[PFS1] Redelia's Betrayal in the Bones (Inactive)

Game Master Redelia


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Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana’s mouth twitches at the Hellknight’s aside, not quite a smile, more a grim acknowledgement “The Gloomspires. Yes… me too,” she replies, voice edged with distaste.

Her eyes flash with a cold glint as she murmurs an incantation, reattuning her deathwatch spell with practised ease. She says nothing further, but her gaze sharpens, now quietly assessing the life - or lack thereof - in everything around them.

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Jaervahn pauses and looks behind him. He sees only an endless labyrinth;
the archway and the cave entrance are both gone.

"I do not like this." he mumbles to himself.

"Thank you for the spells, Galandaro. These will be most beneficial. I should probably enhance myself, as well."

Jaervahn casts barkskin on himself, toughening his skin.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

Helgar nods in thanks to Galandaro as well.

"Useful magics indeed."

The Cleric readies himself for the upcoming adventure.

Buffs Galore!:

Displacement potion is fed to his Sipping Jacket
Blood Boiling Pill is taken
Longstrider wand is automatically activated with UMD
Heightened Awareness wand is automatically activated with UMD

Spells Cast:
Air Walk, Rags to Riches (improves both his shield and armor to +5 bonus), Defending Bone, Delay Poison, Shield of Faith.


Scorpion Familiar (Figment/Sage)|HP 27/27|AC 21 T 15 FF 18|F +8 R +7 W +8|SR 16|PER +6 Darkvision 60'

Tom scurries to the protection of his familiar satchel.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Galandaro looks over at Isenfang and asks the bow ranger if he would like Barkskin (140 minutes for a +5 Natural Armor bonus) and Greater Magic Fang (14 hours for a +3 bite) cast on his ráca (wolf in elvish) companion.

"I hope my bones do not join those that are already here. Nor any of you others. I surmise that Kawhen will be up front doing roguish activities followed by Lord Omrax and Lady Svetlana with Helgar after them, then most likely myself and Jaervhan with Isenfang in the back... or am I wrong...?"

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)
Galandaro Tinalmathian wrote:

Galandaro looks over at Isenfang and asks the bow ranger if he would like Barkskin (140 minutes for a +5 Natural Armor bonus) and Greater Magic Fang (14 hours for a +3 bite) cast on his ráca (wolf in elvish) companion.

"I hope my bones do not join those that are already here. Nor any of you others. I surmise that Kawhen will be up front doing roguish activities followed by Lord Omrax and Lady Svetlana with Helgar after them, then most likely myself and Jaervhan with Isenfang in the back... or am I wrong...?"

"That is very gracious of you. Casting those spells on Isenfang would be great. I think Isenfang would agree."

"Woof" The wolf barks softly.

"Yes. He agrees." Jaervahn says with a smile.

"That marching order sounds good to me. The range on my bow is quite far. It has the seeking enhancement as well."

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax has cast eaglesoul at the start of the day. He will detect evil upon the site as the team approaches

”The dry bones shall have their rest.“


Venture Lieutenant, Play by Post (online)

please see discussion thread for a few things to take care of before we move forward


Venture Lieutenant, Play by Post (online)

You continue to make your way forward through the eerie labyrinth. You are pretty sure that if it weren't for the labyrinth tokens you were sent with the summoning letters, you would be thoroughly lost here. At each place the labyrinth branches, you all just know which way to go, and it's the same way for all the team.

After two hours of travel, you find yourselves in a large chamber. The center of this chamber boasts a raised stone platform, atop which sits an altar of dark stone flanked by four small statues of demonic bulls. The floor of the chamber is covered with patches of damp lichen and littered with broken bones and shattered skulls, some of which are fresh. A rectangular pit sits to the right of the raised platform. The sound of moaning and the soft rattle of chains emanates from it.

The ceiling is 30 ft high, and the stone plaform is 10 ft high. You may make a knowledge:religion check to determine who the altar is to. Please place your tokens in the yellow box on the map.

(There may be enemies present here, but if there are, I will place them after your tokens are placed, since that placement represents where you are before you're aware of any bad guys)

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

"What is this place? A temple? A throne room?" he mumbles to himself.
"Stay close, for now, Isenfäng."

Know: Religion: 1d20 + 12 ⇒ (15) + 12 = 27
+2 regarding nagas, nagaji, or cult of Lissala.

Whatever he knows, he relays to his teammates.

