Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map


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Clarius pokes his rapier right through the throat of the Acolyte, who drops his weapon and fall to a heap on the floor. Rather than attacking with the dagger also (which would make him go to Dying 3), you can have a final action, if you want it.

The [color=Magenta]wizard[/color] casts Grease. Then, he shoots at D'osh: 1d20 + 5 ⇒ (4) + 5 = 9

Clarius and Grunyer must make a Basic Reflex save vs Grease

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 2
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 2
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move
Clarius: Third action from Round 2, then Reflex DC 15
Grunyer: Reflex Save DC 15
Khajuna: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 2[/color] (- HP)
Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-15 HP)AC = 18, grabbed by Grunyer
[color=Green]Acolyte[/color] (-38 HP)Dying 2
Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
Grunyer (13/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20,
[color=Magenta]Wizard[/color] (- HP)
➤ Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn

8:48 Wednesday


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

Reflex (T): 1d20 + 5 ⇒ (5) + 5 = 10

Grunyer's feet slide out from under him as the spell comes into effect slicking the ground beneath him.

Wizard also takes damage for attacking an ally in my aura while shields of the spirit is active SoS damage: 1d4 ⇒ 1

As the wizard fires his shot, a shining bolt shoots from the floating shields to slam into the aggressor.


Female Hold-Scarred Orc | HP 21/21 | AC 16 (18) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 1 | Perception +6 | F +4, R +6, W +8 | Dark Vision

◆ Stride
◆◆ CAST: (2) Action Heal on Grunyer.

1d10 + 8 ⇒ (8) + 8 = 16 Healing

"Does anybody know why we are being assaulted? Are they allies of Krango"?

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25
TechnoDM wrote:
Clarius pokes his rapier right through the throat of the Acolyte, who drops his weapon and fall to a heap on the floor. Rather than attacking with the dagger also (which would make him go to Dying 3), you can have a final action, if you want it.

No, I'll just deliver the second attack to the Acolyte.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Grease reflex save: 1d20 + 10 ⇒ (17) + 10 = 27

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25
Khajuna wrote:

◆ Stride

◆◆ CAST: (2) Action Heal on Grunyer.

1d10+8 Healing

"Does anybody know why we are being assaulted? Are they allies of Krango"?

"Just a guess, but probably something to do with why we're in this town in the first place," Clarius says, although he must admit to himself he isn't entirely sure.


Grunyer falls in the greasy area (but, Clarius doesn't).

Khajuna heals Grunyer almost completely.

The [color=Blue]Guard[/color] will strike Grunyer while he's down: 1d20 + 7 ⇒ (18) + 7 = 25for: 1d10 + 4 ⇒ (4) + 4 = 8

Then, he will guard the gnome.

Finally, he will strike at Grunyer again: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 3
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 3[/color] (- HP)
➤ Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
➤ Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
➤ D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-15 HP)AC = 18, grabbed by Grunyer
[color=Green]Acolyte[/color] (-38 HP)Dying 3
Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
Grunyer (21/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20, Prone
[color=Magenta]Wizard[/color] (-1 HP)
Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn

1:52 pm Wednesday


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Arc chants, "Veltió," as he stares at his staff and then throws it into the fray.

◆◆ Runic Weapon
◆ Hand of the Apprentice @ red

HotA: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
2d8 + 4 ⇒ (2, 3) + 4 = 9


Arc's staff smashes into the gnome. His bodyguard looks chagrined.

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 3
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 3[/color] (- HP)
Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
➤ Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
➤ D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-24 HP)AC = 18, grabbed by Grunyer
[color=Green]Acolyte[/color] (-38 HP)Dying 3
Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
Grunyer (21/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20, Prone
[color=Magenta]Wizard[/color] (-1 HP)
Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Seeing a second companion fall, Pneuferro decides not to play around and sends deadly sharp slivers of metal at the leader.

