Kolyarut

Wa Cjącága of Clan Cee Hoinįge's page

36 posts. Organized Play character for cmlobue.


Race

| HP 36/36 | AC 20 | Fortitude +7, Reflex +8, Will +10 | Perception +8 | Speed 25 ft.

Classes/Levels

| 2nd - 3/3, 1st - 3/3 | Focus 1/1 | Default Exploration: Cast a Spell (Detect Magic) +10 | Hero Points 1 | Active Conditions: None | ◆◇↺

Gender

Male Kasatha Tech Priest Technomancer 4

About Wa Cjącága of Clan Cee Hoinįge

(WAH chawn-KAH-gah of clan CHEE hoy-NING-gay)

Technomancer 4
Medium | Kasatha | Humanoid

Perception +8
Languages Brethedan, Common, Kasatha, Pahtra, Shirren, Vesk, Ysoki
Skills Arcana +10 (T), Computers +11 (T), Crafting +10 (T), Lore: Akiton +12 (E), Lore: The Newborn +12 (E), Lore: var_StellarNomad +10 (T), Medicine +8 (T), Occultism +10 (T), Piloting +8 (T), Religion +10 (E), Society +10 (T), Stealth +8 (T); +2 to checks to Command, calm or befriend an animal
Str +1, Dex +2, Con +1, Int +4, Wis +2, Cha -1
Items Commercial Microcord Armor, Dreamlink Serum, Camping Kit, Commercial Cable Line (50 feet), Commercial Fire Extinguisher, Commercial Hacking Toolkit, Commercial Maker's Toolkit, Comm Unit, Data Chip (holy text of the Newborn (picture books)), Explorer's Canteen, Hygiene Kit, Ordinary Container (diaper bag), Datapad, Commercial Programmer's Plushie; 438 ᴜᴘʙ

Skill Macros:
[dice="Acrobatics (U)"]1d20+2[/dice]

[dice="Arcana (T)"]1d20+10[/dice]

[dice="Athletics (U)"]1d20+1[/dice]

[dice="Computers (T)"]1d20+11[/dice]

[dice="Crafting (T)"]1d20+10[/dice]

[dice="Deception (U)"]1d20-1[/dice]

[dice="Diplomacy (U)"]1d20-1[/dice]

[dice="Intimidation (U)"]1d20-1[/dice]

[dice="Lore: Akiton (E)"]1d20+12[/dice]

[dice="Lore: The Newborn (E)"]1d20+12[/dice]

[dice="Lore: Stellar Nomad selection (T)"]1d20+10[/dice]

[dice="Medicine (T)"]1d20+8[/dice]

[dice="Nature (U)"]1d20+2[/dice]

[dice="Occultism (T)"]1d20+10[/dice]

[dice="Performance (U)"]1d20-1[/dice]

[dice="Piloting (T)"]1d20+8[/dice]

[dice="Religion (E)"]1d20+10[/dice]

[dice="Society (T)"]1d20+10[/dice]

[dice="Stealth (T)"]1d20+8[/dice]

[dice="Survival (U)"]1d20+2[/dice]

[dice="Thievery (U)"]1d20+2[/dice]

==========================================

AC 20; Fort +7, Ref +8, Will +10
HP 36
Speed 25 feet
Melee Commercial Singing Spear +7 (Modular {P, analog, thrown 20 ft.; or So, boost 1d10, critical (sonic), powered, tech}); Damage 1d6+1 P or So
Melee Fist +7 (agile, finesse, nonlethal, unarmed); Damage 1d4+1 B
Ranged Tactical Laser Pistol +8 (tech); Damage 1d6 F

Attack and Save Macros:
[dice="Fortitude Save"]1d20+7[/dice]

[dice="Reflex Save"]1d20+8[/dice]

[dice="Will Save"]1d20+10[/dice]

[dice="Tactical Laser Pistol"]1d20+8[/dice]
[dice="Fire Damage"]1d6[/dice]

[dice="Commercial Singing Spear"]1d20+7[/dice]
[dice="Piercing or Sonic Damage"]1d6+1[/dice]

[dice="Fist"]1d20+7[/dice]
[dice="Nonlethal Bludgeoning Damage"]1d4+1[/dice]

==========================================

Spells (DC 20, Attack +10)

2nd (3 slots) - Caustic Conversion, Create Food, Laughing Fit, Resist Energy, Revealing Light
1st (3 slots) - Adaptive Camouflage, Alarm, Delete, Force Barrage, Gentle Landing Grim Tendrils, Illusory Object, Pummeling Rubble, Shifting Surge, Supercharge Weapon
Cantrips (5 slots) - Adhere, Analyze Target, Electric Arc, Ignition, Implant Data, Light, Prestidigitation, Shield, Stumble, Telekinetic Hand

