Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map

House rule for this game only:

If you specifically state that you have a weapon readied (during a multi-part dungeon-like area), then, you may. Please be aware that foes may do the same.


451 to 500 of 1,137 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male Human Gunslinger 1

D'osh once more tries to rely on his quickness.

Acrobatics dc 16: 1d20 + 7 ⇒ (13) + 7 = 20


Grunyer finds an opening in the crowded street and D'osh zips right through the opening.

Obstacle 2: Fruit Cart Collision

Mira knocked over a fruit cart, spilling apples and melons across the street.

Reflex Save (DC 16) to avoid slipping on rolling fruit.
Athletics (DC 17) to vault over the cart entirely.
Acrobatics (DC 16) to regain balance and keep running.
Nature (DC 17) to anticipate the mess and step carefully.

Chase Points: 0/2

You may each make a single check on this turn:

Arc
➤Clarius
D'osh Kala
Grunyer
➤Pneuferro

Mira moves ahead heading toward an alleyway.


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

I used to juggle melons like...
acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10
Pneuferro rolls onto her face.


Pneuferro slips on a melon.

Obstacle 2: Fruit Cart Collision

Mira knocked over a fruit cart, spilling apples and melons across the street.

Reflex Save (DC 16) to avoid slipping on rolling fruit.
Athletics (DC 17) to vault over the cart entirely.
Acrobatics (DC 16) to regain balance and keep running.
Nature (DC 17) to anticipate the mess and step carefully.

Chase Points: 0/2

You may each make a single check on this turn:

Arc
➤Clarius
D'osh Kala
Grunyer
Pneuferro

Mira turns into the alleyway.

Radiant Oath

"Just roll with it, Clarius," the rogue admonishes himself as he tries to keep running after Mira along with the others.

Reflex Save: 1d20 + 9 ⇒ (7) + 9 = 16


Clarius carefully avoids the fruit on the street.

Obstacle 2: Fruit Cart Collision

Mira knocked over a fruit cart, spilling apples and melons across the street.

Reflex Save (DC 16) to avoid slipping on rolling fruit.
Athletics (DC 17) to vault over the cart entirely.
Acrobatics (DC 16) to regain balance and keep running.
Nature (DC 17) to anticipate the mess and step carefully.

Chase Points: 1/2

You may each make a single check on this turn:

➤Arc
➤Clarius
➤D'osh Kala
➤Grunyer
➤Pneuferro

Mira disappears into the alleyway.


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

The goblin, after slipping on the round fruit tries to roll back onto Jer feet and continue pursuit.
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

Chasing after the thief, Grunyers first instinct is to vault over the tipped cart.

Athletics (T): 1d20 + 7 ⇒ (15) + 7 = 22


Pneuferro springs to his feet and, even uses the slipperiness of the fruit to move forward.

Obstacle 3: Narrow Alley

Grunyer barrels his way over (and through) some crates.

Chase Points: 1/2

Mira ducks into a tight alley cluttered with crates and laundry lines.

Athletics (DC 16) to climb over stacked crates.
Acrobatics (DC 17) to squeeze through a narrow gap.
Thievery (DC 16) to untangle a low-hanging laundry line without delay.
Strength check (DC 17) to rip the line down.

You may each make a single check on this turn:

➤Arc
➤Clarius
➤D'osh Kala
Grunyer
Pneuferro

Mira is starting to climb a downspout to get to the roof above.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Athletics: 1d20 + 5 ⇒ (17) + 5 = 22

Arc does a surprising impressive job climbing over stacked crates.


Arc manages to clamber over the crates.

Obstacle 4: Rooftop Leap

Chase Points 0/2

Athletics (DC 16) to climb the drainpipe quickly.
Acrobatics (DC 17) to rapidly walk along the roof.
Engineering (DC 16) to know what parts of the roof to avoid.
Crafting (DC 17) to use rope, twine, vines, and other debris to help make your way across the roof.

You may each make a single check on this turn:

Arc
➤Clarius
➤D'osh Kala
Grunyer
Pneuferro

Mira is already sliding down a drainpipe trying to escape into the city.


Male Human Gunslinger 1

D'osh will still attempt to use his swiftness
Acrobatics dc 17: 1d20 + 7 ⇒ (7) + 7 = 14

Radiant Oath

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16

Clarius has let his roof skills get rusty; he loses too much time trying to get up there.


There is a gap between some of the crates, and D'osh manages to squeeze through.

Obstacle 4: Rooftop Leap

Chase Points 1/2

Athletics (DC 16) to climb the drainpipe quickly.
Acrobatics (DC 17) to rapidly walk along the roof.
Engineering (DC 16) to know what parts of the roof to avoid.
Crafting (DC 17) to use rope, twine, vines, and other debris to help make your way across the roof.

You may each make a single check on this turn:

➤Arc
➤Clarius
➤D'osh Kala
➤Grunyer
➤Pneuferro

Mira is off the roof, back into the city streets.


