
GM Frost |

DC 18 basic Reflex save: 1d20 + 8 ⇒ (9) + 8 = 17 (Fail, 7 acid - Resistance 2 = 5 damage)
Whistles takes down the Red Ghost with a splash of acid. Red Ghost out
COMBAT OVER! WELL DONE!
Whistle Wit (20/20 HP) [2☘️]
Whisper (10/10 HP)
High in the Mountains (34/34 HP) [2☘️] | Enfeebled 1
Howard (16/18 HP)
Cur (23/23 HP) [2☘️]
Giles le Renard (28/28 HP) [2☘️] | Enfeebled 1
Lissa Valthum (14/14 HP) [1☘️]
Combat Success!
Once they have defeated the spirits, the group can press on to explore other areas. They finds some areas empty but one of them has something interesting to explore. In this room, stone shelves built into the walls here store books, ledgers, and other documents. A desk with an oil lamp provides space for a solitary researcher to investigate the materials.
The dwarves of the Five Kings Mountains would go on to rename the mountain Droskar’s Crag, after the reviled god of cheating and endless toil. Over the following centuries, the caverns beneath became home to exiles and wandering monsters, and the mountain picked up another ominous name: the Pallid Peak.

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While the meaning of words is unknown to the athamaru, it attempts to analyze the handwriting to deduce the personality or temperament of the parchments' authors, or perhaps the provenance of the writing materials, or even the general purpose of this library, using its Scribe Lore +4.
"Unfortunately, I can only read between the lines."

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Cur reads the actual lines.
Society: 1d20 + 4 ⇒ (5) + 4 = 9
"Never got hit by a volcano before. Suppose there's some benefit from not gorwing up with dwarves."

GM Frost |

The dwarves of the Five Kings Mountains would go on to rename the mountain Droskar’s Crag, after the reviled god of cheating and endless toil. Over the following centuries, the caverns beneath became home to exiles and wandering monsters, and the mountain picked up another ominous name: the Pallid Peak.

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While Cur is reading, Whistle Wit and Whisper refocus.
But then it's time to file. And that's the fun part!
Academia Lore: 1d20 + 8 ⇒ (11) + 8 = 19
Oh dear. That's not fun at all.
"Catastrophic eruption.. Underground capital destroyed by magma. Raseri Kanton was above-ground, but that was the problem--it collapsed into the open earth after the eruption. The kingdom survived but fractured into factions and went into major decline... they survived for centuries before finally collapsing, but then dwarves can live quite a long time."

GM Frost |

Having learned some history, the group packs up and returns to base to report their findings and take their rest.
Labyrinth Success!

bigrin42 |

Venture-Captain Luna Aldred addressed the gathered Pathfinder agents.
”With everyone’s work, we’ve uncovered two new areas in the ruins. One route follows an old caravan route through the mountain, while the other goes through an abandoned temple. Choose whichever route you prefer, but keep your eyes peeled, as we’re getting closer to Raseri Kanton. However, the Aspis Consortium is closing in. We’ll return to the ruins tomorrow and beat those snakes to the city. Rest up tonight and prepare for a long day tomorrow.”
Table GMs, begin Act 2.

GM Frost |

Choose a route you prefer to explore: the Caravan Route through the mountain or the Temple Route that goes through an abandoned temple. Two votes to go.

GM Frost |

These naturally occurring caves served as a main path out of the once-vibrant city of Raseri Kanton. Since using the Temple Route was considered sacrilegious to orthodox dwarves, this route provided an alternative path away from the city.
Unless otherwise stated, this area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns. Kindly state how are you able to see if you do not have darkvision.
At the entrance, something has drained the color and lichen from the stone here, leaving it smooth to the touch. Finely crumbled mineral deposits cover this room with dust. With the sizable amount left undisturbed, it’s clear that this area has been abandoned for years.
The damage to the stone in this chamber came from the oozes as they leached minerals out of the stone.
Koi Polloi's Initiative using Avoid Notice: 1d20 + 7 ⇒ (6) + 7 = 13
High in the Mountains's Initiative using Scout: 1d20 + 9 ⇒ (19) + 9 = 28
Lissa Valthum's Initiative using Detect Magic: 1d20 + 8 ⇒ (4) + 8 = 12
Giles le Renard's Initiative using Avoid Notice: 1d20 + 9 ⇒ (1) + 9 = 10
Cur's Initiative using Scout: 1d20 + 5 ⇒ (20) + 5 = 25
Red: 1d20 + 4 ⇒ (3) + 4 = 7
Blue: 1d20 + 4 ⇒ (9) + 4 = 13
Black: 1d20 + 6 ⇒ (3) + 6 = 9
Half of the group easily notice those approaching them!
⬤ THE CONSUMED CHAMBER! Round 1 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
➤⠀⠀⠀Howard (AC 17) (HP 18/18) |
➤ Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) |
➤ Cur (AC 18) (HP 23/23) | 2☘️ |
Blue Goo (HP -) |
Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
Giles le Renard (AC 19) (HP 28/28) | 2☘️ |
Slimy Black (HP -) |
Red Goo (HP -) |

