
GM Redelia |

Sigh... I mistyped the die size for journey time...
Let's try that again.
After defeating the minotaurs, your travel takes you
3d4 ⇒ (2, 1, 1) = 4 hours.
Thus, you have been adventuring for a little over 6 hours. Does that take away your desire to rest right now? You don't think resting around here would be very safe.

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Kahwen likes mazes. Or, at least, likes the relief that comes after solving a maze. Figuring out the way through, watching for traps and threats, remembering where he's been and where he's going all appeal to his puzzle solving, curious nature.
"Huzzah!" he says when they get to the end. It's impossible for him to smile, but there is joy in his gaze as he looks around victoriously to his fellow Pathfinders.
"That was not so hard, was it, companions?"

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@GM Redelia - 6 hours is much better. We can definitely continue on . :)
"Perhaps we should prepare ourselves before entering?"
The Cleric prepares himself for the challenges ahead.
Heightened Awareness (from wand)
Light spell cast on silver coin in pocket
Shield of Faith
Rags to Riches (Shield and Armor)
Longstrider (from wand)
Mirror Image from wand,CL3,Images: 1d4 + 1 ⇒ (2) + 1 = 3
There are three Mirror Images of Helgar

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Omrax nods and strides along the path with the party.
• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender,
but I am responsible for their lives.
”I have no additional blessings suitable for lengthy periods of travel..“

GM Redelia |

This large natural cavern has a smooth floor of polished granite and a high ceiling studded with stalactites and limestone draperies. Deposits of quartz and huge veins of iridescent minerals bathe the cavern in a soft pale-green radiance. The walls of the cavern are lined with hundreds of dwarf-sized burial niches from floor to ceiling. Many of the lower niches are empty, aside from dust, stray bone fragments, and empty funerary wrappings.
You see what appears to be a huge pile of discarded bone and metal.
Jaervahn: 1d20 + 21 ⇒ (9) + 21 = 30
Svetlana: 1d20 + 13 ⇒ (18) + 13 = 31
Omrax: 1d20 + 10 ⇒ (17) + 10 = 27
Galandaro: 1d20 + 23 ⇒ (2) + 23 = 25
Kahwen: 1d20 + 19 ⇒ (20) + 19 = 39
Helgar: 1d20 + 28 ⇒ (10) + 28 = 38
The pile is actually a vaguely humanoid creature, and it moves to attack you. Jaervahn, Svetlana, Kahwen, and Helgar all notice it and so will be able to act in the surprise round.
Jaervahn, you and your friend are up first. It's the surprise round, so only one move or standard action.
Knowledge:relition checks may identify this creature, and knowledge:planes may also provide some helpful info.
Jaervahn: 1d20 + 9 ⇒ (17) + 9 = 26
Svetlana: 1d20 + 5 ⇒ (16) + 5 = 21
Omrax: 1d20 + 3 ⇒ (18) + 3 = 21
Galandaro: 1d20 + 6 ⇒ (14) + 6 = 20
Kahwen: 1d20 + 9 ⇒ (9) + 9 = 18
Helgar: 1d20 + 15 ⇒ (5) + 15 = 20
bad guy: 1d20 + 7 ⇒ (17) + 7 = 24

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"What in the Nine Hells...?" Jaervahn mumbles in shock and awe as the gigantic creature roils forward.
Know: Religion: 1d20 + 12 ⇒ (3) + 12 = 15
"No, wolf. Wait 'til it's closer," he tells his wolf to wait for the moment.
He then fires off a quick shot and takes a short step back.
+1 holy adaptive seeking comp. longbow of frost & Deadly Aim: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23
piercing & DA: 1d8 + 3 + 8 ⇒ (7) + 3 + 8 = 18
frost dmg: 1d6 ⇒ 5
holy dmg: 2d6 ⇒ (4, 1) = 5

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Unless is Local or Nature I got nothing.
Kahwen sees the trouble coming but doesn't have time to do much more than put some space between himself and his companions to keep any area affect attacks from getting too many of them.

