| Game Master S |
Ohmarc's follow up isn't quite as potent as his opening.
ROUND 2:
Lady Shrike: Go
Gunnz: Go
Azara: Go
Yuqab: Go
Ishkitik: Go
Assassin: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red:
Blue: 18
Black: 102 (Regen off in Round 2)
Gunnz
|
Gunn slips closer to the central robot, trying to put it down before it can blast the team again.
Trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36 Ignores 9 hardness
So damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Plus off target
tricky damage: 5d8 ⇒ (8, 2, 8, 8, 2) = 28
Her blast this time is central and hopefully devastating.
Yuqab al'Huluw
|
Seeing his most powerful weapon be less than fully effective (and his player having better reading comprehension the second time...), Yuqab draws another pistol into his other hand as he tumbles again and comes up firing once more.
Acrobatics to trick: 10 + 26 = 36
holy corona laser pistol vs. blue: 1d20 + 16 ⇒ (15) + 16 = 31
Magic fire damage: 2d4 + 5 ⇒ (1, 4) + 5 = 10
Trick attack damage: 5d8 ⇒ (2, 1, 4, 1, 8) = 16
Ishkitik
|
Ishkitok moves to intercept the Blue assassin, while Ishkitik fires her pistol again. (Black if they're still up, Blue otherwise.)
corona laser pistol: 1d20 + 12 ⇒ (3) + 12 = 15
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (4, 1) + 4 + (3, 3) = 15
| Game Master S |
Weapons fire lights up the already blasted farmstead. Both side press.
Gunnz drops the first of the enemy trio. As Yuqab switches weapons to great effect. Ishkitok is the only one in the volley to miss.
ROUND 2:
Lady Shrike: Go
Gunnz: Kill
Azara: Go
Yuqab: Hit
Ishkitok: Miss
Assassin: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red:
Blue: 44
Lady Lanius Shrike
|
Lady Shrike swings her blade in a flurry of whirring steel!
ghost killer fangblade (full attack): 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d12 + 19 ⇒ (12) + 19 = 31
ghost killer fangblade (full attack): 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d12 + 19 ⇒ (10) + 19 = 29
| Game Master S |
My bad over the weekend, I didn't delete the black pog, so Lady shrike can redo the turn. Azara is out for one more day if someone would like to bot.
Lady Lanius Shrike
|
No problem! It happens.
With her nearby foe vanquished, Lady Shrike once again takes to the skies to dive bomb her next enemy!
ghost killer fangblade vs Red: 1d20 + 16 ⇒ (11) + 16 = 27 damage: 1d12 + 19 ⇒ (7) + 19 = 26
| Game Master S |
Lady Shrike's dive bomb is on target and effective! The attack is slightly muted as the robot resists some of the blade, but not entirely.
ROUND 2:
Lady Shrike: SBD Dauntless
Gunnz: Kill
Azara: Go
Yuqab: Hit
Ishkitok: Miss
Assassin: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red: 19
Blue: 44
Lady Lanius Shrike
|
Botting Azara to keep things rolling
Azara repositions and launches into the next enemy!
Stellar Rush (bull rush): 1d20 + 12 ⇒ (1) + 12 = 13
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (6, 5, 4, 3, 1) + 2 = 21
| Game Master S |
Azara's attack misses, and only one of the robots manages to correct the damage via nanites. They wordlessly attack, an indefatigable enemy, with only one goal.
Lady Shrike finds the robot quite skilled at hand-to-hand combat:
ATK: 1d20 + 15 ⇒ (20) + 15 = 35 for DMG: 4d6 + 16 ⇒ (4, 3, 3, 3) + 16 = 29
Ishkitok also gets a fist in the "face":
ATK: 1d20 + 15 ⇒ (11) + 15 = 26 for DMG: 2d6 + 8 ⇒ (6, 3) + 8 = 17
ROUND 2:
Lady Shrike (SP: 45/74): SBD Dauntless
Gunnz: Kill
Azara: Miss
Yuqab: Hit
Ishkitik: Miss
-----Ishkitok (SP: -17)
Assassin: ATK
Ohmarc: Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red: 9
Blue: 44
| Game Master S |
OHmarc tries to burn the assassin robot, but the shot goes wide!