Is this considered underground Terrain?

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Galandaro stays in the back of the group hoping to use the others as a barrier between him and danger. He looks around the large chamber observing all of the dark stone, the lichen and broken bones.

Perception: 1d20 + 24 ⇒ (5) + 24 = 29 to spot any danger
Engineering F*: 1d20 + 15 ⇒ (18) + 15 = 33 to see if there is anything interesting regarding the stone platform or chamber
Religion F*: 1d20 + 21 ⇒ (9) + 21 = 30 for the altar

"Be wary friends... this place gives me the creeps..."

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Grasping her holy bardiche and scanning the room, Svetlana relies on her deathwatch—a grim gift from her abyssal bloodline—and the razor-honed combat reflexes drilled into her by the Order. Darkness holds no threat for her; her immersion in the deeper rites of the Hellknights lets her see through shadow as easily as through the lies of a heretic.

Svetlana’s eyes narrow“Demonic bulls?", she just looks unimpressed “It’s all just good, old-fashioned heresy to me.”

In case it comes up:
Deathwatch, Combat reflexes, reach.

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"It's a g-g-g-g-ghost!" Kahwen declares as he hears the classic sounds associated with such restless spirits.

He tightens his grip on his sword and prepares to deal with the threat.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

Helgar glides on the air high above the rest of the party. Several of his enchantments fade over the two hour romp through the labyrinth. He has a quick conversation with his familiar about the nature of the altar before his familiar scurries back to the protection of his satchel.

30 Knowledge Religion on a take 10 with an auto-aid from his familiar.

38 Perception on a take 10

People should check their buffs (including the Resist Energy, Communual) as many of them might be down by now. Two hours is a long time. :)

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

As the group enters the wide chamber, Jaervahn’s instincts sharpen—something isn’t right. Sensing danger, he quickly mutters a prayer to the wild and casts barkskin, his flesh toughening like layered bark. In the same breath, he fades into the surroundings, vanishing into the natural shadows with practiced ease.

Stealth: 1d20 + 24 ⇒ (10) + 24 = 34

Camouflage:
Can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Perhaps I shall look, Sir Tinalmathian, you could be right.

Omrax strides forward to look upon the scene and concentrates for evil auras among the debris.

Not sure if there was anything at the last site or if this is the first place we arrived?


Venture Lieutenant, Play by Post (online)

The previous area was actually just to set the stage for the creepy labyrinth.

The altar is to Baphomet.

(just a note: the red creature looks different from the others)

init:

Jaervahn: 1d20 + 9 ⇒ (12) + 9 = 21
Svetlana: 1d20 + 5 ⇒ (10) + 5 = 15
Omrax: 1d20 + 3 ⇒ (9) + 3 = 12
Galandaro: 1d20 + 6 ⇒ (9) + 6 = 15
Kahwen: 1d20 + 9 ⇒ (8) + 9 = 17
Helgar: 1d20 + 11 ⇒ (11) + 11 = 22
red bad guy: 1d20 + 4 ⇒ (5) + 4 = 9
other bad guys: 1d20 + 0 ⇒ (10) + 0 = 10

Bold may post:
Helgar
Jaervahn
Kahwen
Galandaro
Svetlana
Omrax

other bad guys
red bad guy

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

”By the Inheritor! What vile place is this? “

He steps forward 5’, concentrates and calls forth a divine Bond into his longsword .

If there are any evil outsiders visible and attacked , his Eagle Soul may trigger automatically?

He calls forth the power of his goddess to smite the closest / red creature

”Thy evil shall be smitten foul beasts! “

and done. Eagle Soul(free?), divine bond (std), smite (swift), draws blade as 5’ moves

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

What Knowledge skill is needed to identify them? Did they just appear out of thin air? What is their demeanor? Are they just standing around having a party or are they hostile towards us? What's going on?

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Planes or Nature or Arcana: 1d20 + 25 ⇒ (15) + 25 = 40
to determine what Galandaro knows about these minotaurs.

Galandaro looks at the possible conflict coming ahead and decides to cast Shield (from wand) on himself. As soon as he figures out what the enemy are he will notify the others.

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Though it is tempting, Kahwen does not hurl himself toward the nearest minotaur. At least, not yet.

Instead, he begins a complex kata with his sword that ends with him in an odd stance that makes him look taller and longer legged with his sword poised like a second beak over his head.