Focus Spells (1 point) Thermoelectric Phase Change

Innate Spells

Divine - (1/day) Speak With Computers
Primal - (at will) Detect Magic, Tangle Vine

Spell Macros and Incantations:
↺ Cast a Spell (Adaptive Camouflage)

ų:\Users\CjacagaW\Spells\>48494445.exe▒

◆ Cast a Spell (Adhere)

ų:\Users\CjacagaW\Spells\>474C5545.exe▒
DC 20 to Force Open

⏱︎ Cast a Spell (Alarm)

ų:\Users\CjacagaW\Spells\>42454C4C.exe▒

◆◆ Cast a Spell (Analyze Target)

ų:\Users\CjacagaW\Spells\>5343414E.exe▒

◆◆ Cast a Spell (Caustic Conversion)

ų:\Users\CjacagaW\Spells\>41434944.exe▒
[dice="Spell Attack"]1d20+10[/dice]
[dice="Acid Damage"]3d8[/dice] plus 1d6 persistent

⏱︎ Cast a Spell (Create Food)

ų:\Users\CjacagaW\Spells\>464F4F44.exe▒

◆◆ Cast a Spell (Delete)

ų:\Users\CjacagaW\Spells\>52554220.exe▒
[dice="Counteract"]1d20+10[/dice] or DC 20 Will Save

◆◆ Cast a Spell (Detect Magic)

"Soul of Akiton, grant me your watchful eye."

◆◆ Cast a Spell (Electric Arc)

ų:\Users\CjacagaW\Spells\>424F4C54.exe▒
[dice="Electricity Damage"]3d4[/dice]
Basic DC 20 Reflex Save

◆-◆◆◆ Cast a Spell (Force Barrage)

ų:\Users\CjacagaW\Spells\>424C414D.exe▒
[dice="Force Damage"]1d4+1[/dice] plus [dice="Force Damage"]1d4+1[/dice] plus [dice="Force Damage"]1d4+1[/dice]

↺ Cast a Spell (Gentle Landing)

ų:\Users\CjacagaW\Spells\>534F4654.exe▒

◆◆ Cast a Spell (Grim Tendrils)

ų:\Users\CjacagaW\Spells\>4441524B.exe▒
[dice="Void Damage"]2d4[/dice] plus 1 persistent bleed
DC 20 Fortitude Save

◆◆ Cast a Spell (Ignition)

ų:\Users\CjacagaW\Spells\>46495245.exe▒
[dice="Spell Attack"]1d20+10[/dice]
[dice="Fire Damage (melee)"]3d6[/dice] or [dice="Fire Damage (ranged)"]3d4[/dice]

◆◆ Cast a Spell (Illusory Object)

ų:\Users\CjacagaW\Spells\>52555345.exe▒
DC 20 Will Save

◆◆ Cast a Spell (Implant Data)

ų:\Users\CjacagaW\Spells\>44415441.exe▒

◆◆ Cast a Spell (Laughing Fit)

ų:\Users\CjacagaW\Spells\>4A4F4B45.exe▒
DC 20 Will Save

◆◆ Cast a Spell (Light)

ų:\Users\CjacagaW\Spells\>4C495445.exe▒

◆◆ Cast a Spell (Prestidigitation)

ų:\Users\CjacagaW\Spells\>54524958.exe▒

◆◆ Cast a Spell (Pummeling Rubble)

ų:\Users\CjacagaW\Spells\>524F434B.exe▒
DC 20 Reflex Save

◆◆ Cast a Spell (Resist Energy)

ų:\Users\CjacagaW\Spells\>414E5247.exe▒

>Variants<
resist acid - ų:\Users\CjacagaW\Spells\>41544F58.exe▒
resist cold - ų:\Users\CjacagaW\Spells\>41494345.exe▒
resist electricity - ų:\Users\CjacagaW\Spells\>414C4954.exe▒
resist fire - ų:\Users\CjacagaW\Spells\>41464952.exe▒
resist sonic - ų:\Users\CjacagaW\Spells\>41534E44.exe▒

◆◆ Cast a Spell (Revealing Light)

ų:\Users\CjacagaW\Spells\>474C4F57.exe▒
DC 20 Reflex Save

◆ Cast a Spell (Shield)