Lady Shrike's dive bomb is on target and effective! The attack is slightly muted as the robot resists some of the blade, but not entirely.
ROUND 3:
Lady Shrike (SP: 45/74): Go
Gunnz: Go
Azara: Go
Yuqab: Go
Ishkitik: Go
-----Ishkitok (SP: -17): Go
Assassin: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red: 19
Blue: 44
Gunnz
|
Gunnz continues to duck and dive creating a flurry of ash on the ground to hide in as she stalks closer to the robot.
tricky sneak: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
So damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15 Plus off target
tricky damage: 5d8 ⇒ (1, 7, 7, 1, 4) = 20
Ishkitik
|
Ishkitok, a little banged up, swings twice with a storm doshko!
attack!: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
ouch!: 2d8 + 12 ⇒ (6, 3) + 12 = 21 electricity
attack!: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
ouch!: 2d8 + 12 ⇒ (5, 3) + 12 = 20 electricity
Ishkitik follows that with a shot of her own.
corona laser pistol: 1d20 + 12 ⇒ (17) + 12 = 29
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (1, 4) = 16
Yuqab al'Huluw
|
"Check it out, I learned this one for the final scene of Supersteward!" Yuqab says, as if he were merely sparring with friends. He effortlessly does a cartwheeling side flip, firing his laser at the blue-hued robot while his feet are vertical above him.
Acrobatics to trick: 10 + 26 = 36
holy corona laser pistol vs. blue: 1d20 + 16 ⇒ (13) + 16 = 29
Magic fire damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7
Trick attack damage: 5d8 ⇒ (1, 2, 6, 1, 1) = 11
Or at red if blue is already down.
Lady Lanius Shrike
|
Lady Shrike shifts to the side, dropping down to the assassin's level to keep herself off of the slippery surface.
ghostkiller fangblade: 1d20 + 16 ⇒ (11) + 16 = 27 damage: 1d12 + 19 ⇒ (11) + 19 = 30
Azara Thenason
|
Azara continues to bounce around the battlefield like an Akitonian pachinko ball, slamming into red, this time since Blue is being overwhelmed and Lady Shrike could use some back up.
Stellar Rush (bull rush): 1d20 + 12 ⇒ (9) + 12 = 21
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (5, 2, 5, 3, 3) + 2 = 20
Note that the target takes the fire damage whether the bull rush is successful or not.
| Game Master S |
Sorry, Paizo didn't give me an indication there were posts!
Fighting on two fronts, the party quickly overwhelms the robot to the south. It collapses, unable to repairs itself after the fiery attack.
To the north REF: 1d20 + 7 ⇒ (5) + 7 = 12 everyone combines to damage, but not destroy the remaining assassin. Not programmed to feel fear or a sense of defeat, it attacks Azara with its fists:
ATK: 1d20 + 18 ⇒ (15) + 18 = 33 for DMG: 2d6 + 8 ⇒ (6, 2) + 8 = 16
ROUND 3:
Ohmarc: Go
ROUND 4:
Lady Shrike (SP: 45/74): Go
Gunnz: Go
Azara (SP: 82/98): Go
Yuqab: Go
Ishkitik: Go
-----Ishkitok (SP: -17): Go
Assassin: TBD
Ohmarc: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:LOW
Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: In the field, the ash is a foot deep and is difficult terrain. The broken remains of a combine harvester sit in the field, half buried under ash. The harvester’s header, reel, and threshing drum (its “arms” on the map) are five feet high, while the harvester’s body is 15 feet high. Due to the obscuring ash, the DC of Athletics checks to climb the harvester and Acrobatics checks to balance on the harvester is DC 15. At the west end of the field is a five-foot deep furrow, much like a trench, that could provide cover.
