[PFS2, Outpost08] 1-24 Lightning Strikes, Stars Fall (Inactive)

Game Master Watery Soup

Slides
Hero: Arfsnarf 0, Itka 2, Morrin 2, Clover 1, Ra'uf 2, Yakuthiel 3
Challenge: 23
RPGChronicles


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(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

White Reflex: 1d20 + 12 ⇒ (1) + 12 = 13 vs DC 25
Yellow Reflex: 1d20 + 12 ⇒ (19) + 12 = 31 vs DC 25

The leader once again doesn't even try to dodge the fireball, and there's a loud crack as the exterior skin of the leader just ... pops off. New art on Slide 7 (it's also on the cover). It's a construct, so it has no more armor (no more hardness).

Blue Will: 1d20 + 10 ⇒ (11) + 10 = 21 vs DC 22

The robot fires its chain guns. Itka and Arfsnarf, the guns are on the underside of the robot, 20' off the ground, and aimed downward, so you're still in its field of fire. Yakuthiel (+25') is not.

2d5 ⇒ (2, 4) = 6 Clover and Itka

Chain Gun: 1d20 + 15 ⇒ (1) + 15 = 16 vs Clover
Piercing: 4d6 ⇒ (5, 1, 6, 3) = 15

Chain Gun, no MAP: 1d20 + 15 ⇒ (18) + 15 = 33 vs Itka
Piercing: 4d6 ⇒ (5, 3, 4, 5) = 17

--Round 3
Ra'uf (32/90)
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20) <50%
Green Mage (-65 hp)
Yakuthiel (32/90, prone, unarmed, Wounded 1)
Leader (-98 hp, hardness 10, Recall: Crafting) <50%
Blue Bandit (-0 hp, ill omen 0/1)
Clover (24/72)
Morrin (36/50)
Itka (41/80, flying +15')
--Round 4
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: ???, waiting 1/3)

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

"You've got this, right, Morrin?"

Without waiting for a response, Ra'uf heads up a robot.

◆ Stride

◆ Climb

Athletics DC 19: 1d20 + 13 ⇒ (1) + 13 = 14

The shoony is having difficulty finding a good place to start, but redoubles his efforts.

Athletics DC 19, Hero Point, Promotional Vestments: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

Ra'uf raches the top. "Must be something up here that will stop you," he says as he slams his axe into the middle of the thing's back.

◆ Strike

+1 Striking Greataxe: 1d20 + 16 ⇒ (6) + 16 = 22
Slashing Damage: 2d12 + 6 ⇒ (5, 2) + 6 = 13


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Ra'uf climbs up. From the top, it looks like he could hack at the chain guns, or the plasma guns. Ra'uf, which one?

He notes that, if anyone who joins him might be able to use more finesse (DC 23 Thievery or DC 18 Engineering Lore) to disable the weapons. There are also wires poking out, that are vulnerable to electricity. Weakness electricity 5.

But Ra'uf goes old fashioned. Hardness 10, so 3 damage to a component.

The Yellow mage notices Ra'uf messing with the robot, and he casts a spell, and Ra'uf feels chilly.

Cold: 4d4 ⇒ (1, 2, 4, 2) = 9
DC 21 basic Fortitude save.

He shields himself.

--Round 3
Yakuthiel (32/90, prone, unarmed, Wounded 1)
Leader (-98 hp, hardness 10, Recall: Crafting) <50%
Blue Bandit (-0 hp, ill omen 0/1)
Clover (24/72)
Morrin (36/50)
Itka (41/80, flying +15')
--Round 4
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, waiting 1/3)
-Chain Gun 1 (-0 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)
Ra'uf (32/90, Fort vs -9 cold) 3 damage to one component
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20, shield) <50%
Green Mage (-65 hp)

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Ra'uf relays his findings while hacking at the chain guns. Plasma sounds dangerous. And like something the Pathfinders will want to have later.

Grand Archive

Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Yakuthiel grabs his weapon, stands up, and attacks with his halberd: 1d20 + 17 ⇒ (18) + 17 = 35for: 2d10 + 4 ⇒ (5, 2) + 4 = 11 damage.

