[OP8] PF2e - 06-08: Upon Wheels and Rime (P2)

Game Master UncleFroggy

Macros | Slides/Maps | RPG Chronicles

Research Progress

CP: 22
Subtier: 3-4

Hero Points:

Old Glim - 2
Thulle Poche - 1
Herkemer Halfshanks - 2
Bustral - 0
Tai Ghee - 0
Jack Jin Dune - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

M Kholo Monk 3 | HP 46/46 | AC 19 (23 with Shield Raised, 24 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 0/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

DC 16 Athletics: 1d20 + 11 ⇒ (20) + 11 = 31

Tai Ghee senses that their luck may finally shifting. "C'mon dudes, we've got 'em right where we want 'em!"

Grand Archive

Male Halfling Rogue 1 / HP 29/29, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer continues chasing after the rowdy goblins, but when it becomes a test of Athletics, he knows he must pivot to something else, so he tries to make sure the game pieces all get put back as they originally stood.

Herk Society DC19: 1d20 + 4 ⇒ (5) + 4 = 9

Herk will Also use a Hero Point to avoid a crit fail.

Herk Society DC19, Hero Point: 1d20 + 4 ⇒ (17) + 4 = 21 success!!!

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Bustral, Herk and Tai Ghee manage to make enough headway that the Pathfinders actually catch up to the goblins again!

Anyone who's left to go -- you may now attempt a DC 21 Athletics/Thievery to try to grab a train model!

------------------
CHASE TRACKER
Round: 3
Obstacle: GAME ROOM

Skills:
DC 18 Society
DC 16 Athletics

Special Conditions:
If you end up in the same Obstacle as the goblins you may, on your turn, attempt a DC 21 Athletics/Thievery to to wrench a train model from a goblin’s hand.

Successes: 4/4

Goblin Thieves Location: 0 obstacle(s) ahead
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Those with ** may go

Bustral
**Thulle Poche
Tai Ghee
**Old Glim
Herkemer Halfshanks
**Jack Jin Dune

Envoy's Alliance

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Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

athletics: 1d20 + 11 ⇒ (18) + 11 = 29 grabs train model.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Thievery: 1d20 + 8 ⇒ (16) + 8 = 24

Old Glim snatches up one of the train models.

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Thulle is unskilled at both, but she could try, she might suppose?

thievery: 1d20 + 3 ⇒ (16) + 3 = 19

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Jack and Old Glim manage to grab two more train models, Firozet and Danixki will be glad to get their models back. Thulle attempts to grab another model but the goblin twists out of her reach. The goblins sprint harder and make for the back of the house. The hallway ends in a large bay window. The goblins have disturbed the portraits of previous Winter Queens along the wall, including defacing a portrait of Queen Elvanna, triggering a magical trap that fills the hall with blinding sleet.

You see one of the goblins hurl something at the window, making a rather large hole and they're about to jump through.

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CHASE TRACKER
Round: 4
Obstacle: BACK HALLWAY

Skills:
DC 18 Crafting to quickly repair the paintings
DC 16 Arcana to deactivate the magical trap

Special Conditions:
If you end up in the same Obstacle as the goblins you may, on your turn, attempt a DC 21 Athletics/Thievery to to wrench a train model from a goblin’s hand.

Successes: 0/4

Goblin Thieves Location: 1 obstacle(s) ahead
------------------
Those with ** may go

**Bustral
**Thulle Poche
**Tai Ghee
**Old Glim
**Herkemer Halfshanks
**Jack Jin Dune

Grand Archive

Male Halfling Rogue 1 / HP 29/29, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer is +0 in both of these skills so will hold out for a Thievery check if the rest of you can get us close enough...

Vigilant Seal

Automaton Inventor/1 [HP: 30/30] [AC: 18(20)] [fort: 8; reflex: 6; will: 8] [perception/initiative: +5] [Hero Points: 0/2]

"They damaged the painting? Why? Oh yeah, Goblins." ponders Bustral, shaking his head..."Let me see what I can do to fix that,"

Crafting vs. DC: 18: 1d20 + 7 ⇒ (6) + 7 = 13

Damn. No re-rolls left either.

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

Thulle is also zero int so will also hold off for an unskilled Thievery

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Glim tries to brush away the remains of the spell swirling around.

Arcana: 1d20 + 6 ⇒ (12) + 6 = 18

Radiant Oath

M Kholo Monk 3 | HP 46/46 | AC 19 (23 with Shield Raised, 24 with Shield Raised & Take Cover) | Perc +8 (Low-Light) | Fort +9 Ref +9 Wis +8 | Hero 0/3 | Battle Med available: Yes| Default Exploration: Search | Active Conditions: Scent 30'| ◆ ◆◆ ◆◆◆ ◇ ↺

Another zero int type over here...

Envoy's Alliance

Male Ifrit Orc Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

crafting: 1d20 + 8 ⇒ (4) + 8 = 12

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