Valeros

"Arc"'s page

110 posts. Alias of Saashaa.


Race

Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

About "Arc"

Archanister Madinani
ancestry Human (Versatile)
backgroundScholar
class;Wizard Level: 2
size M
Deity: Nethys
Languages: Common
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SENSES
Perception: +5 (1 (wis) + 4 (prof) + 0(item)) [T]
Special Senses:
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DEFENSES

HIT POINTS: 20

ARMOR CLASS
AC: 17 (10 + 0 (dex) + 4 (prof) + 3 (item)) [T]
Shield:

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +4 (0 (con) + 4 (prof) + (item)) [T]
Reflex: +4 (0 (dex) + 4 (prof) + (item)) [T]
Will: +7 (1 (wis) + 6 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC: 18 (10 + 4 (int) + 4 (prof) + (item)) [T]

Speed: 25ft Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
weapon +6 (2 (str) + 4 (prof) + (item) [T]
damage (dice + (str)) [B/P/S] (traits)

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T], Martial: [], Unarmed): [T]
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MAGIC

Magic Traditions T
Arcane

Spell Attack Roll: +8 = (4 (int) + 4 (prof)) [T]
Spell DC: 18 = (10 + 4 (int) + 4 (prof)) [T]

Focus Points: 1/1

Spell Slots per Day

Cantrips: Caustic Blast, Light, Electric Arc, Ignition, Detect Magic
1st: Force Barrage, Runic Weapon, Charm

Spellbook:

Cantrips
Scatter Scree, Shield, Prestidigitation, Light, Detect Magic, Caustic Blast, Frostbite, Electric Arc, Ignition, Needle Darts

Rank I
Force Barrage, Runic Weapon, Charm, Create Water, Jump, Tailwind, Mending, Helpful Steps

18/100 pages filled


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SKILLS

Acrobatics: +0 = 0 (dex) + 0 (prof) + (item) -0 (armor)
Arcana: +8 = 4 (int) + 4 (prof) + (item) [T]
Athletics: +6 = 2 (str) + 4 (prof) +0 (item) -0 (armor) [T]
Crafting: +8 = 4 (int) +4 (prof) + (item) [T]
Deception: +2 = 2 (cha) + (prof) + (item)
Diplomacy: +6 = 2 (cha) + 4 (prof) + (item) [T]
Intimidation: +6 = 2 (cha) + 4 (prof) + (item) [T]
Lore Academia): +8 = 4 (int) + 4 (prof) + (item) [T]
Medicine: +5 = 1 (wis) + 4 (prof) + (item) [T]
Nature: +5 = 1 (wis) + 4 (prof) + (item) [T]
Occultism: +8 = 4 (int) +4 (prof) + (item) [T]
Performance: +2 = 2 (cha) + (prof) + (item)
Religion: +5 = 1 (wis) +4 (prof) + (item) [T]
Society: +8 = 4 (int) +4 (prof) + (item) [T]
Stealth: +0 = 0 (dex) + 0 (prof) +0 (item) -0 (armor)
Survival: +1 = 1 (wis) + 0 (prof) +0 (item)
Thievery: +0 = 0 (dex) + (prof) + (item) - (armor)
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ABILITY SCORES

STR 14, DEX 10, CON 10, INT 18, WIS 12, CHA 14
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FEATS:

Ancestry Feats and Abilities
1st: (Versatile) Armor Proficiency
1st: General Training: Armor Proficiency

Skill Feats
Background: (Scholar) Assurance (Arcane)
2nd: Trick Magic Item

General Feats

Class Feats and Abilities
Feature 1st: Arcane Thesis: Spell Substitution
Feature 1st: School: Unified Magical Theory
School Feat: Hand of the Apprentice
1st: Spellbook Prodigy
2nd: Champion Dedication (Redeemer)
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EQUIPMENT

Combat Gear: Scale Mail, Staff
Magic Items:
Other Gear: Adventurer’s Pack, Writing Set, Repair Toolkit

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins:1.72 gp[/spoiler]