GM S's "The Death of Kortos IV"

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Lanius]d20+12[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Gunnz]d20+10[/dice]
[dice=Yuqab]d20+10[/dice]
[dice=Azara]d20+3[/dice]
[dice=Ishkitik]d20+5[/dice]
GM Tracker


101 to 150 of 342 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"Thanks!" Azara gasps as one of his companions digs him out of the rubble before he even fully realizes he is trapped. In the flurry of activity, he isn't even sure who it was.

As they move along, the chaos of battle only increasing, he begins to feel fear creeping in, marring his judgment, clouding his perception. He clears his mind by concentrating on the stars and their energy pulsing into and out of him and the face of a certain fire giant gives him a focus to narrow in on and serve as a goal. He has to live so that he can get back to her.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Perception: 1d20 + 12 ⇒ (3) + 12 = 15

The number of bodies is depressing enough. As he realizes who they are, he becomes resolved.

"Fallen are the innocent
And their defenders
We shall be their avengers."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

perception #1 DC24: 1d20 + 16 ⇒ (12) + 16 = 28
perception #2 DC 20: 1d20 + 16 ⇒ (14) + 16 = 30
perception #3 DC29: 1d20 + 16 ⇒ (17) + 16 = 33

Gunnz pales, looking through the dust and smoke. "Did... Did you see that? The dragonkin breathed lightening right into Markosi.. If we have to face them in close combat, I hope you all have some type of electricity protection in place."

She sighs seeing all the bodies lying around "We need to get ahead if we are to stop more of them.."

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc gets pulled out the rubble and he pushes onward despite the ordeal.

Perception: 1d20 + 18 ⇒ (9) + 18 = 27

When he sees the panicked citizens, Ohmarc calls to them to put them at ease, "We are Starfinders and we are here to get you out safely. We are about to send you to the landing pad south of town for you to evacuate. Do you know where the evacuation site is located?"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Suddenly a single bullet rings out, sniper!

Gunnz quickly determines that it came from atop on of the buildings - definitely the roof and not a floor part of the way up, but from this angle it's impossible to tell specifically which one. Looking around, She spots another, at the top of the monument*, and that was definitely not the one who fired. There's more than one!

Sniper: 1d20 + 7 ⇒ (14) + 7 = 21
Lanius: 1d20 + 12 ⇒ (1) + 12 = 13
Ohmarc: 1d20 + 0 ⇒ (7) + 0 = 7
Gunnz: 1d20 + 10 ⇒ (8) + 10 = 18
Yuqab: 1d20 + 10 ⇒ (5) + 10 = 15
Azara: 1d20 + 3 ⇒ (16) + 3 = 19
Ishkitik: 1d20 + 5 ⇒ (20) + 5 = 25

ROUND 1:
Ishkitik: Go
-----Ishkitok (SP: -42): Go

Snipers: TBD
Azara (SP: 44/98): TBD
Gunnz: TBD
Yuqab: TBD
Ohmarc (SP: 22/56): TBD

TACTICAL MAP GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

If only I could still fly.. thinks Gunnz. Then she remembers she can... well, with artificial aid.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik takes some cover at the base of a building and fires at the revealed enemy. Ishkitok starts moving in that direction.

corona laser pistol: 1d20 + 12 ⇒ (15) + 12 = 27
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 3) = 16


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ishkitik gets luck with the cover, tagging the sniper with a light hit.

He immediately returns fire:
shirren-eye rifle: 1d20 + 15 ⇒ (18) + 15 = 33 for DMG: 2d10 + 7 ⇒ (5, 8) + 7 = 20

Another shot rings out, from somewhere else in the square:
shirren-eye rifle: 1d20 + 15 ⇒ (8) + 15 = 23 missing Lady Shrike

and again, from someplace different!
shirren-eye rifle: 1d20 + 15 ⇒ (13) + 15 = 28 striking Azara for DMG: 2d10 + 7 ⇒ (9, 2) + 7 = 18

And a fourth time!
shirren-eye rifle: 1d20 + 15 ⇒ (3) + 15 = 18 missing Ohmarc

ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Go
Gunnz: Go
Yuqab: Go
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

[spoiler=DM]
Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc runs for cover at the corner of a building and then fires up at the sniper!

