Hakon

The iconic skald Hakon's page

84 posts. Alias of GM_Drake.


Full Name

Hakon

Race

Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride

Classes/Levels

NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Gender

abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2

Size

medium

Alignment

NG

Languages

Common (Taldane), Dwarven, Skald

Occupation

Sailor

Strength 16
Dexterity 15
Constitution 13
Intelligence 12
Wisdom 8
Charisma 14

About The iconic skald Hakon

Hakon's Level 1 Crunch:

HAKON
Male human skald 1
NG Medium humanoid (human)
Init +2; Senses Perception +3

DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3 (+4 while performing), Ref +2, Will +1

OFFENSE
Speed 30 ft.
Melee handaxe +2 (1d6+3/×3) and handaxe +2 (1d6+1/×3) or handaxe +4 (1d6+3/×3)
Ranged sling +2 (1d4+3)
Special Attacks: raging song (inspired rage +1 [+2 Str/Con] ), 11 rounds /day

Skald Spells Known (CL 1st; concentration +3)
1st (2/day)saving finale, timely inspiration
0 (at will)detect magic, guidance, light, prestidigitation

STATISTICS
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats: Extra Performance, Two-Weapon Fighting, Weapon Focus (handaxe)
Skills: Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6; Armor Check –2
Traits: glint-tongued (PotN), warrior poet (DoG)
Languages: Common, Dwarven, Skald
SQ bardic knowledge

Combat Gear
alchemist’s fire; Other Gear chain shirt, handaxe (2), spell component pouch, sling with 10 bullets, backpack, horn, 5 gp 9 sp

SPECIAL ABILITIES

Inspired Rage: As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 11 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting. Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.

Warrior Poet Hakon gets a +1 to Fortitude saves while performing (already included).

Detect Magic Hakon can notice magic in a 60-foot cone. If he concentrates, he can find how many magic auras there are on the next round and then attempt to find out more on the round after that.

Guidance Hakon can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.

Light An object Hakon touches sheds light for 10 minutes. He can’t have more than one copy of this spell active at once.

Prestidigitation Hakon can perform simple magic tricks for 1 hour, such as cleaning his outfit, chilling his ale, or flavoring his meat.

Saving Finale Hakon can spend an immediate action and end his inspired rage to allow an ally who was affected by inspired rage to reroll a failed saving throw.

Timely Inspiration Hakon can spend an immediate action to add a +1 competence bonus to a failed attack roll or skill check, which may allow it to succeed retroactively.

Hakon's backstory:

To keep the tales of heroes he hopes to emulate fresh in his mind, Hakon embroiders representations of their stories into cloth badges sewn along the hem of his long coat. His retellings fill his companions with unparalleled battle spirit and combat prowess, further cementing Hakon’s own growing legend.

Past the Ironbound Archipelago, across the Steaming Sea, lies the Broken Bay, haven of scoundrels, raiders, cutthroats, and killers in the bloodiest viking traditions of the Lands of the Linnorm Kings. As a youth, Hakon waited impatiently to come of age and join the seasonal southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. The proud raiders boasted of desperate battles at sea, of ceaseless storms and sea monsters and foreign towns cloaked in sheets of cascading flames. Hakon committed these stories to memory, adding his own embellishments to create an oral history for his people—vowing to one day make a place for himself within it.

The skald’s journeys have brought him his own measure of renown. In Nisroch he slew the dark druid Roverud. His twin axes—Hagrum’s Keel and Limbrender—struck down the marsh giant Fogulnur, gaining Hakon the legendary Horn of Valenhall. Tales of these victories fill his companions with unparalleled battle spirit and combat prowess, further cementing Hakon’s growing legend. Now the badges of Hakon’s own exploits stand beside those of the true heroes of the Broken Bay, but the skald knows that his journeys must continue until all know of his deeds. Only then will the Saga of Hakon be complete, daring those who come after him to even greater feats of bravery and legend.

Raging Song (Inspired Rage) poem:

First round of combat:

"I am Hakon, Slayer of Fogulnur." Hakon's companions feel the morale bolstering rage effect of the skald's words; each choosing whether or not to let the supernatural effect affect them. Hakon draws his axe, Limbrender into his right hand, "This is Limbrender."

[ ooc ]Standard action to start Inspire Rage, move action to draw Limbrendeer and a five-foot step.[ /ooc ]

Second round of combat:

"This is her twin, Hagrum's Keel." Hakon continues his rage-inducing poem as he draws Hagrum's Keel into his left hand.

[ ooc ]Free action to continue Inspired Rage, move action to draw Hagrum's Keel and attack with Limbrender if in melee, or a 5-foot step to get into melee, or a stride to get into melee.[ /ooc ]

Third round of combat:

"Together they shed the blood of the dark druid, Roverud." Hakon's words continue to inspire rage in his companions.

[ ooc ]Five-foot step if needed, then full-attack action to attack with both axes. Five-foot step after the attacks if the enemy is slain and did not need to take it before attacks. [ /ooc]

Fourth round of combat:

"Limbrender severed the legs of the giant Fogulnur," Hakon's words continue to empower his allies and himself.

[ ooc ]same actions as round 3 [ /ooc ]

Fifth round of combat:

"Hagrum's Keel struck the giant's neck true." Hakon continues his inspiring tale.

[ ooc ] same actions as round 3 [ /ooc]

Sixth round of combat:

"Tales of my companions here I have not yet told." Hakon indicates his fellow pathfinders as he continues orating.

[ ooc ] same actions as round 3 [ /ooc ]

Seventh round of combat:

"The minotaur slayers, Bartok and Sombra"

[ ooc ] same actions as round 3 [ /ooc ]

Eighth round of combat:

"Josheb, protege of Valen."

[ ooc ] same actions as round 3 [ /ooc ]

Ninth round of combat:

"Cazithiel of Jinin"

[ ooc] same actions as round 3 [ /ooc ]

Tenth round of combat:

"and Doctor Watson"

[ ooc] same actions as round 3 [ /ooc ]

Eleventh round of combat:

"??"

[ ooc ] same actions as round 3 [ /ooc ]