Solar Weapon: Sword, Reach (held in 2 hands by default) +7 to hit, 1d8+ 4 Slashing (Can be reforged to change damage type, traits and weapon group with 10 minute of exploration)
Solar Shot: +6 to hit (Photon by default)
Graviton: 1d8 Bludgeoning 15 feet ( On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target.
Photon: 1d6 fire, 30 feet. On a critical success, the target also takes 1d6 persistent fire damage.
Nimbus Surge (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.
Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.
Attune (Concentrate, 1A)
Frequency: once per round
You steady your body and mind and attune yourself to your stellar focus. If you are unattuned or not in your favored state, you become attuned to the favored attunement of your stellar arrangement. You can also manifest any of your solar manifestations if they are currently dormant, and if you have the free hands to use them.
Special In addition to the above usage, you can also Attune as a free action when you roll initiative.
Solar Flare (Gravitron) Macro:
[dice=Bludgeoning, 15 feet ] 1d20 + 6; 1d8 + 4 [ /dice] (On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target)
Nimbus Surge Macro (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.
Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.