
![]() |

"Thanks!" Azara gasps as one of his companions digs him out of the rubble before he even fully realizes he is trapped. In the flurry of activity, he isn't even sure who it was.
As they move along, the chaos of battle only increasing, he begins to feel fear creeping in, marring his judgment, clouding his perception. He clears his mind by concentrating on the stars and their energy pulsing into and out of him and the face of a certain fire giant gives him a focus to narrow in on and serve as a goal. He has to live so that he can get back to her.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
The number of bodies is depressing enough. As he realizes who they are, he becomes resolved.
"Fallen are the innocent
And their defenders
We shall be their avengers."

![]() |

perception #1 DC24: 1d20 + 16 ⇒ (12) + 16 = 28
perception #2 DC 20: 1d20 + 16 ⇒ (14) + 16 = 30
perception #3 DC29: 1d20 + 16 ⇒ (17) + 16 = 33
Gunnz pales, looking through the dust and smoke. "Did... Did you see that? The dragonkin breathed lightening right into Markosi.. If we have to face them in close combat, I hope you all have some type of electricity protection in place."
She sighs seeing all the bodies lying around "We need to get ahead if we are to stop more of them.."

![]() |

Ohmarc gets pulled out the rubble and he pushes onward despite the ordeal.
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
When he sees the panicked citizens, Ohmarc calls to them to put them at ease, "We are Starfinders and we are here to get you out safely. We are about to send you to the landing pad south of town for you to evacuate. Do you know where the evacuation site is located?"

Game Master S |

Suddenly a single bullet rings out, sniper!
Gunnz quickly determines that it came from atop on of the buildings - definitely the roof and not a floor part of the way up, but from this angle it's impossible to tell specifically which one. Looking around, She spots another, at the top of the monument*, and that was definitely not the one who fired. There's more than one!
Sniper: 1d20 + 7 ⇒ (14) + 7 = 21
Lanius: 1d20 + 12 ⇒ (1) + 12 = 13
Ohmarc: 1d20 + 0 ⇒ (7) + 0 = 7
Gunnz: 1d20 + 10 ⇒ (8) + 10 = 18
Yuqab: 1d20 + 10 ⇒ (5) + 10 = 15
Azara: 1d20 + 3 ⇒ (16) + 3 = 19
Ishkitik: 1d20 + 5 ⇒ (20) + 5 = 25
ROUND 1:
Ishkitik: Go
-----Ishkitok (SP: -42): Go
Snipers: TBD
Azara (SP: 44/98): TBD
Gunnz: TBD
Yuqab: TBD
Ohmarc (SP: 22/56): TBD
TACTICAL MAP GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

![]() |

If only I could still fly.. thinks Gunnz. Then she remembers she can... well, with artificial aid.

![]() |

Ishkitik takes some cover at the base of a building and fires at the revealed enemy. Ishkitok starts moving in that direction.
corona laser pistol: 1d20 + 12 ⇒ (15) + 12 = 27
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 3) = 16

Game Master S |

Ishkitik gets luck with the cover, tagging the sniper with a light hit.
He immediately returns fire:
shirren-eye rifle: 1d20 + 15 ⇒ (18) + 15 = 33 for DMG: 2d10 + 7 ⇒ (5, 8) + 7 = 20
Another shot rings out, from somewhere else in the square:
shirren-eye rifle: 1d20 + 15 ⇒ (8) + 15 = 23 missing Lady Shrike
and again, from someplace different!
shirren-eye rifle: 1d20 + 15 ⇒ (13) + 15 = 28 striking Azara for DMG: 2d10 + 7 ⇒ (9, 2) + 7 = 18
And a fourth time!
shirren-eye rifle: 1d20 + 15 ⇒ (3) + 15 = 18 missing Ohmarc
ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Go
Gunnz: Go
Yuqab: Go
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
[spoiler=DM]
Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

![]() |

Azara mentally activates the aeon stone circling slowly around his head and a faint purple haze shimmers into existence around him.
He rushes headlong toward the tower.
It's a Purple Sphere Aeon Stone, so it works like a purple force field. 5 Temp HP which regenerate at 2HP at the end of each of my turns.

Game Master S |

Ohmarc shoots, but misses well wide.
Azara steps into the hot zone, pulling up a force field for protection.
ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Go
Yuqab: Go[/b]
Ohmarc (SP: 22/56): Miss
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

![]() |

"Wheeee" says Gunnz, activating her jet pack and taking the quick way upstairs. She heads towards the closest of the assassins.
With her skyjockey feat, this gives her a move of 40. I've not moved Gunnz on the map as I'm not sure where the actual assassins are.

