
Spacefarer Redelia |

You can see the entire cavern (i.e. the entire map). The ceiling of this natural chamber is 60 feet high and covered in stalactites. Crossing the areas of the floor covered by ice requires a DC 18 Acrobatics check to Balance.
Glitch and Mayhay feel feel an ominous energy coming from the mirror, best described as “somewhere between a black hole and a gaping wound.” Eveeryone can tell there’s something wrong, and that leaving the mirror active isn’t safe for anyone.
(the mirror is the thing that looks almost like a dagger pointing up in the upper right of the map).

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"Oh my. My, my, my," Glitch frets as he sees the mirror. "What do you suppose that does?"
Glitch enters the cavern, but stops before the slippery floor.
Occultism check to figure out what is going on? +5

Spacefarer Redelia |

2d20 ⇒ (20, 16) = 36
Glitch and Wa Cjacaga both notice an important looking area and go explore it.
(I've moved the whole party over to that area)
The party finds two more bands like the one Uloa gave you.
Glitch, to his surprise, finds that he can read the writing flickering on the stone, although he can't immediately make sense of what he is reading.
(Glitch, or anyone else who puts on one of the other bands, may make a Society check to decipher writing)

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"This...this mirror looks menacing! We should destroy it...If only I knew how..."
She waits patiently as the brainiacs in the party figure out what is happening. Her body is coiled in a battle stance, ready to strike out at anything hostile.

Spacefarer Redelia |

You learn the words Luvoth and lu-venon to describe the moon and its people. The script describes the following:
The people of this moon, a species called lu-venons, named their home Luvoth. Over 300 years ago, shortly after the Gap, the people of Luvoth learned for the first time that they weren’t alone in the Universe. This knowledge both intrigued and frightened them. As they believed true space travel would be far too dangerous, lu-venon artificers created a magical device called a world mirror to enable psychic space travel. The intent was to channel the species’ natural psychic abilities and project their minds across space in an instant, remotely traveling to distant worlds and viewing stellar wonders without the threat of physical harm.
The script breaks off just before the activation of the mirror.
You know that to neutralize the threat, you need to activate the mirror. To begin the world mirror activation, a PC must either wear a telebond band or place a hand on this glowing wall, then will the device to begin, turn on, start—the sentiment matters, not the wording. Activating this mechanism causes the sigil in another part of this area to light up. It deactivates in 10 seconds if the other steps in the reactivation process are not completed.
You also find spot magical crystals in another area. The crystals are an artificial control panel. The crystals are movable, turning and pressing in and out of the rock. Because you read the text, you know the sequence to activate this mechanism.
Activating this mechanism also causes sigils to light up. It deactivates in 10 seconds if the other steps in the reactivation process are not completed.
Someone wearing one of the bands needs to be standing at the area where the sigils light up when others make the sigils light up. That person will be a conduit for psychic energy and need to make a will save. If you tell me who does what, I can move your tokens to the proper places.

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Glitch willingly moves into the sigil area, "I'm strong of mind--you have to be if you are delving into the Archives all the time. If one of you will manipulate the crystals, I'll serve as the conduit."
I think Glitch has the best Will save :P

Spacefarer Redelia |

OK, I'm going to fill in a few gaps to keep things moving.
operating the glowing wall: Wa Cjacaga, guarded by Laurel
Wa Cjacaga wearing a band
opereting the crystal control panel: Mayhay, guarded by Nugo
channeling the psychic force: Glitch.
The team easily carries out their plan. Acting in concert, Wa Cjacaga and Mayhay make to two sets of glyphs light up, and Glitch attempts to channel the psychic energy generated.
Will save, please, Glitch.