
**Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 73/74
BK - AC 20 46/46
Buzzy (Invisible); Rat Swarm
Nyak Nyak - AC 18 40/42

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude:

Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

DC 17 Basic Reflex vs 2 Piercing: 1d20 + 11 ⇒ (5) + 11 = 16
DC 14 Fort Save vs Filth Fever: 1d20 + 8 ⇒ (14) + 8 = 22

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Cut off from the rest of the party, Nic retreats from Blue*, pausing briefly to execute a flanking attack on Red* before finishing near Huh.*

Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (18) + 11 = 29
Rapier damage, including sneak attack: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

If it’s a crit, double that and add 1d8 ⇒ 8 HP after doubling.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nic retreats but manages to stick Red with his rapier.

Blue steps closer and swings at Huh.

Falchion vs Huh AC 23: 1d20 + 15 ⇒ (10) + 15 = 25 for Slashing: 1d10 + 8 ⇒ (10) + 8 = 18
Falchion vs Huh AC 23, MAP: 1d20 + 10 ⇒ (14) + 10 = 24 for Slashing: 1d10 + 8 ⇒ (7) + 8 = 15

Huh, you gonna shield block one of those hits?

Slipp/Huh/Buford get the benefit of CA even if BK acts first

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 17 Basic Reflex vs Piercing:
DC 14 Fort Save vs Filth Fever:
------------------
Those with ** may go

Red (-14)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-25; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
**Slipp - AC 22 73/74
**BK - AC 20 44/46
Buzzy (Invisible); Rat Swarm
Nyak Nyak - AC 18 40/42

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp backs away from the mass of rats, keeping their ire directed on the two men who appear to be the main antagonists at the moment. More ozone fills the air as lightning again streaks between the figures in blue and red.

electric arc, basic reflex 22 vs red and blue: 4d4 ⇒ (4, 4, 2, 2) = 12

◆ step
◆◆ Electric arc

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK ceases his courageous anthem to take a step and plaster the rats and red with a DC 20 Grim Tendrils for
2d4 ⇒ (4, 4) = 8 void damage plus persistent bleed.

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 29/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 0/1

"That's a mess load of critter's on my backside!" Buford says as he gets out his sword. "Don't mind me, let me get rid of this, and I'll be right back with ya." He says to the guy who just stabbed him.

Burning Hands, DC 21 Reflex save from the rats, Inspire courage.: 2d6 + 1 ⇒ (4, 3) + 1 = 8

1. draw sword 2. Burning Hands

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Huh stays behind his shield and takes another swing at the thug in the Blue bandana...
Attack 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

* Raise Shield
* Attack
* Command Animal.

Shirty also turns on the same blue-clad opponent.

Attack - jaws 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 P

Attack - paws 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage 1d6 + 3 ⇒ (1) + 3 = 4 P

* Attack
* Attack

That's more like it!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Rats Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Rats Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Red Ref: 1d20 + 14 ⇒ (10) + 14 = 24
Blue Ref: 1d20 + 14 ⇒ (20) + 14 = 34
Red Fort: 1d20 + 11 ⇒ (12) + 11 = 23

Huh hides behind his shield after trying in vain to clobber the man in blue. Shirty has better luck and manages to bite him.

Buford draws his sword and breathes a cone of fire onto the rat swarm. The swarm avoids the fire but not completely. The odor of burning rat-flesh pervades the Inn's common room, causing the patrons to collectively go "UGH!"

BK joins the fight and introduces the rats and the Red man to the void. He does enough damage to disperse the rat swarm, causing the Inn's patrons to suddenly raise their feet off the floor.

Slipp adds a BZZAP to Red and Blue. Red escapes the worst of the damage but Blue avoids the zap completely.

You hear a droning sound and suddenly something small and bug-like pops into view beside Slipp, looking to bite them right in the back!!

