Full Name |
Herkemer Halfshanks |
Race |
Male Halfling Rogue 1 / HP 16/16, Perc +7, AC 18, Fort +5 Ref +9 Will +7 / Active conditions: Keen eyes |
About Herkemer Halfshanks
Herkemer Halfshanks
Male halfling rogue 1 (Advanced Player's Guide)
Small, Halfling, Humanoid
Heritage hillock halfling
Background criminal
Perception +7
Languages Ancient Osiriani, Common, Halfling
Skills Acrobatics +6, Deception +5, Diplomacy +5, Intimidation +5, Medicine +5, Pathfinder Society Lore +3, Performance +5, Society +3, Stealth +6, Survival +5, Thievery +6, Underworld Lore +3
Str -1, Dex +4, Con +2, Int +0, Wis +2, Cha +2
Items leather armor, dagger (4), rapier, backpack, bedroll, chalk (10), climbing kit, flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (8 gp, 2 sp)
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AC 18; Fort +5; Ref +9; Will +7
HP 16
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Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6+4 P
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P
Ancestry Feats Halfling Luck
Class Feats Tumble Behind
Skill Feats Experienced Smuggler, Subtle Theft
Other Abilities rogue's racket, sneak attack, thief
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