Aphelion Laser Rifle: 1d20 + 8 ⇒ (4) + 8 = 12
Fire Damage: 3d6 + 9 ⇒ (6, 6, 2) + 9 = 23

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

Azara mentally activates the aeon stone circling slowly around his head and a faint purple haze shimmers into existence around him.

He rushes headlong toward the tower.

It's a Purple Sphere Aeon Stone, so it works like a purple force field. 5 Temp HP which regenerate at 2HP at the end of each of my turns.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ohmarc shoots, but misses well wide.

Azara steps into the hot zone, pulling up a force field for protection.

ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Go
Yuqab: Go[/b]
Ohmarc (SP: 22/56): Miss

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Wheeee" says Gunnz, activating her jet pack and taking the quick way upstairs. She heads towards the closest of the assassins.

With her skyjockey feat, this gives her a move of 40. I've not moved Gunnz on the map as I'm not sure where the actual assassins are.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gunnz takes to the air, allowing her to see the other three snipers Now on the map

ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Finish
Yuqab: Go
Lady Shrike: Go

Ohmarc (SP: 22/56): Miss

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 00/90 | HP 9/74 | Res 9/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Lady Shrike looks out at the sources of fire. The fewer snipers that are allowed to freely take potshots, the better.

"Snipers! Don't give them space!" she shouts before kicking her jetpack into overdrive and shooting across the pavement like a bullet!
ghost killer fangblade: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d12 + 19 ⇒ (9) + 19 = 28

Sky Jockey boosts her jet pack speed by 10 and Jet Charge allows her to charge (standard action) at triple speed.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Stuff like that makes me wish SF1 had Hero Points.

Lady Shrike streaks across the plaza, stopping only to bury her blade in the man's shoulder..

ROUND 1:
Ishkitik (SP: 52/72: Hit
-----Ishkitok (SP: -42):
Snipers: ATK x4
Azara (SP: 26/98): Buff
Gunnz: Finish
Yuqab: Go

Lady Shrike: Charge!
Ohmarc (SP: 22/56): Miss

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

Red: 16 (Ishkitik marked for death)
Blue: (Azara marked for death)
Yellow: 28

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab sprints forward, ducking and weaving, leaping off obstacles and rolling behind cover as he moves. As he passes by Azara he takes a shot at the sniper by the fountain before diving for cover behind a tree. Trick attack, using Shot on the Run to fire before reaching my destination.

Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. red: 1d20 + 16 ⇒ (18) + 16 = 34
Cold damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Trick attack damage: 5d8 ⇒ (3, 6, 2, 1, 6) = 18

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm not sure what Finish means next to me? I though activating the jet pack was a standard action, if not, then I'm happy to double move with the jet pack to get closer (20' from) the same sniper that lady Shrike attacks.
Edit: looking at the map, I land on the nearby rooftop next to some cover I may be able to hide behind.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gunnz: it was the word that came to mind for letting you move on the map now that you CAN see them.

Yuqab joins in the firefight with a shot on Red that defies the odds, missing cover and striking true.

ROUND 2:
Ishkitik (SP: 52/72: Go
-----Ishkitok (SP: -42): Go
Snipers: TBD
Azara (SP: 26/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD

TACTICAL MAP
GM’s Tracker
[b]Party Conditions:
Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

Red: 44 (Ishkitik marked for death)
Blue: (Azara marked for death)
Yellow: 28

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

That makes sense. Thanks! I think you may have forgotten to have the assassins fire at us..
Or do they need to spend a turn reloading?

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Maybe just a case of an unclosed bold tag; I think it should be Ishkitik's turn right now (hence the "Go" vs. "TBD").

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik fires at the one on top of the fountain while her drone starts trying to climb the nearest building.

corona laser pistol: 1d20 + 12 ⇒ (5) + 12 = 17
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (4, 1) = 12

Athletics: 1d20 + 15 ⇒ (18) + 15 = 33

15 ft up the side of the building

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 00/90 | HP 9/74 | Res 9/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

The paladin maintains her position in the air, carving into her opponent in an attempt to put him down.

ghostkiller fangblade: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d12 + 19 ⇒ (8) + 19 = 27
Bleed on crit: 1d8 ⇒ 1

Just in case...

