Death Initiate

Mayhay Long's page

33 posts. Organized Play character for Thaumascourge.


Classes/Levels

Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Gender

Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword.

Alignment

8xp

Location

Akiton

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Mayhay Long

HP: 19/19
AC: 18 (19 with Shield Raised)
Saves: F: 4 R: 8 W: 6, Perception (E): +6

Equipment: Microcord armour (Light, +3 AC CAP +2 item bonus), Infiltrator's toolkit (Commercial), Climbing Kit (Commercial), Comm Unit, Explorer's Canteen, 5x Commercial Grenades, Sunglasses (Very important), Compact Shield, Repair Toolkit, Commericial medpatch
Credits: 1/150 initial
+140 from 1-02
-15 from Compact Shield
-30 from Medpatch
-20 from Repair Kit
+140 from 1-07
+14.4 from 1-08
-35 for +1 potency crystal (solar weapon)

Skills: Acrobatics +6, Athletics +7, Lore: Salvage +3, Nature +1, Piloting + 6, Religion + 1, Stealth +6, Nature + 1, Piloting +6, Stealth + 6, Thievery + 6, Crafting +3

Level 1:
Versatile Human (Shield Block)
Class Feat: Hampering Flare
Ancestry: Natural Ambition (Stellar Rush)
Background (Trooper) feat: Barricade, Lore: Warfare

Fist: Brawling, Agile, Finesse, Nonlethal, Unarmed. +7 to hit, 1d4+4 Bludgeoning

Solar Weapon: Sword, Reach (held in 2 hands by default) +7 to hit, 1d8+ 4 Slashing (Can be reforged to change damage type, traits and weapon group with 10 minute of exploration)

Solar Shot: +6 to hit (Photon by default)
Graviton: 1d8 Bludgeoning 15 feet ( On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target.
Photon: 1d6 fire, 30 feet. On a critical success, the target also takes 1d6 persistent fire damage.

Nimbus Surge (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.
Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.

Attune (Concentrate, 1A)

Frequency: once per round

You steady your body and mind and attune yourself to your stellar focus. If you are unattuned or not in your favored state, you become attuned to the favored attunement of your stellar arrangement. You can also manifest any of your solar manifestations if they are currently dormant, and if you have the free hands to use them.

Special In addition to the above usage, you can also Attune as a free action when you roll initiative.

Macros for GM use are below::
Initiative
[dice=Mayhay, Scout ] 1d20 + 6 + 1[ /dice]

Fort Saves
[dice=Mayhay ] 1d20 + 4[ /dice],

Reflex Saves
[dice=Mayhay ] 1d20 + 8[ /dice]

Will Saves
[dice=Mayhay ] 1d20 + 6[ /dice]

Solar Weapon Macro:
[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Solar Flare (Gravitron) Macro:
[dice=Bludgeoning, 15 feet ] 1d20 + 6; 1d8 + 4 [ /dice] (On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target)

Solar Flare (Gravitron) Macro:
[dice=Fire, 30 feet ] 1d20 + 6; 1d6 + 4 [ /dice]

Nimbus Surge Macro (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.

[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.

Appearance (Graviton-attuned)
Appearance (Photon-attuned)

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