#6-10 The Wounded Wisp, June 2025 (Inactive)

Game Master roll4initiative

SLIDES & STUFF


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The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Dr. Watson draws his rapier and moves a bit inside.


Wounded Wisp slides

Bartok finishes off the cyan hyena.

Dr. Watson moves into the room with sword in hand.

The fuchsia-tinged hyena lunges forward, snapping its jaws at Josheb in an attempt to drag him to the ground.
bite: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 3 ⇒ (6) + 3 = 9
Trip vs CMD: 1d20 + 3 ⇒ (17) + 3 = 20

A vicious bite!

Josheb gets to make an attack of opportunity against the hyena before being pulled to the ground.


Wounded Wisp slides

Oops. Nevermind. The hyena gets to make a trip attempt as a free action without provoking an AoO after a successful bite.

Josheb is pulled to the ground.

Pathfinders are up!

Cazithiel:
Sombra:
Bartok (raging):
Hakon:
Josheb (raging, prone): -9 hp
Dr. Watson:
Fuchsia:
Cyan: ded.
Mango: ded.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

@GM: Given the titanic hits our melee strikers are inflicting I'll roll a MM charge but Sombra will delay until the others have gone first:

Sombra discharges another missile from his wand:

MM Wand: 1d4 + 1 ⇒ (1) + 1 = 2


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon continues his raging song, "This is her twin, Hagrum's Keel."

He draws his other axe as he slashes down at the hyena in front of him with Limbrender.

He is benefitting from his raging song this round.

melee handaxe strike: 1d20 + 6 ⇒ (13) + 6 = 19

damage: 1d6 + 4 ⇒ (2) + 4 = 6

critical hit confirmation: 1d20 + 6 ⇒ (20) + 6 = 26

extra damage from critical hit: 2d6 + 12 ⇒ (4, 5) + 12 = 21


Wounded Wisp slides
The iconic skald Hakon wrote:

Hakon continues his raging song, "This is her twin, Hagrum's Keel."

He draws his other axe as he slashes down at the hyena in front of him with Limbrender.

He is benefitting from his raging song this round.

[dice=melee handaxe strike]1d20+6

[dice=damage]1d6+4

[dice=critical hit confirmation]1d20+6

[dice=extra damage from critical hit]2d6+12

How is a 13 on the die a critical threat?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Dr Watson 5-foot- steps forward and tries to stab the last hyena.

Rapier: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Piercing: 1d6 ⇒ 2

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Dang it!" Josheb roars and slashes at the beast from the floor. The swing is poorly aimed but made with sufficient power to gouge a huge splinter from the floor.

greatsword, FF, rage, prone: 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4
dmg, FF, rage: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16


Wounded Wisp slides

Hakon finishes off the final hyena.

Josheb may need some healing after that vicious takedown.

A set of double doors leads to the master bedroom to the west and two doors to the east lead to separate rooms. You know that the study that Fimbrik is in is the southeastern door.

Where to, Pathfinders?

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Healing Josheb first I think. Sombra's Wand of CLW is available for use although he can't use it.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I got my own wand.

CLW: 18 + 1 = 19

Let me try that again.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Thanks, having no luck with these beasts today. I'll need to upgrade my armor if this keeps up." Josheb says as he gets up after the healing. "Seeing far too much of my blood today."

He looks around the room before turning to Hakon, "We going that way? See if the gnome is fake?"

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Cazithiel wrote:

I got my own wand.

[Dice=CLW]1D8+1

Let me try that again.

[dice=CLW]1d8+1
[dice=CLW]1d8+1
[dice=CLW]1d8+1

Save one charge and I'll mark it from Sombra's wand.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn
GM Roll4initiative wrote:

How is a 13 on the die a critical threat?

I included dice for both baseline attack and crit confirm in case the initial attack was a crit threat to save time posting. Is that okay to do?


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon stop singing, as he answers Josheb's question.

"We should verify for sure whether that's an illusion of the gnome or the gnome himself. Once we're ready to open the door be prepared, as I doubt the only trap he had set were those beasts that give us the warm welcome."

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Bart looks around with a crazed look in his eyes.

