[SFS2] Redelia's 1-02 Mystery of the Frozen Moon

Game Master Redelia

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Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

"Come here, you little guy. What do you want from us? A snack?"

Diplomacy: 1d20 ⇒ 10


Venture Lieutenant, Play by Post (online)

diplomacy is not a trained only skill, so everyone can attempt it. The adventure is written in a way that it grinds to a halt if you as a team don't succeed here.

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Diplomacy: 1d20 ⇒ 9

Heroic Diplomacy: 1d20 ⇒ 16

Mayhay has the distinct feeling that if the party does not make friends with this weird creature the adventure is over. She puts on a wide, beaming smile and tries to look as friendly as possible - as friendly as a lightly armoured warrior with a long saberstaff can.

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

Does it run away and fail us if we mess up, or can we keep trying? Either way, not a big fan of a 1-2 that has a mandatory skill gate.

Wa Cjącága sighs and approaches the creature carefully. His experience with animals is definitely limited to seeing them in vids.

Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17

Though apparently curmudgeonliness impresses this particular creature.


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You've got enough successes now, but it's possible you could keep retrying as long as you don't get critical fails if you didn't have enough yet.

The creature, who I will tell you is named Uloa just because it makes my writing much easier, happily accompanies you now that you are her friends.

You notice that over time a growing group of similar creatures are following you, also friendly and curious, but staying back a bit.

You may make survival, medicine/nature, and arcana checks to notice things about the creatures.

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Medicine: 1d20 + 4 ⇒ (15) + 4 = 19

Mayhay uses her rudimentary medical knowledge to check over Uloa and her friends, checking to see if they are injured...but also looking for weak points in case they turn hostile.

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

The kasatha senses something magical about these creatures.

Arcana: 1d20 + 7 ⇒ (3) + 7 = 10

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

Medicine: 1d20 + 7 ⇒ (4) + 7 = 11

"Certainly something we should mention in our report," Glitch observes.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel kneels to examine the critters...

Survival (T): 1d20 + 4 ⇒ (9) + 4 = 13

Starfinder

Vesk Soldier 1 23/23 Perception +3 AC 17 Fort +8 Ref +4 Will +5

Now that he knows the critter isn't going to try to bite him, Nugo gently pats it on the head.

medicine: 1d20 + 3 ⇒ (4) + 3 = 7


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You do not know anything more about these creatures.

Uloa presents you with a gift—a simple headband made of soft, silvery metal, which matches the one they’re currently wearing. The headband’s construction is simple and malleable enough that you can tell they were made by a particularly clever creature.

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Just one headband or enough for all of us?

Mayhay looks at Uloa, then at the party with a quizzical look. She wonders if the headband is safe to wear.

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

Wa Cjącága graciously accepts the gift. "This natal gift honors us and the One who watches over us. May it be a sign that our new friendship will mirror the miracle of new life. It is awake."

He checks the headband[s] for magical auras.


Venture Lieutenant, Play by Post (online)

Just one headband.

The headband (and the matching one that Uloa wears) do radiate magic, probably something communication related.

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

If time allows, the technomancer will try to learn more about the item.

Identify Magic: 1d20 ⇒ 13 +7 Arcana/Occultism, +5 Religion


Venture Lieutenant, Play by Post (online)
Wa Cjącága of Clan Cee Hoinįge wrote:

If time allows, the technomancer will try to learn more about the item.

[dice="Identify Magic"]1d20 +7 Arcana/Occultism, +5 Religion

the only information this gives is to confirm that the headband's magic is communication related.

You do also notice that Uloa'a headband fits very well, as if it was made with that sort of creature in mind.

(anything else before we move on?)

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

nope

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

"An interesting problem! Hmm. Let me see." Glitch examines the headband, and slips it on.


Venture Lieutenant, Play by Post (online)

Glitch notices nothing different.

You continue your journey with the creatures following behind you.

Please place your tokens in the green box on the first map. The green arrow shows your direction of travel when things happen.

You may also roll your own initiative.

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

Perception (Initiative): 1d20 + 7 ⇒ (4) + 7 = 11

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

Perception Init: 1d20 + 6 ⇒ (12) + 6 = 18

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

Initiative (Repeat a Spell): 1d20 + 7 ⇒ (5) + 7 = 12

Wa Cjącága is detecting magic during exploration.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Perception (T) w/ Incredible Initiative (+2): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Laurel is ready for anything, guns blazing!


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Venture Lieutenant, Play by Post (online)

Nugo, we still need you on the map and your initiative.