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Whistle Wit never bothered to learn a spell for creating light. At home in the library she has lamps, and as a Pathfinder agents she had her wayfinder--so she lights her wayfinder.
She flutters a little closer (because her wayfinder's light only goes so far), with Whisper hurrying to keep up. Once she can see the oozes more clearly, she lashes out at them with winds.
◆ Take Flight
◆◆ Cast slashing gust Spell Attack Blue: 1d20 + 8 ⇒ (2) + 8 = 10 for slashing damage: 2d4 ⇒ (3, 2) = 5 and Spell Attack Black: 1d20 + 8 ⇒ (15) + 8 = 23 for slashing damage: 2d4 ⇒ (1, 4) = 5. On crit, double damage and add 1d4 persistent bleed.
Independent: Stride

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◆ Recall Knowledge about the Black Goo. Nature is +6
◆ Hunt Prey on Black Goo
◆ Hunted Shot on Black Goo.
Two strikes w/volley penalty: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 191d20 + 9 - 2 - 3 ⇒ (9) + 9 - 2 - 3 = 13
Piercing damage (combined if both hit): 1d8 ⇒ 11d8 ⇒ 4

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Cur goes after the big boi.
◆ Step
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 ⇒ (5) + 7 = 12
Bludgeoning Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Spirit Damage: 2 = 2
◆ Strike
Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Bludgeoning Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Spirit Damage: 2 = 2

GM Frost |

Both Whistle and Whisper flutter close to slash Blue and Black. She notices that slicing is effective against the goo.
(Blue: 5 S + Weakness 5; Black: Immune to Crit Hit, 5 S, 1d4 persistent bleed)
High launches arrows at the prey, hitting in both instances. 5 P damage
Cur goes for the slimy one, missing to connect on the second strike. 10+2 damage
Blue Goo slowly moves toward Whistle and smacks her
Pseudopod Attack: 1d20 + 8 ⇒ (8) + 8 = 16
But smacks the ground instead.
⬤ THE CONSUMED CHAMBER! Round 1 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
⠀⠀⠀Howard (AC 17) (HP 18/18) |
Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
⠀⠀⠀Whisper (AC 17) (HP 10/10) |
Cur (AC 18) (HP 23/23) | 2☘️ |
Blue Goo (HP -10) |
➤ Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Giles le Renard (AC 19) (HP 28/28) | 2☘️ |
Slimy Black (HP -22) |
Red Goo (HP -) |
AFTER YOUR TURN
❗ Slimy Black: 1d4 persistent bleed (DC 15 Flat check) ❗

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The athamaru boggles at the lump of slimy sludge attacking Cur at the edges of the bright light from Whistle Wit's wayfinder. Other strange creatures move in the dim light beyond. To avoid hitting Cur or Giles, Koi casts ◆◆Phase Bolt at the Slimy (Black) creature, then ◆Strikes the (Blue) goo hassling Whistle, using its dancer's spear at reach.
Phase Bolt targets AC: 1d20 + 9 ⇒ (14) + 9 = 23 for possible piercing damage: 3d4 ⇒ (4, 1, 3) = 8 Double on crit
Strike with spear: 1d20 + 3 - 5 ⇒ (14) + 3 - 5 = 12 for possible piercing damage: 1d6 ⇒ 4
"Hey chum, be careful what you lure for!"