Step Up and Strike:

ghostkiller fangblade: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d12 + 19 ⇒ (4) + 19 = 23
Bleed on crit: 1d8 ⇒ 3

I... feel sorry for that guy


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Yesterday was a mess. I feel like every time I tried to fix, post, or check Paizo the website was down. I did drop [/b] tag.

Ishkitik's shot rings out, but does not connect. Meanwhile the drone scurries up the side of the building.

The NE sniper trains his gun on Ishkitik, then down the side of the buildin at Ishkitok, but squeezes the trigger at Gunnz.
ATK: 1d20 + 15 ⇒ (1) + 15 = 16 MISS

The western sniper takes aim at Azara:
ATK: 1d20 + 15 ⇒ (11) + 15 = 26 MISS

The one on the monument stays trained on Ishkitik.
ATK: 1d20 + 15 ⇒ (8) + 15 = 23 MISS

And now face-to-face with a Starfinder, the one to the south drops his rifle to draw steel for melee:
Tactical knife v. Shrike: 1d20 + 13 ⇒ (15) + 13 = 28 MISS.

Wow!

In the moment after the stab, Lady Shrike responds with a wicked strike.

ROUND 2:
Ishkitik (SP: 52/72: Miss
-----Ishkitok (SP: -42): Climb
Snipers: ATK
Azara (SP: 26/98): Go
Gunnz: Go
Yuqab: Go

Lady Shrike: Ouch
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Blue: (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: Ammo 2/4

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

Azara changes his personal relationship with gravity and transitions from running across the pavement to running up the side of the monument with ease. He comes adjacent to the sniper up there but is unable to attack immediately.

Using my Gravity Boost Revelation.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz ducks behind the AC vent as she directs a quick shot at the Assassin in white.

trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
So damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12 Plus bleed 10
trick damage: 5d8 ⇒ (4, 5, 2, 7, 1) = 19

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Trusting Azara to handle his initial target, Yuqab instead continues dashing forward, firing at the one on the western rooftop just before he dives for cover amidst the trees.

Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. cyan: 1d20 + 16 ⇒ (14) + 16 = 30
Cold damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
Trick attack damage: 5d8 ⇒ (5, 6, 6, 3, 4) = 24

Off-guard to everyone on hit.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Azara's dash drws looks from the cowering civilians as the Starfinder team takes the fight to the snipers.

Gunnz and Yuqab both shoot their targets with practiced efficiency.

ROUND 2:
Ishkitik (SP: 52/72: Miss
-----Ishkitok (SP: -42): Climb
Snipers: ATK
Azara (SP: 26/98): Sonic
Gunnz: Hit
Yuqab: Hit
Lady Shrike: Ouch[b]
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 31, Bleed 10 Ammo 2/4

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc takes aim again and fires up at the sniper!

Aphelion Laser Rifle: 1d20 + 8 ⇒ (16) + 8 = 24
Fire Damage:: 3d6 + 9 ⇒ (3, 3, 2) + 9 = 17


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ohmarc's aim is true, but from the ground it connects with the edge of the building top!

ROUND 3:
Ishkitik (SP: 52/72: Go
-----Ishkitok (SP: -42): Go

Snipers: TBD
Azara (SP: 26/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 31, Bleed 10 Ammo 2/4

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitok uses her jump jets to finish the trip up. It was too far from ground level.

Ishkitik and Ishkitok attack the same target.

