Flying Blade

Yuqab al'Huluw's page

27 posts. Organized Play character for Dennis Muldoon.


Race

speed 40ft, climb 30ft, swim 30ft, jump jets 20/20 | Init +6 | Percep +12, SM +6 |

Classes/Levels

Trick attack (Acrobatics) +18 [+1 yetis], Ranged/Operative attack +7 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort]

Gender

Male Halfling Operative (Daredevil) 5 | sp 29/35, hp 32/32, rp 6/6 | EAC 20 KAC 20 | F+3 (+1 Yetis), R+9 (evasion), W+5 (+3 vs fear) |

About Yuqab al'Huluw

Yuqab al'Huluw
Male halfling icon operative 5
LN Small humanoid (halfling)
Init +6; Perception +12
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Defense SP 35 HP 32 RP 6
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EAC 20; KAC 20
Fort +3; Ref +9; Will +5; +3 vs. fear effects
Defensive Abilities evasion
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Offense
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Speed 40 ft., climb 30 ft., swim 30 ft.
Melee tactical baton +7 (1d4+1 B) or
. . survival knife +7 (1d4+1 S)
Ranged called static arc pistol +7 (1d6+2 E; arc 2) or
. . azimuth laser pistol +7 (1d4+2 F; burn 1d4) or
. . tactical tetrad rings +7 (1d6+2 B; push 5 ft.)
Offensive Abilities debilitating trick, trick attack +3d8
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Statistics
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Str 9 (-1); Dex 19 (+4); Con 12 (+1); Int 16 (+3); Wis 10 (+0); Cha 16 (+3)
Skills Acrobatics +18, Athletics +13 (+21 when climbing, +21 when swimming), Bluff +13, Computers +13 (5 ranks), Culture +14, Diplomacy +7, Disguise +13, Engineering +13 (5 ranks), Intimidate +9, Life Science +7, Medicine +13, Mysticism +4, Perception +12, Physical Science +7, Piloting +15 (5 ranks), Profession (actor) +11, Sense Motive +6, Sleight Of Hand +15, Stealth +17, Survival +6
Feats Jet Dash, Mobility, Nimble Moves, Skill Focus (Acrobatics), Skill Focus (Athletics)
Languages Abyssal, Castrovelian, Celestial, Common, Copaxi, Draconic, Drow, Halfling, Ignan, Infernal, Vesk
Other Abilities daredevil specialization, halfling luck, jack of all trades, sneaky, theme knowledge, uncanny mobility
Combat Gear [i]mk I serums of healing[/i] (3); Other Gear lashunta mind mail I (upgrade: jump jets), azimuth laser pistol with 1 battery (20 charges), [i]called static arc pistol with 1 battery (20 charges)[/i], survival knife, tactical baton, tactical tetrad rings with 1 battery (20 charges), batteriess (3), engineering tool kit, field rations (1 week), hygiene kit, industrial backpack, titanium alloy cable (50 ft.), toolkit (hacking), credstick (58 creditscredits)
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Yuqab is a well-known actor, known for doing all his own stunts. He's also a devout worshipper of Sarenrae, and secretly performs covert operations for the church recovering data that may prove inconvenient or damaging. He joined the Dataphiles to gain access to sources of data that may need to be 'sanitized'.

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Bot me!:
Yuqab will gladly assist or lead on any skill, as his party wishes. Some common skill expressions:

[dice=Acrobatics]1d20+18[/dice]
[dice=Athletics]1d20+13[/dice]
[dice=Bluff]1d20+13[/dice]
[dice=Computers]1d20+13[/dice]
[dice=Culture]1d20+14[/dice]
[dice=Engineering]1d20+13[/dice]
[dice=Medicine]1d20+13[/dice]
[dice=Perception]1d20+12[/dice]
[dice=Stealth]1d20+17[/dice]

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In starship combat, Yuqab is most effective as a gunner, but is also happy to be pilot, science officer or engineer if needed.

[dice=Gunnery (5 ranks piloting, +4 dex)]1d20+9[/dice]
[dice=Piloting]1d20+15[/dice]
[dice=Computers]1d20+13[/dice]
[dice=Engineering]1d20+13[/dice]

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In combat, Yuqab makes use of trick attacks as often of possible. If given time to prepare, he will have his tetrad rings in one hand and his knife in the other. If not given time to prepare, he will call his static arc pistol as a swift action on his first turn. He calls his static arc pistol and spends a move action setting it to stun if the situation calls for non-lethal damage.

He uses Acrobatics for his trick attack, making use of Uncanny Mobility and his climb and swim speeds to mobilize across the battlefield.

[dice=Acrobatics to trick (DC 20+CR), yeti party]1d20+18+1[/dice]
[dice=Trick damage]3d8[/dice]
[ooc]If trick is successful and attack hits, target is flat-footed until beginning of Yuqab's next turn[/ooc ]

[dice=Tactical tetrad rings (Targets EAC)]1d20+7[/dice]
[dice=Bludgeoning damage w/Force descriptor]1d6+2[/dice]

[dice=Static arc pistol (Targets EAC)]1d20+7[/dice]
[dice=Electricity damage]1d6+2[/dice]

[dice=Azimuth laser pistol (Targets EAC)]1d20+7[/dice]
[dice=Fire damage]1d4+2[/dice]

[dice=Survival knife (Targets KAC)]1d20+7[/dice]
[dice=Slashing damage]1d4+1[/dice]

[dice=Tactical baton (Targets KAC)]1d20+7[/dice]
[dice=Bludgeoning damage]1d4+1[/dice]

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Resources used in Many Minds of Historia: