Paladin of Iomedae

Lady Lanius Shrike's page

67 posts. Organized Play character for Rosc.

Full Name

Lady Lanius "Shrike"


Female LG Human Priest Divine Champion Solder 8 | Speed 40ft |SP 00/66 | HP 16/60 | Res 6/10 | EAC 26 | KAC 29 |Fort +7, Ref +7, Will +8 | Init +11 | Perc +2


Engineering +4, Gunery +11, Piloting +14

Strength 22
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 15
Charisma 10

About Lady Lanius Shrike

A female soldier stands before you, clad in black-and-gold armor bearing the emblem of a golden bird behind a silver longsword. She has short black hair and a fierce look in her eyes. She wields a plasma pistol in one hand and a whirring fangblade in the other, the later bearing a fusion seal styled after a holy symbol of Iomedae.

A combination Jetpack and Jump Jet are affixed to her armor, bearing elaborate rosary patterns. Several designations are scratched into them: Redback, Yellowback, Bullhead, White Crown, and Great Grey.


Lady Shrike
LG Mediume humanoid (human)
Divine Champion Soldier 8
Init +11; Senses darkvision 60 ft.; Perception +2
Theme Priest
Deity Iomedae

Stamina 66
HP 60
Resolve 10
EAC 26, KAK 29
Fort +7, Ref +7, Will +8
Defensive Abilities Armored Advantage, Divine Awakening

Speed 40 ft.
Melee ghost killer fangblade +14 (1d12+17 S) or anchoring longsword +14 (1d8+17 S) or trailblazer survival knife +14 (1d4 +13 S)
Ranged red star plasma pistol +11 (1d8+4 F)
Offensive Abilities Blitz Style, Divine Judgement, Melee Striker

Str 22; Dex 16; Con 12; Int 10; Wis 15; Cha 10
Skills Acrobatics +10, Athletics +7, Engineering +4, Intimidate +11, Medicine +4, Mysticism +13, Piloting +14, Profession (Chaplain) +10, Profession (Mercenary) +6, Survival +6
Feats Connection Inkling, Improved Initiative, Mobility, Sky Jockey, (b)Step Up, (b)Weapon Specialization (Soldier weapons)
Languages Common
Other Abilities Lesser Divine Power, Theme Knowledge

Theme Knowledge (Ex) -5 DC to checks to Culture and Mysticism checks to recall knowledge about religions and religious figures. Mysticism is a class skill.
Fighting Style: Blitz (Ex) +4 Initiative, +10ft movement speed, can charge as a standard action without penalties
Divine Awakening (Su) +2 Enhancement bonus to Reflex saves
Divine Judgement (Su) Lady Shrike may spend 1 Resolve as a move action to pronounce a creature she can see as the enemy of her faith. Until it dies or she has an 8-hour rest, her attacks bypass its DR and ignores energy resistances as though her weapons had the holy fusion.
Lesser Divine Power (Sp) Once per day, Lady Shrike may tap into the Healing mystic connection and cast either Lesser Remove Condition or Mystic Cure (2nd).
Armored Advantage (Ex) +1 insight bonus to KAC while armored
Melee Striker (Ex) Lady Shrike gains an additional bonus to melee damage rolls equal to half of her Strength modifier.

Connection Inkling Lady Shrike can cast Detect Magic and Stabilize at will, and Share Language one per day.


Credits 16,882

Weapons Anchoring Longsword, Ghost Killer Fangblade, Trailblazer Survival Knife, Red Star Plasma Pistol

Armor Advanced Iridishell with Jump Jets, Jetpack, and Infared Sensors

Other Gear 10x Batteries, Industrial Backpack, Mk 1 Serum of Healing, 5x Everyday Clothing, Hygiene Kit, Medpatch, Flashlight, Personal com, Professional Clothing (Mercenary), Professional Clothing (Chaplain)

Society Information:

Faction Exo-Guardians


Exo-Guardians: 33
Wayfinders: 3
Dataphiles: 1
Second Seekers (Luwazi Elsbo): 1

Exo-Guardians Champion, Improved
Wayfinder Champion
Tools for the Trade: Fangblade, Advanced Iridishell

Botting Lady Shrike:

Outside of combat, Lady Shrike stays close to the party but stays out of the way of experts practicing skills that are beyond her ability. She lends her insight into mystic matters and can be very intimidating in social situations, though she allows potential diplomats to speak before her. She is willing to cast Share Language to aid in translation.

In combat, she immediately rushes into the fray using her Blitz fighting style and her Jump Jets or Jetpack if need be. She tends to full attack with her fangblade, hoping to rapidly cut down one foe after another, using Step Up to stay close to retreating foes. Shrike uses her Divine Judgement ability against powerful evil creatures. She is more than willing to put herself in harm's way to protect her allies.

In starship combat, Lady Shrike makes for a suitable gunner. She makes for a modest pilot and a passable Intimidation based captain. She can serve as the ship's engineer as an absolute last resort, but very strongly prefers the other roles.