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

engineering lore: 1d20 + 5 ⇒ (10) + 5 = 15
"Good bye Mara"


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Athletics: 1d20 + 5 ⇒ (4) + 5 = 9

Leo tries to climb the drain pipe quickly.


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

Athletics (T): 1d20 + 7 ⇒ (11) + 7 = 18

Maintaining his pace, Grunyer practically flies down the drain pipe after the thief. "Get back here ya slippery cad!"


Pneuferro almost knows what parts of the roof to avoid, and Arc can't seem to climb effectively, but Grunyer passes Arc up onto the roof.

Obstacle 5: Busy Marketplace

Chase Points 0/2

Mira dives into a bustling market, dodging stalls and shoppers. Spices and sweat fill the air. A butcher’s cleaver thuds as Mira knocks over a basket of fish.

Stealth (DC 16) to blend into the crowd and avoid notice.
Deception (DC 17) to distract shoppers blocking your path.
Perception (DC 16) to spot Mira slipping between stalls.
Intimidation (DC 17) to clear a path by shouting.

You may each make a single check on this turn:

Arc
➤Clarius
➤D'osh Kala
Grunyer
Pneuferro

Radiant Oath

Perception Check: 1d20 + 8 ⇒ (10) + 8 = 18

Clarius finds a place to gain a little height above the crowd so the others can see him. "She's there, by the candlemaker's stand!" He is definitely speaking loudly enough to be heard by his compatriots.


Male Human Gunslinger 1

Stealth check: 1d20 + 4 ⇒ (13) + 4 = 17
Upon hearing Clarius' shout, D'osh ducks and tips his hat forward, attempting to blend with the crowd as he goes after Mira.


Clarius sees Mira and shouts, while D'osh surreptitiously moves closer.

Meanwhile, Mira, just ahead of you, ducks into a partially built building.

Obstacle 6: Construction Site

Mira races through a half-built building, dodging scaffolding and workers.

Acrobatics (DC 16) to weave through swaying scaffolding.
Reflex Save (DC 17) to dodge falling planks.
Athletics (DC 16) to leap over a pile of bricks.
Crafting (DC 17) to assess the safest path through the chaos.

You may each make a single check on this turn:

➤Arc
➤Clarius
➤D'osh Kala
➤Grunyer
➤Pneuferro


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

Grunyer is starting to tire out. As he attempts to leap over some bricks in the yard, his foot catches and sends him sprawling. Quick to recover, he is still a bit behind from his fall.

Athletics (T): 1d20 + 7 ⇒ (4) + 7 = 11

Radiant Oath

Hey, what's the DC to throw two daggers into Mira's back and call it an evening?

Radiant Oath

Reflex Save: 1d20 + 9 ⇒ (19) + 9 = 28

Clarius runs at a full sprint across the not-quite-fully-there floor of the new building. He is a dark greenish blur; planks fall to the places he once stood only after he's moved several feet past that point. There is not even a chance of them touching the rogue.


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

Pneuferro acrobats to weave through the swaying scaffolding: 1d20 + 5 ⇒ (19) + 5 = 24


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Athletics: 1d20 + 5 ⇒ (19) + 5 = 24

Leo tries to focus less on his past failures and focus more on the bricks that need jumping over.


Clarius seems to bounce around falling planks, and grabs ahold of Mira.

Pneuferro and Arc catch up, and secure her from escaping.

CHASE OVER

Before you 'interrogate' her, Arc, Clarius, Grunyer, and Pneuferro may upgrade to Level 2.

Then, you may begin to speak with her.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

"Miss, is that my coin pouch?" Arc says in a slightly defeated tone.


Male Human Gunslinger 1

Purse of... Yeah, what was that? Barely got out of that brawl alive, partner...


You do find several of your personal belongings that Mira has 'acquired'.

You also find the scroll case (with its seal still intact) that contains the item you intend to deliver.

Alexander removes his disguise He was disguised as the Hawk-faced woman, and says "I don't know how they managed to know I was meeting you. But, other than members of the L... Ummm, of my brotherhood, and your... patron organization, I feel we may not be able to trust anyone in Eagle's Head."


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

"Look pal, we were tasked to deliver this." Grunyer grabs the scroll case waggles it. "It isn't our concern what groups want what unless they get in our way. We're together now and you know where this is going. So please lead the way. We'll do our jobs and protect our charge." Ignoring the nagging feeling that he's being overconfident, Grunyer tosses the scroll case back to Arc and readies his shield to move on.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Arc catches the scroll case and slings it back over his shoulder. "Thanks Grunyer." He then turns to Alexander, "Where are we headed with this?"

Radiant Oath

Is there anything preventing us from acquiring Mira’s coin pouch in return?

”What are we doing with her?” Clarius asks darkly. “Tie her up so she can’t interfere again? Knock her out? Open to other suggestions.”


You find 2 gp, 5 sp, and 12 cp on Mira.

Also, 4 daggers, a punching dagger, a rope, and a sling with 8 sling bullets.