◆◆◆ metal pinions
first pinion blast: 1d20 + 8 ⇒ (13) + 8 = 21
bludgeoning damage: 1d4 ⇒ 2 + piercing damage: 1d4 ⇒ 4
second pinion blast: 1d20 + 8 ⇒ (13) + 8 = 21
bludgeoning damage: 1d4 ⇒ 4 + piercing damage: 1d4 ⇒ 1
third pinion blast: 1d20 + 8 ⇒ (20) + 8 = 28
bludgeoning damage: 1d4 ⇒ 3 + piercing damage: 1d4 ⇒ 2
Am I miscounting? Does Pneuferro get a second round?


All three of Pneuferro's pinion blasts strike the gnome. The third directly into his face. The gnome goes completely limp in Grunyer's grasp.

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 3
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 3[/color] (- HP)
Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
➤ D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-45 HP)AC = 18, grabbed by Grunyer, Dead
[color=Green]Acolyte[/color] (-38 HP)Dying 3
Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
Grunyer (21/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20, Prone
[color=Magenta]Wizard[/color] (-1 HP)
Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn


Male Human Gunslinger 1

D'osh turns his Triggerbrand and fires two shots at the bodyguard.
◆ Ranged Strike, had reloaded last turn, ◆ reload, then ◆ Ranged Strike

Ranged Strike at blue: 1d20 + 9 ⇒ (3) + 9 = 12
Piercing damage, if hit: 1d4 ⇒ 2
Precision damage, if hit: 1d4 ⇒ 2

Ranged Strike at blue: 1d20 + 4 ⇒ (19) + 4 = 23
Piercing damage, if hit: 1d4 ⇒ 2
Precision damage, if hit: 1d4 ⇒ 3


D'osh's second strike hits the bodyguard.

With an death rattle, the Acolyte expires.

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 3
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 3[/color] (- HP)
Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-45 HP)AC = 18, grabbed by Grunyer, Dead
[color=Green]Acolyte[/color] (-38 HP)Dead
➤ Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
➤ Grunyer (21/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20, Prone
[color=Magenta]Wizard[/color] (-1 HP)
Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (-5 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Pneuferro's eyes dart right. Then they dart left. She blinks.

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25

Clarius pulls a handy-dandy "Clar-aid" [TM pending] and kneels down to apply it to Grunyer's wound, healing him with Battle Medicine (◆).

Medicine Check w/ Assurance: beats DC 16
Healing for Grunyer:: 2d8 ⇒ (2, 6) = 8

Clarius Steps (◆) out of the greased area.

He maneuvers south and around the dead Acolyte, standing in front of Dosh temporarily (◆). "'Scuse me," the rogue says quietly to the gunslinger.

[OOC: Changing my mind re my last post ... I didn't realize Grunyer was injured that much.]


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

Grateful for the relief of Clarius's ministrations, Grunyer considers what to do next. Eyeing the bodyguard, he tries to get to his feet.

Reflex (T): 1d20 + 5 ⇒ (3) + 5 = 8

Failing that he crawls away from the man and out of the grease before standing.

Stand (Reflex fail), crawl, Stand

Reaction to Liberating Step the first ally to get attacked w/in range. Sorry about the ineffective turn, Reflex saves... my only weakness.


Clarius heals Grunyer with a well-applied, trademarked, in combat application. Then, he moves toward D'osh.

Grunyer slips while standing, then crawls away and stands.

"I don't get paid enough for this!" says the [color=Magenta]Wizard[/color], as he strides away.