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"Zut alors! It seems zat cutting zem is most effective."
Giles forgoes his rapier in favor of his starknife. He move in at attacks.
starknife vs blue: 1d20 + 8 ⇒ (3) + 8 = 11
damage, Slashing, precision: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
deadly?: 2d6 ⇒ (5, 1) = 6
◆ Interact-draw starknife, ◆ stride, ◆ strike

GM Frost |

Lissa goes to burn Blue Goo.
DC 17 basic Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12 (Fail, 6 Fire damage)
The goo sizzle a bit. Koi launches bolt, but it would have been more damaging if the target were not immune to critical hits. 8 P damage. He then pokes Blue with a spear. 4 P damage
Giles takes advantage of Blue Goo's weakness, slashing with knife. 7 S + weakness 5
Slimy Red smacks Cur.
Pseudopod Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Pseudopod Attack: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23 Crit
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 B damage x2 plus Rot (DC 18 Fort)
Pseudopod Attack: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8
Persistent Bleed: 1d4 ⇒ 3
DC 15 Flat check: 1d20 ⇒ 14
Slimy Red is bleeding something greenish.
Meanwhile, Red Goo goes for Giles, who is fighting Blue Goo, smacks the swash.
Pseudopod Attack: 1d20 + 8 ⇒ (8) + 8 = 16

GM Frost |

⬤ THE CONSUMED CHAMBER! Round 2 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Cur: DC 18 Fortitude save vs Rot ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
➤⠀⠀⠀Howard (AC 17) (HP 18/18) |
➤ Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) |
➤ Cur (AC 18) (HP 7/23) | 2☘️ |
Blue Goo (HP -32) |
Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
Giles le Renard (AC 19) (HP 25/28) | 2☘️ |
Slimy Black (HP -33) |
Red Goo (HP -) |
AFTER YOUR TURN
❗ Slimy Black: 1d4 persistent bleed (DC 15 Flat check) ❗
EFFECTS & CONDITIONS REFERENCE

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"Just like my ancestors to make a knife with no edge on it. Let's see how poking works"
Black first, then switching to Red. If I somehow manage to drop both with my first two actions, the third will b to Step south.
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 ⇒ (4) + 7 = 11
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Spirit Damage: 2 = 2
◆ Strike
Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Spirit Damage: 2 = 2
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 - 10 ⇒ (13) + 7 - 10 = 10
Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Spirit Damage: 2 = 2
At least we should know Black's exact AC by now.

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"Oh dear." With the ooze so close to her, Whistle Wit casts a defensive spell, creating a shield of glassy-force between them. She then heals Cur--he seems to be taking a beating.
◆ Cast glass shield. AC +1
◆◆ Cast heal on Cur healing: 1d8 + 8 ⇒ (2) + 8 = 10

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◆ Hunted Shot
Two strikes w/volley penalty: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 271d20 + 9 - 2 - 3 ⇒ (15) + 9 - 2 - 3 = 19
Piercing damage (combined if both hit): 1d8 ⇒ 41d8 ⇒ 2
◆ Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (7) + 9 - 2 - 6 = 8
Piercing damage: 1d8 ⇒ 3
◆ Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (2) + 9 - 2 - 6 = 3
Piercing damage: 1d8 ⇒ 4

GM Frost |

Cur: DC 18 Fortitude save: 1d20 + 8 ⇒ (12) + 8 = 20 vs Rot (Success)
Cur pokes Black but misses to connect with all that heroic strikes.
Whistle raises glass shield and heals Cur.
High knows that Slimy Black is a slimy mold that can sense nearby creatures through vibration and air or water movement. It is also immune to critical hits, mental, precision, unconscious, visual. The leshy ranger launches arrows, hitting twice. 4+2 P
Blue Goo turns its attention to Giles and smacks him.
Pseudopod Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 ⇒ 2 acid
It then tries to get a hold of the swash.
Athletics to Grapple: 1d20 + 6 ⇒ (18) + 6 = 24 vs Giles Fort DC 15 (Success, Grabbed)
It then squeezes him! 1d4 ⇒ 3 bludgeoning plus 1d4 ⇒ 4 acid, DC 17 basic Fort
⬤ THE CONSUMED CHAMBER! Round 2 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Giles le Renard: DC 17 basic Fort vs 3 B & 4 acid ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
⠀⠀⠀Howard (AC 17) (HP 18/18) |
Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
⠀⠀⠀Whisper (AC 17) (HP 10/10) |
Cur (AC 18) (HP 17/23) | 2☘️ |
Blue Goo (HP -32) |
➤ Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Giles le Renard (AC 19) (HP 23/28) | Grabbed by Blue Goo (DC 16 to ◆ Escape) | 2☘️ |
Slimy Black (HP -39) |
Red Goo (HP -) |
AFTER YOUR TURN
❗ Slimy Black: 1d4 persistent bleed (DC 15 Flat check) ❗
EFFECTS & CONDITIONS REFERENCE