GM Redelia |

Helgar recognizes that this is a warsworn, an undead monstrosity made up of armed and armored corpses. It has damage reduction bypassed by bludgeoning or magic weapons. It can drain a level from you if it slams into you and you fail a save.
Galandaro recognizes that this is a demon flesh creature (template)
The creature points to Svetlana, trying to throw her violently into the wall behind her.
(I'm going to bot Svetlana's save to try to keep some momentum here)
Svetlana will save: 1d20 + 10 ⇒ (14) + 10 = 24
Sventlana shrugs off the magic.
Svetlana, Helgar, and Kahwen may all take their surprise round action.

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Svetlana dashes forward and lunges at the creature with her bardiche!
Standard action charge
Holy, Lawful, Magic, Adamantine.
Overhand Chop, Power attack, furious focus.
Attack 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34
Damage 1d10 + 26 + 2d6 ⇒ (4) + 26 + (4, 1) = 35
+Intimidate 1d20 + 23 ⇒ (2) + 23 = 25 vs 10+HitDice+Wisdom mod.
Unsure what the reach is like, but if it has to move through Svetlanas reach (10') she will get an AOO

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Helgar nods in appreciation of Svetlana's martial prowess before informing the party about some of the details (listed by the GM) of their new opponent.
"Warsworn are pretty nasty. I will summon in a Upasunda to help us out."
The cleric says a quick prayer (standard action summon with sacred summons and an expanded monster list) and a muscular three headed devil woman (an augmented Upasunda(asura)) appears ready to serve. "Betty" simply looks at the party and everyone is Hasted.
Helgar's sandals activate allowing him to move in this time of crisis. The hasted priest dashes to safety behind a wall of solid rock.
Sandals of Quick Reaction allow both a standard and move action during a surprise round
Haste is up on the entire party

GM Redelia |

There is nothing here that would make difficult terrain or impact movement, because the scenario text has nothing.
Svetlana's attack hits, but only because the creature is flat footed. She is not able to intimidate it.
Jaervahn's arrow does not hit the creature.
bold may post:
round 1:
Jaervahn
warsworn
Svetlana
Omrax
Helgar
Galandaro
Kahwen

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Okay. Thanks for clarifying, Svetlana!
Jaervahn hops forward to get a clear shot at the creature. He fires a volley of arrows in quick succession...
Deadly Aim, Manyshot, Rapid Shot, & Fav. Enemy +2:
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 14 ⇒ (14) + 14 = 28
c/i arrow: 2d8 + 25 ⇒ (2, 4) + 25 = 31
frost dmg: 2d6 ⇒ (2, 2) = 4
holy dmg: 4d6 ⇒ (6, 1, 2, 4) = 13
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 14 ⇒ (11) + 14 = 25
c/i arrow: 1d8 + 13 ⇒ (1) + 13 = 14
frost dmg: 1d6 ⇒ 2
holy dmg: 2d6 ⇒ (3, 3) = 6
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 10 ⇒ (5) + 10 = 15
c/i arrow: 1d8 + 13 ⇒ (3) + 13 = 16
frost dmg: 1d6 ⇒ 4
holy dmg: 2d6 ⇒ (5, 3) = 8
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 6 ⇒ (7) + 6 = 13
c/i arrow: 1d8 + 13 ⇒ (5) + 13 = 18
frost dmg: 1d6 ⇒ 4
holy dmg: 2d6 ⇒ (4, 6) = 10
Hasted Shot...
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 14 ⇒ (8) + 14 = 22
c/i arrow: 1d8 + 13 ⇒ (7) + 13 = 20
frost dmg: 1d6 ⇒ 4
holy dmg: 2d6 ⇒ (3, 4) = 7

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15 and via reach+lunge
Look on the map. It's 20' away from you. 2nd diagonal square is 10'.

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'Hellion' Svetlana Irriseni wrote:15 and via reach+lungeLook on the map. It's 20' away from you. 2nd diagonal square is 10'.
The second diagonal is measured as 5', and thus reach is a square pattern in general, otherwise you find your reach becomes 'less than', eg 15' becomes 10' if you count 2nd diagonals twice. Otherwise Svetlana can be 5' across to the left and do the same thing, if the GM decided otherwise - but the inttent is to make it move trowugh her extended reach and trigger AOO if it approaches.