Red: 69
Ishkitik
|
The battle bot moves toward the remaining enemy, while Ishkitik fires off another shot!
corona laser pistol: 1d20 + 12 ⇒ (1) + 12 = 13
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 4) + 4 + (6, 4) = 19
Gunnz
|
Gunnz spins on the spot, dancing to a song only she can hear. Hiding in the ash dust kicked up, she takes a long shot at the remaining robot.
tricky attack: 10 + 24 = 34
attack vs EAC, FF,range(2): 1d20 + 16 + 2 - 4 ⇒ (18) + 16 + 2 - 4 = 32
So damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8 Plus off target
tricky damage: 5d8 ⇒ (4, 5, 1, 3, 2) = 15
Lady Lanius Shrike
|
"Wretched, souless thing!"
ghostkiller fangblade (full attack): 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17 damage: 1d12 + 19 ⇒ (6) + 19 = 25
ghostkiller fangblade (full attack): 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 damage: 1d12 + 19 ⇒ (5) + 19 = 24
Azara Thenason
|
Though the song of the spheres sings through his body at the highest tempo and with the finest melody, Azara cannot release that energy. His allies are far too close and would be caught in the blast.
Not that he minds, too much. It is rare that he reaches this level without immediately coming down.
So, with the thrum of the universe humming through his entire body, he simply strikes...twice
Solar Weapon: 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24
Slashing: 3d6 + 1d6 + 18 ⇒ (5, 4, 2) + (5) + 18 = 34
Solar Weapon: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Slashing: 3d6 + 1d6 + 18 ⇒ (6, 4, 3) + (3) + 18 = 34
| Game Master S |
It takes combined effort, but the instant the battle is five versus one, the Starfinders come out victorious.
Before you can catch your breath, Ongie beseeches the party to help search the wreckage fo her father...
Ohmarc Lightwalker
|
"Of course. I would be only too happy to help."
Ohmarc searches the wreckage. Besides scanning with his eyes, he also listens to see if he can find anything.
Perception: 1d20 + 18 ⇒ (12) + 18 = 30
Yuqab al'Huluw
|
"On it" Yuqab says, nimbly climbing through the rubble looking for signs of life.
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
Gunnz
|
Gunnz offers Ongie a smile and joins in the search...
per: 1d20 + 16 ⇒ (17) + 16 = 33
| Game Master S |
The search doesn't take long, as there are only so many places to look. Sadly, he's not here. Fortunately, he's not here.
With a determined sigh, Ongie urges the party to push on to Braerton.
As you enter Braerton, you pass through a business sector with surprisingly large buildings for a town so small, though each is damaged, with smoke pouring from the broken windows and debris littering the streets. Ongie explains, "...this sector was off limits to all but the Mongers and their cronies. It contained their offices and other infrastructure."
It’s clear that the Order of Dawning Fate has already destroyed anything useful in these buildings.
RAT-TAT-TAT!!!
| Game Master S |
RAT-TAT-TAT!!!
You suddenly come under fire from a defensive position behind a nearby building. You quickly take cover to decide on a plan. Before you can get to work, you're interrupted by a trio.
“You made it!” Tara exclaims, as she gestures down a nearby alley. Her team, Faelin and Markosi unleash a barrage of gunfire at the Order troops across the street, providing covering fire. “Keep it moving, Blue Team,” Tara urges. “That alley’s been cleared, and it’ll get you where you’re going. We’ll clean up these mooks!”
Gunnz
|
Gunnz doesn't wait to be told twice. She slinks down the alley, not quite trusting it to be fully cleared.
stealth: 1d20 + 23 ⇒ (5) + 23 = 28
Ishkitik
|
Ishkitik pops a couple of nanite patches on Ishkitok and reloads her weapon.
heal!: 1d6 ⇒ 3
heal!: 1d6 ⇒ 2
Ishkitok has DR 2/-, so she is down a total of 10 right now.
