Abra Lopati

Josheb's page

56 posts. Organized Play character for Ironperenti.


Full Name

Josheb

Race

NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Gender

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7

Strength 17
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 12
Charisma 8

About Josheb

Josheb Human Male
NG Fighter 1
(PFS ID 338886)

Background:

TBD

Defense:

Initiative +4 (Dex +2, Trait +2)
AC 17, touch 12, Flat Footed 15 (+2 Dex, +5 Armor)
HP 13 (10 + 2 Con + 1 FCB)
Fort +4 (2 class 2 Con) Ref +2 (0 class 2 Dex) Will +2 (0 Class 1 Wis 1 trait)

Offense:

Speed 30ft (20ft in armor)
Melee
Great sword +5 (2d6+4/19x2)
Furious focus: +3 to dmg
Dagger +4 (1d4+4/19x2)

Ranged
Dagger +3 (1d4+3/19-20x2, range 10')
Sling +3 (1d4+3/x2, range 50')

Statistics:

Str 17 Dex 14 Con 14 Int 13 Wis 12 Cha 8
BAB +1, CMB +4, CMD 16

Stat Building
Init Str 15 Dex 14 Con 14 Int 13 Wis 12 Cha 8
Cost 7 5 5 3 2 -2
Race +2
Level
Total Str 17 Dex 14 Con 14 Int 13 Wis 12 Cha 8

Feats:

1H. Power attack
1F. Weapon Focus: Great sword
1. Furious Focus

Future

Skills:

Skill Points = 4 (2 class + 1 Int +1 Race)

Acrobatics 2 (0 rank, 2 dex)
Climb* 7 (1 rank, 3 class, 3 Str)
Craft*
Handle Animal* 3 (1 rank, 3 class, -1 Cha)
Intimidate* -1 (0 rank, 3 class, -1 Cha)
Profession*
Ride* 2 (0 rank, 3 class, 2 Dex)
Survival* 5 (1 rank, 3 class, 1 Wis)
Swim* 7 (1 rank, 3 class, 3 Str)

Languages:

Common, Elf

Class Abilities:

Bonus feats

Human Racial Traits:

Ability Score Bonus: +2 to any one stat

Medium

Bonus skill point per level

Bonus feat at level 1

Traits:

Reactionary: +2 Initiative

Indomitable Faith: +1 Will save

Gear:

Pathfinder kit* 12gp

Belt Pouch* (loose change: gold and silver) .5#

Pack* (Caltrops, chalk x10, whetstone, flint and steel, candles x5, rations x3, pitons x3, fish hooks x2, string 50', signal whistle, sewing needle, 50’ thread, water skin, clay mug) 9.5#

Great sword 8# (50)
Dagger* .5#
Scale mail 30# (-4 ACP) (50)
Warhammer 5# (15)
Sling
Sling bullets x10 5# (.1gp)

Mule (8gp):
Bedroll*
Rations x4*
Pack saddle (5gp)
50’ hemp rope 10# (1gp)
Horseshoe magnet (.5gp)
Miner’s pick (3gp)
Cooking kit (3gp)
Mess kit .2gp
Pitons x5 .5gp
Hammer .5gp
Shovel common .02gp

Light Load 76, Medium Load 153, Heavy Load 230
Total Gear Weight: 58.5 pounds, Light Load

PP 0 GP 1 SP 1 CP 8

Boons:

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the
secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).