Is that it? Weak... he spits on the ground as he starts to calm down. He goes and picks up his shield and looks around for anything that might help the mission.perc: 1d20 + 1 ⇒ (6) + 1 = 7


Wounded Wisp slides

Josheb gets healed up. The group considers heading into the study where they last saw Fimbrik when they peeked in through the window.

Bartok doesn't find anything else out of the ordinary in the main hall.

Where to, Pathfinders?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"I'd say we check in with the owner of the house - ilusionary or not."

Dr Watson sheaths his rapier, walks over to the entrance to the study and checks the door for traps.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra nods and helps look around:

Perception Aid: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Yep... Barts follows the others to check in on the "gnome". He must have been a good illusionist for his tricks to last this long...if he is in fact dead...don't they tend to fade away when they die? I'm not sure how some of that magic works...

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Bartok Grakhan wrote:
Yep... Barts follows the others to check in on the "gnome". He must have been a good illusionist for his tricks to last this long...if he is in fact dead...don't they tend to fade away when they die? I'm not sure how some of that magic works...

"It depends. He could have established a long-term spell in case he was going to be gone for extended periods of time to fool people and his spells were tied to something which has endured. Notice how the magical trap activated even though its been dormant for who knows how long."

@GM: I apologize again its been about a gazillion years since I've played an arcane caster with Spellcraft. Sombra would try a Spellcraft to learn what the summoning spell was:

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21


Wounded Wisp slides

If it is an illusion, which you definitely suspect it is, it would most likely be created with a programmed image spell.

The group decides to open the door to the study to check on the "Fimbrik" inside. As you step into the room, the gnome moves about, browsing his collection of books. However, no matter what you do to interact with him, he doesn't respond at all. It's clearly an illusory image—likely created to give the impression that Fimbrik still lives here.

You all automatically succeed at Will saves to disbelieve, since you all can deduce it is obviously an illusion.

Thoroughly searching the study, you don't find anything of interest. All of the books are mundane. No wizardly spell books or magic scrolls are found throughout the collection.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
GM Roll4initiative wrote:
If it is an illusion, which you definitely suspect it is, it would most likely be created with a programmed image spell.

I think Sombra meant the spell that summoned the 3 hyena. ;-)

"Well, there is nothing of interest here - at least regarding our mission. Shall we try the room next to this one?" D2


Wounded Wisp slides

Ah. Whoops! Sombra can easily figure out it was a summoning circle trap that goes off when you go around the couch.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon scans the books looking for anything written in skald or about his homeland. Having no luck by the time Dr. Watson asks the question about checking out the next room.

"Yes, let's check it out."

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

@GM: Cool and I'll roll a Spellcraft now that Sombra had a chance to observe and interact with the illusion:

Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

"Yes on to the next room but perhaps we should move more carefully to avoid any other traps?"

Perception Aid: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Huh...well, i'll know that going forward... Bart says about the illusion magic used.

Nothing here eh? I wouldn't put it by him to have more hidden tricks....next...lol

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"The message from that coin said Fimbrick would add some. The coin also made it sound like there was a secret passage or a room behind one of the names. Do you think this gnome has a magic coin like the last one or more like he wrote it down?" Josheb asks as he walks about the room looking for likely objects.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon scans the room with Fimbrik before he heads back into the main room, looking for coins.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Then scans the main hall for coins as well.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

"If he has such a coin do you think he would have hidden it away or hide it in plain sight? It seems you can never tell with illusionists."

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

"I do not know but hopefully we find at least something to aid our investigation."


Wounded Wisp slides

No coins of any kind, or notes, or anything of importance can be found in the study or living room.

The group moves to the northeastern door.

You open the door...

And find it's not trapped.

This chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. An examination of the table in the southwest corner reveals a neatly penned letter (Copied & Pasted in Campaign Info, also on slide 11, and spoilered below). Underneath the letter is a hastily scrawled note in similar handwriting, which simply contains the name Doulgonlir Caskmail.

Sitting on the windowsill is a long-forgotten potion of cure light wounds and a potion of lesser restoration.

FIMBRIK'S NOTE:

Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia’s affairs. I’ve left Absalom to look for my friend, for she’s been missing for some time; however, I’ve attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why. Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where to use it.

—The Illustrious Fimbrik

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Cheeky little munchkin, ain't he? I applaud the ruse... Bart says with a laugh.

So...someone jot this stuff down..we'll have to bash our heads together...so to speak...and figger this out.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra retrieves his journal and writing supplies and copies the information.

