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reflex: 1d20 + 9 ⇒ (20) + 9 = 29
Thulle will just force barrage the big bad.
force: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

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Little Sparky and Herk get out of dodge while Bustral moves up and raises his shield. Thulle, meanwhile blasts the high matriarch with magic missiles.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
------------------
Those with ** may go
Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-23)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

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Glim warily circles around to the side of the Matriarch opposite Bustral and swings once with his starknife.
Stride, Stride (to flank), Strike
starknife: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4 and weakness 3
deadly: 1d6 ⇒ 3

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Old Glim manages to flank the high matriarch and sticks her in a vital spot with his starknife.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
------------------
Those with ** may go
Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-37)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 2 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

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Attacks blu 3 times hit: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d4 + 4 ⇒ (4) + 4 = 8 hit: 1d20 - 1 ⇒ (2) - 1 = 1

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Jack smacks Blue thrice and hits with his first two. Blue looks really beaten up but fights on. Blue returns the favor and slashes at Jack.
Battle Axe vs Jack AC 20: 1d20 + 11 ⇒ (16) + 11 = 27 for Slashing: 1d8 + 5 ⇒ (6) + 5 = 11
Battle Axe vs Jack AC 20, MAP, Sweep: 1d20 + 6 ⇒ (18) + 6 = 24 for Slashing: 1d8 + 5 ⇒ (8) + 5 = 13
Battle Axe vs Jack AC 20, MAP 2+, Sweep: 1d20 + 1 ⇒ (20) + 1 = 21 for Slashing: 1d8 + 5 ⇒ (8) + 5 = 13 Doubled to 26
He howls with pleasure as Jack topples to the floor.
Red goes after Bustral in an attempt to get him away from the Matriarch.
Battle Axe vs Bustral AC 20: 1d20 + 11 ⇒ (7) + 11 = 18 for Slashing: 1d8 + 5 ⇒ (3) + 5 = 8
Battle Axe vs Bustral AC 20, MAP, Sweep: 1d20 + 6 ⇒ (4) + 6 = 10 for Slashing: 1d8 + 5 ⇒ (1) + 5 = 6
Battle Axe vs Bustral AC 20, MAP 2+, Sweep: 1d20 + 1 ⇒ (9) + 1 = 10 for Slashing: 1d8 + 5 ⇒ (4) + 5 = 9
Unfortunately, his aim isn't as good as his partner's...
High Matriarch Szvetneera turns to Old Glim and sprays him with ice, catching Little Sparky in the cone as well.
Cold: 2d4 ⇒ (3, 4) = 7
She then points to Bustral and causes ice to form around his legs.
Cold: 1d4 ⇒ 1
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
DC 21 Basic Reflex vs 7 Cold Damage: Little Sparky, Old Glim
DC 21 Basic Reflex vs 1 Cold Damage: Bustral
------------------
Those with ** may go
Jack Jin Dune - AC 20 0/40 (Dying 2)
Blue (-34; AC <= 17)
Red (-6; AC <= 17; OG)
Szvetneera (-37)
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 17)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 2 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.
CS: Unaffected
S: Half Damage
F: Full Damage; -5 Speed (2 rds)
CF: Double Damage -10 speed (2 rds)
CS: Unaffected
S: Half Damage
F: Full Damage; -5 Speed
CF: Double Damage -10 speed

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Is there a saving throw vs. the ice?
DC 21 Reflex

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Reflex vs. DC=21: 1d20 + 8 ⇒ (12) + 8 = 20
I would like to use my Hero Point to reroll Little Sparky's Reflex save]
Reflex vs. DC=21: 1d20 + 8 ⇒ (11) + 8 = 19
Little Sparky is now Dying: 3. Administer First Aid can only be done with a Crafting check.

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Tai Ghee tries to put Blue away before tending to his fallen comrade.
◆ Flurry of Blows
Tail: 1d20 + 10 ⇒ (15) + 10 = 25
B dmg: 1d10 + 4 ⇒ (2) + 4 = 6
Tail, MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
B dmg: 1d10 + 4 ⇒ (7) + 4 = 11
With Blue (hopefully) dispatched, Tai Ghee heals his fallen comrade.
◆ Interact to retrieve Lesser Healing Potion
◆ Healing Jack: 2d8 + 5 ⇒ (2, 2) + 5 = 9