If that is a critical, may I move him 5 feet south, down the cliff face? It is likely they get a chance to Grab an Edge.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Botting a Fort save for Ra'uf

Fortitude: 1d20 + 13 ⇒ (17) + 13 = 30 vs DC 21

Yakuthiel sweeps the robot leader off its feet, and down the cliff face. It bounces inertly. Crit, leader down.

The bandit bravely fights on, slashing at Morrin.

Shortsword, Ill Omen 1: 1d20 + 14 ⇒ (17) + 14 = 31
Shortsword, Ill Omen 2: 1d20 + 14 ⇒ (15) + 14 = 29
Slashing: 1d6 + 6 ⇒ (6) + 6 = 12
Saved a crit!

Shortsword, Ill Omen 1, agile: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 27
Shortsword, Ill Omen 2, agile: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8
Saved a hit!

Shortsword, Ill Omen 1, agile: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18
Shortsword, Ill Omen 2, agile: 1d20 + 14 - 8 ⇒ (13) + 14 - 8 = 19
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8

Despite the ill omen, Blue seems pretty proud of himself.

--Round 3
Clover (24/72)
Morrin (24/50)
Itka (41/80, flying +15')

--Round 4
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, waiting 1/3)
-Chain Gun 1 (-3 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20, shield) <50%
Green Mage (-65 hp)
Yakuthiel (32/90, Wounded 1)
Leader (-120 hp)
Blue Bandit (-0 hp, ill omen 1/1)

Envoy's Alliance

F CN Half-orc Sorcerer (aberrant) 6 hp 36/50 |AC 21 |Fort 11••, Ref 11•, Will 10•• | Speed 30 ft., Perception +7•, darkvision, low-light vision|Spell Attack +12•, DC 22 | Spells 3rd 3/d 2nd lvl 4/d, 1st 4/d

Morrin touches the bandit draining his life force. Invigorated she runs closer to robot following Ra'uf.

void damage: 6d6 ⇒ (2, 3, 3, 4, 5, 3) = 20

◆◆ Vampiric Feast, basic Fort save
◆ stride


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Fortitude: 1d20 + 7 ⇒ (15) + 7 = 22 vs DC 22
10 void damage, 5 temp HP to Morrin.

--Round 3
Clover (24/72)
Morrin (24/50, 5 temp)
Itka (41/80, flying +15')
--Round 4
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, waiting 1/3)
-Chain Gun 1 (-3 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20, shield) <50%
Green Mage (-65 hp)
Yakuthiel (32/90, Wounded 1)
Leader (-120 hp)
Blue Bandit (-10 hp)

Vigilant Seal

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none

"Hmp." Not being fond of getting shot, Itka rises high enough that she ought to be beyond the robot's range. (Now at 25 ft) She flies closer to Yakuthiel and casts Guidance on him.

◆ Fly, ◆ Fly, ◆ Cast a spell

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Hovering in-place, Arfsnarf releases a storm of missiles at the bandit.

◆◆◆ Cast a spell Force Barrage BLUE (heightened to rank 3)
Force damage BLUE (6 missiles): 6d4 + 6 ⇒ (3, 1, 3, 3, 1, 1) + 6 = 18

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

With the leader down, it might be time to focus on the spider. Clover stows her mirror so that she can climb, and begins making her way up.

◆ Stow
◆ Stride
◆ Climb Athletics: 1d20 + 15 ⇒ (16) + 15 = 31 critical success, 10 feet moved


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Arfsnarf shoots a force barrage, and Itka guides Yakuthiel.

Princess Clover, the legs aren't Climbing like a steep vertical wall, it's a 25' rise over a 30' run, so it's more like stairs or something. (Acrobatics to Balance probably would have been a better check to write into the scenario, but it's written as Athletics.) You don't need to stow your mirror, and a successful Athletics check gets you all the way across - I'm moving your token forward two full Strides, and you can have an extra action to hack at something if you want.

The robot begins whirring erratically. With its controller (Leader / White) gone, it begins selecting targets at random. 2d2 ⇒ (1, 2) = 3

It fires once at Arfsnarf, and once at the Blue bandit!