❖❖❖❖❖❖❖❖❖❖
Alleyway attack, Round 3
Party Conditions: Morning Day 6 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
D'osh Kala: 1/2 move

──────────
Character in ➤ BOLD can act!
──────────
[color=Blue]Round 3[/color] (- HP)
Arc (20/20 HP)☘️☘️, ⚔️ 1070, % 13
Pneuferro (30/30 HP)☘️, ⚔️ 1070, % 13
D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 950, % 10 Wounded 1
[color=Red]Gnome leader[/color] (-45 HP)Dead
[color=Green]Acolyte[/color] (-38 HP)Dead
Clarius (26/26 HP)☘️, ⚔️ 1070, % 13
Grunyer (21/32 HP)☘️☘️, ⚔️ 1070, % 13, Shield 20-6=14/20,
[color=Magenta]Wizard[/color] (-1 HP)retreating
➤ Khajuna (21/21 HP)☘️, ⚔️ 500, % 1
[color=Blue]Bodyguard[/color] (-5 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Deliver Artifact

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn


Female Hold-Scarred Orc | HP 21/21 | AC 16 (18) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 1 | Perception +6 | F +4, R +6, W +8 | Dark Vision

"don't let the arcane one escape".

◆ STRIDE
◆◆ CAST: Divine Lance
1d20 + 6 ⇒ (11) + 6 = 17 DL
2d4 ⇒ (3, 2) = 5 Spirit Damage


Well, I was just gonna let him escape, but, instead...

Khajuna hustles to get the wizard into range, and kills him with her sanctified spear.

The bodyguard drops his weapon, and says, "I failed to protect my client. I surrender." He then drops to one knee and clasps his hands behind his head.

COMBAT OVER

Congratulations to D'osh. He is now second level.

Party Status:

Arc (20/20 HP)☘️☘️, ⚔️ 1,175, % 14
Pneuferro (30/30 HP)☘️, ⚔️ 1,175, % 14
D'osh Kala (9/17 HP)☘️ AC 18, ⚔️ 1,100, % 11
Clarius (26/26 HP)☘️, ⚔️ 1,175, % 14
Grunyer (21/32 HP)☘️☘️, ⚔️ 1,175, % 14, Shield 20-6=14/20,
Khajuna (21/21 HP)☘️, ⚔️ 650, % 2

Radiant Oath

Male Human Rogue 1 | HP: 26/26 | AC 18 | F +7, R +10 W +9 | Perception +9 | Move 25


Grunyer would have 29/32 HP now after the Clar-Aid [TM pending].

"Nice job on that light spear, Cleric," Clarius says with an appreciative grin.

Clarius will attempt to Treat Wounds at DC 15 (using Assurance) on Dosh and Grunyer for 10 minutes each.

Medicine Check on Dosh, Auto Confirmed DC 15: 2d8 ⇒ (2, 3) = 5
Medicine Check on Grunyer, Auto Confirmed DC 15: 2d8 ⇒ (3, 3) = 6


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Arc spends a little time with his spellbook before joining the crew again. With a shrug he says, "Onward?"


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

For each of those 10 mins I can use lay on hands as well for 6 more HP to whoever needs it. Just Dosh it looks like. Don't need to use both so I can use one casting then refocus 2x.

With the bodyguard surrendering and the others eliminated, Grunyer considers what to do. "If yur willing to surrender to people you were just trading blows with, I'm not sure what we should do with you. You were obviously doing a job... nothing personal then. What's your allegiance to this other group?" I forget the name, perhaps Grunyer would not?

While healing, Grunyer calls upon Torag's aid to fix whatever wounds Clarious tinctures didn't repair. "Apparently those were people aligned against our clients. What in the blazes is this artifact that is so contentious?"


"I was just hired by the gnome. He didn't mention any group. Just to guard him. Two gold isn't enough to get killed for. Look, this is an artist town. And work for a mercenary is scarce."


Human Champion (Liberator) 2 | HP 32/32 | AC 19::21| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 1/2 | Active Conditions: ----

Looking to the rest of the group, "Can't fault a man for working. He gave up when his charge was defeated. That's all the proof I need to let him be. What else would we do with him anyway?"

Don't want to speak for the group but letting him go seems the best course of action.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

"I get it," Arc says with understanding. "I hold no ill will. Good luck buddy."

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