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The athamaru saw how hard the slimy (Black) chum monster hit Cur. Even with Whistle’s heal, Cur is still in a tricky spot. The athamaru ◇Unleashes its Psyche once more but, instead of becoming concealed, it subtly transmits an ◆Amped Message to Cur. ”Cur, retreat to Giles and Koi! Let it come to us!”
Cur can ↺Stride or ↺Step as a reaction during Koi’s turn.
Magic then ripples and splutters from biceps to speartip as Koi casts ◆◆Phase Bolt again at the slimy pile of chum.
Phase Bolt v Black AC: 1d20 + 9 ⇒ (17) + 9 = 26 for piercing damage: 3d4 + 2 ⇒ (2, 1, 1) + 2 = 6
“Don't get chummy with us!”

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"Be careful, Cur. Do not let zem surround you."
starknife vs blue: 1d20 + 8 ⇒ (12) + 8 = 20
damage, slashing, precision: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
deadly?: 1d6 ⇒ 6
starknife vs blue: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
damage, slashing, precision: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
deadly?: 1d6 ⇒ 3
◆ Prepare to aid, ◆ strike, ◆ strike, ↺ Aid

GM Frost |

Koi unleashes psyche and suggests to Cur to retreat. He then sends a piercing bolt at Slimy Black. Immune to Crit Hit, 6 P
Giles encourages Cur to be careful while he focuses on attacking the one grabbing him, releasing him in the process of defeating it. Blue Goo out
Giles, you have an action left
Meanwhile, Lissa burns Red Goo.
Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Crit, Fail, 22 fire damage
⬤ THE CONSUMED CHAMBER! Round 2 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
⠀⠀⠀Howard (AC 17) (HP 18/18) |
Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
⠀⠀⠀Whisper (AC 17) (HP 10/10) |
Cur (AC 18) (HP 17/23) | 2☘️ |
Blue Goo (HP -47) |
Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Giles le Renard (AC 19) (HP 20/28) | 1 action left | 1☘️ |
Slimy Black (HP -45) |
Red Goo (HP -22) |
AFTER YOUR TURN
❗ Slimy Black: 1d4 persistent bleed (DC 15 Flat check) ❗
EFFECTS & CONDITIONS REFERENCE

GM Frost |

Giles then parries.
Waiting for Cur's response for now on where he will Stride or Step from Koi's post, before Slimy Black and Red Goo can act.

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"Now I'm taking orders from a fish. See that?!" Cur carefully steps away from the slimes while glancing skyward.

GM Frost |

Cur moves away as ordered. Sensing that its food is moving, it follows and smacks Cur.
Pseudopod Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5 B plus Rot (DC 18 Fort save)
Pseudopod Attack: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 B plus Rot (DC 18 Fort save)
Persistent Bleed: 1d4 ⇒ 1
DC 15 Flat check: 1d20 ⇒ 19
The slimy is no more bleeding.
Red Goo smacks Giles.
Pseudopod Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 ⇒ 6 acid
Wants to hold him too.
Athletics to Grapple: 1d20 + 6 ⇒ (1) + 6 = 7 vs Giles' Fort DC 15
It smacks him again instead.
Pseudopod Attack: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10
⬤ THE CONSUMED CHAMBER! Round 3 ⬤
Terrain Feature(s): Area has no illumination, and the ceiling is 10 feet high. The tunnels are natural stone caverns.
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Cur: DC 18 Fortitude save vs Rot ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ |
➤⠀⠀⠀Howard (AC 17) (HP 18/18) |
➤ Whistle Wit (AC 17) (HP 20/20) | 3☘️ |
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) |
➤ Cur (AC 18) (HP 8/23) | 2☘️ |
Blue Goo (HP -47) |
➤ Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Giles le Renard (AC 19) (HP 14/28) | 1☘️ |
Slimy Black (HP -46) |
Red Goo (HP -22) |
EFFECTS & CONDITIONS REFERENCE

