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reflex: 1d20 + 9 ⇒ (20) + 9 = 29
Thulle will just force barrage the big bad.
force: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

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Little Sparky and Herk get out of dodge while Bustral moves up and raises his shield. Thulle, meanwhile blasts the high matriarch with magic missiles.
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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
------------------
Those with ** may go
Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-23)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

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Glim warily circles around to the side of the Matriarch opposite Bustral and swings once with his starknife.
Stride, Stride (to flank), Strike
starknife: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4 and weakness 3
deadly: 1d6 ⇒ 3

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Old Glim manages to flank the high matriarch and sticks her in a vital spot with his starknife.
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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
------------------
Those with ** may go
Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-37)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 2 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.