Game Master S |

Gunnz takes to the air, allowing her to see the other three snipers Now on the map
ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Finish
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Miss
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

![]() |

Lady Shrike looks out at the sources of fire. The fewer snipers that are allowed to freely take potshots, the better.
"Snipers! Don't give them space!" she shouts before kicking her jetpack into overdrive and shooting across the pavement like a bullet!
ghost killer fangblade: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d12 + 19 ⇒ (9) + 19 = 28
Sky Jockey boosts her jet pack speed by 10 and Jet Charge allows her to charge (standard action) at triple speed.

Game Master S |

Stuff like that makes me wish SF1 had Hero Points.
Lady Shrike streaks across the plaza, stopping only to bury her blade in the man's shoulder..
ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Finish
Yuqab: Go
Lady Shrike: Charge!
Ohmarc (SP: 22/56): Miss
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)
Yellow: 28

![]() |

Yuqab sprints forward, ducking and weaving, leaping off obstacles and rolling behind cover as he moves. As he passes by Azara he takes a shot at the sniper by the fountain before diving for cover behind a tree. Trick attack, using Shot on the Run to fire before reaching my destination.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. red: 1d20 + 16 ⇒ (18) + 16 = 34
Cold damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Trick attack damage: 5d8 ⇒ (3, 6, 2, 1, 6) = 18

![]() |

I'm not sure what Finish means next to me? I though activating the jet pack was a standard action, if not, then I'm happy to double move with the jet pack to get closer (20' from) the same sniper that lady Shrike attacks.
Edit: looking at the map, I land on the nearby rooftop next to some cover I may be able to hide behind.

Game Master S |

Gunnz: it was the word that came to mind for letting you move on the map now that you CAN see them.
Yuqab joins in the firefight with a shot on Red that defies the odds, missing cover and striking true.
ROUND 2:
Ishkitik (SP: 52/72: Go
-----Ishkitok (SP: -42): Go
Snipers: TBD
Azara (SP: 26/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD
TACTICAL MAP
GM’s Tracker
[b]Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 44 (Ishkitik marked for death)
Blue: (Azara marked for death)
Yellow: 28

![]() |

That makes sense. Thanks! I think you may have forgotten to have the assassins fire at us..
Or do they need to spend a turn reloading?

![]() |

Maybe just a case of an unclosed bold tag; I think it should be Ishkitik's turn right now (hence the "Go" vs. "TBD").

![]() |

Ishkitik fires at the one on top of the fountain while her drone starts trying to climb the nearest building.
corona laser pistol: 1d20 + 12 ⇒ (5) + 12 = 17
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (4, 1) = 12
Athletics: 1d20 + 15 ⇒ (18) + 15 = 33
15 ft up the side of the building

![]() |

The paladin maintains her position in the air, carving into her opponent in an attempt to put him down.
ghostkiller fangblade: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d12 + 19 ⇒ (8) + 19 = 27
Bleed on crit: 1d8 ⇒ 1
Just in case...
ghostkiller fangblade: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d12 + 19 ⇒ (4) + 19 = 23
Bleed on crit: 1d8 ⇒ 3
I... feel sorry for that guy

Game Master S |

Yesterday was a mess. I feel like every time I tried to fix, post, or check Paizo the website was down. I did drop [/b] tag.
Ishkitik's shot rings out, but does not connect. Meanwhile the drone scurries up the side of the building.
The NE sniper trains his gun on Ishkitik, then down the side of the buildin at Ishkitok, but squeezes the trigger at Gunnz.
ATK: 1d20 + 15 ⇒ (1) + 15 = 16 MISS
The western sniper takes aim at Azara:
ATK: 1d20 + 15 ⇒ (11) + 15 = 26 MISS
The one on the monument stays trained on Ishkitik.
ATK: 1d20 + 15 ⇒ (8) + 15 = 23 MISS
And now face-to-face with a Starfinder, the one to the south drops his rifle to draw steel for melee:
Tactical knife v. Shrike: 1d20 + 13 ⇒ (15) + 13 = 28 MISS.
Wow!
In the moment after the stab, Lady Shrike responds with a wicked strike.
ROUND 2:
Ishkitik (SP: 52/72: Miss
-----Ishkitok (SP: -42): Climb
Snipers: ATK
Azara (SP: 26/98): Go
Gunnz: Go
Yuqab: Go
Lady Shrike: Ouch
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Blue: (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: Ammo 2/4

![]() |

Azara changes his personal relationship with gravity and transitions from running across the pavement to running up the side of the monument with ease. He comes adjacent to the sniper up there but is unable to attack immediately.
Using my Gravity Boost Revelation.

