Death Initiate

Mayhay Long's page

33 posts. Organized Play character for Thaumascourge.


Classes/Levels

Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Gender

Shield: 7/7 DR 1. Hands: L + R - Sword.

Location

Akiton

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Mayhay Long

HP: 19/19
AC: 18 (19 with Shield Raised)
Saves: F: 4 R: 8 W: 6, Perception (E): +6

Equipment: Microcord armour (Light, +3 AC CAP +2 item bonus), Infiltrator's toolkit (Commercial), Climbing Kit (Commercial), Comm Unit, Explorer's Canteen, 5x Commercial Grenades, Sunglasses (Very important)
Credits: 1/150 initial

Skills: Acrobatics +6, Athletics +7, Lore: Salvage +3, Medicine +4, Nature +1, Piloting + 6, Religion + 1, Stealth +6, Nature + 1, Piloting +6, Stealth + 6, Thievery + 6

Level 1:
Versatile Human (Fleet)
Class Feat: Binaric Assault
Ancestry: Natural Ambition (Solar Shield + Shield Block)
Background (Spacefarer) feat: Express Driver, Lore: Drift

Fist: Brawling, Agile, Finesse, Nonlethal, Unarmed. +7 to hit, 1d4+4 Bludgeoning

Solar Weapon: Sword, Two-hand (held in 2 hands by default) +7 to hit, 1d10 + 4 Slashing (Can be reforged to change damage type, traits and weapon group with 10 minute of exploration)

Solar Shot: +6 to hit (Photon by default)
Graviton: 1d8 Bludgeoning 15 feet ( On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target.
Photon: 1d6 fire, 30 feet. On a critical success, the target also takes 1d6 persistent fire damage.

Nimbus Surge (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.
Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.

Binaric Assault (2actions) (Attuned, Flourish):
You coordinate your attacks with both your solar flare and solar weapon. Make a Strike with your solar weapon and a Solar Shot, each using your current multiple attack penalty and both at the same target. You can make these attacks in whichever order you desire. If an attack hits, resolve the damage and effects, then swap your current attunement. This counts as two attacks when calculating your multiple attack penalty. If both attacks fail to hit, you become unattuned.

Solar Shield (Attuned, Manifestation):
You've developed a new solar manifestation - a small shield of stellar energy that orbits you. This energy shield has the attuned and solarion traits and doesn't require a hand to use. You can Raise a Shield, giving you a +1 circumstance bonus to AC until the start of your next turn. You gain the Shield Block general feat.

While the shield is raised, you can use the Shield Block reaction with your shield. The shield has 5 + 2 × your level Hit Points and Hardness equal to half level rounded up (1). Your shield can’t be broken, but if it’s destroyed, you cannot manifest a new shield for 10 minutes. If your shield vanishes due to you losing attunement, when you Attune to reform it, the shield returns with however many Hit Points it previously had. The shield regains all its lost Hit Points during your daily preparations or whenever you rest for at least 10 minutes, even if it’s been destroyed.

Graviton-Attuned If your shield is destroyed, it releases a shock wave. Adjacent enemies must succeed in a Fortitude save vs Class DC or be suppressed for 1 round (2 rounds on CF)

Photon-Attuned If your shield is destroyed, it releases a flash of light. Adjacent enemies must succeed at a Fortitude save against your class DC or be dazzled for 1 round. On a critical failure they are instead blinded for 1 round.

Attune (Concentrate, 1A)

Frequency: once per round

You steady your body and mind and attune yourself to your stellar focus. If you are unattuned or not in your favored state, you become attuned to the favored attunement of your stellar arrangement. You can also manifest any of your solar manifestations if they are currently dormant, and if you have the free hands to use them.

Special In addition to the above usage, you can also Attune as a free action when you roll initiative.

Macros for GM use are below::
Initiative
[dice=Mayhay, Scout ] 1d20 + 6 + 1[ /dice]

Fort Saves
[dice=Mayhay ] 1d20 + 4[ /dice],

Reflex Saves
[dice=Mayhay ] 1d20 + 8[ /dice]

Will Saves
[dice=Mayhay ] 1d20 + 6[ /dice]

Solar Weapon Macro:
[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Solar Flare (Gravitron) Macro:
[dice=Bludgeoning, 15 feet ] 1d20 + 6; 1d8 + 4 [ /dice] (On a critical success, you can attempt a Trip using your Athletics even if you don’t have a free hand or are not adjacent to the target)

Solar Flare (Gravitron) Macro:
[dice=Fire, 30 feet ] 1d20 + 6; 1d6 + 4 [ /dice]

Nimbus Surge Macro (Reaction):
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack or leaves a square during a move action it's using.
Your nimbus surges with energy, forcing an opening in your foe's defences. Make a melee Strike against the trigger creature w/o applying MAP or counting towards your MAP.

[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice]

Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Photon: If Critical on Strike, the target must succeed in Fort save vs Class DC or be Clumsy 1 till start of turn.

Appearance (Graviton-attuned)
Appearance (Photon-attuned)