[OP8] PF2e - 06-08: Upon Wheels and Rime (P2)

Game Master UncleFroggy

Macros | Slides/Maps | RPG Chronicles

Research Progress

CP: 22
Subtier: 3-4

Hero Points:

Old Glim - 2
Thulle Poche - 1
Herkemer Halfshanks - 3
Bustral - 1
Tai Ghee - 1
Jack Jin Dune - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

Automaton Inventor/1 [HP: 30/30] [AC: 18(20)] [fort: 8; reflex: 6; will: 8] [perception/initiative: +5] [Hero Points: 0/2]

"Little Sparky! Step away!" yells Bustral. He then Raises his shield and moves forward.

Command (1 action); Raise Shield (1 action); Move (1 action)

Vigilant Seal

construct companion construct companion/1 [HP:24/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Whirrr**Pop**Tsst**Spizzz*" squeals Little Sparky. He then Steps twice.

Step (1 action); Step (1 action)

Horizon Hunters

Female Tengu Sorcerer 4 | AC 19 | F/R/W: 7/9/9 | Perc 7, Darkvision | Resist: None | Speed 30 | HP 34/34 | Exp: Search | Acro 9, Deception 10, Diplo 12, Society 6, Stealth 9 | Hero TBD | Conditions: None

reflex: 1d20 + 9 ⇒ (20) + 9 = 29

Thulle will just force barrage the big bad.

force: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Little Sparky and Herk get out of dodge while Bustral moves up and raises his shield. Thulle, meanwhile blasts the high matriarch with magic missiles.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:

------------------
Those with ** may go

Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-23)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
**Old Glim - AC 19 40/40 (Wand Recharge: 3 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim warily circles around to the side of the Matriarch opposite Bustral and swings once with his starknife.

Stride, Stride (to flank), Strike

starknife: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4 and weakness 3
deadly: 1d6 ⇒ 3

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Old Glim manages to flank the high matriarch and sticks her in a vital spot with his starknife.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions: HELP FROM ALLIES (1 or 2 actions)
* Ally aid available to: Bustral, Thulle, Old Glim, Jack
* Frequency once per minute per PC
* (see below as to what aid is available)

Before your Turn:

------------------
Those with ** may go

Blue (-19; AC <= 25)
Red (-6; AC <= 25; OG)
Szvetneera (-37)
Tai Ghee - AC 19 (22 w/shield; 23 if taking cover) 24/46 (AC 22)
White (F1; AC <= 25)
Thulle Poche - AC 19 (20 w/shield) 34/34
Old Glim - AC 19 40/40 (Wand Recharge: 2 rds)
Herkemer Halfshanks - AC 19 10/29
Bustral - AC 18 (20 w/shield) 30/30 (AC 20); Sparky AC 18, 4/31
**Jack Jin Dune - AC 20 40/40

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Help from Allies:

Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 19 Will save or be frightened 1, frightened 2 on a critical failure.

Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.

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