Entering Crane Sword Trance.

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Disregard my post above. Apparently the creatures are hostile. I'll post the only relevant knowledge skills I have to try to identify the creatures.

The wood elf darts forward behind the crumbling wall. With a clear shot and without using any special archery abilities, he fires an arrow at the one in yellow just to see how tough these creatures are...
+1 holy adaptive seeking comp. longbow of frost vs flat-footed: 1d20 + 18 ⇒ (8) + 18 = 26
cold iron arrow: 1d8 + 3 ⇒ (4) + 3 = 7
frost dmg: 1d6 ⇒ 5
holy dmg: 2d6 ⇒ (4, 6) = 10

He wonders if he knows anything about these creatures.
Know: Dungeon: 1d20 + 11 ⇒ (5) + 11 = 16 or Know: Nature: 1d20 + 11 ⇒ (14) + 11 = 25?


Venture Lieutenant, Play by Post (online)

The minotaurs were already here when you arrived, but you needed to place yourselves before you know where they are.

They are clearly guarding the labyrinth, placed in case of someone like you trying to make it through.

Galandaro and Jaervahn know all about the normal minotaurs
you may look up the stat block on the internet or in Bestiary 1.

Galandaro also knows that the minotaur who looks different is a labyrinth minotaur, an evil outsider. It has strong fire resistance, 10 foot reach, cannot be caught flat-footed, and wears a magical brass mask which allows it to attack everyone in reach.

Omrax declares the labyrinth minotaur to be the target of his smite (any yes, it looks like Eagle Soul does trigger)

Kahwen prepares for combat.

Jaervan's arrow badly hurts the yellow minotaur.

Galandaro, Helgar, and Svetlana are still to act.

yellow -22 HP

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

After telling the rest what he knows of the Minotaurs, and telling Omrax and Svetlana to focus on the labyrinth Minotaur, Galandaro casts Haste on the party.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana begins coalescing something as she quietly chants a ritual...

Casting - full round action

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Is Helgar still with us?

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

Helgar disappears from view by casting the Invisibility spell and he air walks away.

Helgar is invisible and twenty five feet off the ground

@Jaervahn - sorry I got busy with rl but I am still here.


Venture Lieutenant, Play by Post (online)

The minotaurs all rush towards you, growling and looking fierce and hungry. (double move from all of them)

The party is now up again.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax frowns as the red minotaur approaches, sensing his Eaglesoul having triggered.

By the Inheritor! Thou shall not survive foul beast.

He 5' steps and attempts to hack the evil minotaur with his bonded, Evil Outsider Bane longsword.

Omrax-1 +4 EO bane longsword, Eaglesoul, haste, smite, 2Hnd PwAtk: 1d20 + 13 + 6 + 4 + 2 - 4 + 1 + 7 + 2 ⇒ (10) + 13 + 6 + 4 + 2 - 4 + 1 + 7 + 2 = 41
for 2xSmite, eagle, 2H pa: 1d8 + 4 + 6 + 17 + 8 + 2d6 + 2 ⇒ (1) + 4 + 6 + 17 + 8 + (1, 4) + 2 = 43
Omrax-2 +4 EO bane longsword, Eaglesoul, haste, smite, 2Hnd PwAtk: 1d20 + 8 + 6 + 4 + 2 - 4 + 1 + 7 + 2 ⇒ (4) + 8 + 6 + 4 + 2 - 4 + 1 + 7 + 2 = 30
for Smite, eagle, 2H pa: 1d8 + 4 + 6 + 17 + 8 + 2d6 + 2 ⇒ (2) + 4 + 6 + 17 + 8 + (2, 5) + 2 = 46
Omrax-3 +4 EO bane longsword, Eaglesoul, haste, smite, 2Hnd PwAtk: 1d20 + 5 + 6 + 4 + 2 - 4 + 1 + 7 + 2 ⇒ (10) + 5 + 6 + 4 + 2 - 4 + 1 + 7 + 2 = 33
for Smite, eagle, 2H pa: 1d8 + 4 + 6 + 17 + 8 + 2d6 + 2 ⇒ (5) + 4 + 6 + 17 + 8 + (6, 4) + 2 = 52
Omrax-H +4 EO bane longsword, Eaglesoul, haste, smite, 2Hnd PwAtk: 1d20 + 13 + 6 + 4 + 2 - 4 + 1 + 7 + 2 ⇒ (8) + 13 + 6 + 4 + 2 - 4 + 1 + 7 + 2 = 39
for Smite, eagle, 2H pa: 1d8 + 4 + 6 + 17 + 8 + 2d6 + 2 ⇒ (7) + 4 + 6 + 17 + 8 + (6, 4) + 2 = 54