Mandibles vs Slipp AC 22, OG: 1d20 + 12 ⇒ (14) + 12 = 26 for Piercing: 1d10 + 3 ⇒ (4) + 3 = 7 plus Spirit: 1d6 ⇒ 2
Mandibles vs Slipp AC 22, OG, MAP: 1d20 + 7 ⇒ (7) + 7 = 14 for Piercing: 1d10 + 3 ⇒ (5) + 3 = 8 plus Spirit: 1d6 ⇒ 3

Sneak: 1d6 ⇒ 6

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 14 Fort Save vs Cocytan Filth: Slipp
------------------
Those with ** may go

Red (-24; AC <= 24)
Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-36; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; red's prey)
Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy
**Nyak Nyak - AC 18 40/42

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Cocytan Filth; DC 14 Fortitude:

Onset: 1d4 days
Stage 1: Enfeebled 1 (1d)
Stage 2: Enfeebled 2 (1d)
Stage 3: Enfeebled 3 (1d)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK jumps a bit as the insect appears no more than 10 feet from him.

"Dang summoners. No respect for a decent battle line!"

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp yelps in surprise as yet another creature suddenly appears trying to consume them.

fort: 1d20 + 14 ⇒ (11) + 14 = 25

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak moves away and then tries to throw a cup at the ruffians.

"At least the rats will provide a good meal after!" she cackles.

+ Stride
++ Tel Projectile Blue T Proj: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Bldg dmg: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nyak Nyak hurls a tankard at Blue but misses. The vessel bounces off the far wall. "Hey! Easy on the drinkware!" Nan shouts, ducking.

Meanwhile Slipp appears to be made of sterner stuff than the bug-thing.

Red marks Shirty as his prey before swinging twice at it with his sword.

Falchion vs Shirty AC 20: 1d20 + 15 ⇒ (10) + 15 = 25 for Slashing: 1d10 + 8 ⇒ (10) + 8 = 18 plus Precision: 1d8 ⇒ 4

Falchion vs Shirty AC 20, MAP: 1d20 + 10 ⇒ (6) + 10 = 16 for Slashing: 1d10 + 8 ⇒ (9) + 8 = 17

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 14 Fort Save vs Cocytan Filth: Slipp
------------------
Those with ** may go

Red (-24; AC <= 24)
**Nic Blackwillow - AC 21 36/54 (blue's prey)
Blue (-36; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20); Shirty AC 20 10/32 (Red's Prey)
Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy
Nyak Nyak - AC 18 40/42

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic darts forward to flank Red with the bear*, stabs the enemy*, and then retreats*.

Rapier attack vs off-guard AC, including courageous anthem: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Rapier damage, including sneak attack and courageous anthem: 1d6 + 4 + 1d6 + 1 ⇒ (6) + 4 + (5) + 1 = 16

Updated to include courageous anthem.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nic moves up, pokes Red and retreats.

Blue marks Huh as prey and also swings at him.

Falchion vs Huh AC 23: 1d20 + 15 ⇒ (13) + 15 = 28 for Slashing: 1d10 + 8 ⇒ (3) + 8 = 11
Falchion vs Huh AC 23, MAP: 1d20 + 10 ⇒ (12) + 10 = 22 for Slashing: 1d10 + 8 ⇒ (3) + 8 = 11

Precision: 1d8 ⇒ 7

Shield Block?

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-39; AC <= 24)
Nic Blackwillow - AC 21 36/54
Blue (-36; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; Blue's Prey) ** shield block?; Shirty AC 20 10/32 (Red's Prey)
**Slipp - AC 22 58/74
**BK - AC 20 44/46
Buzzy
Nyak Nyak - AC 18 40/42

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

I thought the courageous anthem had expired, and have updated my post to include it.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Can Slipp see Black now?

101 to 150 of 222 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PF2e - 03-04 and 03-07 (Cheliax Arc; P1) All Messageboards

Want to post a reply? Sign in.