"Doulgonlir Caskmail and 'Wiffle'...interesting choices."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"We had better hope he respects petty burglars," Cazithiel observes. "if he's willing to let one have the keys to a Pathfinder's studies."


Wounded Wisp slides

While you are all perusing the note and chatting, suddenly a figment of Fimbrik enters the meeting room and sits in a chair to read a newspaper. The illusory gnome responds to any attempts to get its attention by smiling and giving a tip of his hat towards the window before continuing to read.

Once again, auto Will saves to disbelieve.

The image lasts for about half an hour before disappearing. It appears sporadically throughout the day.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

@GM: I can't help it this might be one of the last times I get to roll Spellcraft checks. :P


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

"Caskmail...possibly a family line founded by someone who enjoyed good drink and was a crafter of wooden armor and shields. I wonder if that family line started after Cayden passed the Test."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"Doulgonlir Caskmail and 'Wiffle'. Hmmm... Do you think that's all of it? Or shall we continue to search the house? Also, I'll take these potions, if nobody else wants them."

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

”I believe someone mentioned one of those was a potion of healing. I seem to be leaving plenty of blood behind here of late and could probably make good use of a healing potion. As to the letter, we need to take it. I’ve never been to the wall of names but I’m hoping it’s not so full that it takes us days to find the name. We should probably check the rest of the house. If he left two potions behind, why not three or four.” Josheb says as he walks back into the main hall.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

"Yes who knows what else we might find?"

Perception Aid: 1d20 + 3 ⇒ (16) + 3 = 19


Wounded Wisp slides

You all decide to check the final room; the main bedroom...

A bed and desk occupy this room. A thorough search of the bedroom and main hall turns up nothing of interest.
Stay for a pillow fight? Lol. Jk.

If you want to know about the programmed illlusion in this room:
At night, a programmed image shows Fimbrik peacefully sleeping in his bed with two muscle-bound men standing watch. These illusions do not react to any actions.

With the house fully searched, and Fimbrik's notes in hand, the Pathfinders head out.

Off to the Wall of Names?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
GM Roll4initiative wrote:
Off to the Wall of Names?

Yes!

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

yeppers...

Huh...smart little guy...I wonder if he had them activated at certain times of the day...if that can be done... Bart says as he shrugs as they head out.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

"It would appear so to keep up the ruse he was still here."

Another yes vote for the Wall of Names.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"I'm simply ready for the Wall."


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn
GM Roll4initiative wrote:

Off to the Wall of Names?

Yes.


Wounded Wisp slides

THE WALL OF NAMES

Created in 4330 AR, the Wall of Names stands as a solemn tribute on the western edge of the Grand Lodge’s grounds in Absalom. This sweeping monument of black glass curves like a crescent atop a quiet, tree-shaded hill—its reflective surface capturing both sunlight and sorrow. The trees offer a hush of privacy, a natural sanctuary for those who come to remember the fallen.

Etched into the obsidian-like glass are the names and dates of death of every Pathfinder lost in the line of duty since the wall’s creation. Most entries are accompanied by a brief inscription—either a proud record of the agent’s greatest triumph, or a stark account of how they met their end.

It takes nearly an hour of careful searching, tracing name after name with your eyes and fingers, before you find them—the three Pathfinders from Adolphus’ notes. Doulgonlir Caskmail, Hollis “Evil Grin” Thorne, and Karina Clamp. Beneath each name lies a short epitaph, carved in graceful script.

Fictitious Pathfinder Inscriptions on Slide 9.

DC 11 Knowledge (history, local, or religion) check:
You recognize that the underlined portions of each inscription refer to failed aspirants. This is enough to point you toward the Shrine of the Failed.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sorry guys Sombra doesn't have any of those skills. :(

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Knowledge(Religion): 1d20 + 5 ⇒ (20) + 5 = 25

Cazithiel studies the wall. "Rot of the Sixteen Poses, in a drug-induced hallucination. That reminds me of the Shrine of the Failed. Three would-be gods, of rot, of the Sixteen Poses, of hallucinations, all met their end in the Test of the Starstone. I suspect we need to look there."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Knowledge: Local t, free Inspiration: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16

"I concur, we should go to the Shrine of the Failed."

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