Ishkitok storm doshko: 1d20 + 11 ⇒ (16) + 11 = 27
ouch!: 2d8 + 12 ⇒ (3, 6) + 12 = 21 electricity

Ishkitik corona laser pistol: 1d20 + 12 ⇒ (14) + 12 = 26
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 3) + 4 + (2, 5) = 16


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Now face to face, the team of mechanic and drone combine to wound the sniper! With the bleeding wound, the sniper is in rough shape. Clearly fanatical in their devotion, there's no sign of surrender:

White drops his rifle and switches to a knife:
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
Bleed 10

Red tries to keep to his target of Ishkitik, rather than dealing with the foe before him.
Sniper: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 2d10 + 7 + 4 + 4d8 ⇒ (3, 4) + 7 + 4 + (1, 3, 4, 5) = 31

in return, cyan tries to peel Azara off of the middle sniper:
Sniper: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 2d10 + 7 + 4 + 4d8 ⇒ (2, 2) + 7 + 4 + (5, 1, 2, 3) = 26

Loked in melee, the final sniper stabs at Lady Shrike:
Stealth: 1d20 + 20 ⇒ (12) + 20 = 32
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 MISS

ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go
Gunnz: Go
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4
White: 78, Bleed 10 Ammo 2/4

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to duck around the AC vents, keeping herself concealed.
stealth for trick: 10 + 25 = 35
shoot vs EAC,FF: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
so damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
trick damage: 5d8 ⇒ (3, 6, 6, 7, 8) = 30 Plus off target


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gunnz finds the angle and scores a headshot! The sniper slumps to the roof, motionless.

ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go

Gunnz: Kill Shot
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc activates his jet pack and propels himself up to the roof to fire once again at the assassin.

Aphelion Laser Rifle: 1d20 + 8 ⇒ (18) + 8 = 26
Fire Damage: 3d6 + 9 ⇒ (5, 2, 4) + 9 = 20


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ohmarc finally gets his mark! It's a solid hit too. I just need to know which one you're aiming at.

ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go

Gunnz: Kill Shot
Yuqab: Go
Lady Shrike: Go

Ohmarc (SP: 22/56): Hit

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 44 (Ishkitik marked for death) Ammo 2/4
Cyan: 38 (Azara marked for death) Ammo 2/4
Yellow: 46, Bleed d8 Ammo 3/4

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab scrambles up into the tree, firing between the limbs to catch the target off guard before dropping back down into cover.

Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. cyan: 1d20 + 16 ⇒ (12) + 16 = 28
Cold damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Trick attack damage: 5d8 ⇒ (3, 6, 6, 3, 7) = 25

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc takes aim at red in hopes of taking the assassin out!

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 00/90 | HP 9/74 | Res 9/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Lady Shrike remains hovering, surprised her foe is still standing after such a powerful blow. She strikes, hoping to put her opponent down so she can go help her allies.

ghostkiller fangblade: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d12 + 19 ⇒ (4) + 19 = 23

Step Up and Strike:
ghostkiller fangblade: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d12 + 19 ⇒ (11) + 19 = 30


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ohmarc wounds the center sniper. Yuqab's shot also rings out with a hit. Meanwhile to the south Lady Lanius continues to effectively duel the sniper.

ROUND 3:
Ishkitik (SP: 21/72: Hit
-----Ishkitok (SP: -42): Hit
Snipers: ATK
Azara (SP: 0/98): Go

Gunnz: Kill Shot
Yuqab: Hit
Lady Shrike: Hit
Ohmarc (SP: 22/56): Hit

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 64 (Ishkitik marked for death) Ammo 2/4
Cyan: 75 (Azara marked for death) Ammo 2/4
Yellow: 69, Bleed d8 Ammo 3/4

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

As the battle has progressed and Azara has drawn near the sniper, the song of the spheres has steadily risen inside him until it is a ringing melody that thrums through every atom of his body.

He feels like he's going to burst with the energy of the cosmos. So he does.

Supernova (Fire): 11d6 + 2 ⇒ (2, 2, 6, 6, 4, 5, 2, 6, 2, 4, 2) + 2 = 43 DC19 Refl for half


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

REF: 1d20 + 9 ⇒ (13) + 9 = 22 for a brief moment, the top of the monument shines with the light of a sun, illuminating the entire plaza. The sniper avoids death with a quick move, but he cannot escape the supernova.