"Thanks, Tara."
Ishkitik and her droid head down the alley.
Lady Lanius Shrike
|
Lady Shrike gives a quick salute with her blade. "Affirmative. Goddess grant you fury!"
She pivots on a heel and begins moving down the alley at a brisk pace, slowing herself enough to allow her allies to keep pace.
| Game Master S |
Tara is clearly pleased to see agents who can stick to the mission. The party slinks off, trusting Red Team to do their job, just as they're trusting you.
A message from Ehu crackles over the comms, “A founder has been identified! I repeat: a founder has taken the field. Red Team, Green Team, and Orange Team, prepare to engage! Target is identified as Sozirenn! Undead dragonkin solarian. Electricity based powers. Highly dangerous. Blue Team, get out of there! Proceed with the mission.”
BOOM!
| Game Master S |
An explosion strikes the surrounding buildings, sending them toppling. Everyone make either an Acrobatics, Atheltics, or Survival check.
Lady Shrike (SP: 45/74): Go
Gunnz: Go
Azara (SP: 82/98): Go
Yuqab: Go
Ishkitik: Go
-----Ishkitok (SP: -17): Go
Ohmarc: Go
Azara Thenason
|
With his sidereal manifestation in place, stealth is actually something Azara is surprisingly good at and he keeps low and quiet as they weave their way through the urban combat zone.
"A corruption of the way
Undead Solarion
Must be shown the proper path."
He says, clearly offended by the description of their opponent.
He powers through the toppling debris, depending on brute strength to get him through.
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Gunnz
|
Gunnz pauses for a moment, trying to recall the colour of the day, but the latest SMC single "Everyday is a Rainbow" keeps going through her mind.. "We're blue, right?" she checks.
Then the building next to her explodes.
acrobatics: 1d20 + 23 ⇒ (1) + 23 = 24 Just as well skill checks don't auto fail on a 1
The song seems to distract her, but her dancers body reacts to all the moving objects around her almost of its own violition.
Yuqab al'Huluw
|
Acrobatics: 1d20 + 26 ⇒ (20) + 26 = 46
Yuqab rolls with the shaking ground, as if it were a practiced cue on a movie set.
Lady Lanius Shrike
|
Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12
Lady Shrike attempts to evade the falling rubble, but she overestimates her room to move and her armor collides with a wall, likely showing her reactions below a critical threshold...
Ishkitik
|
Ishkitik Acrobatics: 1d20 + 13 ⇒ (13) + 13 = 26
Ishkitok Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Ishkitik and Ishkitok try to stand their ground despite the explosion.
| Game Master S |
BOOM!
The explosions rock the very ground under your feet.
Lady Shrike (SP: 15/74): Takes Bludgeoning: 6d10 ⇒ (3, 9, 10, 5, 4, 9) = 40 and TRAPPED!
Gunnz: Safe
Azara (SP: 44/98): Takes Bludgeoning: 6d10 ⇒ (8, 8, 9, 4, 3, 6) = 38 and TRAPPED!
Yuqab: Safe
Ishkitik: Safe
-----Ishkitok (SP: -54): Takes Bludgeoning: 6d10 ⇒ (2, 1, 9, 8, 8, 6) = 34 and TRAPPED!
Ohmarc (SP: 22/56): Takes Bludgeoning: 6d10 ⇒ (1, 8, 9, 4, 8, 4) = 34 and TRAPPED!
Half the party is buried in the explosion! The weight begins to crush the life out of those who are trapped. [ooc]You have to try and claw your way out. Same skills: Acrobatics, Athletics, or Survival. Those who are free can spend their round making a check for another PC....