Radiant Oath

Clarius definitely uses the rope to tie her wrists behind her back whilst waiting for the other party members to weigh in on what should be done with her.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Is the 2g mine or in a addition to?

Radiant Oath

Pretty sure it's mine as I am the one who robbed her. j/k :P


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

To the team, "We got our things back and some of hers besides." Addressing Mira, "We were kind this time and are leaving you with your life. Make better choices next time."

Liberation cause Anathemas are weird for this situation...

Radiant Oath

I mean, if you tell Clarius we can't tie her up, that's fine; he'd knock her unconscious instead. No skin off his nose; he's not even sure he has an opinion as to whether we should let her live.


Clarius ties up Mira.

Alexander eyes her suspiciously.

Alexander says, "The rivalry between our... two organizations would preclude killing. Let's just say we leave her here. Let's go somewhere where she can't hear, and then I can let you know what the next step is."

Radiant Oath

"I mean, she certainly won't hear if I conk her in the head a couple times," Clarius says to Alexander matter-of-factly as he draws a light hammer from his belt and smacks it into his palm menacingly. "I can't say I'm particularly fond of her at the moment, abusing Arc's trust like she did."

Clarius gives Arc his money back.

"Up to you, though. Just consider the consequences of leaving her able to get free and steal the item again."


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

"That's on..." Pneuferro specifically avoids looking at Arc, "...us for flirting on the job."

"We must stick out like a sore lobe to have been found so readily. Well mate, package delivered. Let's continue strike force one-ing."


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

"Now, hold on," Arc interjects defensively. "Yes, there were intentional attempts at flirting. However, it was being utilized for the mission as well. So...you know...that makes it okay. Also! How was I supposed to know that she was an enemy? Plus!" he adds leveling a finger at Mira, "I protected you from getting bludgeoned! And then you stole from me? Have you no decency?" Arc is clearly worked up and is ranting. "I can watch her as you all chat out of earshot."


Out of earshot of Arc and Mira, Alexander explains, "I cannot take the package, but I'm supposed to direct you to the next person in the chain. The Li... Ummm. Our organization is set up in cells so that if captured or turned we can only give up the level above us. Additionally, if the Brotherhood has already targeted the package bearer, I'm no match for a direct attack. My skills lie elsewhere."

"The organization you represent still needs to get the package delivered. And I see that you are capable of defending yourselves and the package."

"Please, it's almost night. Unless you want to hole up in one of the tavern's rooms, I can let you know who to contact next."


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

I had planned to type more but never got around to it.

While discussing Mira's fate, "Leave her tied up. I'm sure someone of her abilities can free themselves with enough alone time. I'm not sure any authorities in this town would hear us out over her crimes anyway. Who knows how far this organization she works for can reach." Nodding to Clarius, "Do what you have to do mate."

Out of earshot of Mira, Grunyer considers Alexander's last comment and looks to the sky, noting the darkening color. "Yer right, We should probably find some shelter for the night. So tell us where and who our next destination should be so you can go about your business. It's hard enough protecting ourselves from thieves and assassins, we don't need to watch out for you too if we can help it. I'm sure this night will be... eventful." Grunyer makes a warding sign as though he just invoked bad luck and needs to mitigate it.

Radiant Oath

"A night's rest sounds good to me."

I look at Alexander. "We are going to need a lot better information on how to find the next person, based on what we just went through. So far, this has been a nearly-impossible delivery to make. To be frank, I'm tempted to leave it in your hands, unless you're straight with us and give us enough information to guarantee we aren't waylaid by any more Miras in our future."

Radiant Oath

I will definitely take ten minutes while we're planning to fix up my wounds.

(Medicine with Assurance to auto-confirm DC 15) 2d8 ⇒ (1, 7) = 8 healing


1 person marked this as a favorite.

Alexander gives you directions to the Gorgeous Tulip Inn. "I'll send someone to meet you. Expect the passphrase 'Young Wind God'."

It doesn't take much time to get to the inn. What was originally two houses has been combined into a single structure. Inside, the utilitarian, but well-maintained, furniture all seems to match.

The innkeeper, who introduces himself as 'Alobil', welcomes you theatrically. "Will that be four rooms?"


Male Human Gunslinger 1

Aye! And hopefully a peaceful evening D'osh replies.


Human Champion (Liberator) 3 | HP 31/41 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 1/2 | Active Conditions: Drained 1, Zombie Rot 1

Leaving Alexander
Grunyer grumbles about the situation and all the 'cloak and dagger' shenanigans. "Silly secret passphrases... Sure, we got your words. But don't these things usually have a counter code? What should we tell them so they know it's us?"

At the Gorgeous Tulip
"Hello there Alobil, just a moment. I need to confer with my companions." Looking to the others, "Given that we are apparently targets now, do we want a bigger single room for us so we can watch each other's backs? Maybe keep a watch rotation tonight just in case."

1 to 50 of 1,137 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pathfinder Strike Force One All Messageboards

Want to post a reply? Sign in.