![]() |

Gunnz ducks behind the AC vent as she directs a quick shot at the Assassin in white.
trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
So damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12 Plus bleed 10
trick damage: 5d8 ⇒ (4, 5, 2, 7, 1) = 19

![]() |

Trusting Azara to handle his initial target, Yuqab instead continues dashing forward, firing at the one on the western rooftop just before he dives for cover amidst the trees.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. cyan: 1d20 + 16 ⇒ (14) + 16 = 30
Cold damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
Trick attack damage: 5d8 ⇒ (5, 6, 6, 3, 4) = 24
Off-guard to everyone on hit.

Game Master S |

Azara's dash drws looks from the cowering civilians as the Starfinder team takes the fight to the snipers.
Gunnz and Yuqab both shoot their targets with practiced efficiency.
ROUND 2:
Ishkitik (SP: 52/72: Miss
-----Ishkitok (SP: -42): Climb
Snipers: ATK
Azara (SP: 26/98): Sonic
Gunnz: Hit
Yuqab: Hit
Lady Shrike: Ouch[b]
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 31, Bleed 10 Ammo 2/4

Game Master S |

Ohmarc's aim is true, but from the ground it connects with the edge of the building top!
ROUND 3:
Ishkitik (SP: 52/72: Go
-----Ishkitok (SP: -42): Go
Snipers: TBD
Azara (SP: 26/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 31, Bleed 10 Ammo 2/4

![]() |

Ishkitok uses her jump jets to finish the trip up. It was too far from ground level.
Ishkitik and Ishkitok attack the same target.
Ishkitok storm doshko: 1d20 + 11 ⇒ (16) + 11 = 27
ouch!: 2d8 + 12 ⇒ (3, 6) + 12 = 21 electricity
Ishkitik corona laser pistol: 1d20 + 12 ⇒ (14) + 12 = 26
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 3) + 4 + (2, 5) = 16

Game Master S |

Now face to face, the team of mechanic and drone combine to wound the sniper! With the bleeding wound, the sniper is in rough shape. Clearly fanatical in their devotion, there's no sign of surrender:
White drops his rifle and switches to a knife:
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
Bleed 10
Red tries to keep to his target of Ishkitik, rather than dealing with the foe before him.
Sniper: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 2d10 + 7 + 4 + 4d8 ⇒ (3, 4) + 7 + 4 + (1, 3, 4, 5) = 31
in return, cyan tries to peel Azara off of the middle sniper:
Sniper: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 2d10 + 7 + 4 + 4d8 ⇒ (2, 2) + 7 + 4 + (5, 1, 2, 3) = 26
Loked in melee, the final sniper stabs at Lady Shrike:
Stealth: 1d20 + 20 ⇒ (12) + 20 = 32
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go
Gunnz: Go
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 78, Bleed 10 Ammo 2/4

![]() |

Gunnz continues to duck around the AC vents, keeping herself concealed.
stealth for trick: 10 + 25 = 35
shoot vs EAC,FF: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
so damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
trick damage: 5d8 ⇒ (3, 6, 6, 7, 8) = 30 Plus off target

Game Master S |

Gunnz finds the angle and scores a headshot! The sniper slumps to the roof, motionless.
ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go
Gunnz: Kill Shot
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4

![]() |

Ohmarc activates his jet pack and propels himself up to the roof to fire once again at the assassin.
Aphelion Laser Rifle: 1d20 + 8 ⇒ (18) + 8 = 26
Fire Damage: 3d6 + 9 ⇒ (5, 2, 4) + 9 = 20

Game Master S |

Ohmarc finally gets his mark! It's a solid hit too. I just need to know which one you're aiming at.
ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go
Gunnz: Kill Shot
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Hit
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4

![]() |

Yuqab scrambles up into the tree, firing between the limbs to catch the target off guard before dropping back down into cover.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. cyan: 1d20 + 16 ⇒ (12) + 16 = 28
Cold damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Trick attack damage: 5d8 ⇒ (3, 6, 6, 3, 7) = 25

![]() |

Lady Shrike remains hovering, surprised her foe is still standing after such a powerful blow. She strikes, hoping to put her opponent down so she can go help her allies.
ghostkiller fangblade: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d12 + 19 ⇒ (4) + 19 = 23