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Tai Ghee drops Blue and feeds Jack a healing potion.
Bustral doesn't get out of the way in time. Ice coats his legs, slowing him down. Little Sparky also doesn't avoid the icy spray and falls over.
Why would Little Sparky be Dying 3?
White gets in Old Glim's face and roars, looking menacing.
Demoralize vs DC 16: 1d20 + 7 ⇒ (7) + 7 = 14
Failing, he attempts hit him with an axe anyway.
Battle Axe vs Old Glim AC 19, MAP, Sweep: 1d20 + 6 ⇒ (12) + 6 = 18 for Slashing: 1d8 + 5 ⇒ (8) + 5 = 13
Battle Axe vs Old Glim AC 19, MAP 2+, Sweep: 1d20 + 1 ⇒ (12) + 1 = 13 for Slashing: 1d8 + 5 ⇒ (5) + 5 = 10
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
DC 21 Basic Reflex vs 7 Cold Damage: Old Glim
------------------
Those with ** may go
-3-
**Jack Jin Dune - AC 20 9/40 (Wounded 1)
Red (-6; AC <= 17; OG)
Szvetneera (-37)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
-2-
White (AC <= 17)
**Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40 (Wand Recharge: 2 rds)
**Herkemer Halfshanks - AC 19 10/29
**Bustral - AC 18 (20 w/shield) 29/30 (AC 20; -5 Speed); Sparky AC 18, 0/31 (Dying 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.
CS: Unaffected
S: Half Damage
F: Full Damage; -5 Speed (2 rds)
CF: Double Damage -10 speed (2 rds)

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"Well, you sure think you're a scary fella, but I've got some scary friends, too."
He calls on Danixki for some help in overcoming these varmints, and the howl chills the enemies! He continues to attack the treacherous Szvetneera .
Call on Aid (Danixki), Strike
starknife: 1d20 + 9 ⇒ (7) + 9 = 16 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5 and weakness 3
deadly?: 1d6 ⇒ 6

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Thulle will cast grim tendrils in a line, hitting red and the big bad.
void: 2d4 ⇒ (2, 3) = 5 (plus 1 pers bleed on fail, fort basic 20)

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Fort: 1d20 + 11 ⇒ (2) + 11 = 13
Red Fort: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Will: 1d20 + 14 ⇒ (8) + 14 = 22
Red Will: 1d20 + 5 ⇒ (3) + 5 = 8
White Will: 1d20 + 5 ⇒ (19) + 5 = 24
"AWWWWWOOOOOOO!!!!" Danixki lets out a vicious howl. High Matriarch Szvetneera and her bodyguard wearing White furs both scoff at the howl but her bodyguard in Red is downright terrified. Old Glim attempts to follow the howl with a strike at the High Matriarch but doesn't connect.
Thulle spears both High Matriarch Szvetneera with a dark ray. Neither one manages to get out of the way in time. Perhaps Danixki's howl rattled them more that they're letting on.
Jack gets up, grabs his weapon and moves to flank Red.
Old Glim Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
------------------
Those with ** may go
-3-
Jack Jin Dune - AC 20 9/40 (Wounded 1)
Red (-11; AC <= 17; 1 Persistent Bleed; F2; OG)
Szvetneera (-42; 1 Persistent Bleed)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
-2-
White (AC <= 17)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 1 rd; -5 speed, Rd 1 of 2)
**Herkemer Halfshanks - AC 19 10/29
**Bustral - AC 18 (20 w/shield) 29/30 (AC 20; -5 Speed); Sparky AC 18, 0/31 (Dying 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.
CS: Unaffected
S: Half Damage
F: Full Damage; -5 Speed
CF: Double Damage -10 speed

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Pick up dropped weapon 1st action, stand up 2nd action, flank red by moving, 3rd action, someone move me please.
Done.

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Bustral's eye seems to brighten in intensity and darken in hue as he let's out a metal grinding sounding growl. He then attacks the creature responsible between Old Glim and himself...
Longsword vs. Szvetneera: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
possible Slashing damage vs. Szvetneera: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
....and a second time....
Longsword vs. Szvetneera: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
possible Slashing damage vs. Szvetneera: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
...then He Raises his shield.
2 attacks, 1 Raise Shield. NOTE: I did not apply any modifiers to the attack except the -5 for the 2nd one. Please verify and adjust accordingly.

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Herkemer moves to the side to get a clear shot then, after drawing out his shortbow, fires at Red. The shot is clear and true, and pierces Red in vital spots, causing extra damage then even Herk planned on.
◆Interact to draw bow
◆Stride 20' to the left
◆Strike Red (critical)
Herkemer shortbow vs Red: 1d20 + 8 ⇒ (20) + 8 = 28 crit!
Piercing Dmg vs Red (x2), Deadly: 1d6 ⇒ 6 max!
Deadly Dmg from Crit: 1d10 ⇒ 4 total of 16 piercing vs Red

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Herk pulls out his bow and moves into position. He draws and fires, hitting Red in the center of his chest. Red appears to be fading but still hold on.
Bustral attacks High Matriarch Szvetneera but neither strike connects.
I'll continue the update later. I can't seem to connect to Google Docs right now.