ų:\Users\CjacagaW\Spells\>57414C4C.exe▒

◆◆ Cast a Spell (Speak With Computers)

"Uln'ghaf phlyeh-ya mgshugg-ai k'yarnak'uln tek-gha'eh"

◆◆ Cast a Spell (Stumble)

ų:\Users\CjacagaW\Spells\>54524950.exe▒
DC 20 Reflex Save

◆◆ Cast a Spell (Supercharge Weapon)

ų:\Users\CjacagaW\Spells\>504C5553.exe▒

◆◆ Cast a Spell (Tangle Vine)

"Soul of Akiton, bind my foes."
[dice="Spell Attack"]1d20+10[/dice]

◆◆ Cast a Spell (Telekinetic Hand)

ų:\Users\CjacagaW\Spells\>48414E44.exe▒

◆ Cast a Spell (Thermoelectric Phase Change)

ų:\Users\CjacagaW\Spells\>53574150.exe▒

==========================================

◆ Delete Root Access (Spellshape, Technomancer)
If your next action is to cast delete, replace its target with “one construct or tech creature.” Instead of delete’s normal effects, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist being controlled by you. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the construct uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The construct or tech creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the construct or tech minion.
Critical Failure As failure, but the duration is 1 hour.
Jailbreak If you use Jailbreak Spell to use this spellshape, if the construct or tech creature succeeds at its save but doesn’t critically succeed, it is your minion for 1 round. If the construct fails its save, it is your minion for 10 minutes. If it critically fails, it is your minion for 24 hours.

◇ Download Spell (Concentrate, Technomancer)
Frequency once every 10 minutes
You overwrite one of your prepared spells with one of the spells in your spell cache of the same rank or lower. Select one of your prepared non-cantrip spells that has not been expended. This spell slot is emptied and one of your cached spells is instantly prepared in its place, heightened to the slot it fills.

◇ Jailbreak Spell (Concentrate, Spellshape, Technomancer)
Requirements Your gear is overclocked.
You draw the magical energy out of your overclocked gear to power a spellshape. You can apply a technomancer spellshape to the effects of the next spell you cast this turn without spending an extra action, and can choose to apply the jailbroken benefits of that spellshape to the spell. Each programming language has an additional jailbreak bonus applied to a specific spellshape feat. After you cast the jailbroken spell, your gear is no longer overclocked. You must still spend a Focus Point if you use Jailbreak Spell to cast a magic hack with the spellshape trait.

◆ Overclock Gear (Concentrate, Technomancer)
Requirements Your most recent action this turn was to cast a non-cantrip spell.
You siphon residual magic energy to unlock the full potential of your equipment. After Casting a Spell, one item you hold, wield, or wear, or a tech minion you are commanding (depending on your programming language), becomes overclocked for 1 minute. You can only have one overclocked gear at a time; if you attempt to overclock a different piece of gear, any other gear you have overclocked is no longer overclocked. As long as your gear is overclocked, you gain the benefits of your programming language’s overclock boost.

◆ Safemode Spell (Manipulate, Spellshape, Technomancer)
You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn’t have the death or void trait, that spell gains the nonlethal trait.
Jailbreak If you use Jailbreak Spell to use this spellshape, you can choose to make the spell an illusion that deals nonlethal mental damage. If the spell requires a Fortitude or Reflex save, it becomes a Will save. If the spell requires a spell attack roll against AC, you make your spell attack roll against the target’s Will DC instead. The spell gains the illusion and mental traits.

◆◆ Secret Password (Auditory)
You whisper a secret passcode known only to yourself and your programmer's plushie, securing a computer, container, door, or lock from intrusion as a 1st-rank lock with a DC of 18. Any creature can bypass this lock using the passcode while touching the target with the programmer's plushie.

◆ Signal Boost (Concentrate, Spellshape, Technomancer)
You can extend the reach of your magic. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Jailbreak If you use Jailbreak Spell to use this spellshape, you increase the spell’s range by 60 feet.

◆ Switch Hands
You designate a pair of limbs as your active hands. You can only have one pair of hands designated as your active hands at a time.

==========================================

Additional Feats Additional Lore (Akiton), Additional Lore (The Newborn), Ancestral Paragon, Calm Before The Storm, Kasatha Weapon Familiarity, Magical Shorthand, Programming Prodigy
Additional Specials Four-Armed, Heighten Spells, Jailbreak Spellshape, Magic Hacks, Overclock Boost, Programming Language (DPS++), Spell Cache, Spell Database, One With the World Soul, Ooranak Rescuer

Updated 13 May 2026