Lady Shrike
LG Mediume humanoid (human)
Divine Champion Soldier 8
Init +11; Senses darkvision 60 ft.; Perception +2
Theme Priest
Deity Iomedae
DEFENSE
Stamina 66
HP 60
Resolve 10
EAC 26, KAK 29
Fort +7, Ref +7, Will +8
Defensive Abilities Armored Advantage, Divine Awakening
OFFENSE
Speed 40 ft.
Melee ghost killer fangblade +14 (1d12+17 S) or anchoring longsword +14 (1d8+17 S) or trailblazer survival knife +14 (1d4 +13 S)
Ranged red star plasma pistol +11 (1d8+4 F)
Offensive Abilities Blitz Style, Divine Judgement, Melee Striker
STATISTICS
Str 22; Dex 16; Con 12; Int 10; Wis 15; Cha 10
Skills Acrobatics +10, Athletics +7, Engineering +4, Intimidate +11, Medicine +4, Mysticism +13, Piloting +14, Profession (Chaplain) +10, Profession (Mercenary) +6, Survival +6
Feats Connection Inkling, Improved Initiative, Mobility, Sky Jockey, (b)Step Up, (b)Weapon Specialization (Soldier weapons)
Languages Common
Other Abilities Lesser Divine Power, Theme Knowledge
SPECIAL ABILITIES
Theme Knowledge (Ex) -5 DC to checks to Culture and Mysticism checks to recall knowledge about religions and religious figures. Mysticism is a class skill.
Fighting Style: Blitz (Ex) +4 Initiative, +10ft movement speed, can charge as a standard action without penalties
Divine Awakening (Su) +2 Enhancement bonus to Reflex saves
Divine Judgement (Su) Lady Shrike may spend 1 Resolve as a move action to pronounce a creature she can see as the enemy of her faith. Until it dies or she has an 8-hour rest, her attacks bypass its DR and ignores energy resistances as though her weapons had the holy fusion.
Lesser Divine Power (Sp) Once per day, Lady Shrike may tap into the Healing mystic connection and cast either Lesser Remove Condition or Mystic Cure (2nd).
Armored Advantage (Ex) +1 insight bonus to KAC while armored
Melee Striker (Ex) Lady Shrike gains an additional bonus to melee damage rolls equal to half of her Strength modifier.
Connection Inkling Lady Shrike can cast Detect Magic and Stabilize at will, and Share Language one per day.