Chain Gun: 1d20 + 15 ⇒ (6) + 15 = 21 vs Arfsnarf
Piercing: 4d6 ⇒ (3, 2, 6, 1) = 12

Chain Gun, no MAP: 1d20 + 15 ⇒ (19) + 15 = 34 vs Blue
Piercing: 4d6 ⇒ (6, 2, 3, 6) = 17
Piercing, Critical (Fatal): 4d8 + 4d8 + 1d8 ⇒ (1, 2, 6, 4) + (4, 2, 2, 8) + (2) = 31

"What the-"

The bandit is gunned down by his own robot.

--Round 4
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20, shield) <50%
Green Mage (-65 hp)
Yakuthiel (32/90, Wounded 1, guidance from Itka)
Leader (-120 hp)
Blue Bandit (-61 hp)
Clover (24/72) retcon 1 action
Morrin (24/50, 5 temp)
Itka (41/80, flying +25')
--Round 5
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, waiting 2/3)
-Chain Gun 1 (-3 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Ah, in that case...

Clover isn't much of an engineer. She worked in a toy shop, and even then she wasn't a crafter. She knows how to make things, but not complicated machines. She doesn't really know how to shut this thing down.

But she can probably break it. She smashes it with her hammer.

◆ Strike Warhammer: 1d20 + 15 ⇒ (2) + 15 = 17 for bludgeoning damage: 2d8 + 8 ⇒ (2, 5) + 8 = 15

Well, "smash" is a strong word. The footing isn't stable, and well...

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Ra'uf works on taking out the same chain gun he hacked at previously.

◆ Strike

+1 Striking Greataxe: 1d20 + 16 ⇒ (11) + 16 = 27
Slashing Damage: 2d12 + 6 ⇒ (2, 3) + 6 = 11

◆ Strike

+1 Striking Greataxe: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
Slashing Damage: 2d12 + 6 ⇒ (5, 12) + 6 = 23

◆ Strike

+1 Striking Greataxe: 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8
Slashing Damage: 2d12 + 6 ⇒ (6, 3) + 6 = 15


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Just a heads up - I got the robot's AC wrong when Ra'uf first attacked it. 22 should have missed.

Ra'uf smashes electronics twice, but Princess Clover's attack and Ra'uf's third attack bounce off the thick armor.

The Yellow mage notices that he's the last one standing. "I am the new leader of the Blue Streaks!" he screams, to nobody, because everyone else is dead.

He casts a spell and Princess Clover feels cold.

Cold: 4d4 ⇒ (1, 3, 4, 3) = 11
DC 21 basic Fortitude save.

He runs back to the console in the corner and begins mashing buttons, trying to regain control of the robot. (He won't be able to, I just thought it's what he would do.)

--Round 4
Yakuthiel (32/90, Wounded 1, guidance from Itka)
Leader (-120 hp)
Blue Bandit (-61 hp)

Clover (24/72, Fort save vs -11 cold)
Morrin (24/50, 5 temp)
Itka (41/80, flying +25')

--Round 5
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, 22 < AC <= 27, waiting 2/3)
-Chain Gun 1 (-14 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-42 hp, AC <= 20, shield) <50%
Green Mage (-65 hp)

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Fortitude: 1d20 + 12 ⇒ (11) + 12 = 23 4 damage after resistance

"Could someone take care of that?"

Trusting the other Pathfinders to deal with the mage, Clover analyses the giant spider. And then hits it, harder this time.

◆ Exploit Vulnerability (against the damaged chain gun, if I have to choose) Esoteric Lore: 1d20 + 14 ⇒ (16) + 14 = 30 Success if it's level 12 or lower, critical if it's level 5 or lower. On a success, clover learns its highest weakness, if any, and her attacks trigger that weakness. It gains weakness 5 to her attacks if it doesn't have an existing weakness. On a critical success, she also learns of any resistances, weaknesses, immunities and any unusual defenses
◆ Strike Warhammer: 1d20 + 15 ⇒ (16) + 15 = 31 for bludgeoning damage: 2d8 + 8 ⇒ (3, 1) + 8 = 12 + weakness
◆ Strike Warhammer: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13 for bludgeoning damage: 2d8 + 8 ⇒ (1, 3) + 8 = 12 + weakness

Vigilant Seal

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none

"Hmp. It would be my pleasure." Itka growls grimly. She soars menacingly toward the lone mage, rising a bit to his level. Coarse, guttural intonations tumble from her lips like an avalanche. Suddenly, a large boulder at the edge of the cliff face detaches and rises up on chicken legs (Spirit Object). It scuttles over to the mage and kicks him in the back of the knees.