Assumes bane and smite and eaglesoul all apply...adjust down accordingly..AC34 vs red minotaur, less vs others.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Galandaro flies 10 feet up so the Tengu does not block his shot and readies an action to shoot a Sonic Blast at the blue minotaur if it gets within 30 feet...
Sonic Exploit Ranged Touch: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29...DMG: 7d6 + 5 + 1 ⇒ (1, 1, 1, 3, 3, 5, 6) + 5 + 1 = 26

deafened for 1 minute if it hits...

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

A flurry of mystical swirls erupts as a host of elven-looking Axiomites answer Svetlana’s call, immediately joining the fray! Two unleash crackling bolts of lightning at the oncoming minotaurs, while another casts Haste to quicken the group’s movements!

Axiomites

Red - Lightning Bolt
Hits Green, Purple, Blue
Damage 9d6 ⇒ (2, 4, 5, 4, 2, 3, 1, 5, 5) = 31
DC 18 Ref for half

Orange - Lightning Bolt
Hits Green, Purple, Blue
Damage 9d6 ⇒ (4, 6, 3, 2, 6, 1, 3, 5, 2) = 32
DC 18 Ref for half

Yellow
Casts HASTE on party (misses Helgar)

****

Moving with supernatural speed, Svetlana swings her bardiche at the oncoming Baphomet aspirant, determined to purge the chaotic beast from the living world.

Vs RED
Good Aligned, Lawful Aligned, Magic, Adamantine.
Hasted, power attack,furious focus.

Attack 1d20 + 25 ⇒ (2) + 25 = 27
Damage 1d10 + 23 + 2d6 ⇒ (2) + 23 + (1, 3) = 29

Attack 1d20 + 21 ⇒ (8) + 21 = 29
Damage 1d10 + 23 + 2d6 ⇒ (10) + 23 + (3, 2) = 38

Attack 1d20 + 16 ⇒ (10) + 16 = 26
Damage 1d10 + 23 + 2d6 ⇒ (1) + 23 + (1, 2) = 27

Attack 1d20 + 11 ⇒ (1) + 11 = 12
Damage 1d10 + 23 + 2d6 ⇒ (10) + 23 + (6, 6) = 45

Those rolls!

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I'm going to wait to see if Red goes down before posting my turn but, Svetlana, Galandaro already cast Haste on the party if you want to change one of the Axiomite's actions. (Assuming GM Redelia doesn't mind.)

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Since I'm pretty positive Omrax took out Red creature, going to wait to see if Svetlana changes her attacks to another creature.

Also, how high are those ruined walls around us? I'm assuming 10 ft so a lot of us can't even see some of those creatures.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

even if all Omrax swings hit …not sure it will take it down. But we shall see (Not wanting to suck the fun for others :( )

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Jaervahn, with supernatural speed, darts around the southern crumbling wall to get behind the pair of Axiomites.
He fires a well-aimed shot at the Yellow minotaur...
+1 holy adaptive seeking comp. longbow of frost, pbs & Deadly Aim: 1d20 + 18 + 1 - 4 ⇒ (18) + 18 + 1 - 4 = 33
piercing, pbs & DA: 1d8 + 3 + 8 + 1 ⇒ (7) + 3 + 8 + 1 = 19
frost dmg: 1d6 ⇒ 4
holy dmg: 2d6 ⇒ (6, 4) = 10


Venture Lieutenant, Play by Post (online)

Omrax's hits all smash into the red minotaur leader, damaging him very badly.

Svetlana is only able to hit the red minotaur once, but that is enough to finish him off.

lightning bolt save rolls: 6d20 ⇒ (2, 2, 15, 14, 18, 2) = 53

Green and purple take full damage from the first lighning bolt, while blue takes half.

Green and purple in turn avoid the worst of the damage from the second lightning bolt, but even the partial hit is enough to end them. Blue cannot dodge, and so takes full damage, also being eliminated.

Jaervahn's arrow finishes off yellow, leaving no minotaur threats left.

You hear some muffled shouts for help coming from somewhere closer to the center of the room. Closer investigation reveals several dwarves tied up and in chains at the bottom of a pit.