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Only Jaervahn's first arrow hits.
-83 HP
Jaervahn, is your animal companion going to do anything?
Also, Sventlana, please pre-roll an attack of opportunity in a spoiler.
No. Wolf is not going to attack yet. Going to wait until others are in melee with the ginormous creature.

GM Redelia |

The creature waddles forward and tries to slam into Svetlana.
attack: 1d20 + 23 ⇒ (3) + 23 = 26
Frustrated by failure, it tries again.
attack: 1d20 + 23 ⇒ (17) + 23 = 40
damage: 1d8 + 12 ⇒ (8) + 12 = 20
Also, Svetlana feels some of her life energy drained away by contact with the creature. (one negative level; fort save in 24 hours to see if the negative level is permanent)
The creature then turns its attention to the summoned asura.
attack: 1d20 + 23 ⇒ (19) + 23 = 42
damage: 1d8 + 12 ⇒ (4) + 12 = 16
attack: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 1d8 + 12 ⇒ (6) + 12 = 18
(the energy drain is a SU ability, so Betty's SR does not apply)
status:
Svetlana -20 HP, one negative level
Betty -14 HP, two negative levels
monster -83 HP
Svetlana gets an AoO on the bad guy as it approaches, as does Betty.
The entire party is up now.

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if the Aoosdont drop it….
Omrax calls out as he rushes forward with haste (single move)
”By the holy power of the Inheritor I smite thee foul beast! “
Omrax +2 EO longsword, smite, 2H pa haste: 1d20 + 19 - 4 + 7 + 1 ⇒ (1) + 19 - 4 + 7 + 1 = 24
for Smite, 2H pa: 1d8 + 5 + 12 + 17 + 17 + 2 ⇒ (5) + 5 + 12 + 17 + 17 + 2 = 58
bleh…ac40 vs beast
But nearly trips in the process…

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Helgar smiles as his minion goes to work while he stays safely ensconced behind a nice solid wall. He considers summoning in more aid but knows it will likely be completely unnecessary for this battle. Instead he strikes a defensive posture (Total Defence action).

Magical Mercenaries |

Betty takes advantage of an opening in her foe's defences before unloading a flurry of martial attacks on the enormous beast.
"Finally, a worthy opponent."
The asura's weapons are infused with magical energy.
Attack of Opportunity,Haste,Augmented: 1d20 + 19 + 1 + 2 ⇒ (18) + 19 + 1 + 2 = 40
Damage,Spear,Magical,Augmented: 1d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19
Full Round Attack Action
Spear attack,Haste,Augmented: 1d20 + 19 + 1 + 2 ⇒ (2) + 19 + 1 + 2 = 24
Damage,Spear,Magical,Augmented: 1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Extra Attack: Haste, Spear,Haste,Augmented: 1d20 + 19 + 1 + 2 ⇒ (2) + 19 + 1 + 2 = 24
Damage,Spear,Magical,Augmented: 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Kukri,Haste,Augmented: 1d20 + 19 + 1 + 2 ⇒ (2) + 19 + 1 + 2 = 24
Damage,Kukri,Magical,Augmented: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Slam,Haste,Augmented: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29
Damage,Slam 1,Bludgeoning: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Slam 2, Haste, Augmented: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29
Damage, Slam 2,Bludgeoning: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Longsword,Haste,Augmented: 1d20 + 19 + 1 + 2 ⇒ (20) + 19 + 1 + 2 = 42
Damage,Longsword,Magic,Augmented: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Longword Crit confirm: 1d20 + 19 + 1 + 2 ⇒ (3) + 19 + 1 + 2 = 25
Possible Crit Damage, Longsword: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Longsword (Iterative 1),Haste,Augmented: 1d20 + 19 + 1 + 2 - 5 ⇒ (16) + 19 + 1 + 2 - 5 = 33
Damage,Longsword,Magic,Augmented: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Longsword (Iterative 2),Haste,Augmented: 1d20 + 19 + 1 + 2 - 10 ⇒ (6) + 19 + 1 + 2 - 10 = 18
Damage,Longsword,Magic,Augmented: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14