Spirit Object, 4th Rank vs. Yellow Mage: 1d20 + 16 ⇒ (17) + 16 = 33
Bludgeoning damage: 8d4 ⇒ (1, 4, 3, 2, 2, 1, 4, 1) = 18

◆ Fly, ◆ Cast a spell, ◆ Sustain a spell


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Princess Clover doesn't discover any weakness, but knowing to aim for the wires deals some extra damage. Personal antithesis, weakness 5.

Itka takes care of the last animate Blue Streak - permanently.

I see Morrin's icon has moved, I assume she's in the process of posting.

--Round 4
Yakuthiel (32/90, Wounded 1, guidance from Itka)
Leader (-120 hp)
Blue Bandit (-61 hp)

Clover (20/72)
Morrin (24/50, 5 temp)
Itka (41/80, flying +25')
--Round 5
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, 22 < AC <= 27, waiting 2/3)
-Chain Gun 1 (-21 hp, hardness 10)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10)
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-78 hp)
Green Mage (-65 hp)

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf flies alot, approaching the top of the spider.

He was actually at +10ft before. Now he's moved forward and is +25ft, accounting for vertical movement as difficult.

◆◆◆ Fly x3

Envoy's Alliance

F CN Half-orc Sorcerer (aberrant) 6 hp 36/50 |AC 21 |Fort 11••, Ref 11•, Will 10•• | Speed 30 ft., Perception +7•, darkvision, low-light vision|Spell Attack +12•, DC 22 | Spells 3rd 3/d 2nd lvl 4/d, 1st 4/d

Yes, I was planning my action but was too tired.

Morrin chuckled when she saw bandit being gunned down. She then notices last enemy going down. "I have one healing potion if anyone needs!" she shouts while crossing to other side of robot.

◆◆◆ stride

Grand Archive

Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Yakuthiel will stride down the stairs, and then Sudden Charge at the Chain Gun #1

Strike w/Guidance: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33for: 2d10 + 4 ⇒ (9, 4) + 4 = 17


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Botting an Athletics check for Yakuthiel to cross the leg.

Yakuthiel Athletics: 1d20 + 15 ⇒ (13) + 15 = 28 vs DC 19

Yakuthiel runs across and smacks the chain gun. A loud pop is heard, and the chain gun goes inert.

Morrin and Itka move closer.

The robot fires its remaining chain gun in a random direction, spraying the canyon walls with machine gun fire. The tail appears fully charged, and all the hairs on Ra'uf's body stand on end.

--Round 5
Ra'uf (28/90)
Red Mage (-62 hp)
Yellow Mage (-78 hp)
Green Mage (-65 hp)

Yakuthiel (32/90, Wounded 1)
Leader (-120 hp)
Blue Bandit (-61 hp)

Clover (20/72)
Morrin (24/50, 5 temp)
Itka (41/80, flying +25')

--Round 6
Arfsnarf (69/69, flying +15')
Robot (Recall: Arcana, Crafting, Perception, Disable: DC 23 Thievery, DC 18 Engineering, 22 < AC <= 27)
-Chain Gun 1 (-28 hp, hardness 10, broken)
-Chain Gun 2 (-0 hp, hardness 10)
-Plasma Tail (-0 hp, hardness 10, charged)

Do note that hacking the robot is the "hard" way. Hardness 10 is pretty rough, and its AC isn't trivial, either. A quick reminder that the whole robot can be Disabled with a Thievery or Engineering Lore check.

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Ra'uf needs to hack the robot because he can't hack it. Still, it seems like discretion may be the better part of valor just now.

◆ Strike vs. tail

+1 Striking Greataxe: 1d20 + 16 ⇒ (20) + 16 = 36
Slashing Damage: 2d12 + 6 ⇒ (3, 4) + 6 = 13

I like the hard way!

