Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map


The Pathfinder Society has many pathfinders.

You are not one of them!

Still, they make use of those who wish to test their mettle, while eliminating threats to the society, especially where an open display of the society would not be politically or, even ethically correct.

You have been selected to join a strike force to further the society's goals without actually being a member of the society.

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This will be a game where there is, perhaps, not an overarching storyline? One where your alpha-strike team could shine?

My personal preference is for a more hack'n'slash format, and online PBP play seems to lend itself to that. If there is enough interest, I would take new, level 1 characters as far as they can go.

You can expect many combat encounters, but also some skill challenges, chases, and as much other weird stuff as I can handle translating to PBP format.

I'm not saying there will be no chances for roleplaying and character development, but, that will be deemphasized.

Character creation and upleveling:

We will use the Pathfinder Society rules for character creation and leveling up. This will allow characters to not be OP while other characters are purposefully sub-optimal for flavor reasons. (But, see point 4 below)

My expectations:

1) I would like a table with six players, but a current game I'm running here has shown me that seven players is doable -- it can cause time-per-round to be a bit long. I would not like it to have only four or fewer players.

2) Players will attempt to post daily (or at least check to see if their turn is available daily)

3) I'm not an expert GM. I'm doing this for fun. If you think I have overlooked a PC ability, or a rule, etc., call me on it. The point of playing is to have fun, not adherence to computerized, lifeless program. There are probably programs online that do that.

4) PFS rules are almost all Common only (with a few exceptions). I will give 'build points' for each successful encounter. Then, your PC can spend build points to acquire Uncommon and Rare items/abilities. (I haven't exactly figured out what the costs are, but, I will endeavor to make them reasonable.)

Rarity Build Points:

For right now, each PC will get a build point per encounter. When buying equipment or gaining new abilities, an uncommon item/ability will cost five build points and a rare item/ability will cost ten build points.

This may change subject to how well the process works.

5) This is a living campaign. Some rules may change over time.