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Jaervahn helps with getting the dwarves out of the pit. Then engages in conversation, asking the dwarves about whatever they know.


Venture Lieutenant, Play by Post (online)

How are you doing that? The pit is 10 feet deep, and the chains weighing them down are quite heavy.

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

Jaervahn hops down into the pit...
Acrobatics: 1d20 + 23 ⇒ (5) + 23 = 28
...and uses his masterwork thieves' tools to unlock the chains...
31 disable device with take 20.

Using rope, he assists his teammates with getting the dwarves out of the pit.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Once the dwarves reach the top and are with the group Galandaro will ask them a series of questions giving them time to answer in turn..."Greetings. Who are you all? How did you come to this location? Is anyone injured? What do you know of that awaits us ahead?"

they may be ones we expected... or it could be a ruse... only one way to find out...

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax wipes off his blade and sheathed it after confirming the Minotaurs were dead

”Are the dwarves in need of healing? Has anyone searched this chamber for other keys or orders? “

He will search and watch and guard while the dwarves are hauled up by the more nimble of the party.

percption : 1d20 + 10 ⇒ (18) + 10 = 28

”I can offer healing if any of the captives are injured. “

• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.

• When in doubt, I may force my enemies to surrender,
but I am responsible for their lives.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

A disembodied voice (clearly Helgar) calls out to the group.

"I will have a quick look around."

The invisible Cleric air walks around examining the contents of the pit while airborne as well as the remains of the minotaurs.

38 Perception on a take 10

He examines the minotaurs and the area for traces of magic as well.

Detect Magic is cast.

Nice job with the minotaurs. :}

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Huzzah!" Kahwen declares as the minotaurs are taken down. He seems rather pleased with the efficiency and skill of his fellow Pathfinders.

He sheaths his sword and rushed to aid Jaervahn to free the dwarves and to search the chamber for danger or traps.


Venture Lieutenant, Play by Post (online)

You are able to rescue the dwarves. The traumatized soldiers want only to escape the labyrinth and return to their encampment. They ask you to escort them safely out of the maze. They are clearly tired and bruised, but not in need of magical healing.

Among the soldiers is Krali, whose grandmother, Urtilgi, had been one of the ossuary’s caretakers. Urtilgi had spoken of the ossuary’s builders, several of whose bones had retained an echo of their spirits and sentience even after death to serve as guardians and guides. Krali knows only of one of these: the skull of Borsaget. Krali can describe the skull (which bears a grafted mithral plate from an injury Borsaget sustained in life) She explains that addressing the skull firmly and
respectfully might awaken Borsaget and secure her aid.

Helgar locates a secret compartment in the altar that contains a bloodstained amulet of spell cunning.

Liberty's Edge

NG male Elf | Ranger 13 | HP 120/120| AC 25 (28*), t 16, ff 23 | CMB +16, CMD 21 | Fort +14, Ref +15, Will +11 (evasion, +2 vs. enchant.) | Init: +5/+9 | Percept: +19 (low-light)

"Where can we find this skull of Borsaget? Is it here in this chamber?"

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax bows to the dwarves

” We are happy to offer assistance as needed. May Iomedae guide you to safe passage home or wherever you hope to arrive.“


Venture Lieutenant, Play by Post (online)

The dwarf explains that she expects the skull should be somewhere in the ossuary, which you will not enter until you are finished journeying through the labyrinth.

The dwarves are grateful for the escort. As soon as you bring them to the edge of the labyrinth, you are able to continue your journey. The total time taken to return to the start of the labyrinth, come back here, and then finish journeying to the other side of the labyrinth is 3d6 ⇒ (6, 4, 3) = 13 hours.

You now find yourselves at the end of the labyrinth, about to enter the ossuary. Anything you want to do first?

Also, please place yourselves in the blue box on the next map. You are coming from the pathway just to the left of the box.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

With the demonic minotaurs lying in broken heaps and the first wave of dwarves safely pulled from the labyrinth’s grasp, Svetlana moves with an uncharacteristic lightness. Her usual cold poise softens, touched by something warmer — a quiet, dignified satisfaction. For once, the gleam in her eye isn't suspicion or disdain, but something close to joy.

Placed!

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

"Perhaps we should rest before continuing?"

It has been 15 hours of adventuring so far today. It seems only reasonable to rest before the next encounter.

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