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Bustral, Jack: 1d2 ⇒ 1
Red growls and hacks at Bustral.
Battle Axe vs Bustral AC 20: 1d20 + 11 ⇒ (8) + 11 = 19 for Slashing: 1d8 + 5 ⇒ (2) + 5 = 7
Battle Axe vs Bustral AC 20, MAP, Sweep: 1d20 + 6 ⇒ (2) + 6 = 8 for Slashing: 1d8 + 5 ⇒ (1) + 5 = 6
Battle Axe vs Bustral AC 20, MAP 2+, Sweep: 1d20 + 1 ⇒ (13) + 1 = 14 for Slashing: 1d8 + 5 ⇒ (4) + 5 = 9
Bleed Flat: 1d20 ⇒ 19
Sparky Flat: 1d20 ⇒ 12
The high matriarch stares at Old Glim and tells him "Run away! Fear me!"
As her final action, she takes a step back and sets up a flank with her bodyguard.
HMS Flat: 1d20 ⇒ 8
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)
Before your Turn:
DC 21 Basic Will vs Fear: Old Glim
------------------
Those with ** may go
Jack Jin Dune - AC 20 9/40 (Wounded 1)
Red (-28; AC <= 17; F1; OG)
Szvetneera (-43; 1 Persistent Bleed)
**Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (AC <= 17)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 1 rd; -5 speed, Rd 1 of 2)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 29/30 (AC 20; -5 Speed); Sparky AC 18, 0/31 ("Wounded" 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.
CS: Unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3, Fleeing 1 rd

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Tai Ghee raises his shield and then advances on the matriarch, swinging his tail at her twice.
◆ Raise Shield (AC is now 22)
◆ Stride (this will provoke from White if he has a Reaction)
◆ Flurry of Blows
Tail: 1d20 + 10 ⇒ (11) + 10 = 21
B dmg: 1d10 + 4 ⇒ (5) + 4 = 9
If this hits, DC 19 Fort (incapacitation) vs Stunned 1 (Stunned 3 on a crit fail).
Tail, MAP: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6
B dmg: 1d10 + 4 ⇒ (3) + 4 = 7

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Tai Ghee moves up to the High Matriarch and strikes out at her. As he does, White takes advantage of the opening to strike out at Tai Ghee...
Battle Axe vs Tai Ghee AC 22: 1d20 + 11 ⇒ (3) + 11 = 14 for Slashing: 1d8 + 5 ⇒ (4) + 5 = 9
Tai Ghee swings his tail at the High Matriarch, catching her in the head and twisting her neck to an unnatural angle. She collapses without a sound and doesn't get back up.
Seeing the High Matriarch down, her remaining bodyguards drop their weapons and make a run for it.
COMBAT OVER
With Matriarch Szvetneera defeated and her plot revealed by her own admission, the rest of witchguards she enlisted to attack the estate retreat. Anastasia, Calix, and the other representatives enter back into the room, each with some superficial injuries that Calix insists aren’t serious. Queen Anastasia thanks you for their help and asks if you have any suggestions as to which train proposal(s) she should look at more closely.
Essentially we're done but you just need to decide on which train design deserves a closer look. Also you need to decide if High Matriarch Szvetneera's design should be eliminated

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"Fine by me, Old Glim." says Herkemer without too much concern. He's just happy to have survived that last fight after the way it started.
Herkemer would opine that open battle with the Pathfinders might disqualify the Matriarch's design. Plus she was very snobby at the outset.

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"Perhaps the High Matriarch Szvetneera's actions should dictate her plans being recused from consideration.", says Bustral after careful consideration, "The design with the Elementals shows promise. I think that we should explore that option further."

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I think it's clear that it's the elemental train that gets selected... :)
DQ - 2
Keep - 1
Still to vote: Tai Ghee, Thulle, Old Glim

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I'm quite fond of the elemental train and I think the Matriarch's train should definitely be eliminated.

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Tai Ghee agrees that the elemental train holds much interest but he is very suspicious of anything connected with the Matriarch. "She is clearly a traitor - just think what other treachery her design might hold..."
Vote for disqualification.

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Queen Anastasia nods thoughtfully at your suggestions. She commissions a deeper study on the Elemental Train. She also nods as you decide to disqualify the High Matriarch Szvetneera's design in light of her betrayal. Finally, more to herself than the party, she asks what should be done with winter goblins. Calix jokingly suggests 'winter goblin soup' for dinner, to which there is a clamoring from the goblins to expose their good traits and that they want to help. The dromaar gives a performative sigh and appoints them “consultants” to prevent others from sneaking into the estate.
FIN
Thanks for playing everyone!

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Thanks for running - I had a great time! Chronicle looks good!