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Holy, Lawful, Magic, Adamantine.
Power attack, furious focus. haste.
Attack 1d20 + 25 ⇒ (7) + 25 = 32
Damage 1d10 + 23 + 2d6 ⇒ (4) + 23 + (2, 2) = 31
+Intimidate 1d20 + 23 ⇒ (9) + 23 = 32 vs 10+HitDice+Wisdom mod.
Stabbing at it as it advances, Svetlana is not happy about the Warswron or any of its nastiness, and keeps right on attacking in earnest!
Holy, Lawful, Magic, Adamantine.
Power attack, furious focus. haste.
Attack 1d20 + 24 + 1 ⇒ (15) + 24 + 1 = 40
Damage 1d10 + 23 + 2d6 ⇒ (9) + 23 + (1, 4) = 37
+Intimidate 1d20 + 23 ⇒ (10) + 23 = 33 vs 10+HitDice+Wisdom mod.
Haste attack1d20 + 20 + 1 ⇒ (14) + 20 + 1 = 35
Damage 1d10 + 23 + 2d6 ⇒ (1) + 23 + (5, 2) = 31
+Intimidate 1d20 + 23 ⇒ (17) + 23 = 40 vs 10+HitDice+Wisdom mod.
Attack 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Damage 1d10 + 23 + 2d6 ⇒ (8) + 23 + (5, 6) = 42
+Intimidate 1d20 + 23 ⇒ (4) + 23 = 27 vs 10+HitDice+Wisdom mod.
Attack1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage 1d10 + 23 + 2d6 ⇒ (5) + 23 + (5, 2) = 35
+Intimidate 1d20 + 23 ⇒ (19) + 23 = 42 vs 10+HitDice+Wisdom mod.

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"You, my friends, are a powerhouse not to be reckoned with!" He calls out to his teammates after witnessing their combat skills.
Jaervahn hops forward from behind the cavern wall to get a clear shot at the creature. He fires a volley of arrows in quick succession...
Deadly Aim, Manyshot, Rapid Shot, & Fav. Enemy +2, PBS:
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 15 ⇒ (10) + 15 = 25
arrow: 2d8 + 27 ⇒ (4, 7) + 27 = 38
frost dmg: 2d6 ⇒ (4, 1) = 5
holy dmg: 4d6 ⇒ (3, 5, 6, 4) = 18
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 15 ⇒ (14) + 15 = 29
arrow: 1d8 + 14 ⇒ (5) + 14 = 19
frost dmg: 1d6 ⇒ 2
holy dmg: 2d6 ⇒ (1, 4) = 5
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 11 ⇒ (11) + 11 = 22
arrow: 1d8 + 14 ⇒ (6) + 14 = 20
frost dmg: 1d6 ⇒ 6
holy dmg: 2d6 ⇒ (6, 1) = 7
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 7 ⇒ (18) + 7 = 25
arrow: 1d8 + 14 ⇒ (4) + 14 = 18
frost dmg: 1d6 ⇒ 3
holy dmg: 2d6 ⇒ (5, 5) = 10
Hasted Shot...
+1 holy adaptive seeking comp. longbow of frost: 1d20 + 15 ⇒ (5) + 15 = 20
piercing: 1d8 + 14 ⇒ (7) + 14 = 21
frost dmg: 1d6 ⇒ 5
holy dmg: 2d6 ⇒ (1, 5) = 6

GM Redelia |

Omrax's attack misses.
Betty's attack of opportunity hits, and one other attack (although fails to confirm the possible critical hit)
Betty does 28 damage total
Two of Svetlana's attacks hit
Svetlana does a total of 68 damage. She also realizes the creature is immune to her intimidation.
None of Jaervahn's arrow hit.
monster -178 HP (monster between half and three quarters of HP taken away)
Kahwen and Galandaro are up.

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Galandaro flies up 5 feet to target the Warsworn better and summons his arcanist power to shoot a missile of ice at the foe...
Ice Missile Exploit Ranged Touch: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29...DMG: 7d6 + 5 + 1 ⇒ (4, 2, 1, 4, 1, 6, 2) + 5 + 1 = 26 cold damage...DC 21 Fort vs staggered if applicable
"Well struck blows companions... let us dispatch this thing!"