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The athamaru grinned, knowing only Cur heard its message. With a look of feigned fish-eyed surprise, Koi chants, “What Does The Fish Say?!”, before blasting the slime-chum with a ◆◆Phase Bolting spearwiggle, and a reaching ◆Stab through lesser cover.
Phase Bolt v Black AC: 1d20 + 9 ⇒ (9) + 9 = 18 for piercing damage: 3d4 + 2 ⇒ (2, 3, 3) + 2 = 10
Spear v Black AC: 1d20 + 3 - 5 - 1 ⇒ (15) + 3 - 5 - 1 = 12 for piercing: 1d6 ⇒ 2
”Wa-pa-pa-pa-pa-pa-pow!”

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"Hey, I just healed that dwarf!"
Maybe it's better to stay focused on splattering the slimes. Whistle Wit sends more blasts of wind at the two creatures. She can't really try to warn them away when they're already so close, so instead she offers Cur a ward against oozes.
◆◆ Cast Slashing gust Spell Attack vs Black: 1d20 + 8 ⇒ (19) + 8 = 27 and Spell Attack vs Red: 1d20 + 8 ⇒ (7) + 8 = 15 for slashing damage: 2d4 ⇒ (4, 1) = 5. On crit, add 1d4 persistent bleed.
◆ Cast blood ward. Cur gains +1 status to saves and AC against oozes

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Giles scurries over to his next target and strikes, ending in a defensive posture.
starknife vs black: 1d20 + 9 ⇒ (15) + 9 = 24
damage-slashing, precision: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
deadly: 1d6 ⇒ 4
◆ Stride, ◆ strike, ◆ extravagant parry

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If Black drops, the next action will be a Step east, then continuing to attack Red.
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 ⇒ (4) + 7 = 11
Piercing Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Spirit Damage: 2 = 2
◆ Strike
Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Spirit Damage: 2 = 2
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 - 8 ⇒ (4) + 7 - 8 = 3
Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Spirit Damage: 2 = 2
"Must be nice to have someone teach you how to fight."

GM Frost |

Koi sends another bolt that pokes the Slimy Black 10 P but the second assault does not connect.
Whistle sends slicing winds at them before granting a protective ward for Cur. Black: Immune to Crit, 5 S and 1d4 persistent bleed; Red, 5 S + weakness 5. Black out
Lissa keeps burning Red.
DC 17 basic Reflex: 1d20 + 3 ⇒ (7) + 3 = 10 9 fire damage
Giles redirecting without the Stride action slices of his starknife. Immune to crit and precision, 3 S and 4 S from deadly He continues to parry with the same weapon.
The last enemy is still moving but bloodied. Or gooeyed? Slimied?
Cur: DC 18 Fort : 1d20 + 8 ⇒ (14) + 8 = 22 vs Rot Success
Cur goes to Red, piercing with his blades, causing it to pop like a balloon and scatter its gooey insides.
COMBAT OVER! WELL DONE!
Howard (18/18 HP)
Whistle Wit (20/20 HP) [3☘️]
Whisper (10/10 HP)
Cur (8/23 HP) [2☘️]
Koi Polloi (15/15 HP) [3☘️]
Lissa Valthum (14/14 HP) [2☘️]
Giles le Renard (14/28 HP) [1☘️]
Combat Success!
I will give everyone that chance to heal and/or Refocus before we continue moving to the next area.

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The athamaru, weary from ordering the aiuvarin around, refocuses by subtly Messaging words to itself. It translates all of the Xidaoan sea shanties it knows into six different languages. The permutations take about ten minutes - it is only one shanty, but it's a goodie.
"... and that's why the spiny pufferfish lives all alone! Oh, sorry. Did I sing that out loud?"

GM Frost |

We will retcon the healing done.
Into the next area, the temperature takes an immediate drop in this chamber, casting a chill on any exposed flesh. Strange fuzz covers rocky surfaces. Lumps covered in this strange layer rise from the floor, each about the size of an adventurer’s pack.
Cur's Perception (T): 1d20 + 4 ⇒ (17) + 4 = 21 (also Low-Light Vision) (w Darkvision)
Before they can enter, High and Cur warn the other Pathfinders of the sudden temperature drop before they enter and finds some molds covering the whole area that might be responsible for it.
DC 18 Survival (trained) to safely remove the mold