Lanius: 1d20 + 12 ⇒ (9) + 12 = 21
Ohmarc: 1d20 + 0 ⇒ (8) + 0 = 8
Gunnz: 1d20 + 10 ⇒ (18) + 10 = 28
Yuqab: 1d20 + 10 ⇒ (14) + 10 = 24
Azara: 1d20 + 3 ⇒ (19) + 3 = 22
Ishkitik: 1d20 + 5 ⇒ (14) + 5 = 19
ROUND 1:
Gunnz: Go (Safe)
Yuqab: Go (Safe)
Azara (SP: 44/98): Go (Trapped)
Lady Shrike (SP: 15/74): Go (Trapped)
Ishkitik: Safe
-----Ishkitok (SP: -54): Go (Trapped)
Ohmarc (SP: 22/56): Go (Trapped)
Ohmarc Lightwalker
|
Survival: 1d20 + 18 ⇒ (2) + 18 = 20
Ohmarc struggles to stay alive as he is buried alive!
Ishkitik
|
Ishkitok is at -42 total right now, with DR and the nanite patches Ishkitik appied.
Ishkitok tries to get out on her own.
Athletics: 1d20 + 15 ⇒ (11) + 15 = 26
Ishkitik tries to grab for Ohmarc's hand.
Acrobatics: 1d20 + 15 ⇒ (3) + 15 = 18
Gunnz
|
Gunnz turns around to see half of blue team buried in rubble.
She turns on her external speakers as she starts to jump from block to block trying to seek out team members who need help.
"My that was a Big Bang!"
acrobatics: 1d20 + 23 ⇒ (3) + 23 = 26
Yuqab al'Huluw
|
Yuqab leaps ino action, wedging himself between two of the rocks above Lady Shrike, expertly applying leverage to try and free her.
Acrobatics: 1d20 + 26 ⇒ (12) + 26 = 38
Lady Lanius Shrike
|
Lady Shrike grunts and groans against the weight of the rubble. She does her best to squeeze free of the crushing rocks. Or, should she already be free, she'll attempt to help another ally instead!
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
| Game Master S |
Quick to move, and working as a team, everyone gets out quickly before the rubble collapses into a more stable pile.
A towering dragonkin with sickly, decayed wings hurls an arcing bolt of electricity into Red Team. Tara, Faelin, and Markosi are knocked back, the dwarf colliding hard with the half-collapsed wall. Sozirenn stretches their crackling, electricity-shrouded claws and strides towards the team, scooping up Markosi by the throat. With a terrifying bellow, they breathe a stream of electricity straight into Markosi’s body until it smolders. Without a moment’s hesitation, they toss Markosi’s corpse into another team of Starfinders.
A confusing update breaks in over comms, including screams of pain, Orange Team shouting “Green Team is injured!” and Tara furiously yelling, “Markosi is down! I repeat, Markosi is down!”
Another explosion, beams of laser fire, and collapsing buildings prevent you from turning back to offer assistancel there is only the mission. Ongie presses you forward, remarking that Founder’s Square is "...just up ahead." As you approach Founder’s Square, Tara provides a further update over the comms: “Green Team in need of medical attention, Orange Team is down, founder heading north. I repeat, Orange Team is down, and Green Team needs medical assistance. Red Team in pursuit of founder.” In response, Ehu diverts medics to assist Green Team and asks Red Team to perform a civilian sweep in the surrounding area, instead ordering other units to prepare an ambush for Sozirenn further north.
| Game Master S |
Founder’s Square is a small public park centered on a monument that displays a lacquered statue of Berrla Tonhue, original founder of Braerton. The streets surrounding Founder’s Square host several important buildings, including the church, general store, hospital, and town hall. Signs of devastation are obvious, with many buildings damaged or partially collapsed.
Blood, laser burns, and bullet holes mar most surfaces, rubble is mounded in the streets, and there are gaping holes in the earth and concrete. Dozens of bodies are strewn throughout the area, lying as they fell on the sidewalks and streets. In the center of the park, a clump of panicked civilians cowers in fear, hands over their heads and hiding as best as they can in the shadow of the broken monument.
Okay then! Hang tight while others roll.