ROUND 4:
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go

Snipers: TBD
Azara (SP: 0/98): TBD
Gunnz: TBD
Yuqab: TBD
Lady Shrike: TBD
Ohmarc (SP: 22/56): TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30
Red: 85 (Ishkitik marked for death) Ammo 2/4
Cyan: 75 (Azara marked for death) Ammo 2/4
Yellow: 69, Bleed d8 Ammo 3/4

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitok moves forward, and both Ishkitik and Ishkitok attack the same target again.

Ishkitok storm doshko:: 1d20 + 11 ⇒ (18) + 11 = 29
ouch!: 2d8 + 12 ⇒ (4, 5) + 12 = 21 electricity

corona laser pistol: 1d20 + 12 ⇒ (15) + 12 = 27
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 2) + 4 + (5, 2) = 15


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Two shots, two hits. The center sniper tumbles from the monument to bounce unceremoniously on the plinth! I just realized that you have a melee weapon. Operating on the assumption that's just the pasting.

The western sniper continues his barrage, taking a single shot and then reloading:
ATK v. Azara: 1d20 + 15 ⇒ (2) + 15 = 17 MISS

And the blade fight to the south continues:
Knife: 1d20 + 13 ⇒ (5) + 13 = 18 MISS

ROUND 4:
Ishkitik (SP: 21/72: Kill
-----Ishkitok (SP: -42): Melee weapon?
Snipers: Miss
Azara (SP: 0/98): Go
Gunnz: Go
Yuqab: Go
Lady Shrike: Go
Ohmarc (SP: 22/56): Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30

Cyan: 75 (Azara marked for death) Ammo 4/4
Yellow: 69, Bleed d8 Ammo 3/4

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

For a moment, Azara is disconnected from the cosmos and everything is dull and muted. He is no longer a cog in a vast machine that extends both directions in time, he is just a random collection of matter with delusions of meaning and purpose.

Then, the sniper tries to kill him and his need to BE triggers a reconnection to the true reality of his position in the universe.

He lays into his assailant with his solar weapon, the blade flashing like a meteor shower.

Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Slashing: 3d6 + 1d6 + 18 ⇒ (4, 3, 3) + (3) + 18 = 31

Solar Weapon (Flashing Blades): 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Slashing: 3d6 + 1d6 + 18 ⇒ (3, 6, 2) + (2) + 18 = 31


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Had to update the map, but I believe Ishkitik was targeting your foe, Azara, and killed him.... but also Ishkitok posted as a melee weapon... Let's clarify first. (It's super useful to always include a target color. Anyone who is color blind, let me know and I'll use something else to differentiate.

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab leaps from one tree to another, firing again as he flies between the limbs.

Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. Cyan off-guard EAC: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16
Trick attack damage: 5d8 ⇒ (5, 5, 6, 4, 3) = 23

Off-guard to everyone if hit.

Wayfinders

Human Mystic 9 SP 72/72 HP 58/58 RP 8/10 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 3/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc fires across the rotary at aqua blue!

Aphelion Laser Rifle: 1d20 + 8 ⇒ (18) + 8 = 26
Fire Damage: 3d6 + 9 ⇒ (1, 6, 2) + 9 = 18

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz hits the boosters and heads straight toward the blue sniper.

double move

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Sorry about that! I though there was still a target on the roof with Ishkitok, hence the melee weapon. Maybe the slides hadn't refreshed for me yet. Ishkitik would have targeted the monument one in that case, and Ishkitok would have started climbing down.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 00/90 | HP 9/74 | Res 9/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Another strike from the Shrike!
ghost killer fangblade: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d12 + 19 ⇒ (10) + 19 = 29

Lady Shrike puts her trust in her armor and and chances a quick bit of movement around her opponent, settling her feet on the roof to make future attacks more stable.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

No problem! This makes Azara's post the actual kill shot.

It's hard to tell if Yuqab is lucky or good, but either way, the result is the same as a third sniper drops. It makes Ohmarc turn his aim south, where he shoots the remaining sniper.

Lady Shrike follows up on the recoil from the shot to take his head!

Out of combat

This specific firefight may be over, but the battle rages. The civilians by the monument crouch and cower. They also look to you for what to do next.

101 to 150 of 342 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM S's "The Death of Kortos IV" All Messageboards

Want to post a reply? Sign in.