◆ Strike vs. tail

+1 Striking Greataxe: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
Slashing Damage: 2d12 + 6 ⇒ (6, 10) + 6 = 22

◆ Lay on Hands

Ra'uf regains 24 hit points and gets +2 AC for 1 round.

↺ Liberating Step:
Trigger An enemy damages, grabs, or restrains your ally, and both are in your champion’s aura.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it’s able to move.

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

If someone is able to shut it down properly they are more then welcome to try. Clover, lacking that ability, continues to try it the simple way--even if "simple" isn't necessarily synonymous with "easy."

◆ Exploit Vulnerability vs tail Esoteric Lore: 1d20 + 14 ⇒ (20) + 14 = 34
◆ Strike Warhammer: 1d20 + 15 ⇒ (3) + 15 = 18 for bludgeoning damage: 2d8 + 8 ⇒ (5, 3) + 8 = 16 plus weakness
◆ Strike Warhammer: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21 for bludgeoning damage: 2d8 + 8 ⇒ (1, 3) + 8 = 12 plus weakness

Vigilant Seal

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none

Not trained in either Thievery or Engineering Lore.

"Hmp." Itka nods once as the last bandit is splattered against the control panel. Some of his viscera lands on a rope-like thing that connects the control panel to the robot. Her eyes narrow. Hmmmmp. What will happen if the connection is severed? She's determined to find out. Frost-covered tendrils of black grease stretch and writhe. Picking up a blade from a fallen bandit, they hurl it at the cord.

Telekinetic Projectile vs. the cord, with Reach Spell: 1d20 + 16 ⇒ (14) + 16 = 30
Slashing damage: 5d6 ⇒ (4, 6, 4, 5, 6) = 25

◆ Reach Spell, ◆◆ Cast a spell


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

I'm not sure if objects can be crit in PFS. If they can, Ra'uf's nat 20 takes out the tail in one fell swoop. Itka, the cords are not targetable (that was just flavor text for Princess Clover), but the redirection of your projectile to the plasma tail also knocks it out in one fell swoop (it has fewer hit points than the chain guns). Given that, I'm going to declare the tail taken out of commission, and with that, the last barrier to overcome (the remaining chain gun is avoidable).

--End of Combat!

With the Blue Streaks gang defeated, and the annihilator robot destroyed, the canyon falls silent once again and the Pathfinders are free to ransack the base.

The gear worn and stored by the Blue Streaks are worth 2 Treasure Bundles.

Someone please make a DC 17 Crafting, Engineering Lore, or Thievery check to examine the robot.

Grand Archive

Human Fighter 6 | AC 24 | HP 92 | F +14, R +12, W +12 | Perception +12 | Athletics +15 | Performance +11 | Acrobatics +10 | Intimidation +9 | Crafting, Sailing Lore +8 | ◆

Crafting: 1d20 + 8 ⇒ (8) + 8 = 16

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Crafting: 1d20 + 8 ⇒ (5) + 8 = 13

"I'm sorry, I'm mostly familiar with toy-making. Toys rarely involve plasma."

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf lands on top of the robotic spider to get a closer look.

Thievery: 1d20 + 13 ⇒ (19) + 13 = 32


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Yakuthiel and Princess Clover examine all the bits of robot they've created, and declare it a loss. But Arfsnarf lands and finds gems among the wreckage, obtaining premium salvage from the destroyed annihilator robot worth 2 Treasure Bundles to scavengers in Starfall.

Because the Pathfinders brought the caravan to the Gorumites first, and destroyed the Blue Streaks, nothing short of a small army dare attack the wagons for the rest of the trip, and the Gorumites are familiar enough with the lands to avoid any real dangers.

The Pathfinders arrive in Starfall a few days later, with high hopes and new friends.

--End of Scenario!

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7 | HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision | Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Ra'uf picks through the robot parts. He doesn't know what to do with any of them, but figures that it can't hurt to have a look. Unable to find any way to use the debris, he settles on taking an interesting-looking bit of the chain gun he hacked apart as a trophy.

Vigilant Seal

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none

"Hmp." As soon as the fight is over, Itka flies down to begin patching up those who are wounded. Fortunately, her skill isn't nearly as deficient as her bedside manner. Her prodigious scowl and perfunctorily rough handling of wounds would be enough to convince most people they'd rather keep bleeding.

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