Laurel, we still need you on the map.

Starfinder

Vesk Soldier 1 23/23 Perception +3 AC 17 Fort +8 Ref +4 Will +5

Initiative (Perception): 1d20 + 3 ⇒ (2) + 3 = 5


Venture Lieutenant, Play by Post (online)

bad creatures stealth: 1d20 + 10 ⇒ (17) + 10 = 27

Two large creatures sneak up on you and attack.
unfortunately, the scenario does not include either a picture or any description of the creatures, and the bits I can piece together from combat abilities and things don't add up to a description, either.

Yellow attacks Nugo with its claw.
attack: 1d20 + 6 ⇒ (10) + 6 = 16

Blue attacks Laurel.
attack: 1d20 + 6 ⇒ (9) + 6 = 15

Both creatures miss.

Uloa and the other creatures flee a short distance and hide. You are able to note where they are, though.

The party is up.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Whoa!" Laurel ducks in time. He returns fire, and warns his allies about the encroahment to melee range.

Hot Gun” Commercial Rotolaser w/ Silencer (F, 30-ft, 2h, 10mag, 1e, 1r; automatic, tech) vs Yellow: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d8 + 4 ⇒ (6) + 4 = 10

◆◆) Get Em! vs Yellow Blob (Allies +1 attack / damage; Laurel +1/+4)
◆) Ready Arms! (Allies may ↺ to Draw, Switch Hands, or Swap weapons)

Get Em!:

[directive, visual]
You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
Lead by Example: If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.
[/dice]

[spoiler=Ready Arms!]
With quick commands, you get your allies to ready their equipment. You and all allies within 30 feet can Interact to draw, Switch Hands, or swap weapons as a reaction.
Lead by Example: If you used two actions, you can Strike, Area Fire, or Auto-Fire with a weapon you drew or swapped to (including by changing active set of hands). If your Strike hits or if a target failed its save against your Area Fire or Auto-Fire, one ally can make a Strike against the same target as a reaction.

Starfinder

Shield: 7/7 DR 1. Hands: L - Free, R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.

As a free action, Mayhay's Solar Armaments manifest, allowing her to utilise her Solar Saberstaff, Solar Shot and Solar Shield.

Mayhay follows her Envoy's lead and gets Yellow. She Strides through her teammates to flank Yellow before stabbing at it with her red saberstaff.

Strike with Solar Weapon, Photon-attunement, Get-em vs Yellow Off-guard AC: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Slashing, Two-hand d10, Half-level Fire from Photon, Get-em: 1d10 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

The red solar energy surrounding her coalesces into a Solar Shield, which she raises defensively in front of her.

Shield provides +1 AC, has 7 hp and Hardness 1. Photon-Attuned If your shield is destroyed, it releases a flash of light. Adjacent enemies must succeed at a Fortitude save against your class DC or be dazzled for 1 round (blinded for 1 round on a critical failure).

◇ Manifest Armaments, ◆ Stride, ◆ Strike, ◆ Raise Shield


Venture Lieutenant, Play by Post (online)

Laurel and Mayhay both damage yellow, who is now badly hurt.

yellow -18 HP

Nugo, Wa Cjacaga, and Glitch?

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

Wa Cjącága does not like being up close and personal with whatever these are.

◆ Step

◆◆ Cast a Spell (Ignition vs. Yellow)

Spell Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Fire Damage: 2d4 ⇒ (1, 2) = 3

Starfinder

male prismeni ysoki mystic 1 HP 13/13 | AC 16 | F +4 R +6 W +9 | Perc +7 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:

Glitch pulls his weapon in response to Laurel's call, but he sends a burst of magic cascading over Nugo's weapon before taking a shot at the yellow blob.

Cast enhance weapon, Strike

semi-auto pistol: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for piercing: 1d6 + 1 ⇒ (6) + 1 = 7


Venture Lieutenant, Play by Post (online)

Wa Cjacaga and Glitch finish off the yellowish enemy.

If you want Uloa to keep following you, you'll need to coax her out of hiding (performance, diplomacy, or something else creative you can explain)

To keep things moving, I also want knowledge:nature checks from everyone who is trained.

Starfinder

M Kasatha Technomancer 1 | HP 15/15 | AC 17 | F +4, R +5, W +7 | Per +5 | Spd 25 | Explore: Detect Magic +7 | 1st - 2/2 | Focus 1/1 | Hero 1 | ◆◇↺

Unless she wants a lecture about an outer god, I doubt I can help here.

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