#6-10 The Wounded Wisp, June 2025

Game Master roll4initiative

SLIDES & STUFF


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The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 (+2 vs ench./poison) | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Dr. Watson draws his rapier and moves a bit inside.


Wounded Wisp

Bartok finishes off the cyan hyena.

Dr. Watson moves into the room with sword in hand.

The fuchsia-tinged hyena lunges forward, snapping its jaws at Josheb in an attempt to drag him to the ground.
bite: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 3 ⇒ (6) + 3 = 9
Trip vs CMD: 1d20 + 3 ⇒ (17) + 3 = 20

A vicious bite!

Josheb gets to make an attack of opportunity against the hyena before being pulled to the ground.


Wounded Wisp

Oops. Nevermind. The hyena gets to make a trip attempt as a free action without provoking an AoO after a successful bite.

Josheb is pulled to the ground.

Pathfinders are up!

Cazithiel:
Sombra:
Bartok (raging):
Hakon:
Josheb (raging, prone): -9 hp
Dr. Watson:
Fuchsia:
Cyan: ded.
Mango: ded.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: Mage Armor| Arcane Reservoir: 4/5 | Spells: 1st Level (3/4) | AC = 18

@GM: Given the titanic hits our melee strikers are inflicting I'll roll a MM charge but Sombra will delay until the others have gone first:

Sombra discharges another missile from his wand:

MM Wand: 1d4 + 1 ⇒ (1) + 1 = 2


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (5/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon continues his raging song, "This is her twin, Hagrum's Keel."

He draws his other axe as he slashes down at the hyena in front of him with Limbrender.

He is benefitting from his raging song this round.

melee handaxe strike: 1d20 + 6 ⇒ (13) + 6 = 19

damage: 1d6 + 4 ⇒ (2) + 4 = 6

critical hit confirmation: 1d20 + 6 ⇒ (20) + 6 = 26

extra damage from critical hit: 2d6 + 12 ⇒ (4, 5) + 12 = 21


Wounded Wisp
The iconic skald Hakon wrote:

Hakon continues his raging song, "This is her twin, Hagrum's Keel."

He draws his other axe as he slashes down at the hyena in front of him with Limbrender.

He is benefitting from his raging song this round.

[dice=melee handaxe strike]1d20+6

[dice=damage]1d6+4

[dice=critical hit confirmation]1d20+6

[dice=extra damage from critical hit]2d6+12

How is a 13 on the die a critical threat?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 (+2 vs ench./poison) | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Dr Watson 5-foot- steps forward and tries to stab the last hyena.

Rapier: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Piercing: 1d6 ⇒ 2

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 4/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Dang it!" Josheb roars and slashes at the beast from the floor. The swing is poorly aimed but made with sufficient power to gouge a huge splinter from the floor.

greatsword, FF, rage, prone: 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4
dmg, FF, rage: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16


Wounded Wisp

Hakon finishes off the final hyena.

Josheb may need some healing after that vicious takedown.

A set of double doors leads to the master bedroom to the west and two doors to the east lead to separate rooms. You know that the study that Fimbrik is in is the southeastern door.

Where to, Pathfinders?

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: Mage Armor| Arcane Reservoir: 4/5 | Spells: 1st Level (3/4) | AC = 18

Healing Josheb first I think. Sombra's Wand of CLW is available for use although he can't use it.

Grand Lodge

Male Elf Cleric 1 [HP 9/9, AC 17/ff 13/t 14, Fort +2, Ref +4, Will +5, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I got my own wand.

CLW: 18 + 1 = 19

Let me try that again.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 4/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Thanks, having no luck with these beasts today. I'll need to upgrade my armor if this keeps up." Josheb says as he gets up after the healing. "Seeing far too much of my blood today."

He looks around the room before turning to Hakon, "We going that way? See if the gnome is fake?"

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: Mage Armor| Arcane Reservoir: 4/5 | Spells: 1st Level (3/4) | AC = 18
Cazithiel wrote:

I got my own wand.

[Dice=CLW]1D8+1

Let me try that again.

[dice=CLW]1d8+1
[dice=CLW]1d8+1
[dice=CLW]1d8+1

Save one charge and I'll mark it from Sombra's wand.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (5/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn
GM Roll4initiative wrote:

How is a 13 on the die a critical threat?

I included dice for both baseline attack and crit confirm in case the initial attack was a crit threat to save time posting. Is that okay to do?


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (5/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon stop singing, as he answers Josheb's question.

"We should verify for sure whether that's an illusion of the gnome or the gnome himself. Once we're ready to open the door be prepared, as I doubt the only trap he had set were those beasts that give us the warm welcome."

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Bart looks around with a crazed look in his eyes.

Is that it? Weak... he spits on the ground as he starts to calm down. He goes and picks up his shield and looks around for anything that might help the mission.perc: 1d20 + 1 ⇒ (6) + 1 = 7


Wounded Wisp

Josheb gets healed up. The group considers heading into the study where they last saw Fimbrik when they peeked in through the window.

Bartok doesn't find anything else out of the ordinary in the main hall.

Where to, Pathfinders?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 (+2 vs ench./poison) | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"I'd say we check in with the owner of the house - ilusionary or not."

Dr Watson sheaths his rapier, walks over to the entrance to the study and checks the door for traps.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: Mage Armor| Arcane Reservoir: 4/5 | Spells: 1st Level (3/4) | AC = 18

Sombra nods and helps look around:

Perception Aid: 1d20 + 3 ⇒ (8) + 3 = 11

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