Game Master S |

Ohmarc wounds the center sniper. Yuqab's shot also rings out with a hit. Meanwhile to the south Lady Lanius continues to effectively duel the sniper.
ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go
Gunnz: Kill Shot
Yuqab: Hit
Lady Shrike: Hit
Ohmarc (SP: 22/56): Hit
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 64 (Ishkitik marked for death) Ammo 2/4
Cyan: 75 (Azara marked for death) Ammo 2/4
Yellow: 69, Bleed d8 Ammo 3/4

![]() |

As the battle has progressed and Azara has drawn near the sniper, the song of the spheres has steadily risen inside him until it is a ringing melody that thrums through every atom of his body.
He feels like he's going to burst with the energy of the cosmos. So he does.
Supernova (Fire): 11d6 + 2 ⇒ (2, 2, 6, 6, 4, 5, 2, 6, 2, 4, 2) + 2 = 43 DC19 Refl for half

Game Master S |

REF: 1d20 + 9 ⇒ (13) + 9 = 22 for a brief moment, the top of the monument shines with the light of a sun, illuminating the entire plaza. The sniper avoids death with a quick move, but he cannot escape the supernova.
ROUND 4:
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go
Snipers: TBD
Azara (SP: 0/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Red: 85 (Ishkitik marked for death) Ammo 2/4
Cyan: 75 (Azara marked for death) Ammo 2/4
Yellow: 69, Bleed d8 Ammo 3/4

![]() |

Ishkitok moves forward, and both Ishkitik and Ishkitok attack the same target again.
Ishkitok storm doshko:: 1d20 + 11 ⇒ (18) + 11 = 29
ouch!: 2d8 + 12 ⇒ (4, 5) + 12 = 21 electricity
corona laser pistol: 1d20 + 12 ⇒ (15) + 12 = 27
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 2) + 4 + (5, 2) = 15

Game Master S |

Two shots, two hits. The center sniper tumbles from the monument to bounce unceremoniously on the plinth! I just realized that you have a melee weapon. Operating on the assumption that's just the pasting.
The western sniper continues his barrage, taking a single shot and then reloading:
ATK v. Azara: 1d20 + 15 ⇒ (2) + 15 = 17 MISS
And the blade fight to the south continues:
Knife: 1d20 + 13 ⇒ (5) + 13 = 18 MISS
ROUND 4:
Ishkitik (SP: 21/72: Kill
-----Ishkitok (SP: -42): Melee weapon?
Snipers: Miss
Azara (SP: 0/98): Go
Gunnz: Go
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Cyan: 75 (Azara marked for death) Ammo 4/4
Yellow: 69, Bleed d8 Ammo 3/4

![]() |

For a moment, Azara is disconnected from the cosmos and everything is dull and muted. He is no longer a cog in a vast machine that extends both directions in time, he is just a random collection of matter with delusions of meaning and purpose.
Then, the sniper tries to kill him and his need to BE triggers a reconnection to the true reality of his position in the universe.
He lays into his assailant with his solar weapon, the blade flashing like a meteor shower.
Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Slashing: 3d6 + 1d6 + 18 ⇒ (4, 3, 3) + (3) + 18 = 31
Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Slashing: 3d6 + 1d6 + 18 ⇒ (3, 6, 2) + (2) + 18 = 31

Game Master S |

Had to update the map, but I believe Ishkitik was targeting your foe, Azara, and killed him.... but also Ishkitok posted as a melee weapon... Let's clarify first. (It's super useful to always include a target color. Anyone who is color blind, let me know and I'll use something else to differentiate.

![]() |

Yuqab leaps from one tree to another, firing again as he flies between the limbs.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. Cyan off-guard EAC: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16
Trick attack damage: 5d8 ⇒ (5, 5, 6, 4, 3) = 23
Off-guard to everyone if hit.

![]() |

Gunnz hits the boosters and heads straight toward the blue sniper.
double move

![]() |

Sorry about that! I though there was still a target on the roof with Ishkitok, hence the melee weapon. Maybe the slides hadn't refreshed for me yet. Ishkitik would have targeted the monument one in that case, and Ishkitok would have started climbing down.

![]() |

Another strike from the Shrike!
ghost killer fangblade: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d12 + 19 ⇒ (10) + 19 = 29
Lady Shrike puts her trust in her armor and and chances a quick bit of movement around her opponent, settling her feet on the roof to make future attacks more stable.

Game Master S |

No problem! This makes Azara's post the actual kill shot.
It's hard to tell if Yuqab is lucky or good, but either way, the result is the same as a third sniper drops. It makes Ohmarc turn his aim south, where he shoots the remaining sniper.
Lady Shrike follows up on the recoil from the shot to take his head!
Out of combat
This specific firefight may be over, but the battle rages. The civilians by the monument crouch and cower. They also look to you for what to do next.